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Super Mario Galaxy

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Mario

These Rosalina plushies are so cute they should be illegal


Way cooler than Peach, right?
Jun 26
// Brittany Vincent
If I'm being honest, the main reason I picked up Super Mario Galaxy when it came out was to see Rosalina. Her character design has always resonated with me. I mean, the game is fantastic, but I think I now prefer Rosalina to ...
Super Mario 3D World photo
Super Mario 3D World

Super Mario 3D World reunites Mario Galaxy composers


There's the possibility of orchestrated music as well
Jun 11
// Jayson Napolitano
I had a blast with Super Mario 3D World at the Wii U software showcase this morning. It was easy to fall in love with the game's art style, the return of one of my favorites enemies from Super Mario World, Charger Chuck,...
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Fans are giving Super Mario Galaxy 2 splitscreen co-op


Jun 18
// Jordan Devore
Fans have been doing remarkable things with Mario games on the Wii despite the presumably long list of limitations that make the task a challenging one. That creative push from the homebrew community continues with this new ...

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No Mario Galaxy 2 on 3DS because Mario would be a 'speck'


Dec 01
// Jim Sterling
Nintendo has revealed that it tested the possibility of releasing Super Mario Galaxy 2 on the 3DS, but had to nix any potential plans due to it being far too difficult to enjoy. According to the company, Galaxy 2's graphics m...
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Super Mario 3DS a cross between Mario 64 and Mario Galaxy


Apr 22
// Jim Sterling
Impish designer Shigeru Miyamoto has unleashed a few fresh details concerning Super Mario 3DS, claiming that it'll be the bastard offspring of Mario 64 and Super Mario Galaxy.  "It’s a combination of Super Mar...
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GDC 11: New Super Mario game for 3DS announced, has tail


Mar 02
// Nick Chester
[Update: Added what appears to be the first screens of the game, also from the keynote. Check the gallery for the goods.] Not a shock, but it's nice for it to be confirmed: Nintendo president Satoru Iwata confirmed that there...
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Fan made Super Mario Galaxy 2.5 is in the works


Jan 18
// Jonathan Holmes
Fans have already given us loads of free DLC for New Super Mario Bros. and New Super Mario Bros.Wii, and it looks like Super Mario Galaxy 2 is going to get the same treatment. The project is still very early though. The vide...
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Unused enemies and planet from Super Mario Galaxy


Aug 30
// Conrad Zimmerman
When making any work of art, there are always those ideas that are had but never fully implemented. Sometimes that's for the better. The above video shows some of the concepts that didn't quite make the cut for the first Sup...
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We've been chatting with Frozen North Productions CEO Julian Spillane about Flip's Twisted World, a cool looking Wii platformer that I've personally been looking forward to. Whenever I see people talking about the game, I'm a...

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Sundays with Sagat: Guest Starring Birdie


Jun 27
// Jonathan Holmes
Here's the first episode of Season 2 of Sundays with Sagat. If you're new to the series, here's a quick recap; this is a video series where a man named Sagat talks to you about videogames. This is serious business. Sadly, Sa...
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Damn, Mario! Super Mario Galaxy 2's critical acclaim


May 27
// Dale North
I'm already on my second play-through of what I called the best Mario game that Nintendo has released. That would be Super Mario Galaxy 2, the May 23rd Wii release that wowed me in so many ways that I wanted to make sure that...

Review: Super Mario Galaxy 2

May 23 // Dale North
Super Mario Galaxy 2 (Wii)Developer: NintendoPublisher: NintendoReleased: May 23, 2010 The story? You know the story by now, and the developers know that you know. Because of this, they don't waste any energy on telling you that the Princess is missing. Again. Once again, Luma and the lumas are helping out in your quest to retrieve Peach, but this time you'll cruise space and galaxies in your new ship, which happens to look like Mario's face. The creator of the ship, a luma named Lubba, jokingly calls it a "faceship." The Stars are back; you'll collect them to give your faceship the ability to navigate space. Between this faceship and some map tweaks, getting around is much easier in Galaxy 2. The hub is gone now. Instead of the almost aimless (and sometimes frustrating) exploration of Super Mario Galaxy, Galaxy 2 is mostly linear, having you move from one world to the next, collecting enough stars and star bits to meet requirements to clear checkpoints and open gates. This gives the game a feeling of constantly moving onto something bigger and more exciting, reminding me of the series' 2D days. Actually, the level-to-level progression of Super Mario Galaxy 2 turns out to be even bigger and more exciting than it was in the old days. The absolute best aspect of the game is that it feels like Nintendo's magicians had a field day making it. There is always something to wow you around every corner. Just when you've come off the high of one level's innovations, or one power-up's new possibilities, the game throws another at you. What's amazing is that Super Mario Galaxy 2 doesn't stop wowing you with wild creativity until it's over. A lot of the creativity went into the game's level design. Instead of splashing a new coat of paint on Super Mario Galaxy's already solid levels, Nintendo went nuts with new creations. Running around a sphere was fun, and there's still some of that, but levels open up quite a bit more, and they can now seamlessly shift into 2D, back into 3D and even play with gravity. There are several amazing examples of interplay between orientation and gravity physics that have to be experienced. As promised, there are obvious throwbacks to past Mario series games. We came across loads of nods towards games like Super Mario Sunshine and Super Mario World, and even level-specific nods to others, like Super Mario Bros. 2. One of my new favorite level types revolved around a revised version of the original Super Mario Bros. "Underworld Theme." The music plays and the Wii Remote's speaker clicks along at the same tempo, giving you a sort of hand-held metronome. The idea here is platforms disappear and appear in a rotation, set to every four beats of the music. You have to count off to make sure you're jumping at a perfect time, or else you'll fall through the floor. Another notable stage had me seeking out a world's boss in a castle that was reminiscent of the original Super Mario Bros. castles. The difference here is that Mario had to navigate floors, walls, and ceilings, all in a 2D/3D blend that had me marveling at what I was doing, even as I was doing it, almost in disbelief. The vast and insanely creative level design of Super Mario Galaxy 2 should serve as a showcase not only for 3D platforming levels, but also for what happens when game developers focus on being original instead of rehashing other games' ideas. While the levels themselves are the best part, the new powers given to Mario also go a long way towards keeping things exciting. Everything from Boo Mario to the Bee Suit was a thrill in the new levels created for them, but the new suits and abilities really shine. Rock Mario becomes an invincible rolling boulder with the flick of the wrist, rolling through enemies and barriers with ease. He can roll continuously until he hits a wall or large obstacle, and Nintendo went crazy with levels designed around these aspects. An equally destructive drill power-up has Mario blasting through the dirt under his feet, coming out on the other side of the planet. The drill used in conjunction with some of the world flipping puzzles can twist the mind. My favorite is Cloud Mario: with his fluffy hat and pants on, Cloud Mario can generate up to three clouds anywhere he pleases. The platforming benefits are obvious, but one particular boss battle makes fantastic use of the power-up. This brilliant and also very challenging battle has you bouncing from cloud to cloud, scrambling to find another Cloud Mario power-up to make sure you never touch the ground. If this is Mario's face as a ship, he's now standing on his...bald spot? While Yoshi is technically a character, he feels like a power-up with his fast feet and sticky tongue. No longer is Yoshi just a ride around the level, though. Now he's a level necessity, and also a vehicle (pun intended) for even more creative level design in Galaxy 2. Early Yoshi-required levels turn out to be the most fun of the bunch, but they're really just letting you test the waters with the dinosaur. The later ones are the most challenging, especially when combined with Yoshi's power-ups. One speed platforming level has Yoshi eating fire plants, which have him running so fast that he can scale walls. While wall-scaling may sound like a great advantage, know that Yoshi becomes harder to steer, making for levels that require precise control and timing to complete. One of Yoshi's coolest new powers has him eating a bulb that sheds a special light to reveal hidden platforms. Again, while this sounds like a great advantage, know that the bulb's powers are timed, and that if you're not on solid ground before they run out, both Mario and Yoshi will be falling through space again. Speaking of helpers, you can now control Luigi in certain levels as a option, with no star requirement. He'll show up asking to help out, letting you opt to control him instead of Mario for the stage. What's a shame is that he doesn't seem like much help, as he lacks Mario's ability to stop instantly. Instead, he'll slide -- often off a platform. And on that thanks-but-no-thanks note, a second player can help out by using a second Wii Remote to blast star bits and pick up items for the first player. As you can imagine, it's not much help at all. When we tried this co-op mode, I was distracted with the feeling that the second player was only wasting my star bits. This little TV helps by suggesting moves and techniques. You won't need it, though. If some of our level and power-up descriptions haven't clued you in, we'll say it in a more direct fashion for you: Super Mario Galaxy 2 is quite a bit more difficult than its predecessor. In the later worlds, the game almost seems unapologetic. There were many times that I pictured Nintendo's developers laughing as I fell through space again and again. Miyamoto did say that they bumped the challenge up a bit, and he was not kidding in the slightest. Relying on that tight platforming control, Super Mario Galaxy 2 puts you through the grinder in levels that require super-precise jumps, impeccable timing, and boundless patience. I can't tell you how many times I caught myself screaming at the television. My trials and reactions even became a form of entertainment; Destructoid's Editor-in-Chief thought they were entertaining enough to even making audio recordings of! The upside of the increased difficulty is the increased payoff upon completion. Not since 2005's Shadow of the Colossus have I felt such a sense of reward from game challenges. It seems like only Nintendo has the power to put so much polish on a Wii game that you forget it's a Wii game. Super Mario Galaxy 2 looks fantastic in 480p, with colors and effects that shine and sparkle, and levels and characters so visually interesting that you won't find yourself missing HD. This polish continues into the audio side, with an orchestrated score that easily tops its predecessor, and will likely remain a platforming game score high-water mark for a long time. (Or at least until Nintendo makes the next.) Soaring themes that accompany flying segments never fail to pull at the heartstrings. Other new pieces spice up new levels and add to the sense of exploration and adventure. In my mind, Nintendo has never released a game score greater than Galaxy 2's, and it's hard to imagine them topping this one. If you're looking for the negative section in this review, you're not going to find it; I have nothing bad to say. Going in, I expected to call Nintendo out for treading water, revisiting Super Mario Galaxy in this sequel. They didn't, though. Instead, they poured in the same creativity and imagination that made me fall in love with games like Super Mario Bros. 3 and Super Mario World. To me, it feels like they finally felt the freedom and comfort in 3D platforming to get back to that Nintendo magic that we all remember. The end result is a galaxy of surprise after surprise, all coming together in a game that tops even my past favorites, making this the best Mario game Nintendo has released. Everything you've ever loved and more about the Mario series is here, and you'll be missing out on something truly special by passing on this game. Score: 10 -- Flawless Victory (10s are as close to perfect as you will get in a genre or on a platform. Pure, untarnished videogame ecstasy.)
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For me, when Nintendo released Super Mario 64, it showed me that 3D platforming was the future. But, because of the camera and other control issues that had yet to be polished, I wasn't very excited for the future of 3D platf...

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Mega64: The dummies' guide to Super Mario Galaxy 2


May 21
// Hamza CTZ Aziz
Super Mario Galaxy 2 comes with a DVD that helps you play the game. You know, because Nintendo thinks you're all stupid f*cking idiots! Yay!
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Super Mario Galaxy 2 bug found?


May 21
// Dale North
I've encountered what I think is a bug in Super Mario Galaxy 2. I found it by...dying. A lot. And I don't think this is a level-specific thing either. It just happened to me in world 6, in a stage where you use Rock Mario (a...
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Mario Galaxy 2 launch party has swag and an old man


May 20
// Jonathan Holmes
Sounds like the Nintendo World Store's Super Mario Galaxy 2 launch party is going to rock. A man with cloud-white hair will be there, doing the voice of Mario and confusing people, because even though he sounds like Mario, he...
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Mario Galaxy 2 ad shows us how to make a good Mario movie


May 17
// Jonathan Holmes
I really liked the first US commercial for Mario Galaxy 2, but this one is better. This is how I would want a Mario movie to feel. Like the US commercial for New Super Mario Bros Wii, I'd want a new Mario movie to fully embr...
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Check out Cloud Mario in action in this JP commercial


May 12
// Dale North
While this commercial isn't as good as our first Super Mario Galaxy 2 commercial, it's good for Japan. Nintendo seems to be continuing with their series of commercials starring Japanese celebs on a couch playing their latest...
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Best Wii commercial yet: Super Mario Galaxy 2


May 11
// Dale North
I didn't need a 30-second video to make me want Super Mario Galaxy 2, but somehow this one makes me want it even more. This has to be the best Wii commercial I've ever seen! It's like a cross between a holiday season Coca-Co...
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Iwata on why 2D Mario is better than 3D for Japan


May 10
// Dale North
Information went around last week regarding Nintendo president Satoru Iwata's thoughts on how Japan seems to dig the 2D Mario more than the 3D version. It sounds like more of that worry that Japanese gamers fear 3D control, w...
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Super Mario Galaxy 2's other playable character? [update]


May 10
// Dale North
We don't know who the other playable character is. First off, though, we know that Luigi is a playable character in Super Mario Galaxy 2, and now we know how. The Official Nintendo Magazine in the UK has a review of SMG2, and...
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Yay! Luigi playable in Super Mario Galaxy 2


May 05
// Dale North
I guess I'm happy because I identify with Luigi more than Mario. He's...not fat, and I think he has a better fashion sense. He doesn't always get the spotlight but he's integral to the Bros. successes. Kind of stupid? Someti...
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Mario Galaxy 2 getting tutorial DVD that won't run on Wii


May 04
// Jim Sterling
New to Super Mario Galaxy 2? Inherently stupid? Nintendo has you covered! Super Mario Galaxy 2 will come with a tutorial DVD that explains everything you need to know about the plumber's latest extraterrestrial adventure. The...
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Super Mario Galaxy 2: Welcome to Starship Mario


May 04
// Conrad Zimmerman
This is the seventh in a series of videos Nintendo has been quietly releasing on YouTube lately showing off Super Mario Galaxy 2. It features what appears to be a base of operations for Mario's latest adventure, Starship Mar...
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Super Mario Galaxy 2 stole my sunshine, looks hot


Apr 29
// Jonathan Holmes
Super Mario Sunshine may be one of the worst selling Mario games ever, but that doesn't mean that it was all bad. Apparently Nintendo doesn't hate the game either, as portions of Super Mario Galaxy 2 clearly acknowledge the...
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Super Mario Galaxy: My favorite videogame this generation


Apr 22
// Chad Concelmo
May 23rd is already shaping up to be one of the best nerd days of 2010. Not only will the warm, long, lazy days of summer slowly begin to ease their way into our lives, but May 23rd, at least in my house, will be spent prepar...

Exploring the clouds in Super Mario Galaxy 2

Apr 21 // Hamza CTZ Aziz
Super Mario Galaxy 2 (Wii)Developer: NintendoPublisher: NintendoTo be released: May 23, 2010 Except for the Ice Flower, every power-up from the original game will be appearing in Super Mario Galaxy 2. New to the mix of power-ups are the drill, rock suit and the recently revealed and final ability, the cloud suit. As Cloud Mario, you'll have three clouds that you can summon as a platform by shaking the Wii Remote. You only get three cloud platforms, but levels that utilize the cloud ability are usually littered with cloud power-ups, so you'll easily be able to restock on more clouds. Levels that require the ability -- such as ones found in the Fluffy Bluff or Cloudy Court Galaxies -- mostly consist of large open areas in which the player has to create platforms to progress. Some areas in levels will have wind blowing that will move your cloud platform when created in the wind's path. Levels are centered on Mario using the cloud power, and you'll find yourself having to plan your course of action. You'll have to move quickly, as the clouds will disappear after several seconds. Also, players will be able to "ground pound" right through clouds, and touching water will make you lose the power-up. That's a bit odd, seeing as clouds are made of water. Just like in the original game, a second player can hop in and lend a hand in the Co-Star mode. Player two will use the Wiimote to shoot Star Bits at enemies, collect objects, help Mario jump higher and hold enemies in place. Additionally, player two can now kill or stun enemies by shaking the Wiimote as they hold onto them. It's a simple little addition, yet it definitely makes the second player feel more involved. Player two can also send special messages heard over the first player's Wiimote speaker. By pressing on the D-pad, cheers and classic Mario sound effects can be beamed to the first player. As my co-op buddy, Rey Gutierrez, demonstrated, this feature can easily be abused. Also, player two can go to town tickling NPCs -- a funny and slightly disturbing option. Nintendo is introducing two helpful elements to Super Mario Galaxy 2 that are similar to the Super Guide from New Super Mario Bros. Wii. Some sections in the levels will have a little television called Hint TV. The TV will show a quick video demonstration of how players should get past those sections; it's merely in place to offer a helpful tip. The other aid players will get in Galaxy 2 is called the Cosmic Guide. The Cosmic Witch -- who looks a lot like Rosalina -- will take over the controls and play the game until the player is ready to try for themselves. The Cosmic Guide will appear if the player dies too much or seems stuck in an area. Activating the Cosmic Guide will automatically give the player a bronze star instead of the normal gold star. I noticed during my playthrough a lot of nods to classic Mario games, especially to Super Mario World. Yoshi -- who is ridiculously cute -- will run off crying and screaming when forcefully separated from Mario. A layer of drums is also added to the music whenever Mario hops onto the all-consuming dinosaur. Another thing I picked up on was the use of the Ghost House music from Super Mario World in the ghost level in Galaxy 2. You can expect a lot of Easter eggs like this throughout the game. Aside from some graphical improvements, Galaxy 2 is using the same engine found in Galaxy. The game feels a lot like the original, a point that has drawn a lot of criticism, but is that really such a bad thing? It's Super Mario Galaxy, but with a lot of new awesome stuff added. The star count is on par with the original, and that same Mario charm is as present as ever. The sounds, visuals and more just kept a giant smile plastered on my face. Needless to say, if you loved the first game, then you'll definitely adore Super Mario Galaxy 2.
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Nintendo has been on a big kick showing off Super Mario Galaxy 2 this year. Nick brought us a preview detailing Yoshi and some power-ups tied to the lovable dinosaur. Then Ben brought us a preview detailing the rock power-up ...

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Here's how Super Mario Galaxy 2's 'Super Guide' works


Apr 21
// Hamza CTZ Aziz
I got to check out Super Mario Galaxy 2 at Nintendo yesterday and one of the new things that was revealed to me was Galaxy 2's version of the Super Guide feature seen in New Super Mario Bros. Wii. There's actually two system...
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Hot cloud suit action in new Super Mario Galaxy 2 trailer


Apr 21
// Hamza CTZ Aziz
Along with our latest preview of Super Mario Galaxy 2 comes this brand new trailer showing off some of the newly revealed features. In it you get to see the Cosmic Guide in action, the new cloud suit and how player two has b...
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Super Mario Galaxy 2 will feature a lot of Easter Eggs


Apr 21
// Hamza CTZ Aziz
Super Mario Galaxy 2 is going to have a lot of Easter Eggs that fans will really dig and I noticed a few during my play time with the latest Mario story. The ones I picked up on were actually nods to my favorite Mario advent...
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Want a huge load of Mario Galaxy 2 screens? HAVE THEM!


Apr 16
// Jim Sterling
Nintendo has dumped an absurd amount of Super Mario Galaxy 2 screens on our laps today, providing bored Nintendo fans with plenty to gawp at like rudderless guppies. We also have character renders of Mario and his new super p...

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