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Super Nintendo

Legend of Zelda HTML5 photo
Legend of Zelda HTML5

Someone made a fully-explorable HTML5 map for The Legend of Zelda: A Link to the Past

It works on mobile too
Apr 29
// Chris Carter
This was a pretty random thing to find, but thanks to a reader I've now fully explored the Legend of Zelda: A Link to the Past map multiple times over this morning. It's hosted over at Jadsdsengine and runs on HTML5...
SNES Chiptunes photo
SNES Chiptunes

Chiptuner team elix make the Super Nintendo do things I never thought it could

All I can think about now is Johnny Mnemonic
Feb 23
// Jason Faulkner
There's nothing that quite replicates the gritty '90s synth of the Super Nintendo's Sony SPC700 sound chip. Electronic dance music team elix, consisting of cTrix and ferris, have developed a music track creator, so that chip...
Kaizo Mario World photo
Kaizo Mario World

This Kaizo Mario World speedrun stresses me out

It's hard to watch and yet I can't look away
Jan 08
// Jordan Devore
"This is what happens when a very sadistic person gets ahold of a level editor." Some of us get a huge kick out of watching strangers overcome the odds in near-impossible games, and as far as those go, Kaizo Mario World (or ...
Our new overlord photo
Our new overlord

All hail TASbot: Twitch chat on a Super Nintendo, complete with emotes

'At this point, it's less of a game and more of a program'
Jan 05
// Jordan Devore
"If you've ever wondered what would happen if you pressed your buttons perfectly -- if you pressed them a little bit earlier, a little bit later, or if you had perfect timing, perfect reactions, and you knew exactly what ...
Guile's birthday photo
Guile's birthday

Happy birthday, Guile

Looking good!
Dec 23
// Jordan Devore
You thought we forgot? Not a chance. Happy birthday, Guile! Rock-solid abs, a full head of hair, that sprightly glimmer in your eye -- you're looking fabulous. Destructoid is home to plenty of adoring fans who post daily trib...

Earthworm Jim 2 scares me to this day

Oct 27 // Jordan Devore
[embed]283088:56125:0[/embed] Just watching this video puts me on edge, but I needed to make sure it was a decent representation of the hellish stage. It sure is. Getting a clip with mistakes was crucial. No one I knew ever played Puppy Love flawlessly; you'd slip up sooner or later and the worse you performed, the more unnerving it became. I can admit to being terrible at it. Shit is hard! You have the herculean task of catching puppies thrown out of a tower before they go splat, literally. Innocent, adorable puppies, and lots of 'em. Except, you aren't catching them -- you're continuously bouncing them off "the giant marshmallow o' love" (haha, this game) until they reach Earthworm Jim's pal, Peter, who is all the way on the right-hand side of the screen. It sounds simple, but Jim's nemesis Psy-Crow -- the jerk throwing the dogs -- times his tosses with such evil precision that you practically have to be in two places at once to save everyone. And that marshmallow you're using as a safety trampoline? Unwieldy on a good day. Once you miss enough puppies -- again, you will, eventually -- Peter freaks the hell out. He transforms into a monster who tears across the screen to slice Jim to pieces and the accompanying sound effect is unforgettable in the worst possible way. Just awful. It's a testament to how much I dig Earthworm Jim 2 that I was ever able to put up with Puppy Love. At least the level ends with a reassuring cow who says "Well done." I needed that. [Image credit: Hardcore Gaming 101]
Earthworm Jim is scary photo
Puppy Love
Leading up to Halloween, I've been wanting to write about horror games because that's what you do in October, right? I still might; I'm playing the oft-recommended Fatal Frame II for the first time now and am planning to revi...

EarthBound FanGamer photo
EarthBound FanGamer

Fangamer is going all out for this EarthBound project

Handbook, documentary, album, and zine
Oct 27
// Darren Nakamura
Fangamer has come a long way from its beginnings at What started as a Mother/EarthBound-focused fandom now sells all sorts of videogame-related merchandise. With this current project, titled You Are Now EarthBou...

Missing EarthBound is my biggest gaming regret

Oct 18 // Jordan Devore
It's frustrating to hear people list off their favorite games only to find yourself unable to relate. The same names pop up, too. Each one another reminder that you missed out; that it's too late to get into this cool thing and fully appreciate it the way these folks do. That's EarthBound, for me. A huge regret. My biggest in all of videogames. How did this happen? I technically grew up with an NES but my formative years were spent playing Super Nintendo. Yoshi's Island, Mega Man X, Donkey Kong Country -- platformers and action titles, mostly. I'd stick with them for months, sometimes years, until I hit full completion even if that meant reaching 103 percent. Then I'd start over and do it all again because I was still entertained. Why stop? What I didn't play as a kid was role-playing games. No Chrono Trigger. No Secret of Mana, Ogre Battle, or Breath of Fire, either. Not even a single Final Fantasy. I could go on but my grave is deep enough as is, thank you very much. Truth be told, I often liked the idea of 16-bit RPGs. While their graphics might be crude by today's standards, they were grand adventures back then -- or so I was told. Some still are. I also liked looking at RPGs in magazines where illustrations would bring their characters and worlds to life. To be clear, this genre avoidance wasn't intentional. It just happened. I naturally gravitated toward a certain type of game back then and I'd get to own a select few titles each year while the rest would enter our home as Blockbuster rentals. RPGs simply weren't on my radar as something I was curious enough to try, at least not until Super Mario RPG came into my life. Yes, those sly dogs at Square got me and I'm not alone. They eased me in with a familiar setting, characters, and story before branching out into territory that was wholly new to me. Geno? Such a badass. I adored Super Mario RPG at the time -- still do! -- but for whatever reason my affection stopped there. It was exclusive to this one specific game, this outlier in my SNES library. I would go on to buy a Nintendo 64 -- not a PlayStation, as many friends did -- and once again spend my gaming time on anything but RPGs. (Until, haha, you guessed it: Paper Mario.) Perhaps I was exposed to EarthBound in the mid-'90s, but I don't recall; there are so many things about my childhood that have left my memory. If I was, I must've glossed over the game -- I remember not really knowing who this Ness kid was when Super Smash Bros. rolled around. Had I given it a chance back then, my shortlist of sins against RPGs wouldn't be up there. Playing EarthBound on or around its release would have put my interest in videogames on a much different trajectory. Opened my eyes to what else was out there. Gotten me comfortable with more passive, slower-paced games featuring rich stories that couldn't be experienced elsewhere. I can't celebrate EarthBound, not in the way you can. I can hear your fond memories and try to put myself in your shoes but, at the end of the day, they're still your memories, not mine. The game is within easier reach than ever before now that it's available on Wii U, so there's hope. I genuinely believe it's not too late for me to get into EarthBound. It can't be. [Image credit: The Spriters Resource, Hardcore Gaming 101, Secret of Evermore Wiki, and Starmen.Net]
My biggest regret photo
Sorry, Ness
Every so often on Destructoid, we publish a post celebrating EarthBound and, right on cue, I come away impressed. Whether it's Chad recounting an emotional, fourth-wall-breaking moment, Jonathan explaining the game's greatne...

Demon's Crest photo
Demon's Crest

Demon's Crest, one of the most rare SNES games to date, is coming to the Virtual Console

Oct 16
// Chris Carter
One of my biggest regrets is not buying Demon's Crest as a kid. I rented it at least twice and beat it multiple times -- as soon as I was done with one playthrough, I started the next one. It's easily one of the best pla...
Don't sell your games photo
Don't sell your games

I'm so glad I never sold my copy of Mario Paint

Hold on to your favorites
Oct 14
// Jordan Devore
I may not replay videogames very often, but when I do get the urge, it feels impossible to ignore. If it's an Xbox 360, PlayStation 3, or Wii game I feel compelled to revisit, that's no big deal at all -- there's still enough...
EarthBound fan video photo
Four years in the making
Fans of EarthBound celebrated the 20th anniversary of its Japanese release a little over a month ago on August 27. Followers of the series are known for going above and beyond in celebrating it, so of course one would s...

What are you playing? photo
What are you playing?

Is anyone else not playing Destiny right now?

Let's talk about it
Sep 15
// Jordan Devore
The Tokyo Game Show is almost here. We're on the cusp of cool gaming news, and lots of it, but until then the week is off to a slow start. Well, aside from Microsoft's acquisition of Minecraft maker Mojang and the hundreds of...
Super Famicom photo
Super Famicom

Super Famicom box art book project is on Kickstarter

Almost at its goal
Sep 01
// Chris Carter
Anyone who lived during the Super Famicom/SNES era remembers some great boxart. Although the NES era was subject to some pretty questionable boxes in its day, many developers wised up and didn't mind getting a little more car...

Admit it, you're a Yoshi ditcher

You dirty dirty Yoshi ditcher
Aug 19
// Hamza CTZ Aziz
I've done it. You've done it. We've all done it. When you have to choose between Mario or Yoshi, it's always going to be Yoshi getting sacrificed for the greater good ... or for that damn Moon 3-Up x on the Cheese Bridge Area stage in Super Mario World. 
Justice Beaver photo
Justice Beaver

Justice Beaver is a thing, coming to SNES and Wii U eShop

Yep, the SNES
Jul 31
// Chris Carter
Developer Collectorvision has made its mark creating retro games, and the latest one is Justice Beaver -- a platformer that will hit the Wii U and Super Nintendo. Yep, the Super Nintendo. Collectorvision is planning the ...
Chrono Trigger photo
Chrono Trigger

What is the most life-changing game you've ever played?

Mine involves a time machine
Jul 30
// Chris Carter
Although many people like to have a conversation about what the "best" game of all time is, the conversation about the most "important" game you've ever played in your life doesn't happen with the same frequency. Some games j...
Mega Man 7 photo
Mega Man 7

Mega Man 7 will drop on the Japanese Virtual Console next week

Go play that secret fighting game
Jul 30
// Chris Carter
As Capcom previously revealed, the polarizing Mega Man 7 will arrive on the Virtual Console at some point in the near future. Japan is getting it sooner than later though, as the game is scheduled to drop on August 6. 7&...
Boss Battles for the Soul photo
Boss Battles for the Soul

SNES-style battle music album Boss Battles for the Soul is out now

Better than chicken soup
Jul 02
// Darren Nakamura
Last year, electronic music creator Mark Reichwein ran a little Kickstarter campaign for his pet project: to produce an album of boss battle music in the style of various 16-bit era games. The catch is that these track would ...

Speedrun through Super Mario World without finishing the first level

Faster than a speeding bullet
Jun 04
// Abel Girmay
After watching a great deal of the week long Awesome Games Done Quickly charity livestream, I've gained a new appreciation for the ingenuity and thought process of speed runners. Still, it's crazy how many new tricks are bei...

F-Zero helped inspire the creation of Mario Kart

Long live Koopa Troopa Beach
May 30
// Hamza CTZ Aziz
Nintendo producer Hideki Konno recalled the origins of Mario Kart in an interview with IGN, and it seems F-Zero helped inspire the beloved kart racer. F-Zero became a successful single-player racer, and the Nintendo team back...
RetroN photo

The RetroN 5 is my childhood of gaming in one box

Coming real soon
May 24
// Jordan Devore
Hyperkin's RetroN 5 console will be released in the Americas for $140 beginning June 6, 2014. It seems to be sold out for the time being, so I hope you got your pre-order in. This thing is a beast, supporting NES, Famicom, SN...

Today is the anniversary of the best Super Nintendo game of all time

Super Mario RPG: Legend of the Seven Stars
May 13
// Hamza CTZ Aziz
18 years ago today, Super Mario RPG: Legend of the Seven Stars was released in North America (though if you want to get really technically the game was first released in Japan on March 9, 1996). Normally I don't really keep ...

The World is Square

Stay awhile and listen
May 11
Boston-based VGM folk band The World is Square just released their sophomore album Stay Awhile and Listen, a followup to their 2012 album No Phoenix Down Can Save You Now. Featuring songs from Final Fantasy, Chrono Trigg...
NES Remix photo
NES Remix

Click your heels together and wish for SNES or GBA Remixes

Of COURSE we want additional games
Apr 23
// Brittany Vincent
When Nintendo feels like we get too close, it puts us right down. It's not the lover man that we want it to be, at least when it comes to fulfilling what can sometimes seem like lofty requests. For instance, remixes featuring...
Super FX photo
Super FX

Super FX chip and Mode 7 helped extend the SNES's lifespan

How Nintendo was able to skip the 32-bit era
Apr 01
// Hamza CTZ Aziz
The Super Nintendo is still my favorite console of all time, due in no small part to the huge amount of SNES titles made for it. It was the ones developed towards the end of the system's lifespan that left such an impact on ...

Have 9 hours to kill? Every SNES title screen in alphabetical order

That's some insane dedication
Mar 31
// Hamza CTZ Aziz
Remember that every NES title screen in alphabetical order video that was just under three hours long? Well the creator of that video did a sequel focusing on every Super Nintendo game, and this one is over nine hours long. NINE! HOURS! LONG! That's some insane dedication.
Metroid photo

Let's celebrate 20 years of Super Metroid with fan art

Someone's got to
Mar 19
// Jordan Devore
If you're counting the game's original Japanese release, it's Super Metroid's 20th birthday today! As much as I'd be content to mope around given that Nintendo isn't doing much to please series fans right now, we should inste...
Mario Kart photo
Mario Kart

Mario Kart SNES coming to the UK VC, with a special deal

Get £5.49 off Mario Kart 8
Mar 06
// Chris Carter
The UK is getting Super Mario Kart by way of the Wii U Virtual Console on March 27th, and there's a deal in tow. If you buy the game before June 30th, you'll get a £5.49 discount on the upcoming Mario Kart 8, which is s...
Aladdin photo

Aladdin designers weigh in on which version was best

Shinji Mikami and David Perry speak up
Feb 21
// Jordan Devore
Which is the better version, Aladdin on Sega Genesis or Super Nintendo? It's a question that will never be resolved given the varying strengths and weaknesses of these distinct games and our personal preferences. One looks be...

Virtual Console Verdict: Super Mario RPG

Feb 11 // Chris Carter
Super Mario RPG: Legend of the Seven Stars (Wii)Developer: SquaresoftPublisher: NintendoReleased: September 1, 2008 (Wii)MSRP: $7.99 Mario RPG starts off innocently enough. Mario wakes up from his slumber in his comfy "pad" to do battle with Bowser once again and save Princess Peach. But this time he'll have the power of the JRPG battle system, which compliments his already wondrous jumping abilities. Mario now has a few more tricks up his sleeve, most notably the power to defend himself, attack normally, use items, and unload special abilities. While developer Squaresoft (now Square Enix) could have easily left it at that, they made the combat system interactive -- an innovation that Mario RPG carries throughout the entire adventure. Simpy put, you can add an "accent" to everything to do by pressing the appropriate button at the correct moment. If you want to add extra damage to a regular hit, you just press "attack" again right as you're hitting your foe. It not only makes the attack more effective, but it also shows a satisfying animation for your trouble. If you want to defend against a little extra damage, you press the defend button right as someone is hitting you. The same goes for special abilities, which can add new effects like additional jumps if used at the right time. These little nuances can mean the difference between victory and defeat, and it never gets old. Mario RPG makes you an active participant in its battle system, which is a great mechanic for recruiting gamers who dislike typical JRPG conventions. Then the real fun begins. Quickly after defeating Bowser for the hundredth time, you'll soon realize that he is not your enemy. Smithy, a brand new character crafted for Legend of the Seven Stars takes over Bowser's castle, sends the entire cast into disarray, and Mario is sent back to his pad to begin the adventure anew. It's here that another unique facet of the game opens up, as you'll soon realize that you can fully explore Mario RPG's environments like real Mario game. You'll have free reign to run, jump, collect question mark blocks filled with items and equipment, and avoid enemies as you see fit. The crux of Mario RPG's success is that it actually compels you to explore, rather than making you feel like you have to. By operating like a typical Mario game, each map feels like a "level" and a direct challenge, rather than a series of dry maps that simply lead you from point A to point B. The cast is one of the best parts, drawing from some of the best parts of Mario lore with a completely new set of characters. You'll find a giant Bow and Arrow boss that shoots living ammo, an anthropomorphic bomb that is hell-bent on destruction, a Super Sentai unit, a noble shark pirate captain, and a giant demon dog that wants to eat your party alive. That's just the tip of the iceberg, as Bowser becomes a "good guy" and a member of your party, and Peach is completely playable (and one of the best characters in the game). Mario RPG's narrative will take you underground, in the sky, under the sea, and pretty much everywhere in-between. It will always keep you guessing, and even drop a few revelations every now and then to keep things interesting. It's nothing that earth-shattering consider the fact that it's still a Mario game, but you'll definitely get a different take on a lot of established lore. All of that alone wouldn't be enough to tip me over the edge and name it "one of the best RPGs ever made," but all of the extras and hidden secrets did. Every single area has tons of tiny nuances to sift through, from Peach's mysterious bedroom secret to a fully functional Casino, to ultimate items for each character. As soon as you start to get bored of the game's combat and exploration, Seven Stars will throw out some of the most oddball minigames you'll ever find in an RPG, like minecart rides, memory games, Yoshi races, and even hide and seek. Super Mario RPG is not only a solid JRPG, but it's a variety show that will keep you entertained every step of the way. Although it may not be the most challenging card in the deck, I'd recommend it to pretty much everyone out there -- whether you're a fan of the genre or not. It's that good.
Super Mario RPG photo
One of the best RPGs ever made
[Virtual Console Verdict is a short column that highlights some of the gems released on 3DS and Wii U eShop marketplaces. For a full list of Virtual Console releases, check out the weekly Nintendo Download series. I...

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