Sup Holmes Full Episodes

Last Sunday on Sup Holmes (now on iTunes) we were talking to Taron Millet and Kristofor Durrschmidt of Crazy Viking Studios -- two developers with some of the most interesting origin stories in gaming. Taron got his sta...
Eight days ago on Sup Holmes (now on iTunes) we were joined by Interabang Entertainment's Justin Woodward. His story is among the most engaging we've had on the show yet. Justin went from hustling burnt CD to gaining two col...
Last week on Sup Holmes (now on itunes) we happily welcomed former Next Level games and Silicon Knights programmer Ryan Vandendyck to the show. Ryan worked on games like Spider-Man: Friend or Foe, Super Mario Strikers, and L...
Last time on Sup Holmes (now on itunes) we were graced with the effervescent presence of composer and developer Jake "Virt" Kaufman. This man is so packed with passionate ideas that they seem to be spilling out everywhere. H...
On last week's Sup Holmes (now on iTunes and t-shirts), we welcomed Austin Ivansmith back to the program. We heard all about his fine arts background and formative experiences which brought him to game development in his fir...
This week on Sup Holmes we welcome Austin Ivansmith (Mighty Switch Force: Hyper Drive, Thor, Ducktales Remastered) back to the program. The last time we had Austin on the show there were game announcements and life changing ...
On last week's episode of Sup Holmes (now in iTunes and t-shirt form), we were introduced to Mr. Jeff Luke, formerly of 5TH Cell and current director at WayForward. We spoke with Jeff about how to fake it to make it, what it...
Last week's Sup Holmes (now on iTunes) was a real barn burner. Cassie Chui lit up the screen with her effervescent personality and passion for game design. She decided at the early age of eight that game development was in h...
Last Sunday's Sup Holmes (now on iTunes) was another example of how quickly things can escalate with a returning guest. Though I've only spoken to Jools Watsham on a couple of occasions, it felt like settling in with an old ...
Eight days ago on Sup Holmes (now on iTunes) we were lucky enough to snag Mr. Michael Frauenhofer, creator of Demon Chic. I can say with confidence that there is no one else in the game development scene today quite lik...
It's been a power-packed couple of weeks on Sup Holmes (now on iTunes). Last Sunday we were welcomed by a wonderfully pregnant Kellee Santiago, co-founder of thatgamecompany (fl0w, Flower, Journey). At the height of her game...
We normally run a live airing of Sup Holmes live at this time every Sunday, but due to E3 shenanigans, we did show yesterday with the great James Silva (and his wife and two cats). So instead, here is a re-run of last week's...
On last Sunday's Sup Holmes (now on iTunes) we were joined by the unflappable Rami and J.W. of Vlambeer fame. The reveled the path of near-cancellation and eventual success of Ridiculous Fishing, the origins of their unique ...
Jasper Byrne, creator of Soundless Mountain, Lone Survivor, and the upcoming release New Game+ had a lot of new info to share with us on last weeks Sup Holmes (now on iTunes). We heard about the new graphics, new content, an...
I'd like to pay Richard Hofmeier to talk to me about videogames. During last week's Sup Holmes (now on iTunes), he told me about so many great things, like the free online "game" Geoguessr, surrealist interactive text auteur...
Last Sunday of Sup Holmes (now on iTunes) we were joined by Sean, Woz, and Erin of Yacht Club Games. We got the full scoop how their debut game Shovel Knight has managed to gather so much attention (and money), why...
Last Sunday's Sup Holmes (now on iTunes) was slightly intoxicated foray into the mind of two tattooed barbarian warriors who just happen to make videogames.  Though I don't get the sense that Vieko Franetovic ...
On last Sunday's Sup, Holmes? (now on iTunes) Steve Swink made me look bad. I thought I knew a thing or two about the man, but our discussion revealed that there a lot of important stuff that I had missed, like his work on T...
Last week's Sup Holmes (now on iTunes) had me biting my tongue at a constant pace. Paul "Farmer Gnome" Greasely is one of those developers who takes their own amazing ideas for granted in a way that leaves you wanting to sha...
So much magic was packed into in last Sunday's Sup, Holmes? (now on iTunes) that no recap could ever do it justice, but here goes.  We got a lot of new info on MewGenics. Edmund talks a lot about the psychology of the g...
Erin Robinson is great. She was gracious enough to appear on last week's Sup Holmes (now on iTunes) and we had a top-notch discussion that was full of surprises. Who'd have guessed it was Ernie's Big Splash (on DOS, whi...
Last Sunday's Sup Holmes (now on iTunes) was a powerful one. The subject was Papo & Yo, one of the first openly autobiographical games to hit home consoles. Vander Caballero created the game based on his relati...
Last Sunday on Sup Holmes (now on iTunes), Rich Grillotti and Miles Tilman of Pixeljam Games tolerated my ridiculous blanket statements regarding art student stereotypes and bared their souls to me. It was hard to ...
Mark of the Ninja lead designer Nels Anderson is on a roll. His first time running lead on a project and it scores multiple perfect scores, giving Klei Entertainment a new hit game to play with. The game's success can be lar...
Last Sunday's Sup, Holmes? (now available on iTunes) with The Stanley Parable creator Davey Wreden was an orgy of ideas. I know UmJammer Lammy, angry internet people, how narrative works in games as opposed to other mediums,...
[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe...
Frog Fractions is not a small experience, especially by the expectations of a free flash game. There is a lot going on beneath the surface here, more than I ever expected. After playing through the game, I couldn't help but ...
On the latest episode of Sup, Holmes? (now on iTunes), we talked to an attractive and fancy fella named Luis Hernandez. From humble beginnings creating games with Valve's Worldcraft level design tools from the...
Samurai Gunn is poised to be the next big local multi-player PC hit, having garnered tons early buzz on the festival circuit. It even scored an IGF nomination for excellence in design. We were lucky enough to have the game's...
Last week's Sup, Holmes? (now available on iTunes) was mired by multiple technical difficulties, but we still had a fine time of it. Did you know that if you create a game in your spare time and it wins an IGF award, you may...
There was a time when my highest aspiration in life was to draw my own 2D fighting game. As I got older, I discovered that without the utmost talent, patience, and dedication, it was never going to happen (which is why it ha...
Last week's Sup, Holmes? (available now on iTunes) was a true wild card episode. Our guest, James Kochalka, is like no other guest we've had before -- and unless Pendelton Ward finally decides to return my e-mails, I doubt w...
At first glance, I figured that God of Blades (on sale now for $.99 on iOS) was another game that plays it safe. It's got expensive-looking graphics, a fantasy setting, and a focus on swordplay. Boy was I wrong. God of Blade...
[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe ...
[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe ...
Last week on Sup, Holmes (available now on iTunes) we were graced with the presence of Adam Tierney, director of such games as Silent Hill: Book of Memories, Aliens: Infestation, Batman: The Brave and the Bold, and Centipede...
[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe ...
[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe...
[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe...
[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe ...