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Super Mario 3D

Goomba photo
Goomba

Goombas almost never made it into Super Mario Bros.


And more interesting factoid about the iconic enemy
Nov 16
// Wesley Ruscher
For many, the Goomba was the very first enemy they ever encountered in a video game. The squishy mushroom-eque adversary of Mario has been famously trying to thwart the Italian plumber for over 25 years to little success -- ...

Super Mario 3D World composers talk cats, dogs, and more

Nov 06 // Jayson Napolitano
On the game's cat theme and how that influenced the scoreMahito Yokota: I worked on a lot of pieces with fun, energetic themes to them, fitting for a "cat" running all over each stage. A lot of the tracks were performed live for this game as well, and there are a few electric-guitar and trombone sequences meant to imitate a cat's meowing.On their specific roles on Super Mario 3D WorldMahito Yokota: I was the sound director and main composer. Outside of Koji Kondo, the other composers were Toru Minegishi and Yasuaki Iwata.Koji Kondo: I worked on two tracks for the athletic and seaside courses.On whether we'll be hearing arrangements from Super Mario WorldMahito Yokota: Sadly, there isn't any remixed music from Super Mario World. However, this is a game where you take control of four characters, each with different abilities. Does that remind you of Mario 2 at all? You might just find some musical rearrangements from that game here.On the differences between Super Mario Galaxy and Super Mario 3D WorldMahito Yokota: With this game, too, there are naturally a lot of tracks performed live. The game chiefly takes place on terra firma, so there isn't the majestic or floaty feel of the Mario Galaxy series; instead, the music has a more rhythmic atmosphere, something you'll want to dance to. Like you at Destructoid have noticed, we're arranging the music with a big-band feel, taking advantage of a full horn section with trumpets and saxophones, as we try to differentiate the music feel here from the Mario Galaxy series.Dogs get a lot of attention in Japan (Nintendogs!), but this game is all about cats. After working on this game, which do you prefer?Mahito Yokota: I like dogs! I had to run Cat Mario around a lot during development, but I don't think that changed my opinion at all!Koji Kondo: Sadly, I like dogs more too, although I do like cats.A message to Mario music fans as they play through Super Mario 3D WorldMahito Yokota: We've changed our musical aims here from the Mario Galaxy series, but I'd like to know what you think about this kind of Mario sound. It's the first multiplayer 3D Mario game, so hopefully you'll be enjoying this music while having a blast with your friends.Koji Kondo: There are a lot of fun tracks here, a good match for all the variety in the stages and all the new ways to play. It's a new soundtrack for the Mario series, a lavish one with some live performances, and I hope you can enjoy it with family and friends as you play on a big screen.
Super Mario 3D World photo
Interview covering influences for the game, references to past soundtracks, and cats vs. dogs
We mentioned a few days back that we had an interview with Nintendo composers Mahito Yokota and Koji Kondo regarding their work on Super Mario 3D World in the works. Well, here it is! The two take the time to share with us how cats influenced the game, their thoughts on the great cats vs. dogs debate, and some surprises that we'll hear when it comes to the game's soundtrack.

Nintendo photo
Nintendo

Miyamoto wants to get more involved with smaller projects


'Little chance that he could take the time to work on the next Mario'
Nov 03
// Jonathan Holmes
In a recent interview with French outlet Gamekult, Nintendo's spritely King of old man magic voiced plans to move away from headlining the Mario franchise -- "Creating a game of the caliber of Super Mario 3D World takes a lot...
Super Mario 3D World photo
Super Mario 3D World

Super Mario 3D World features a lot of live music


The emphasis is on a big-band jazz style
Oct 30
// Jayson Napolitano
The Super Mario Galaxy soundtracks feature some of the best Mario music of all time. That's in part thanks to the majestic atmosphere generated by the live symphony orchestra they recorded for those games. The recent New...
Super Mario 3D World photo
Super Mario 3D World

Will Rosalina be in Super Mario 3D World?


Mario Galaxy's monarch may join the fray
Oct 27
// Jonathan Holmes
Nintendo's gone all out with Super Mario 3D World promotion over the last week, but there may be something to the game that they're still not telling you. Clever internet Matlocks have been combing over the videos of the game...
Super Mario 3D World photo
Super Mario 3D World

Nintendo's Biggest Cuties demo Mario 3D World's power-ups


They are cuties
Oct 03
// Jonathan Holmes
We got a look at some of the new power ups and stages coming to Super Mario 3D World  and a few days ago, and the crowd was generally impressed. For those looking for a longer look, I offer you the latest episode o...
Super Mario 3D World photo
Super Mario 3D World

Super Mario 3D World is shameless and I love it


Our instincts make us want cats
Jun 13
// Jonathan Holmes
Here's what I think happened: Nintendo was planning on leaving a lot of room for third parties to take the spotlight on the Wii U, as they often complain that Nintendo gobble up all the game sales on their own consoles. Then ...
Super Mario 3D World photo
Super Mario 3D World

Super Mario 3D World reunites Mario Galaxy composers


There's the possibility of orchestrated music as well
Jun 11
// Jayson Napolitano
I had a blast with Super Mario 3D World at the Wii U software showcase this morning. It was easy to fall in love with the game's art style, the return of one of my favorites enemies from Super Mario World, Charger Chuck,...
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Nintendo Download: Vic Viper Edition


It's Gradtastic
Oct 18
// Chris Carter
Today is a decent day to be a 3DS owner, as a heap of stuff is headed your way. First off we have Sparkle Snapshots 3D (3DS eShop, $5.99) and Gradius (3DS VC, $4.99) headed to the eShop, along with a Moshi Monsters Moshlings ...
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The DTOID Show: XCOM Delayed, 3D Zelda & Mario, and CRIME


Nov 09
// Max Scoville
Hello! Tara and I are back with another episode of The Destructoid Show. The studio is still infested with possums and potato bugs, so we're recording in the office again. Today's news includes the delay of XCOM, Jim's revie...

Boomerang action in Super Mario 3D Land

Oct 20 // Steven Hansen
Super Mario 3D Land (3DS) Developer: Nintendo EAD Publisher: Nintendo Release: November 3, 2011 (JP) / November 13, 2011 (NA) / November 18, 2011 (EU) / November 24, 2011 (AUS) Our most recent Super Mario 3D Land preview went in-depth covering the game, so, given the brevity of my hands-on time, I’m here to deliver some quick hits. In the world I started in, I found Mario clad in a blue Koopa shell and a helmet, the trappings of Mario’s boomerang suit. The boomerang, as a projectile, is essentially a slower and wider fireball with less range. It was cool and I’ll always take the security blanket of a power up, but I had much more fun when I came across a fireflower, or just jumped on enemies’ giant heads. Plus, the helmet looks a bit goofy on Mario, making him look much less adorable than he did in New Super Mario Bros.’s blue shell. Speaking of adorable, the tiny, sans-power ups Mario, who is faster and a more adept jumper than chunky Mario, is also adorable. Along with the new, of course, there was a healthy mix of old, and some elements, like red coins, that hark back to past Mario titles. I came across a neat button in the first level that just screamed to be pressed. Doing so produced a string of music notes that played the Super Mario Bros. theme song when collected in fluid succession. As mentioned in our previous preview, Tanooki leaves have run amok in Super Mario 3D Land and every enemy seems to have a plush, fluffy Tanooki tail stuck to their bum, which is absolutely adorable. The second world I played was a throwback, but this time to Nintendo’s other flagship title, The Legend of Zelda. I was a bit confused when I was told that the world would be Legend of Zelda inspired, but it all made sense upon arrival. Surprisingly, the camera shifts to a more top down perspective and the world was sectioned off into rooms similar to those you might find in an original Legend of Zelda dungeon. It was a novel mash up and such levels could prove an interesting change of pace if there are more of them -- I’m already pining for some 2D, throwback levels. While I was impressed with most elements of the game, including the diversified enemy types I came across in my brief hands-on time, I was a bit surprised at how short the two levels I played were. Perhaps there is cause to go back and discover all the little secrets the levels hold, especially in the rooms I left unexplored in the Zelda-inspired level, but the brevity of the levels left them feeling unfamiliarly bite-sized. The gameplay, aesthetic, and sound in Super Mario 3D Land are resolutely Mario. The game looks gorgeous and crisp and the tracks bring back all sorts of fond memories, though something did strike me as off with respect to Mario’s voice. Nostalgia is bound to make longtime fans giddy while the fanciful, vibrant world is poised to enrapture legions of new fans. What these two camps are sure to bond over, aside from having a rare piece of compelling 3DS software, is the expertly crafted gameplay we’ve come to expect from the franchise. That and the adorableness that is the Tanooki tail.
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In the past week, I’ve played an inordinate amount of old school, side scrolling Mario games, so the transition into 3D -- again -- was a bit jarring for me. Once I gained my bearings in the face of this extra dimension...

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Super Mario 3D Land booms all up on your rang


Oct 09
// Jonathan Holmes
Like diehard football fans who love watching the draft just as much as as the Superbowl, I love watching the release of high profile videogames to see how well they sell. Case in point: Super Mario 3D Land. Of course, it's un...
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Super Mario 3D Land uses gyro sensor for secrets


Sep 13
// Wesley Ruscher
While I can't wait to get some of that sweet tanuki tail later this fall, one neat factoid that Nintendo announced during their 3DS press conference about Super Mario 3D Land is its incorporation of gyroscopic controls. Using...
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Super Mario 3D Land, Mario Kart 7 get release dates


Aug 10
// Jim Sterling
Nintendo of America has confirmed release dates for two of the year's most anticipated 3DS titles, Super Mario 3D Land and Mario Kart 7. The raccoon-flavored platformer will be out November 13, while the classic Kart racer is...
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E3: Super Mario 3DS is what I wanted from Super Mario 64


Jun 09
// Jonathan Holmes
I was in my late teens when Super Mario 64 was first announced. As a kid who had grown up with the Mario series, it felt perfect to see Mario "grow up" right along with me. I was headed to the world of freedom and opportunit...
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E3: Super Mario 3DS vid is... OH! Tanooki Mario!!!


Jun 07
// Tony Ponce
Tanooki Mario, people! Tanooki Mario! Will you be able to turn into a statue and rock the joint? I hope so! So, Mario, eh? I'm diggin' the style. Nintendo has scaled down the open-worldness of the previous 3D Mario games into something of a 2D-3D blend. I really hope it works for them.
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E3: New Super Mario 3D details


Jun 07
// Tyler Jones
Reggie Fils Aime, the head of Nintendo of America, has just announced Mario 3D for the 3DS, claiming that it is the first 3D Mario game created from scratch for portable systems. This is part of a big push to re-introduce man...

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