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9:00 AM on 02.04.2013

Mark of the Ninja dev cut teeth on tabletop RPG design

Mark of the Ninja lead designer Nels Anderson is on a roll. His first time running lead on a project and it scores multiple perfect scores, giving Klei Entertainment a new hit game to play with. The game's success can be lar...

Jonathan Holmes





2:30 PM on 01.28.2013

The Stanley Parable HD is more than a straight port

Last Sunday's Sup, Holmes? (now available on iTunes) with The Stanley Parable creator Davey Wreden was an orgy of ideas. I know UmJammer Lammy, angry internet people, how narrative works in games as opposed to other mediums,...

Jonathan Holmes

1:20 PM on 01.27.2013

Sup Holmes feels futile with The Stanley Parable's Dave W

[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe...

Jonathan Holmes

7:00 PM on 01.24.2013

How Frog Fractions became a shrine to discovery

Frog Fractions is not a small experience, especially by the expectations of a free flash game. There is a lot going on beneath the surface here, more than I ever expected. After playing through the game, I couldn't help but ...

Jonathan Holmes

3:00 PM on 01.22.2013

How to make games funny (w/ Luis Hernandez)

On the latest episode of Sup, Holmes? (now on iTunes), we talked to an attractive and fancy fella named Luis Hernandez. From humble beginnings creating games with Valve's Worldcraft level design tools from the...

Jonathan Holmes

4:30 PM on 01.18.2013

Samurai Gunn to have one-player mode, may come to XBLIG

Samurai Gunn is poised to be the next big local multi-player PC hit, having garnered tons early buzz on the festival circuit. It even scored an IGF nomination for excellence in design. We were lucky enough to have the game's...

Jonathan Holmes

3:00 PM on 01.03.2013

Synesthesia explained with the lovely Gordon Midwood

Last week's Sup, Holmes? (now available on iTunes) was mired by multiple technical difficulties, but we still had a fine time of it. Did you know that if you create a game in your spare time and it wins an IGF award, you may...

Jonathan Holmes

2:45 PM on 12.23.2012

Sup Holmes gets slimy with Skullgirls' Mariel Cartwright

There was a time when my highest aspiration in life was to draw my own 2D fighting game. As I got older, I discovered that without the utmost talent, patience, and dedication, it was never going to happen (which is why it ha...

Jonathan Holmes

2:00 PM on 12.21.2012

Glorkbot creator talks Vic 20, SuperF*ckers, and more

Last week's Sup, Holmes? (available now on iTunes) was a true wild card episode. Our guest, James Kochalka, is like no other guest we've had before -- and unless Pendelton Ward finally decides to return my e-mails, I doubt w...

Jonathan Holmes

6:30 PM on 12.13.2012

God of Blades devs talk Jim Henson, obscure horror & more

At first glance, I figured that God of Blades (on sale now for $.99 on iOS) was another game that plays it safe. It's got expensive-looking graphics, a fantasy setting, and a focus on swordplay. Boy was I wrong. God of Blade...

Jonathan Holmes

2:45 PM on 12.09.2012

Sup, Holmes? talks whales and blades with Jo and George

[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe ...

Jonathan Holmes

2:45 PM on 12.02.2012

Sup Holmes gets stabbed by J.S. Joust's Douglas Wilson

[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe ...

Jonathan Holmes





7:00 PM on 11.24.2012

What WayForward took from Studio Ghibli and slasher films

Last week on Sup, Holmes (available now on iTunes) we were graced with the presence of Adam Tierney, director of such games as Silent Hill: Book of Memories, Aliens: Infestation, Batman: The Brave and the Bold, and Centipede...

Jonathan Holmes

2:30 PM on 11.11.2012

Sup Holmes gets BMO'ed with WayForward's James Montagna

[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe ...

Jonathan Holmes

6:45 PM on 10.25.2012

Sup Holmes dry humps a PS3 with McPixel's Sos Sosowski

[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe...

Jonathan Holmes



Sup Holmes swerves into Retro City Rampage's Brian P. photo
Sup Holmes swerves into Retro City Rampage's Brian P.
by Jonathan Holmes

[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe to the podcast feed and find more episodes here.]

On today's very special episode of Sup, Holmes?, we'll be talking with Brian Provinciano, creator of Retro City Rampage. After years of development, the game is finally out on PS3/PS Vita and Steam (coming soon to WiiWare and XBLA), and the world will never be the same. We'll be talking to Brian about what is feels like to finally see the game out in the wild, how he's taking to the critical reception of his first baby, how the game changed over the years, The Fonz, and much more. 

We're also going to be giving out a Mega Man Bobble Budd! I'll be asking a special question live on the show. Just send a brief recap of the question your best answer to HolmesSupHolmes@Gmail.com, and you may win! Everyone who enters will be in the running, but correct answers increase your chance of victory.

The show starts at 1pm PST/4pm EST. Join us live in the chat! Oh yeah

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