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Prodigy ventures to places most hybrid board/videogames shy away from photo
Prodigy ventures to places most hybrid board/videogames shy away from
by Darren Nakamura

With board games continuing to increase in popularity, it is no surprise that there has been a lot of crossover between that space and videogames. Not only are a lot of board games being adapted or reimagined digitally, but some developers are trying to merge the two, creating games that function in both the digital and physical worlds at the same time.

Prodigy is one such game, but what really sets it apart from titles like Eye of Judgment or Golem Arcana is that it aspires to be more than just a board game about tactical combat with videogame flourishes. It looks to be equally inspired by traditional videogame RPGs, with elements like exploration and narrative focused on as well.

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Firaxis designers speak on Civilization: Beyond Earth photo
Firaxis designers speak on Civilization: Beyond Earth
by Darren Nakamura

Last weekend during its panel at PAX East, Firaxis announced the next big project for the Civilization franchise: Civilization: Beyond Earth. After the announcement, Destructoid took some time to talk to some of the designers behind bringing the strategy series into space.

Lead Designers David McDonough and Will Miller were present for the interview along with Systems Gameplay Designer Anton Strenger. The designers discussed the inspiration behind Beyond Earth, some of the world building systems, and the possibility for crossover with other Firaxis science fiction properties. Read it below!

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The Darkest Dungeon gods were kind to me photo
The Darkest Dungeon gods were kind to me
by Patrick Hancock

Hot off its huge Kickstarter success, Darkest Dungeon is already in a playable-enough state to have a demo at PAX East 2014. Although the demo was only a short snippet of what's to come, it was easy to get a sense of the themes Red Hook is shooting for with this roguelike RPG. 

It looks great, it plays like a strategy-RPG, and its structure was likened to XCOM: Enemy Unknown. This game is brilliant.

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2:45 PM on 04.18.2014

Civilization: Beyond Earth designers inspired by Cosmos

To take a brief aside from videogames: are you watching Cosmos: a Spacetime Odyssey? If not, you should be, especially if you are not particularly scientifically literate. It is filled with a lot of important information abou...

Darren Nakamura





11:30 AM on 04.18.2014

WANT: Chroma Squad: Sentai Tactical Manager

One of my favorite upcoming indie games right now is Chroma Squad: Sentai Tactical Manager, coming to Steam later this year. All you need to know is that it features strategy RPG combat with sentai (Japanese hero squad)...

Dale North



Read the writing on the wall with Invisible, Inc. photo
Read the writing on the wall with Invisible, Inc.
by Darren Nakamura

Turn-based tactical espionage. Those words were all it took to sell me on the idea of Invisible, Inc. Going into the PAX demo, I knew I would have to be cunning, thoughtful, and sneaky if I wanted to successfully steal intelligence and make it out alive.

As it turns out, I overestimated how cunning, thoughtful, and sneaky I am. Invisible, Inc. requires proper espionage; players who run in and try to blow stuff up like James Bond will not make it far. Even those who play cautiously will often find themselves in sticky situations, outnumbered and outgunned with no hope for a clean exit.

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4:45 PM on 04.14.2014

Darkest Dungeon is an RPG with STDs and PTSD

If you saw the Darkest Dungeon Kickstarter, you are probably excited for the game. Seriously. Go watch the video. And then watch the above video of Holmes interviewing Lady Melissa at PAX about how your four characters' psyc...

Steven Hansen

4:30 PM on 04.14.2014

The next Age of Empires is for mobile

A free-to-play, touch-based Age of Empires is exactly what none of us wanted but Microsoft is the latest in a long line of companies that can't resist chasing after the lucrative mobile market. This KLab-developed strategy title will hit iOS, Android, and Windows Phone in the summer. It's called Age of Empires: World Domination. Commit that name to memory, and stay away.

Jordan Devore



There Came an Echo does voice control right photo
There Came an Echo does voice control right
by Darren Nakamura

Set up in the Indie MEGABOOTH is one of the few zen locations at PAX East: There Came an Echo's sound dampening booth. In it, Iridium Studios head Jason Wishnov is showing off the tech behind the voice-controlled realtime strategy game.

To pre-empt those who would immediately go to the comments to lament voice control, There Came an Echo does feature more traditional control schemes, but it is hard to imagine players preferring it. The game has been designed from the ground up to work with voice control, and it works impressively well.

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6:00 PM on 04.10.2014

Turn-based Hitman GO comes to iOS next week

Square Enix Montréal's turn-based strategy title Hitman GO looks like a decent excursion while we wait for the next major franchise installment from IO Interactive. It's coming real soon -- first to iOS devices on Apri...

Jordan Devore

1:00 PM on 04.10.2014

Robot Entertainment is switching things up in Orcs Must Die! Unchained

Ahead of PAX East, Robot Entertainment has announced Orcs Must Die! Unchained and it sounds like the next logical step for the series. Players will control the forces on both sides, meaning you'll have to attack the other te...

Jordan Devore

3:15 PM on 04.08.2014

See the ugly side of football in Dirty Sexy Soccer

Football sure has its ugly side, whether it's match fixing, hooliganism, and John Terry's wandering hands. Football Manager, for all its accuracy, never takes into account any of these things, but Dirty Sexy Soccer does. It'...

Alasdair Duncan



Grey Goo aspires to get to the roots of the real-time strategy genre photo
Grey Goo aspires to get to the roots of the real-time strategy genre
by Brett Makedonski

The real-time strategy genre has undergone quite the transformation throughout time. Seemingly gone are the days where games require that you focus on strategy, often replaced by experiences that reward combat ability and quick clicking. Petroglyph Games aims to right this with Grey Goo -- a title that will try to put the "S" back in RTS.

The way that Petroglyph intends to do this is by forging the most balanced game that it possibly can. Grey Goo will put equal parts emphasis on economic management, base-building, and strategic combat. Over-reliance upon any of these three facets won't necessarily result in sure victory; it could just as easily result in sure failure.

If that sounds complicated, that's because it might be. However, Grey Goo won't necessarily overencumber the player with weighty mechanics. Everything's relatively straightforward and basic as far as commands go, most of it mapped to the mouse and QWERT keys. Again, it's the actual strategic approach that's going to trip most people up.

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7:00 PM on 04.02.2014

Tropico 5 hits PC in May with other versions to follow

Kalypso Media has nailed down a May 23, 2014 release date for the PC launch of its latest city-builder, Tropico 5, and launched a new website. Go on, El Presidente. Take a look. Next up, it's the Mac and Xbox 360 versions whi...

Jordan Devore

12:30 PM on 04.02.2014

SRPG Natural Doctrine coming to North America, Europe

Natural Doctrine -- Natty Doc to its friends -- is getting a digital and physical western release after its release in Japan today. The PS4, PS3, and Vita strategy RPG from Patapon director Atsushi Ii is coming courtesy of N...

Steven Hansen





10:30 AM on 04.01.2014

Micromanage space poop schedules in Cosmonautica

When we think about interstellar travel, our minds often go straight to intense battles with alien warships, exploration of hostile worlds, or cunning diplomacy. We often forget that between all of the action, our heroes sti...

Darren Nakamura