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3DS surpasses 10 million sold


Nintendo hardware sales up 100%
Dec 13
// Dale North
Nintendo sends word that Super Mario 3D World and The Legend of Zelda: A Link Between Worlds helped push up hardware sales. This makes sense to me as both titles are in my top five for the year. Hardware sales for Ninten...

The best and worst games of the week - Game of the Month

Nov 30 // Wesley Ruscher
Previous November Round-ups: Week ending 11/23Week ending 11/16Week ending 11/9  Stick It to the Man! (PlayStation 3 [reviewed], PS Vita)Developer: Zoink!Publisher: RipstoneRelease Date: November 19, 2013 (PS3), Early December (Vita)MSRP: $12.99 (with Cross-Buy) I enjoyed the ever-loving crap out of this game. From the cast of zany characters -- many of whom you may think are throwaways only for them to show up again in later levels -- to the crazy art style, level and puzzle design, and whimsically hilarious script. Everything is pitch-perfect. And while Stick It to the Man! isn't a particularly long title (it may only take you between three to five hours to complete the game's ten chapters) there's loads to observe and listen in on, and dozens of minds per level to explore, leaving you wanting more. I couldn't get enough of it. Read the full Stick It to the Man! review Adventure Time: Explore the Dungeon Because I Don't Know! (3DS [reviewed] PC, PS3, Wii U, Xbox 360)Developer: WayForward TechnologiesPublisher: D3 PublisherRelease Date: November 19, 2013MSRP: $29.99 (3DS), $39.99 (PC, PS3, Wii U, Xbox 360) At some point during the development process of Adventure Time: Explore the Dungeon 3DS, someone should have looked at the current build, and scrapped the project entirely. Whereas Regular Show 3DS was a flawed love letter to retro fans, Explore the Dungeon is a sheet of paper with chicken scratch scrawled on it. It's the worst game WayForward has put out in years, and yet another example of a wasted licensed game opportunity. Read the full Adventure Time: Explore the Dungeon review Borderlands 2 Headerhunter 2: The Horrible Hunger of the Ravenous Wattle Gobbler (Mac, PC, PlayStation 3, Xbox 360 [reviewed])Developer: Gearbox SoftwarePublisher: 2K GamesReleased: November 26, 2013MSRP: $2.99 After the disappointingly mediocre T.K. Baha's Bloody Harvest, I went into The Horrible Hunger of the Ravenous Wattle Gobbler with tempered expectations, but I was pleasantly surprised. Though the core gameplay is largely unchanged and the set of missions are just as short in length, Wattle Gobbler features a more fleshed out narrative, with funnier and more important dialogue. Mister Torgue shines as one of the most well-written characters in all of Pandora, and that brilliance helps make this DLC pack more worthwhile than the last one. Read the full Borderlands 2 Headerhunter 2: The Horrible Hunger of the Ravenous Wattle here Fighter Within (Xbox One)Developer: AMA, Ltd.Publisher: UbisoftRelease Date: November 22, 2013MSRP: $59.99 Fighter Within is a lazy tech demo with a poor story, unimpressive fighting engine, and a forgettable cast. Maybe one day we'll have a cool Kinect fighting game, where everyone at EVO is flailing around with some semblance of strategic value. But this is not that day. Read the full Fighter Within review Soulcalibur II HD Online (PSN, XBLA [reviewed])Developer: Project SoulPublisher: Namco BandaiRelease Date: November 20, 2013MSRP: $19.99 Soulcalibur II HD Online is a nearly flawless update of a decade old title. While it’s unfortunate that the online mode isn't nearly as polished as the rest of the game, the true soul of the game has never looked so beautiful. Hopefully Namco works out the kinks in the netcode, but even with its shortcomings there is more than enough game here to warrant another go with this fighting game classic. Read the full Soulcalibur II HD Online here Mario Party: Island Tour (3DS)Developer: Nd CubePublisher: NintendoRelease Date: November 22, 2013MSRP: $39.99 The only true merit of Mario Party: Island Tour is the ability to play Mario Party with your local friends on the 3DS. As long as they have a 3DS and are close-by, playing via Download Play is fairly quick and painless. However, the lack of online play and the overall single-player experience is a pretty big bummer. Unless you’re desperate and need a quick Mario Party fix on the go, stick with a console version if you can. Read the full Mario Party: Island Tour here BandFuse: Rock Legends (PlayStation 3, Xbox 360 [reviewed])Developer: Realta Entertainment GroupPublisher: Mastiff GamesRelease Date: November 19, 2013MSRP: $69.99 (Artist Pack:  game + 1/4" to USB guitar cable), $79.99 (Band Pack: 2 guitar cables, mic, 4-port USB hub, acoustic guitar adapter - game NOT included), $179.99 (Guitar Bundle - Guitar Center Exclusive: game, guitar cable, & Fender Squire Bullet guitar) It's impressive to see a game such as this, focused on not only teaching you how to play guitar, but also how to have fun with it. The multiplayer extensions are a blast (if you have that many guitars, or friends that can play), and the karaoke and backing track selections can really further the creativity. While the jumps in difficulty can be drastic at the higher levels, there's still plenty of ways to adapt, and BandFuse surprises at each step. Read the full BandFuse: Rock Legends here   Read the full Super Mario 3D World review
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Week ending 11/30 & November Game of the Month
Thank goodness November is finally over. It was a hectic month -- that will go down in gaming history as one of the greatest ever -- thanks, in no part, to the launch of two brand spanking new consoles from both Sony and Micr...

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One video, 60 minutes, all collectables
I'm still waiting to get my paws (you see what I did there) on Super Mario 3D World, as I unfortunately had to pick at least one game to leave on my Christmas list or I'd feel the fury from my lovely girlfriend.  But if...


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Meow meow
Man, that cat just does not want to play Super Mario 3D World at all. Cats are so overrated.

Happy Meals! photo
Happy Meals!

See those adorable Japanese McDonald Mario toys in action


Possibly the only thing that would make me eat McDonalds
Nov 24
// Wesley Ruscher
Remember those awesome Japanese Mario Happy Meal toys we showed last week? Well now there are a bunch a video's confirming just how cool they are.  Okay... well maybe they aren't that cool, but they would look pretty classy on any gaming shelf. And who could resist Mario in a penguin suit scooting across a table?

The best and worst games of the week - Xbox One is here!

Nov 23 // Wesley Ruscher
Need for Speed: Rivals (PS4 [reviewed], PS3, Xbox One, Xbox 360, PC)Developer: Ghost GamesPublisher: Electronic ArtsRelease: November 15, 2013 for PS4, November 19 for Xbox 360,  PS3 Even with the balance issues and design missteps, Need for Speed: Rivals is a blast. Literally. Plowing into cops to watch them explode off the side of the road as you zip by is never not fun. So is blasting them with EMP to watch them flip in the air. And through AllDrive's connectivity, I loved being able to race up alongside someone and mash L1 to instantly challenge them to a head-to-head showdown. Ramping jumps, drift contests, dodging speed traps -- it's all a blast. There's simply too much fun to be had here to get hung up on the gripes. Verdict: 8/10 Read the full Need for Speed: Rivals review Crimson Dragon (Xbox One)Developer: Grounding, Inc. / Land Ho! Co. Ltd.Publisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $19.99 Crimson Dragon was a pleasant surprise. As a massive fan of the Panzer series, I was worried that this wouldn't quite honor it, but there's plenty here for gamers who have been longing for an entry since 2003's Orta. There are some mechanical problems, but any old-school rail shooter fan will be able to handle them. Verdict: 8/10 Read the full Crimson Dragon review Dead Rising 3 (Xbox One [reviewed])Developer: Capcom VancouverPublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $59.99 Although it sacrifices a tad of its loveable camp factor and neon style in favor of a few other advancements, the outcome is a much stronger, more involved Dead Rising game. For once, I actually felt overwhelmed in a zombie outbreak, which is a real example of how next-gen technology can be used to do more than simply "make things look better." Out of all the launch titles I've played on both new consoles, Dead Rising 3 is my personal favorite, bar none. Verdict: 9/10 Read the full Dead Rising 3 review LocoCycle (Xbox 360, Xbox One [reviewed])Developer: Twisted Pixel GamesPublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $19.99 LocoCycle tries a lot of new things thematically, while simultaneously paying homage to classic arcade racing shooters. It doesn't succeed in everything it sets out to do, but if you're looking for a decent arcade shooter to toy around with on your new Xbox One, LocoCycle is it. For everyone else, you'll have to wait until it hits the Xbox 360. Verdict: 7/10 Read the full LocoCycle review Legends of Aethereus (PC, Mac, Linux)Developer: Three GatesPublisher: Three GatesReleased: September 27, 2013MSRP: $29.99 Legends of Aethereus is flawed, but not to the point of being offensive or terrible. While the setting is interesting, the weak combat and poor level design make it hard to recommend. You can experience everything the game has to offer in a couple of hours, and for an RPG that's never a good thing. Verdict: 3/10 Read the full Legends of Aethereus review Super Mario 3D World (Wii U)Developer: Nintendo EAD TokyoPublisher: NintendoRelease Date: November 22, 2013MSRP: $59.99 There was a moment where I was taking in the beautiful soundtrack, hovering over a tricky jump as cat Peach, and watching the glistening water below where the game really came together. It was then that I realized that Super Mario 3D World had achieved a level of platforming design that's close to perfection, and there was almost never a moment where I didn't have a smile on my face. This is the unequivocally the best Mario game since Galaxy 2, and it shows up anything the "New" series has ever done, and then some. Verdict: 10/10 Read the full Super Mario 3D World review Tearaway (Vita)Developer: Media Molecule Publisher: Sony Computer Entertainment Release Date: November 22, 2013MSRP: $39.99 Everything just works so well in unison. The soundtrack is delightful and odd, at times reminiscent of Paprika’s parade fanfare with its lively horns. The world, put together in paper scraps, is unbelievable in its artistry and function. Tearaway’s paper water and ripples as you walk through it are more impressive than any realistic water graphics I’ve ever seen. The level of unique detail in the world is staggering. Every moment spent immersed in it is heartwarming. Fittingly, it feels positively handcrafted. Verdict: 10/10 Read the full Tearaway review Forza Motorsport 5 (Xbox One)Developer: Turn 10Publisher: MicrosoftRelease Date: November 22, 2013 ...At the end of the day, the racing is what matters. And with this game, the racing is fantastic, and Turn 10 is really onto something with this Drivatar stuff. It alone gives Forza Motorsport 5 something over every other racer out there, pushing the genre forward. They've remedied the racing genre's biggest problem: scripted AI cars. For this, Turn 10 deserves high praise.  Verdict: 9/10 Read the full Forza Motorsport 5 review AquaPazza: Aqua Plus Dream Match (PS3)Developer: ExamuPublisher: AtlusRelease Date: November 19, 2013MSRP: $29.99 I guess good things do come to those who wait. AquaPazza is a charming little fighter that should highly appeal to anime fans and the most hardcore of fighting denizens. Beautiful visuals, catchy music, and a fighting system that perfectly culminates everything Examu has done up to this point. It’s a strong technical fighter that exudes fun and gives me some old-school Waku Waku 7 vibes with its eclectic cast. Verdict: 8.5/10 Read the full AquaPazza: Aqua Plus Dream Match review Powerstar Golf (Xbox One)Developer: Zoë ModePublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $19.99 ...Powerstar Golf isn't particularly special, but it'll win over the hearts of golf fans for sure. If all you're looking to do is whack a ball down a course on a next-gen system with the occasional bit of positive reinforcement, Powerstar is your huckleberry. Verdict: 7/10 Read the full Powerstar Golf review Wii Fit U (Wii U)Developer: Nintendo EAD Group No. 5, GanbarionPublisher: NintendoRelease Date: November 1, 2013MSRP: Free for one month ($19.99 for full game with Fit Meter) ...Wii Fit U's mini-games are fun, but still suffer from being single-player/non-simultaneous multiplayer and there just isn't that much new stuff. If you're looking for something that will keep you motivated and get you moving, it could definitely work and the Fit Meter is an extra level of motivation, but if Wii Fit didn't do it before then I'm not sure it will work for you now. The good part is that the game is free until the end of the month so you can find out for yourself. Verdict: 7/10 Read the full Wii Fit U review Ryse: Son of Rome (Xbox One)Developer: CrytekPublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $59.99 ...Ryse looks great and has a lot of great ideas, but it falls flat in nearly every respect in regards to its core story. If you're a hardcore action fan you may get some satisfaction on the highest difficulty setting, but even then I'd wait for an equally hardcore price drop. Verdict: 5/10 Read the full Ryse: Son of Rome review Super Motherload (PC, PS3, PS4 [reviewed])Developer: XGen StudiosPublisher: XGen StudiosRelease Date: November 15, 2013 (PS4) / November 26 (PS3) / 2014 (PC)MSRP: $14.99 Super Motherload is simple enough so that anyone can pick it up and play, but complex enough for mining veterans to keep coming back to fully upgrade characters or even risk playing in hardcore mode. The sci-fi ’80s vibe is delightful and the perfect setting for this ridiculously addicting game. I find myself coming back to it at the end of every day, ready for a new adventure underground. Verdict: 8/10 Read the full Super Motherload review Foul Play (PC [reviewed], Xbox 360)Developer: MediatonicPublisher: Devolver DigitalRelease Date: September 18, 2013MSRP: $14.99 Foul Play isn't necessarily a bad game, it just doesn't do anything to prove otherwise. It is a by-the-numbers game with a brilliant aesthetic, which in the end is just a by-the-numbers videogame. It's too long for its own good, which only highlights the mediocrity even more as the same enemy behaviors are encountered for hours. The lack of depth hurts Foul Play the most, and it's really a shame considering how brilliant the aesthetic is. I wanted to run around the stage, but playing the game made me exit stage left. Verdict: 5.5/10 Read the full Foul Play review Zoo Tycoon (Xbox 360, Xbox One [reviewed])Developer: Frontier DevelopmentsPublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $59.99 Zoo Tycoon has a distinct lack of depth, but if you're capable of sitting down with this simplistic simulator, you'll smile more times than you can count. The simulator fan in me was a bit disappointed by the ease of it all, but the child in me couldn't help but enjoy myself. Verdict: 7.5/10 Read the full Zoo Tycoon review Killer Instinct (Xbox One)Developer: Double Helix GamesPublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: Free ($4.99 per character, $20 Season Pass, $40 Ultra Edition) Killer Instinct may not be the new king of fighting games, and it feels a bit rushed in terms of content, but it is very solid and far exceeds my expectations for it. With a pricing scheme that doesn't feel exploitative and a balanced character roster, the well developed mechanics will keep you busy until the new content drops next year. It'll be interesting to see what the community at large thinks of it over time, but in my living room, it's a welcome addition to my fighting game roster. Verdict: 7.5/10 Read the full Killer Instinct review The Shivah - Kosher Edition [PC]Developer: Wadjet Eye GamesPublisher: Wadjet Eye GamesRelease Date: November 21, 2013MRSP: $4.99/£3.99  Whilst the graphics are up to the same standard of previous titles from Wadjet Eye, they're a big improvement over the 2006 edition. The Shivah will run in a low-res window, so it's not going to look great on a big monitor but will look just fine on a laptop. The new music score is low-key, melancholic, and fits the mood of the game and there's a nice treat post-credits where you can listen to some out-takes from the recording sessions. ...Despite its short length, The Shivah is worth playing for its story and to see how far adventure games have come in the last few years. Verdict: 7/10 Read the full The Shivah review Company of Heroes 2: Victory at Stalingrad (PC)Developer: Relic EntertainmentPublisher: SEGA EntertainmentRelease Date: November 12, 2013MSRP: $9.99 It will take you about three to six hours to play through all of the content once, and it will probably take you a few tries to complete some of the challenges. Each battle also has quite a bit of replay value -- you could easily add another 20 to 30 hours of life to Company of Heroes 2with this DLC. No matter how you slice it, that's worth the price tag. Verdict: 8/10 Read the full Company of Heroes 2: Victory at Stalingrad review
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Review Round-up: Week ending 11/23
After last week's PlayStation 4 review domination, Microsoft finally got it's chance to strut its stuff with the Xbox One. Forza Motorsports 5, Dead Rising 3, Killer Instinct, Crimson Dragon, Ryse, and a handful of other excl...

Super Mario 3D World photo
Super Mario 3D World

The Fresh Prince moves to the Mushroom Kingdom


Yo, holmes to 3D World!
Nov 21
// Alessandro Fillari
You haven't seen a mash-up quite like this. To celebrate the release of Super Mario 3D World, and to remind people how awesome '90s television was -- some fans have created a bizarre and ingenious remix of the game's main th...
Happy Meals! photo
Happy Meals!

Why is Japan's McDonald's Happy Meal so much cooler?


Check out these adorable Super Mario collectibles
Nov 17
// Wesley Ruscher
Take a look at these amazingly adorable Super Mario toys that will be included in Japan's McDonald's Happy Meal equivalent, the Happy Set, beginning on November 22. Two sets, which sadly in the year of Luigi are absent of Mar...
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Goomba

Goombas almost never made it into Super Mario Bros.


And more interesting factoid about the iconic enemy
Nov 16
// Wesley Ruscher
For many, the Goomba was the very first enemy they ever encountered in a video game. The squishy mushroom-eque adversary of Mario has been famously trying to thwart the Italian plumber for over 25 years to little success -- ...

Super Mario 3D World composers talk cats, dogs, and more

Nov 06 // Jayson Napolitano
On the game's cat theme and how that influenced the scoreMahito Yokota: I worked on a lot of pieces with fun, energetic themes to them, fitting for a "cat" running all over each stage. A lot of the tracks were performed live for this game as well, and there are a few electric-guitar and trombone sequences meant to imitate a cat's meowing.On their specific roles on Super Mario 3D WorldMahito Yokota: I was the sound director and main composer. Outside of Koji Kondo, the other composers were Toru Minegishi and Yasuaki Iwata.Koji Kondo: I worked on two tracks for the athletic and seaside courses.On whether we'll be hearing arrangements from Super Mario WorldMahito Yokota: Sadly, there isn't any remixed music from Super Mario World. However, this is a game where you take control of four characters, each with different abilities. Does that remind you of Mario 2 at all? You might just find some musical rearrangements from that game here.On the differences between Super Mario Galaxy and Super Mario 3D WorldMahito Yokota: With this game, too, there are naturally a lot of tracks performed live. The game chiefly takes place on terra firma, so there isn't the majestic or floaty feel of the Mario Galaxy series; instead, the music has a more rhythmic atmosphere, something you'll want to dance to. Like you at Destructoid have noticed, we're arranging the music with a big-band feel, taking advantage of a full horn section with trumpets and saxophones, as we try to differentiate the music feel here from the Mario Galaxy series.Dogs get a lot of attention in Japan (Nintendogs!), but this game is all about cats. After working on this game, which do you prefer?Mahito Yokota: I like dogs! I had to run Cat Mario around a lot during development, but I don't think that changed my opinion at all!Koji Kondo: Sadly, I like dogs more too, although I do like cats.A message to Mario music fans as they play through Super Mario 3D WorldMahito Yokota: We've changed our musical aims here from the Mario Galaxy series, but I'd like to know what you think about this kind of Mario sound. It's the first multiplayer 3D Mario game, so hopefully you'll be enjoying this music while having a blast with your friends.Koji Kondo: There are a lot of fun tracks here, a good match for all the variety in the stages and all the new ways to play. It's a new soundtrack for the Mario series, a lavish one with some live performances, and I hope you can enjoy it with family and friends as you play on a big screen.
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Interview covering influences for the game, references to past soundtracks, and cats vs. dogs
We mentioned a few days back that we had an interview with Nintendo composers Mahito Yokota and Koji Kondo regarding their work on Super Mario 3D World in the works. Well, here it is! The two take the time to share with us how cats influenced the game, their thoughts on the great cats vs. dogs debate, and some surprises that we'll hear when it comes to the game's soundtrack.

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Nintendo

Miyamoto wants to get more involved with smaller projects


'Little chance that he could take the time to work on the next Mario'
Nov 03
// Jonathan Holmes
In a recent interview with French outlet Gamekult, Nintendo's spritely King of old man magic voiced plans to move away from headlining the Mario franchise -- "Creating a game of the caliber of Super Mario 3D World takes a lot...
Super Mario 3D World photo
Super Mario 3D World

Super Mario 3D World features a lot of live music


The emphasis is on a big-band jazz style
Oct 30
// Jayson Napolitano
The Super Mario Galaxy soundtracks feature some of the best Mario music of all time. That's in part thanks to the majestic atmosphere generated by the live symphony orchestra they recorded for those games. The recent New...
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Super Mario 3D World

Will Rosalina be in Super Mario 3D World?


Mario Galaxy's monarch may join the fray
Oct 27
// Jonathan Holmes
Nintendo's gone all out with Super Mario 3D World promotion over the last week, but there may be something to the game that they're still not telling you. Clever internet Matlocks have been combing over the videos of the game...
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Super Mario 3D World

Nintendo's Biggest Cuties demo Mario 3D World's power-ups


They are cuties
Oct 03
// Jonathan Holmes
We got a look at some of the new power ups and stages coming to Super Mario 3D World  and a few days ago, and the crowd was generally impressed. For those looking for a longer look, I offer you the latest episode o...
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Super Mario 3D World

Super Mario 3D World is shameless and I love it


Our instincts make us want cats
Jun 13
// Jonathan Holmes
Here's what I think happened: Nintendo was planning on leaving a lot of room for third parties to take the spotlight on the Wii U, as they often complain that Nintendo gobble up all the game sales on their own consoles. Then ...
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Super Mario 3D World

Super Mario 3D World reunites Mario Galaxy composers


There's the possibility of orchestrated music as well
Jun 11
// Jayson Napolitano
I had a blast with Super Mario 3D World at the Wii U software showcase this morning. It was easy to fall in love with the game's art style, the return of one of my favorites enemies from Super Mario World, Charger Chuck,...
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Nintendo Download: Vic Viper Edition


It's Gradtastic
Oct 18
// Chris Carter
Today is a decent day to be a 3DS owner, as a heap of stuff is headed your way. First off we have Sparkle Snapshots 3D (3DS eShop, $5.99) and Gradius (3DS VC, $4.99) headed to the eShop, along with a Moshi Monsters Moshlings ...
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The DTOID Show: XCOM Delayed, 3D Zelda & Mario, and CRIME


Nov 09
// Max Scoville
Hello! Tara and I are back with another episode of The Destructoid Show. The studio is still infested with possums and potato bugs, so we're recording in the office again. Today's news includes the delay of XCOM, Jim's revie...

Boomerang action in Super Mario 3D Land

Oct 20 // Steven Hansen
Super Mario 3D Land (3DS) Developer: Nintendo EAD Publisher: Nintendo Release: November 3, 2011 (JP) / November 13, 2011 (NA) / November 18, 2011 (EU) / November 24, 2011 (AUS) Our most recent Super Mario 3D Land preview went in-depth covering the game, so, given the brevity of my hands-on time, I’m here to deliver some quick hits. In the world I started in, I found Mario clad in a blue Koopa shell and a helmet, the trappings of Mario’s boomerang suit. The boomerang, as a projectile, is essentially a slower and wider fireball with less range. It was cool and I’ll always take the security blanket of a power up, but I had much more fun when I came across a fireflower, or just jumped on enemies’ giant heads. Plus, the helmet looks a bit goofy on Mario, making him look much less adorable than he did in New Super Mario Bros.’s blue shell. Speaking of adorable, the tiny, sans-power ups Mario, who is faster and a more adept jumper than chunky Mario, is also adorable. Along with the new, of course, there was a healthy mix of old, and some elements, like red coins, that hark back to past Mario titles. I came across a neat button in the first level that just screamed to be pressed. Doing so produced a string of music notes that played the Super Mario Bros. theme song when collected in fluid succession. As mentioned in our previous preview, Tanooki leaves have run amok in Super Mario 3D Land and every enemy seems to have a plush, fluffy Tanooki tail stuck to their bum, which is absolutely adorable. The second world I played was a throwback, but this time to Nintendo’s other flagship title, The Legend of Zelda. I was a bit confused when I was told that the world would be Legend of Zelda inspired, but it all made sense upon arrival. Surprisingly, the camera shifts to a more top down perspective and the world was sectioned off into rooms similar to those you might find in an original Legend of Zelda dungeon. It was a novel mash up and such levels could prove an interesting change of pace if there are more of them -- I’m already pining for some 2D, throwback levels. While I was impressed with most elements of the game, including the diversified enemy types I came across in my brief hands-on time, I was a bit surprised at how short the two levels I played were. Perhaps there is cause to go back and discover all the little secrets the levels hold, especially in the rooms I left unexplored in the Zelda-inspired level, but the brevity of the levels left them feeling unfamiliarly bite-sized. The gameplay, aesthetic, and sound in Super Mario 3D Land are resolutely Mario. The game looks gorgeous and crisp and the tracks bring back all sorts of fond memories, though something did strike me as off with respect to Mario’s voice. Nostalgia is bound to make longtime fans giddy while the fanciful, vibrant world is poised to enrapture legions of new fans. What these two camps are sure to bond over, aside from having a rare piece of compelling 3DS software, is the expertly crafted gameplay we’ve come to expect from the franchise. That and the adorableness that is the Tanooki tail.
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In the past week, I’ve played an inordinate amount of old school, side scrolling Mario games, so the transition into 3D -- again -- was a bit jarring for me. Once I gained my bearings in the face of this extra dimension...

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Super Mario 3D Land booms all up on your rang


Oct 09
// Jonathan Holmes
Like diehard football fans who love watching the draft just as much as as the Superbowl, I love watching the release of high profile videogames to see how well they sell. Case in point: Super Mario 3D Land. Of course, it's un...
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Super Mario 3D Land uses gyro sensor for secrets


Sep 13
// Wesley Ruscher
While I can't wait to get some of that sweet tanuki tail later this fall, one neat factoid that Nintendo announced during their 3DS press conference about Super Mario 3D Land is its incorporation of gyroscopic controls. Using...
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Super Mario 3D Land, Mario Kart 7 get release dates


Aug 10
// Jim Sterling
Nintendo of America has confirmed release dates for two of the year's most anticipated 3DS titles, Super Mario 3D Land and Mario Kart 7. The raccoon-flavored platformer will be out November 13, while the classic Kart racer is...
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E3: Super Mario 3DS is what I wanted from Super Mario 64


Jun 09
// Jonathan Holmes
I was in my late teens when Super Mario 64 was first announced. As a kid who had grown up with the Mario series, it felt perfect to see Mario "grow up" right along with me. I was headed to the world of freedom and opportunit...
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E3: Super Mario 3DS vid is... OH! Tanooki Mario!!!


Jun 07
// Tony Ponce
Tanooki Mario, people! Tanooki Mario! Will you be able to turn into a statue and rock the joint? I hope so! So, Mario, eh? I'm diggin' the style. Nintendo has scaled down the open-worldness of the previous 3D Mario games into something of a 2D-3D blend. I really hope it works for them.
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E3: New Super Mario 3D details


Jun 07
// Tyler Jones
Reggie Fils Aime, the head of Nintendo of America, has just announced Mario 3D for the 3DS, claiming that it is the first 3D Mario game created from scratch for portable systems. This is part of a big push to re-introduce man...

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