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Dragon Quest photo
Dragon Quest

Square Enix is going all out for Dragon Quest's 30th Anniversary


So many games coming in 2016
Jan 13
// CJ Andriessen
2016 marks the 30th anniversary of Dragon Quest in Japan, and Square Enix is going all out for the celebration. During a live press event this morning, series creator Yuji Horii and producer Ryutaro Ichimura detailed the...
Final Fantasy XV news photo
Final Fantasy XV news

Final Fantasy XV's cafe-filled city and new battle mode


New combat style and switching
Jan 11
// Steven Hansen
Oh, baby, it's tidbit time. Over in the Final Fantasy XV forum, the development team has addressed some questions about the scale of its cities and changeable difficulty settings. First, Planner Ishikawa Tomonori, on the city...
Dragon Quest Builders photo
Dragon Quest Builders

Dragon Quest Builders will not support PlayStation TV


This thing is so confusing
Jan 11
// Chris Carter
When you pick up a game on Vita, it should inherently just be supported on the PS TV, right? Well that's not the case in a number of instances, and it's really starting to get confusing. For instance, just recently, Square En...
Adventures of Mana photo
Adventures of Mana

English release of Final Fantasy Adventure remake likely


But Vita version dropped
Jan 08
// Steven Hansen
Square has put up an English version website for Adventures of Mana, which is a remake of Final Fantasy Adventure. Square released that game as a Final Fantasy title in 1991 though it would ultimately lead to the Mana series...
Final Fantasy IX photo
Final Fantasy IX

Final Fantasy IX on PC will have the option to turn off random encounters


Lovely
Jan 07
// Chris Carter
Final Fantasy IX will arrive on PC this month with a few bells and whistles in tow, according to the game's official Steam page. Evidently there will be seven game boosters in this version, including "high speed" and "no...
Square shuts down company photo
Square shuts down company

Cloud none: Square Enix to dissolve Shinra Technologies


Didn't even make it two years
Jan 05
// Steven Hansen
In late 2014 Square Enix announced the formation of a new subsidiary company, Shinra Technologies. The Final Fantasy VII-nodding company name works on two levels, as Shinra's focus was cloud gaming, aiming to "break the stran...
Lightning photo
Lightning

Final Fantasy XIII's Lightning ad campaign confirmed for Louis Vuitton


::insert popular Lightning quote here::
Jan 05
// Chris Carter
I feel like a lot of the time when people dump on Lightning, calling her a bad character, they haven't played all of the proper Final Fantasy games she's in. Well I have, and even though I loved Lightning Returns, she's still...

Review: Rise of the Tomb Raider: Endurance Mode

Jan 05 // Chris Carter
Rise of the Tomb Raider: Endurance Mode (Xbox One [reviewed], Xbox 360, PC, PS4)Developer: Crystal Dynamics (Xbox One), Nixxes Software (Xbox 360)Publisher: Microsoft (Xbox One, 360); Square Enix (PC, PS4)MSRP: $9.99Released: December 29, 2015 Endurance Mode is very light on story, offering up a shaky excuse for its existence which isn't even all that necessary. Lara, seemingly breaking from her travels, is in search of artifacts as is the evil mustache-twirling Trinity organization. Her job is to locate caves and recover said artifacts, then signal a helicopter and high-tail it out of there with as many goodies as she can grab. The catch is, players now have a food and warmth meter. Grabbing supplies such as bark and berries (or killing animals for food) actually has a point now, rather than a gamified version of an upgrade system like the core story. Hilariously, it even goes as deep as needing resources to light the signal fire to even escape, something I failed at in my first run. Ammo is often much more scarce a la Resident Evil as well, which is a nice touch -- I'd almost always find myself out of arrows during nearly all of my runs. Relic caves are actually mini-crypts, and are roughly 5-10 minute, bite-sized dungeons of sorts with random trap types. They're fun to play through, and don't overstay their welcome given their short length. Additionally, the rewards for actually exploring these caves are decent, including credit payouts for more Expedition rewards, and new weapons. I would prefer a lot of these elements to just be baked into the core game, but since I assume a lot of folks would complain that it's "too hard," we have this mode instead -- a risk-reward, arcadey score attack concept. It even features challenges (locate five crypts), which are an achievement-ception of sorts. At times, it feels like a rushed bit of DLC. There's only one Endurance sandbox for starters, and as a whole, the map feels rigid and forced -- with plenty of ways to corral players into specific zones. All of that cheapness generally washes away when you're in caves, but I would have preferred the overworld to be just as enjoyable. The best part is that it involves cards. If you're into that aspect of Rise, this is probably the best game type for it, in fact. For the uninitiated, cards modify the experience -- making it tougher or easier -- depending on what cards you play before match. For example, you can up your rewards by making enemies do more damage, or lower them by taking a specific outfit that automatically grants you the entire Brawler skill tree. Some cards are limited to a one-time use, but tons more, including a large pack that comes with the Survival DLC, are permanent. Deciding whether or not to buy Endurance Mode for Rise of the Tomb Raider is a pretty easy decision. Did you play and enjoy the Expeditions? If so, go ahead and grab it, if not, skip it.
Tomb Raider DLC review photo
Don't starve
I'm surprised how much mileage I've gotten out of Rise of the Tomb Raider. While most developers are keen on stuffing multiplayer into every single project, Crystal Dynamics did the right thing but nixing it in Rise, instead adding in a much more enticing Expeditions gametype. Endurance Mode isn't exactly as thrilling as it sounds, but it expands upon Expeditions quite well.

Just Cause 3 multiplayer photo
Just Cause 3 multiplayer

Modders are bringing multiplayer to Just Cause 3


They move fast
Dec 31
// Jordan Devore
If you expected the modders responsible for giving Just Cause 2 multiplayer to do the same thing for Just Cause 3, well, you aren't going to be disappointed. A month after the game's release, they are already far enough into production that there's a trailer offering an early glimpse at the mod. JC3-MP isn't available for download yet, and there's no ETA, but it's coming.
Final Fantasy IX photo
Final Fantasy IX

Final Fantasy IX is releasing on PC and mobile next year


The one with the best chocobo mini-game
Dec 31
// Zack Furniss
Square Enix's Japanese website has just announced that Final Fantasy IX (which should be subtitled Vivi and his Less Cool Friends) will be coming to PC and Smartphones soon. There's no set release date, but I'm hoping it...
Dissida Final Fantasy photo
Dissida Final Fantasy

Ramza is coming soon to Dissida Final Fantasy arcade


Chaos characters too
Dec 30
// Chris Carter
Right now, the roster for the Dissida Final Fantasy arcade edition is complete. Well it mostly is, outside of Final Fantasy Tactics' Ramza, who will be added in "soon," according to Famitsu. Ramza was initially teas...

Why are the only interesting parts of Rise of the Tomb Raider's story buried in audio logs?

Dec 29 // Zack Furniss
Remember when Rise of the Tomb Raider was announced at the Xbox's E3 press conference? If not, here it is: [embed]330081:61668:0[/embed] Lara is at a therapy session, and a psychologist is telling her that despite the trauma she faced, she needs to reintegrate into society, maybe "take up some hobbies". She impatiently taps her foot, clad in a hood, eyes downcast, obviously beyond uncomfortable. Her hands are wounded, a fact that she's trying to keep a secret from the psychologist. This all adds up to a surprisingly human look at what someone would face after the (admittedly ridiculous) harrowing events of the first game. That images of her continuing to delve into dangerous situations are woven throughout the trailer add an uncomfortable, yet empowering edge. Most games shy away from dealing with trauma, yet from the outset Rise of the Tomb Raider looked like it might have something to say about the subject. Some viewers interpreted the teaser as showing Lara as damaged, but as someone who regularly goest to a therapist, I saw it as a strength. However, this scene is nowhere to be found in the finished product. These therapy sessions are relegated to simple audio logs, and even worse than that, they aren't ones that you find lying around on the floor. At some point after Ana, Lara's father's lover (and member of Trinity, the capital E evil ancient order that's searching for immortality) betrays Lara, a pop-up tells you that you've unlocked some audio logs. It's easy to miss. If you give these a listen, you'll find an extra layer of fucked-up. These therapy sessions were actually orchestrated by Trinity, and they're pushing Lara to go in the direction that they want. One recording shows that they're trying to separate Lara from Jonah, her friend and fellow survivor. Each tape ends with Ana scheming about how best to further manipulate Lara. This is good stuff, and is so much more interesting than the rote plot that ended up in Rise. Therapy in general seems to be a big no-no in game stories, but this could have been handled in a way that gave depth to Lara's character, giving her more of a reason to detest Trinity. It also makes them seem like a more dangerous enemy, secretly pulling global strings instead of just giving an army of idiots guns so that they can all be massacred by a young woman who built a bow out of sticks. Ana's brother, Konstantin, is a leader of one of Trinity's battalions, and is memorable for three things: a gravelly voice, an under-cooked boss battle, and stigmata on his hands that bleed when his prayers are answered. Sure, I can believe in a holy figure that responds to prayers in a game that has immortal soldiers that explode into blue flames when you blast them with a shotgun. But another audio log from Ana's perspective reveals that Konstantin was directionless, lacking faith. One night, she decided to stab both of his hands so that he would believe he was chosen by God. This gave him the necessary push to keep him searching for the secret to immortality so that he could save Ana from a terminal illness. Why was this not touched upon in-game? Ana abusing her brother's buried zealotry for her personal gain, and him re-opening his wounds because he so desperately wants to believe in a higher power is a huge bit of character development that goes a long way in making these people at least somewhat believable in Tomb Raider's cartoonish world. I'm all for adding a human element into this series instead of making Lara an indestructible globe-hopping terminator (even though that's...still what they're doing), but someone is clearly stifling the writers' potential here. I'm curious how much of what Rhianna Pratchett is writing is getting thrown out in favor of "more explosions, less exposition." Again, I found plenty to enjoy in Rise of the Tomb Raider for the most part, and I'll play a sequel. Hopefully there'll the more thoughtful ideas will be allowed to float to the surface. And seriously, why isn't Lara using two pistols yet, especially since she used them for the final encounter in the first game (in a QTE, but I digress)? I promise you, it's not any less believable than her killing a billion guys. One last thing. Are we taking bets on whether or not Sofia was supposed to be another player character in a scrapped co-op mode? She has braids, a bow, and all but disappears in the last quarter of the game. I have a feeling there was a more volatile development cycle here than we know.
Rise of the Tomb Raider photo
Short answer: because it's a video game
Pretty boy Steven Hansen enjoyed  our Xbox One Game of the Year Rise of the Tomb Raider, saying that it was "perfunctory Hollywood boilerplate, down to the set up for the sequel, but competently done." I agree with ...

Humble Bundle photo
Humble Bundle

Square Enix adds more Tomb Raider to its Humble Bundle


Legend, Anniversary, Underworld
Dec 29
// Jordan Devore
The bonus games for the Humble Square Enix Bundle 3 have stepped out of the shadows. Folks who buy the bundle's second tier (which is still under $6) will now also receive access to three additional Tomb Raider titles: Legend...
Rise of the Tomb Raider photo
Rise of the Tomb Raider

Rise of the Tomb Raider's Minecraft-like $10 Endurance Mode DLC is out today


Build by day, fend off the wild by night
Dec 29
// Chris Carter
If you've done all that you can do in Rise of the Tomb Raider, you may want to take a look at this DLC that just dropped today. It's called "Endurance Mode," and essentially adopts the core Minecraft gametype (yep, ...
Dragon Quest photo
Dragon Quest

These Dragon Quest wedding invitations are adorable


In PS2 boxes
Dec 28
// Chris Carter
Planning a wedding is one of the toughest things I've ever done (with help, of course), but finding fun ways to get through it is one of the best parts. That's just what one Japanese couple has divined, crafting PS2 box invit...
Tomb Raider photo
Tomb Raider

Steam: Rise of the Tomb Raider hits PC in January


The sooner the better!
Dec 26
// Kyle MacGregor
Rise of the Tomb Raider is coming to PC next month, according to the game's Steam page. While Square Enix hasn't yet made any official commitment to releasing the title (our favorite Xbox One game of the year) in any specific...
Lightning photo
Lightning

Watch Lightning try to lifelessly sell a Louis Vuitton handbag


Haha what
Dec 26
// Chris Carter
Square Enix has partnered with French fashion house Louis Vuitton to sell...outfits and handbags, apparently. This new video was created by Visual Works, and shows Lightning in a variety of Vuitton merch. Lest you believe this is fake, multiple signs point to this being actually real. This is the best/worst Christmas gift of all. Lightning can never truly die. Nicolas Ghesquiere [Twitter]
Triad Wars photo
Triad Wars

Triad Wars, the F2P spin-off to Sleeping Dogs, is shutting down in January


Something something sleeping dogs lie
Dec 24
// Joe Parlock
When it was announced there was to be a successor to United Front Games’ Hong Kong open world crime game Sleeping Dogs, Triad Wars probably wasn’t what most people had in mind. Instead of the involving story ...

Destructoid's award for Best Xbox Game of 2015 goes to...

Dec 23 // Brett Makedonski
[Incomplete products like Steam Early Access titles and episodic games that are not fair to assess as standalone experiences, without a full episode count, were not eligible for this year's awards. The cutoff for entry into Destructoid's 2015's Game of the Year awards is December 4, 2015.]
GOTY 2015 photo
Rise of the Tomb Raider
Before Nathan Drake, there was Lara Croft. This is important to note because recently, for a good number of years, Nathan Drake was Lara Croft. Shrewdly, developer Naughty Dog took the cinematic action baton and ran far,...

Humble Bundle photo
Humble Bundle

Square Enix's newest Humble Bundle is worth a look


That $1 tier!
Dec 22
// Jordan Devore
Square Enix is back for yet another Humble Bundle. You probably own at least some of these by now, but if not, your patience has paid off. Pay $1 or more: The Last Remnant Life is Strange Episode 1 Tomb Raider I, II, and III...
Rise of the Tomb Raider photo
Rise of the Tomb Raider

Rise of the Tomb Raider just got a demo, so give it a shot


On Xbox One
Dec 21
// Chris Carter
Sorta kinda (but not really) Xbox One exclusive Rise of the Tomb Raider is really good. Like, just as good, if not better, than the recent Tomb Raider release. Everyone who is able to should play it, whether or not ...
Project Setsuna photo
Project Setsuna

Chrono Trigger inspired Project Setsuna still looks great


Debuts in a few months in Japan
Dec 21
// Chris Carter
Ikenie to Yuki no Setsuna (formerly known as Project Setsuna) is still happening compliments of developer Tokyo RPG Factory, and it still looks beautiful. This newest video is one of the most descriptive pieces of footage ye...
Final Fantasy VI photo
Final Fantasy VI

That ugly Final Fantasy VI port is out now on PC


Dec 19
// Kyle MacGregor
I have good news and bad news. The good news is Final Fantasy VI, otherwise known as the best Final Fantasy, is now available on Steam. The bad news is it's a port of the hideous mobile version. As for while the mobile versio...
Disney magic photo
Disney magic

Kingdom Hearts III and Kingdom Hearts HD 2.8 Final Chapter Prologue get a new trailer


Looks fantastic
Dec 18
// Jed Whitaker
The new trailer above just released at the Jump Festa event in Japan and shows off both Kingdom Hearts HD 2.8 Final Chapter Prologue and a peek at some gameplay in Kingdom Hearts III with Goofy and Donald Duck in t...
Final Fantasy XV photo
Final Fantasy XV

Final Fantasy XV might be out by summer 2016, next major update in January


Following this game is a part time job
Dec 18
// Chris Carter
It's been a tough month, year, decade for core Final Fantasy entry fans. XIII in most ways was a disappointment, XIV, while great, is still an MMO that many people aren't going to buy into, and can you believe that ...
Just Cause 3 photo
Just Cause 3

Walking across Just Cause 3 takes almost nine hours


I'd have probably caught a bus by now
Dec 17
// Laura Kate Dale
Just Cause 3 is a huge open world game that constantly throws parachutes, wingsuits, cars and any manner of other vehicles at you in order to speed up your journey around the world. Nobody doubts it's a pretty huge open world...
Just Cause 3 patch photo
Just Cause 3 patch

Just Cause 3 is getting 'significantly improved' loading times


Update for all platforms this week
Dec 16
// Jordan Devore
I'm playing Just Cause 3 far less than I thought I would, and that can be single-handedly attributed to the lengthy loading times. The initial one takes quite a while, but it isn't a huge pain considering it's up front -- you...
Final Fantasy VII photo
Final Fantasy VII

Final Fantasy VII Remake devs are getting help from the Kingdom Hearts team


The first part is basically done
Dec 15
// Chris Carter
A new issue of Famitsu has spilled the beans on a ton of new Final Fantasy VII Remake details, and they're pretty juicy. In addition to focusing more on Biggs, Wedge, and Jesse, Square notes that you'll be able to f...
The Last Remnant photo
The Last Remnant

The Last Remnant lives on in portable form thanks to the Cloud


Remember this game?
Dec 14
// Chris Carter
Square Enix develops so many games, it's hard to keep up. I try my best though, and I distinctly remember The Last Remnant, and despite its lackluster elements, the title screen is still burned in my memory. If you live in Ja...
Final Fantasy Explorers photo
Final Fantasy Explorers

Final Fantasy Explorers will have two new summons


And 10 classic ones
Dec 14
// Chris Carter
Final Fantasy Explorers, when it's released next month overseas on 3DS, will simultaneously revere its classic roots and look to the future. There will be 12 summons (Eidolons) to fight, including fan favorites like Diabolos,...

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