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To dye for: Invisible Inc. is my kind of strategy-stealth game photo
To dye for: Invisible Inc. is my kind of strategy-stealth game
by Steven Hansen

A chasm in stealth games tends to be player skill and the supposed skills of super sleuth avatars. You're often eased into the situation, your lack of skill assumed, or you just fumble your way through -- especially with the recent trend of stealth-optional games -- feeling like Mr. Magoo. Or you're good at stealth games. It's one of the reason's they can hold up to replays. Coming back with mechanical knowledge and slinking through areas like the pro you're meant to be is exhilarating. 

Invisible, Inc. is meant to be replayed, but that familiarity and advance knowledge is not where you get your sense of empowerment, as everything is procedurally generated and, thus, different each time. 

Klei's founder Jamie Cheng sat down with me and showed me how "active stealth, by moving and doing rather than waiting," is a great fit for a turn-based system. 

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5:00 PM on 07.16.2014

Oh man, I need Halfway in my life right now

I already liked Chucklefish. The indie developer best known for making Starbound has gone on to act as a publisher for smaller teams with great ideas. The studio has helped to release Hopoo Games' Risk of Rain, and is p...

Darren Nakamura

11:45 AM on 07.14.2014

Lead the most adorable mob riot with Anarcute

Everybody loves putting on an animal mask and wreaking destruction, right? Anarcute may not be as bloody as Hotline Miami, but it does tap into that same urge. It's that desire to dress up like a demented, googly-eyed Animal...

Darren Nakamura

2:15 PM on 07.09.2014

Paradox Interactive will have Magicka 2, Hearts of Iron IV available at Gamescom 2014

Paradox Interactive will have quite the lineup at Gamescom 2014. Hearts of Iron IV and the new RPG IP Runemaster, along with several "secret projects," will be among the in-house developed titles shown this year. Joinin...

Brittany Vincent



Natural Doctrine is a brutal, sort of ugly turn-based strategy game photo
Natural Doctrine is a brutal, sort of ugly turn-based strategy game
by Steven Hansen

Sure, Natural Doctrine doesn't look great (well, the environments; it does look better in miniature on the Vita). It's a far cry from director Atsushi Ii's gorgeous minimalism in Patapon.

But Kadokawa Games' first internal venture can get a pass for looking a bit dated if the core gameplay can hold up, and it just might. Producer Kensuke Tanaka felt that JRPGs were "lacking in difficulty," that they didn't "make you think," NIS America representatives explained. Natural Doctrine is an answer to that.

However, NIS America was not able to answer why exactly the lead in a fantasy RPG of orcs, magic and lizard men is named Jeff. 

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12:00 PM on 06.30.2014

Freaking Meatbags is tower defense with a unique style

"Meatbags." There are few more apt terms to represent the views of a theoretical intelligent robot than the word Star Wars: Knights of the Old Republic's HK-47 used to refer to people. Considering its timelessness it's actual...

Josh Tolentino

10:45 AM on 06.30.2014

Team17 to publish post-apocalyptic strategy-sim Sheltered

In years past, Team17 has mostly been known as the studio behind Worms, but lately the studio has been expanding that image by publishing other UK-based, independently-developed games. Last month we saw the publisher pick up...

Darren Nakamura





10:45 AM on 06.27.2014

TerraTech lets you build heavy machinery to ravage and plunder some alien world

I am not ashamed to admit this: I loved the Gummi Ship in Kingdom Hearts and I loved the vehicle construction in Banjo-Kazooie: Nuts & Bolts. Something about taking big chunks of brightly colored material, putting them t...

Darren Nakamura

7:00 PM on 06.26.2014

You probably read English, but The Banner Saga's now in six new languages

By most accounts, The Banner Saga is a dark and emotional journey that evokes strong feelings of vulnerability. Now, a whole new diverse group of people will be able to experience that uneasiness, as the game has been lo...

Brett Makedonski

2:45 PM on 06.25.2014

The Banner Saga coming to tablets this summer

Versus Evil has announced Banner Saga is coming to tablets this summer. Those beautiful visuals would be nice to curl up with in bed. Though if you want to play the strategy game on PC, it's on sale on Steam right now.

Steven Hansen

11:30 AM on 06.24.2014

Kingdom Under Fire II gets lengthy PS4 gameplay trailer

Kingdom Under Fire II, announced six years ago as a 360 game, is still still alive and feeling even more still alive with a proper PlayStation Blog post talking about the PS4 version, and a large scale raid video with scorpions, knights, guns, flamethrowers, and tits with super low nipples (3:15). 

Steven Hansen

4:30 PM on 06.23.2014

Ubisoft announces new The Settlers game, says nothing about it

The Settlers is quite the long-running videogame franchise; the first title in the series was released in 1993. More than 20 years later, it's still going, as Ubisoft just revealed The Settlers - Kingdoms of Anteria. Al...

Brett Makedonski

12:00 PM on 06.23.2014

Sid Meier's Civilization Revolution 2 announced as a mobile exclusive

Civilization Revolution was an interesting thing. As it was pared down to function well on consoles, handhelds, and eventually mobile devices, many diehards considered it dumbed down from the roots of the series. Still, it so...

Darren Nakamura

10:00 PM on 06.18.2014

Orcs Must Die! unchains its closed beta on June 27

Orcs Must Die! Unchained, the game with an awkward exclamation point in the middle of its title, is launching a closed beta on June 27. Unchained, which is a free-to-play MOBA, and the beta will give players the opportunity ...

Brett Makedonski



I couldn't believe the size of Dragon Age: Inquisition's world photo
I couldn't believe the size of Dragon Age: Inquisition's world
by Brett Makedonski

Fantasy games have some of my favorite settings in all of videogames. Forests, mountains, chasms, rivers -- they all have a serenity and majesty about them that wonderfully adds to the sense of scale. It shouldn't surprise me that Dragon Age: Inquisition is poised to be incredibly huge and make nice use of the locations. At the beginning of a 30-minute presentation, I couldn't help but be amazed anyway.

The first thing I noticed in the hands-off demo was simply how big everything was. The open area that we started in seemed to stretch on forever -- mountains book-ending the sides, with a ton of detail in between, thanks to the use of the Frostbite 3 engine. Inquisition's executive producer made sure to make a point that everything we could see could be traveled to.

I wasn't out of my mind for thinking that it looked big. That area alone was larger than the entire play space of Dragon Age: Origins. Inquisition will be the biggest Dragon Age game to date. But, all that area isn't going to waste. Every location in Inquisition is part of a larger story.

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12:45 PM on 06.16.2014

NIS takes us to an island paradise, battles us, then travels back in time

NIS was a bit of a hidden treasure at E3. The publisher shared a booth with Atlus and it took me stopping and actually looking at what was on display at the demo station to put two and two together. The search was well worth it because I was rewarded with a closer look at three upcoming titles: Danganronpa 2: Goodbye Despair, Disgaea 4: A Promise Revisited, and Natural Doctrine.

Natalie Kipper