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11:00 AM on 05.19.2014

Worms Battlegrounds to bring annelid anarchy to PS4 and Xbox One on June 3

Since what feels like the dawn of time (or at least shortly after Scorched Earth existed), Worms has been a mainstay of videogames in general. With its odd humor and ridiculous arsenal, it has graced over 25 platforms with i...

Darren Nakamura

1:00 PM on 05.17.2014

Divinity: Original Sin Collector's Edition detailed

Only 3,000 of these Divinity: Original Sin Collector's Editions have been created, and half of them were already claimed by Kickstarter backers. So only 1,500 of these exist if you want to try and get your hands on it. In the...

Hamza CTZ Aziz

8:00 AM on 05.16.2014

Natural Doctrine will have cross-play & cross-save on PS4, PS3, and Vita

Kadokawa Game Studio's inaugural title, Natural Doctrine, is coming to the west thanks to NIS. The SRPG from Patapon director Atsushi li looks pretty interesting, though you can't really judge the game based on a CG trailer....

Hamza CTZ Aziz

10:00 PM on 05.13.2014

You should consider getting Desktop Dungeons at half price

My original intention was to inform you that Desktop Dungeons is $7.49 this week on Steam until Friday morning, and that you should play it because it's real good. Hard as hell, but good. That was until I noticed another game...

Jordan Devore

3:15 PM on 05.09.2014

Destroy cities and friendships in Tropico 5's multiplayer

One of the bigger selling points of Tropico 5 is its multiplayer and while I'm sure your imaginations are perfectly capable of visualizing what that might look like, here's a trailer all the same. There's support for up to f...

Jordan Devore

2:15 PM on 05.06.2014

Tactical RPG Eiyuu Senki is coming to North America and Europe

Cute Japanese tactical RPG/visual novel Eiyuu Senki is coming to the PS3 in both North America and Europe. This was developed by Tenco and published in Japan by MAGES (part of 5pb.Games) last year, and now independent localiz...

Dale North

12:15 PM on 05.05.2014

League of Geeks' Armello reaches Kickstarter goal

We recently told you about Armello, a game that creators League of Geeks calls a blend of Magic the Gathering, Final Fantasy Tactics, and board games. When we first mentioned it they were just getting going with a Kickstarter...

Dale North





2:45 PM on 05.02.2014

Space Run is a hexagonal Planet Express sim

Videogames like to get highfalutin with their space concepts. Everyone's a bounty hunter or ace pilot of magic jedi planet saver or whatever. What about the folks just trying to get by that make space the place for all those...

Steven Hansen

2:00 PM on 05.02.2014

20,000 Leagues Above the Clouds hits all the right notes

20,000 Leagues Above the Clouds is the first game from Stockholm, Sweden-based studio That Brain and it's quite the debut at that. As the captain of an airship, you'll assemble a crew, trade, gather resources, and do whateve...

Jordan Devore



Orcs Must Die! Unchained is a tricky balancing act photo
Orcs Must Die! Unchained is a tricky balancing act
by Brett Makedonski

Robot Entertainment's flagship title, Orcs Must Die!, has been something of a one-trick pony, albeit a very good pony at that. Both games in the franchise thus far have been tower defense games, and, as you can probably discern, are focused on the defensive. Orcs Must Die! Unchained tweaks that formula just a bit, and ends up feeling like an entirely different game.

The original tasked the player with setting traps to fend off hordes of orcs, and then getting personally involved in the fray to fight off any that got through. Unchained keeps these core tenets, but adds an offensive element. Instead of simply defending your keep, you must now infiltrate the enemy's stronghold with your forces.

This isn't a solo endeavor, however; you'll have plenty of help. Unchained is a five versus five MOBA that can seem surprisingly controlled for how frantic it gets at times. Despite the likes of other players, mindless foot soldiers, and a ton of traps in the mix, it's not often that you'll actually feel overwhelmed by it all. That is, once you get the hang of it.

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2:15 PM on 04.25.2014

Divinity: Original Sin exiting Steam Early Access on June 20

A year of additional work on its isometric role-playing game Divinity: Original Sin has allowed developer Larian Studios to add, basically, more of everything. Most striking of all is the before-and-after footage shown side ...

Jordan Devore

12:00 PM on 04.25.2014

Endless Legend now on Steam Early Access

The creators of Endless Space aren't done with the 4X strategy genre (eXplore, eXpand, eXploit, and eXterminate), and they're heading from sci-fi to fantasy with Endless Legend. You can get a taste today if you'd like on Stea...

Chris Carter

1:30 PM on 04.24.2014

XCOM: Enemy Unknown hits Google Play this week

XCOM: Enemy Unknown was one of my favorite games of 2012, and a year later, I enjoyed its iOS port all the same. It was a wonderful way to play it on the go, and considering the fact that it was basically the full game, it wa...

Chris Carter



Prodigy ventures to places most hybrid board/videogames shy away from photo
Prodigy ventures to places most hybrid board/videogames shy away from
by Darren Nakamura

With board games continuing to increase in popularity, it is no surprise that there has been a lot of crossover between that space and videogames. Not only are a lot of board games being adapted or reimagined digitally, but some developers are trying to merge the two, creating games that function in both the digital and physical worlds at the same time.

Prodigy is one such game, but what really sets it apart from titles like Eye of Judgment or Golem Arcana is that it aspires to be more than just a board game about tactical combat with videogame flourishes. It looks to be equally inspired by traditional videogame RPGs, with elements like exploration and narrative focused on as well.

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Firaxis designers speak on Civilization: Beyond Earth photo
Firaxis designers speak on Civilization: Beyond Earth
by Darren Nakamura

Last weekend during its panel at PAX East, Firaxis announced the next big project for the Civilization franchise: Civilization: Beyond Earth. After the announcement, Destructoid took some time to talk to some of the designers behind bringing the strategy series into space.

Lead Designers David McDonough and Will Miller were present for the interview along with Systems Gameplay Designer Anton Strenger. The designers discussed the inspiration behind Beyond Earth, some of the world building systems, and the possibility for crossover with other Firaxis science fiction properties. Read it below!

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The Darkest Dungeon gods were kind to me photo
The Darkest Dungeon gods were kind to me
by Patrick Hancock

Hot off its huge Kickstarter success, Darkest Dungeon is already in a playable-enough state to have a demo at PAX East 2014. Although the demo was only a short snippet of what's to come, it was easy to get a sense of the themes Red Hook is shooting for with this roguelike RPG. 

It looks great, it plays like a strategy-RPG, and its structure was likened to XCOM: Enemy Unknown. This game is brilliant.

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