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1:00 PM on 12.19.2014

GOTY 2014: Best interpretive representation of Jeff Goldblum

Someone once told me I talk like Jeff Goldblum. This is not true. I also don't look like Charlie Day, Peter Frampton, Bret McKenzie, Michael Sheen, or Dikembe Mutombo. But at least I appreciated the former (tip: don...

Steven Hansen


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Mistwalker Announces Upcoming Terra Battle Concert

Terra Battle concert planning is now underway as the popular mobile-RPG surpasses 1 million downloads in less than a month. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.




7:00 PM on 07.31.2014

Transistor gets a Steam sale and extended soundtrack

Supergiant is hosting a weekend sale for Transistor on Steam. At 33 percent off, you can grab the action-RPG for $13.39 and its soundtrack for $6.69 until August 4. There's also a special something for those of us who already...

Jordan Devore

11:30 AM on 05.26.2014

Check out a homemade version of the sword from Transistor

After a long, long wait Transistor is finally here on the PC and PS4 platforms, and more than a few people have started to celebrate the launch. One such fan is oyasumuidesu, who is seen showing off the blade wielde...

Chris Carter



The old world European electronic noir of Transistor photo
The old world European electronic noir of Transistor
by Steven Hansen

As much as Jen Zee's mood paintings and art catalyzed what would become Transistor early on, so too did Darren Korb's music. The soundtrack is an important part of Transistor and while I'd like to be able to yell at you to go freely listen to it right now, there are some meaningful compositions that should first be experience in-game.

Making music is, "different at different stages of the process," Korb said. "At the beginning, there aren't a lot of other assets happening. There's not a lot of other stuff that defines the tone of the game so I'll kind of go off and try some things. I'll come back like, 'here's a thing and it feels this way,' and try to develop a center for the identity of music and the feel.

"As the process goes on, I can look at the art and look at the gameplay. That will affect and change the direction a little bit. Or I can regroup and go in a different direction. Once it's in and once we get a better sense of where the game is going story-wise, well here's a scene we need a specific thing for. It won't be blind, throwing darts and it hits something." That's when you get tracks that should be enjoyed in-game, but, like with Bastion, the early music helps set a tone.

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Transistor's sword was a briefcase at one point photo
Transistor's sword was a briefcase at one point
by Steven Hansen

Parts I and II of this series have touched on various elements of Transistor's design, but not one of its most striking facets, the artistry that immediately arrested many of us when Transistor was announced. We also sat down with Jen Zee at Supergiant, the artist behind this indelible style, and talked a bit about artistic influences, design process, refusing cyberpunk, and briefcases.

"We came off Bastion and Bastion is such a bright and colorful world that we kind of wanted to try something different. It was reactionary," Zee explained. "We did a fantasy world already, what can Supergiant do in the sci-fi world? What would that look like? We attempted to go for a more pallet-controlled world that would just feel a little more dark than Bastion.

"The difference between Bastion and Transistor for me, the big difference, is that I wasn't on board at the very start of Bastion -- pre-production. But I definitely got to scratch an itch where I kind of wanted to in a sense write a love letter to classical artists that I grew up really liking, like William Waterhouse or [Gustav] Klimt, or Alphonse Mucha. I wanted to inject that somehow into the art we made for Transistor because there's no other opportunity like the one that's right in front of you to express yourself the best you can. So I think that it's a combination of reactionary to Bastion, things that we wanted to do on Bastion that we never got to do, and also things that I wanted to do my whole life."

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7:00 PM on 05.20.2014

Listen to the incredible Transistor soundtrack right here

Transistor is out today for the PC and PlayStation 4! The game is pretty great, and I've been enjoying my time with it so far. I'm especially loving the music, from the soundtrack itself to the fact that there's a dedicated ...

Hamza CTZ Aziz



Under a red sky Part II: Transistor's strategy for doing strategy photo
Under a red sky Part II: Transistor's strategy for doing strategy
by Steven Hansen

Make sure to read Part I in this series. It deals with development crunch time, getting a game ready to launch, and the genesis of Transistor post Bastion. Now we're continuing the abrupt, jerky carnival ride through time and getting to the middle bits, to Transistor's design philosophy as it came together and the games that the people who made it love.

Come sit with us on Amir's dad's old, burgundy couch and learn about furniture utility with Supergiant's Amir Rao (co-founder), Greg Kasavin (writer), and Darren Korb (composer).

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Review: Transistor photo
Review: Transistor
by Alasdair Duncan

Does the "second album" syndrome exist in videogames? If you're not familiar with that phrase, it's the idea that a band's second album is much harder to make than the first. Should a band break away from the style it forged with debut or should its second effort explore new ground? In the videogames industry, a developer is usually charged with making a direct sequel to their first game, to just build on what came before. 

Bastion, the first game from indie studio Supergiant Games, stood out from the crowd thanks to its sumptuous art style, haunting music, and approachable gameplay. Supergiant has followed up its debut with Transistor, which feels like a sequel despite an all-new setting and characters.

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Under a red sky: How Transistor came to be Part I  photo
Under a red sky: How Transistor came to be Part I
by Steven Hansen

Turning down a one-way alley towards SuperGiant's downtown San Francisco office space, I noticed the fenced parking lots on either corner decorated with two sorts of barbed wire. Three classical, no nonsense parallel strands were circumscribed by much more lively spirals of metal like a sharpened, stretched out slinky. 

This is the coveted San Francisco startup space over two million Bastion sales led to. Atypical out of the gate success that the team doesn't take for granted. The move from the sleepy San Jose suburb that bore Bastion to an urban hotbed would, perhaps by coincidence, bear Transistor, SuperGiant's next project.

We sat down with Supergiant's Amir Rao (co-founder), Greg Kasavin (writer), Jen Zee (artist), and Darren Korb (composer) -- on Rao's dad's old, burgundy couch from the San Jose house -- after development on Transistor had wrapped, while the team was prepping it for launch.

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1:30 PM on 05.16.2014

Transistor's launch trailer is pleasant

Just yesterday I was commenting on how little of Transistor developer Supergiant Games has shown in these final days before release -- and how refreshing that is. But if you'd rather not go in completely blind (fans of Basti...

Jordan Devore

1:15 PM on 05.15.2014

Transistor doesn't stop once you beat the story

Supergiant Games has purposefully shown little of Transistor. Enough that its release next Tuesday on PC and PlayStation 4 is anticipated, sure, but playing through the game now, it's refreshing how much of the experience is ...

Jordan Devore





12:30 PM on 04.10.2014

Supergiant's Transistor hits PS4 and PC next month

The next title from Bastion maker Supergiant Games, Transistor, is one many of us at Destructoid have had nothing but good things to say about and it's releasing relatively soon. The studio announced a May 20, 2014 launch acr...

Jordan Devore

2:00 PM on 02.18.2014

Transistor coming 2014, team explains the jump to PS4

If you need an example of how the Xbox One's initial lack of self-publishing hurt it, look no further than Transistor. In general, look no further than Transistor. Why would you want to look at anything else? It's so damn pre...

Steven Hansen

8:30 PM on 10.03.2013

Transistor to use DualShock 4's lesser known features

I've yet to get my hands on either of the controllers for the PlayStation 4 or Xbox One but I was lucky enough to get my hands-on time with Transistor at PAX East this year. In a blog post, Supergiant Games head Greg Kasavin ...

Alasdair Duncan

1:30 PM on 09.03.2013

Transistor had us all sorts of excited at PAX Prime

Conrad Zimmerman and Jordan Devore took a short break from checking out games at PAX Prime 2013 to talk about checking out games at PAX Prime 2013, and they both kind of fell in love with Transistor. Supergiant's second...

Brett Makedonski

4:30 PM on 06.19.2013

Not down with Transistor yet? Watch this demonstration

There was a lot of good buzz surrounding Transistor during PAX East. However, it wasn't until right now, while watching this extensive demonstration from developer Supergiant Games, that the sci-fi action-RPG had me looking ...

Jordan Devore