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2:00 PM on 05.02.2014

20,000 Leagues Above the Clouds hits all the right notes

20,000 Leagues Above the Clouds is the first game from Stockholm, Sweden-based studio That Brain and it's quite the debut at that. As the captain of an airship, you'll assemble a crew, trade, gather resources, and do whateve...

Jordan Devore



Orcs Must Die! Unchained is a tricky balancing act photo
Orcs Must Die! Unchained is a tricky balancing act
by Brett Makedonski

Robot Entertainment's flagship title, Orcs Must Die!, has been something of a one-trick pony, albeit a very good pony at that. Both games in the franchise thus far have been tower defense games, and, as you can probably discern, are focused on the defensive. Orcs Must Die! Unchained tweaks that formula just a bit, and ends up feeling like an entirely different game.

The original tasked the player with setting traps to fend off hordes of orcs, and then getting personally involved in the fray to fight off any that got through. Unchained keeps these core tenets, but adds an offensive element. Instead of simply defending your keep, you must now infiltrate the enemy's stronghold with your forces.

This isn't a solo endeavor, however; you'll have plenty of help. Unchained is a five versus five MOBA that can seem surprisingly controlled for how frantic it gets at times. Despite the likes of other players, mindless foot soldiers, and a ton of traps in the mix, it's not often that you'll actually feel overwhelmed by it all. That is, once you get the hang of it.

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2:15 PM on 04.25.2014

Divinity: Original Sin exiting Steam Early Access on June 20

A year of additional work on its isometric role-playing game Divinity: Original Sin has allowed developer Larian Studios to add, basically, more of everything. Most striking of all is the before-and-after footage shown side ...

Jordan Devore

12:00 PM on 04.25.2014

Endless Legend now on Steam Early Access

The creators of Endless Space aren't done with the 4X strategy genre (eXplore, eXpand, eXploit, and eXterminate), and they're heading from sci-fi to fantasy with Endless Legend. You can get a taste today if you'd like on Stea...

Chris Carter





1:30 PM on 04.24.2014

XCOM: Enemy Unknown hits Google Play this week

XCOM: Enemy Unknown was one of my favorite games of 2012, and a year later, I enjoyed its iOS port all the same. It was a wonderful way to play it on the go, and considering the fact that it was basically the full game, it wa...

Chris Carter



Prodigy ventures to places most hybrid board/videogames shy away from photo
Prodigy ventures to places most hybrid board/videogames shy away from
by Darren Nakamura

With board games continuing to increase in popularity, it is no surprise that there has been a lot of crossover between that space and videogames. Not only are a lot of board games being adapted or reimagined digitally, but some developers are trying to merge the two, creating games that function in both the digital and physical worlds at the same time.

Prodigy is one such game, but what really sets it apart from titles like Eye of Judgment or Golem Arcana is that it aspires to be more than just a board game about tactical combat with videogame flourishes. It looks to be equally inspired by traditional videogame RPGs, with elements like exploration and narrative focused on as well.

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Firaxis designers speak on Civilization: Beyond Earth photo
Firaxis designers speak on Civilization: Beyond Earth
by Darren Nakamura

Last weekend during its panel at PAX East, Firaxis announced the next big project for the Civilization franchise: Civilization: Beyond Earth. After the announcement, Destructoid took some time to talk to some of the designers behind bringing the strategy series into space.

Lead Designers David McDonough and Will Miller were present for the interview along with Systems Gameplay Designer Anton Strenger. The designers discussed the inspiration behind Beyond Earth, some of the world building systems, and the possibility for crossover with other Firaxis science fiction properties. Read it below!

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The Darkest Dungeon gods were kind to me photo
The Darkest Dungeon gods were kind to me
by Patrick Hancock

Hot off its huge Kickstarter success, Darkest Dungeon is already in a playable-enough state to have a demo at PAX East 2014. Although the demo was only a short snippet of what's to come, it was easy to get a sense of the themes Red Hook is shooting for with this roguelike RPG. 

It looks great, it plays like a strategy-RPG, and its structure was likened to XCOM: Enemy Unknown. This game is brilliant.

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2:45 PM on 04.18.2014

Civilization: Beyond Earth designers inspired by Cosmos

To take a brief aside from videogames: are you watching Cosmos: a Spacetime Odyssey? If not, you should be, especially if you are not particularly scientifically literate. It is filled with a lot of important information abou...

Darren Nakamura

11:30 AM on 04.18.2014

WANT: Chroma Squad: Sentai Tactical Manager

One of my favorite upcoming indie games right now is Chroma Squad: Sentai Tactical Manager, coming to Steam later this year. All you need to know is that it features strategy RPG combat with sentai (Japanese hero squad)...

Dale North



Read the writing on the wall with Invisible, Inc. photo
Read the writing on the wall with Invisible, Inc.
by Darren Nakamura

Turn-based tactical espionage. Those words were all it took to sell me on the idea of Invisible, Inc. Going into the PAX demo, I knew I would have to be cunning, thoughtful, and sneaky if I wanted to successfully steal intelligence and make it out alive.

As it turns out, I overestimated how cunning, thoughtful, and sneaky I am. Invisible, Inc. requires proper espionage; players who run in and try to blow stuff up like James Bond will not make it far. Even those who play cautiously will often find themselves in sticky situations, outnumbered and outgunned with no hope for a clean exit.

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4:45 PM on 04.14.2014

Darkest Dungeon is an RPG with STDs and PTSD

If you saw the Darkest Dungeon Kickstarter, you are probably excited for the game. Seriously. Go watch the video. And then watch the above video of Holmes interviewing Lady Melissa at PAX about how your four characters' psyc...

Steven Hansen

4:30 PM on 04.14.2014

The next Age of Empires is for mobile

A free-to-play, touch-based Age of Empires is exactly what none of us wanted but Microsoft is the latest in a long line of companies that can't resist chasing after the lucrative mobile market. This KLab-developed strategy title will hit iOS, Android, and Windows Phone in the summer. It's called Age of Empires: World Domination. Commit that name to memory, and stay away.

Jordan Devore



There Came an Echo does voice control right photo
There Came an Echo does voice control right
by Darren Nakamura

Set up in the Indie MEGABOOTH is one of the few zen locations at PAX East: There Came an Echo's sound dampening booth. In it, Iridium Studios head Jason Wishnov is showing off the tech behind the voice-controlled realtime strategy game.

To pre-empt those who would immediately go to the comments to lament voice control, There Came an Echo does feature more traditional control schemes, but it is hard to imagine players preferring it. The game has been designed from the ground up to work with voice control, and it works impressively well.

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6:00 PM on 04.10.2014

Turn-based Hitman GO comes to iOS next week

Square Enix Montréal's turn-based strategy title Hitman GO looks like a decent excursion while we wait for the next major franchise installment from IO Interactive. It's coming real soon -- first to iOS devices on Apri...

Jordan Devore





1:00 PM on 04.10.2014

Robot Entertainment is switching things up in Orcs Must Die! Unchained

Ahead of PAX East, Robot Entertainment has announced Orcs Must Die! Unchained and it sounds like the next logical step for the series. Players will control the forces on both sides, meaning you'll have to attack the other te...

Jordan Devore