One of my favorite games growing up was Home Alone for the NES. It featured one simple concept -- all you had to do was run around a house that was only a few screens long, and elude the enemy Harry and Marv NPCs until the c...
Is "the long dark" a euphemism for the color grey? Because this new indie game developed by industry vets reads a lot like the surprisingly excellent Liam Neeson film The Grey. Post plane crash, the protagonist must survive ...
Survival horror has certainly seen better days. A show of its former self, the genre is at a crossroads as its marquee franchises search for an identity in a new age. The market is ripe for exploitation and it looks like&nbs...
It's time for the fourth installment of Outlast. On today's spooky chapter, I run around in circles from a doctor as murderous as he is naked, get smashed by a big 'un, and turn some valves in the name of progress. It's all scary stuff!
We may very well be coming to the end of the road after this one. It's been fun!
It's time for the third part of my Outlast gameplay extravaganza! This time, I get caught down in the sewers with Smashy Smashy Egg Man, I get chased through corridors by maniacs, and I enjoy a session with a naked butt doctor.
Amnesia: The Dark Descent is a beloved title for a number of reasons. As well as becoming a viral darling thanks to a cavalcade of shrieking YouTube videos, Dark Descent was praised for bringing back a sense of true survival horror at a time when so many publishers were adamant the genre was dead. It was also just a straight up terrifying game, which helped!
For the sequel, Frictional Games has drafted in the talents of The Chinese Room, best known for its story-driven excursion into vagueness, Dear Esther. The blending of survival horror and a studio famous for its contribution to what are popularly called "art games" makes for an intriguing cocktail, one that could potentially delight, but also severely disappoint.
A Machine For Pigs straddles the line. The Chinese Room's talent for storytelling and mystery works very well in Amnesia's twisted world, but its love of making players hear, rather than play, its mysterious stories will certainly rub some Dark Descent fans up the wrong way.
Last night, I got myself a little more drunk than I'd planned to and, in my feverish state of mind, decided it was a perfect time to fire up Outlast and record myself playing it. Going in blind, this is my first time reaction to what's already turning out to be a terrifying game.
People seem to have really enjoyed this one so far, so I intend to give y'all some more Outlast in future.
It's time for another playthrough from your best buddy Jim Sterling! This time we're having an early look at Amnesia: A Machine For Pigs, the upcoming horror game from The Chinese Room.
Don't expect screaming and yelling -- there are dozens of YouTube videos that'll do that for you. Instead, enjoy a video that discusses porcine seaside catapults and features a man sniffing and coughing his way through half an hour of scares.
I'm entirely cut off from the world. Noise-canceling headphones cover my ears, the lights in my room are switched off, and I've thrown a sheet over my curtains so that not one speck of light will appear from the street lights outside. And I'm shaking.
A film of sweat covers my mouse, and I can still taste the blood in my mouth -- the result of a bitten lip during a particularly intense game of cat and mouse in a pitch-black, waterlogged basement. I'm a hot mess.
Outlastis not a fun game. It is a game of cruel limitations with an oppressive, constantly unsettling atmosphere. Its goal is to terrify; to tap into deep-seated fears of imprisonment, impotence, and horrors lurking in the darkness.
I've got the light on now. I don't think I'll be turning it off again.
Deadly Premonition: Director's Cut achieved a Steam release through Greenlight.The weird, Twin Peaks-y murder mystery Jim so famously awarded a 10/10 review got its prettied up Director's Cut on PS3, though the original game ...
I played Betrayer today, and I have no idea what it's about. Not because of any sort of inattentiveness on my part, but because the ex-Monolith developers don't want me to know what it's about. That's kind of the intrigue behind Blackpowder Games' first title -- trying to figure out exactly what the hell's happening.
The first-person perspective game starts on the shores amidst the aftermath of a shipwreck. Immediately, Betrayer's most defining characteristic hits you -- the monochromatic visual scheme mixed with deep hues of red. It's reminiscent of Bloodforge in this sense, except it emphasizes things of importance instead of ultraviolence. Chests, enemies, and items that can be interacted with are highlighted, making them stick out across the desolate but vegetated environment.
From there, you get to figure out where to go. There's no goal in mind, no waypoint marked, nothing but sheer curiosity pushing you forward. As you wander into a deserted fort, you get the feeling that you're a part of something bigger. A ringing of a mysterious bell and a conversation with a ghost confirm that feeling. After departing the fort, Betrayer shows its true colors.
There's nothing I like more than to curl up into a little ball and weep like a wee lassie, and Outlast looks like it's going to give me plenty of opportunities to do so. The pants-wetting survival horror title is due out on S...
After a few false starts, Frictional Games and thechineseroom have what looks to be the finalized release date for Amnesia: A Machine for Pigs. It's felt like a long wait given the sharp rise in popularity of The Dark Descen...
My movie review show, Movie Defense Force, has another videogame-based film on the block this week, so I am sharing it here for your delicious viewing. I'm talking about the 2006 Silent Hill movie -- maligned by all when it first came out, but probably one of the better adaptations out there.
Of course, defending the sequel would be way more challenging ... and I plan on doing that, too!
And the world becomes a little bit better.
Hot on the heels of NECA's incredible videogame Jason Voorhees, which sold out super fast at San Diego Comic-Con, comes videogame Freddy Krueger. Like his Friday the 13th counterpart...