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Square Enix

Star Ocean 5 photo
Star Ocean 5

Take a closer look at the gorgeous Star Ocean 5


Premier screenshots show off characters, environments, and more
Apr 19
// Kyle MacGregor
Square Enix recently unveiled Star Ocean: Integrity and Faithlessness, the latest entry in the company's intergalactic role-playing game series, but details on the title have been pretty scarce.  We know it's in developm...
Music photo
Music

Drift away with Chrono Trigger and Game Music Lullabies Volume II


Listen to a sample of 'Scattering Blossoms'
Apr 16
// Jordan Devore
[Disclosure: Jayson Napolitano, the producer of Game Music Lullabies Volume II, previously wrote for Destructoid. As always, no relationships, personal or professional, were factored into this news post.] "Aquatic Ambiance" w...
Full ghost photo
Full ghost

You won't have to fight the bosses in Deus Ex: Mankind Divided


We all asked for this
Apr 15
// Steven Hansen
You asked for this. I had my own problems with Yellowest Game of Forever (YGF) Deus Ex: Human Revolution, but it seemed the internet shared universal disdain for its forced boss fights that completely upended no-kill runs an...
Final Fantasy XIV photo
Final Fantasy XIV

New details, full intro revealed for Final Fantasy XIV: Heavensward


New jobs will start at level 30
Apr 13
// Chris Carter
Square Enix recently had a blowout of information for Final Fantasy XIV's Heavensward expansion. For starters, the game will launch on June 23 (June 19 for early access), as we previously knew. But at some point later, ...
Square Enix photo
Square Enix

Square Enix teasing what might be Star Ocean 5


Oh the outrage if it isn't
Apr 13
// Joe Parlock
Whoever handles marketing at Square Enix really has a thing for annoyingly vague and slowly updating teasers, don’t they? After its teaser campaign for Deus Ex: Mankind Divided went fantastically wrong and info about th...
Dissidia Final Fantasy photo
Dissidia Final Fantasy

Team Ninja developing next Dissidia Final Fantasy


Arcade fighting game debuts in Japan this fall, maybe PS4 later on
Apr 10
// Kyle MacGregor
[Update: Here's new trailer for the game, as spotted by community member FlanxLycanth.] Dragon Quest Heroes isn't the only project Square Enix and Koei Tecmo are collaborating on, as the companies just announced Team Ni...
Deus Ex: Mankind Divided photo
Deus Ex: Mankind Divided

Deus Ex: Mankind Divided officially unveiled, with a debut trailer


Looking forward to it
Apr 08
// Chris Carter
After a leak yesterday, Deus Ex: Mankind Divided is officially out of the bag. You can check out the action-packed trailer above. The "Divided" moniker once again heavily references a civil war-like plot that involves t...
Deux Ex photo
Deux Ex

Next Deus Ex leaked, stars Adam Jensen


Deus (N)Ex(t)
Apr 07
// Mike Cosimano
[Update: Well, the internet has forced Square's hand. The official Deus Ex Twitter account just sent this out.] Information regarding the next game in the Deus Ex franchise -- subtitled Mankind Divided -- has b...
Metal Alan Grier photo
Metal Alan Grier

Square Enix comes up with two new Metal Gear Solid V Venom Snake dolls


Metal Alan Grier
Apr 07
// Steven Hansen
Square Enix has two new Play Arts Kai Metal Gear Solid V: Ground Zeroes Venom Snake dolls for all you collectors out there, one of which is exclusive to Amazon Japan. The difference in the two is the camo. The "Splitter" mode...
Tomb Raider photo
Tomb Raider

Tomb Raider (2013) has become the best-selling game in the series


Clearing 8.5M copies
Apr 06
// Brett Makedonski
The 2013 reboot of Tomb Raider was always expected to move a lot of units. That much was clear when Square Enix initially deemed it a "failure" after first-month figures yielded a very respectable (yet not good enough) 3...
Final Fantasy XV photo
Final Fantasy XV

Ubisquare: Type-0 HD developer has been working on Final Fantasy XV


Blockbuster development ain't easy
Apr 06
// Steven Hansen
Final Fantasy XV is a huge and expensive game, probably. Since its rebranding from Versus XIII to XV with a cool trailer -- holy crap, two years ago -- we've mostly been shown the area that would go on to be the demo included...
Square game reveal photo
Square game reveal

An unconscious man kicks off Square Enix's three-day game reveal


Can't Kill Progress
Apr 06
// Brett Makedonski
Square Enix is slowly and mysteriously revealing a game, and it's pulling out all the stops. Across three days, we'll learn what this new title is, and (hopefully) what kind of game it is. Right now, all that we know is shown...
Square Enix photo
Square Enix

Square Enix revealing new western-developed game today


Which of their western teams will it be though?
Apr 06
// Laura Kate Dale
Don't we all just love a little bit of mystery with our game reveals? Well, according to the official Square Enix Twitter account there's a new western developed Square Enix game being revealed today and it's going to involve...
Final Fantasy costume photo
Final Fantasy costume

Fan complaints could bring back 'too sexy' Final Fantasy costume


They toned it down, but are willing to sex things back up
Apr 03
// Steven Hansen
Square Enix recently held a lengthy presentation (starts around 7:30) for its upcoming Mevius Final Fantasy. One of the things revealed during the presentation is a new design for lead character Wal that covers up quite a bi...
DRAGON QUEST photo
DRAGON QUEST

Square Enix announces Dragon Quest Heroes 2


Terendum tempus
Apr 02
// Kyle MacGregor
Dragon Quest Heroes II is in production for PS4, Vita, and PS3, Square Enix announced today. Well, that was fast. Square Enix just released Dragon Quest Heroes in Japan a few weeks a ago and the publisher already has a follow...
Hella creep photo
Hella creep

Life is Strange's Warren is taking things too far


Life is strange (when you have a stalker)
Mar 26
// Brett Makedonski
Alright, dude. We get it. You're into the girl. All the nervous chatter and endless texts killed your cover. It's okay, though. She might be into you too. But, what she won't be into is finding you hiding behind bushes starin...

Final Fantasy: Record Keeper is out today, and it kicks the crap out of All the Bravest

Mar 26 // Chris Carter
Unlike Bravest's soulless narrative, Record Keeper's setup is actually kind of cute. Individuals in a mysterious realm are charged with protecting the records of countless lands, literally framed within various paintings. After an evil darkness descends upon the world the records have been seemingly lost, leaving it to you, a titular record keeper, to bring them back. Under normal circumstances, only a master would be allowed to tinker with said records, but a top Mog in the order grants you permission to save the day. Like I said, cute. So let's get right to it -- the game is free-to-play, but follows a much different strategy than the aforementioned disaster of a game. There is an energy system (stamina), and items can be purchased by way of microtransactions (IAP), but you can completely enjoy the game without having to resort to buying anything. The core of Record Keeper's success is that stamina refills at a pretty respectable rate, which keeps you playing more often than most titles with the same mechanic. Additionally, the premium currency can be earned in-game through normal play by doing well, and the story doesn't feel gated to goad you into paying to win. The experience itself is fanservice at its finest. You'll dive into various classic Final Fantasy titles, reliving key moments like the bombing of the Mako Reactor, leveling up, and acquiring new party members (like Cloud) and equipment. Keeper's active-time-based combat isn't just a swipe fest, as you can use magic and abilities, as well as defend and use limit breaks of sorts called Soul Breaks. Although it doesn't get as involved as the core series there's a bit of strategic depth to it with mechanics such as elemental weaknesses, and the tap-based controls are precise. [embed]289548:57917:0[/embed] The best part about the combat system is that it doesn't really feel unfair, to the point where if you play smart, you should be able to overcome most of the tasks placed in front of you. Square Enix could have easily sleazed this bit to get you to cough up some cash, but at least with this collaboration with DeNA (yep, that DeNA), it seems to have learned from its mistakes. The reward loop is generous for a free game, which should encourage players to want to spend money. It may not make as much cash as All the Bravest as a result, but it feels a lot less criminal. You can find Final Fantasy: Record Keeper on iOS and Android today if you want to give it a shot.
FF: Record Keeper photo
Great in short bursts
Final Fantasy: All the Bravest was a travesty. It played itself, it was pretty abrasive in its pandering, and the microtransactions were so pushy that it was hard to enjoy it without feeling like you were constantly being sold something. Final Fantasy: Record Keeper is another free-to-play game in the same vein, but it's a much better effort that doesn't feel straight-up insulting to fans.

Life is Strange: Episode Two Achievement guide

Mar 25 // Brett Makedonski
Out of Time: Finish Episode 2: Out of Time This is the only Achievement that's earned through story progression. Just finish the second episode. It shouldn't give you any trouble at all. Field of View: Find optional photo #1 in Episode 2: Out of Time Simply take a photo of the bunny in Kate's dorm room at the beginning of the episode. Full Exposure: Find optional photo #2 in Episode 2: Out of Time In the courtyard right outside the girls’ dorm, there’s a garbage can with food in it. Take it out for a squirrel to eat. When the squirrel scurries over, take a picture. Processor: Find optional photo #3 in Episode 2: Out of Time This one takes a bit of placement. Position yourself by the fire hydrant outside of the Two Whales Diner, and look up at the giant sign above the building. Move around while looking at the sign until the prompt to take the picture pops up. Image Stabilizer: Find optional photo #4 in Episode 2: Out of Time Go around the far side of the outside of the diner so that there’s a fence between you and the ferocious dog. Snap a picture of the puppy from the safety of the chain link. Compressed: Find optional photo #5 in Episode 2: Out of Time Someone wrote “Firewalk with me” on the mirror in the diner’s bathroom. Snap a photo of it. Pixelated: Find optional photo #6 in Episode 2: Out of Time This is another slightly obscure one. There’s a school bus in the middle of the junkyard. On top of it is the number 142. Move toward it and a bit to the left until the prompt comes up to take the picture. Dynamic Range: Find optional photo #7 in Episode 2: Out of Time While on your junkyard beer bottle fetch quest, a doe will cross Max’s path. Follow it just a bit into the woods and take a picture of it. Colorized: Find optional photo #8 in Episode 2: Out of Time After again proving your superpowers in the bottle shooting gallery, take a picture of Chloe as she aims her gun at the heavens. Meter Made: Find optional photo #9 in Episode 2: Out of Time In the science room, talk to Warren about his science mixture. Neither Potassium or Sodium are the right answer; go up to Ms. Grant to find that out. Return to Warren and tell him to add Chlorine. Snap a picture of him with his new pink concoction. Resolution Revolution: Find optional photo #10 in Episode 2: Out of Time As you walk into the photography room, Alyssa will be standing in front of the window. Just like the last Achievement in episode one, take the final picture behind someone as she peers off into the distance. Lab Master: Find all optional photos in Episode 2: Out of Time This one unlocks as soon as you snap the last optional photo. Click, pop, Achievement unlocked!
Life is Strange guide photo
Point camera, earn Gamerscore
The second episode of Life is Strange has an Achievement set that falls right in line with the first episode's. Again, exploration is key, and taking some quirky photos will earn you some easy Gamerscore. The rules and p...

Review: Life is Strange: Out of Time

Mar 25 // Brett Makedonski
Life is Strange: Out of Time (PC, PS3, PS4, Xbox 360, Xbox One[reviewed])Developer: Dontnod EntertainmentPublisher: Square EnixRelease date: March 24, 2015MSRP: $4.99 (Each Episode) This is a tremendous step in world-building, but Dontnod did too little with the time it had in this chapter. Episode two spends entirely too long plodding about and convincing others that, yes, Max's time-rewinding powers really do exist. Despite so much screen-time given to Max and Chloe, neither Max's personal narrative nor the relationship between the two was advanced significantly from the foundation laid in episode one. Major pacing issues plague most of this installment. While the tempo has problems, Life is Strange has no difficulty reaching incredible crescendos at the drop of a hat. These are the moments that will surely make a long-lasting impression. The final act of Out of Time holds an encounter that almost the entire episode builds toward. When it happens, it's tough to swallow the raw emotion of it all, regardless of which outcome you're saddled with. But, those type of pinnacles wouldn't pierce so strongly if they weren't slowly built upon. Small interactions accumulate as puzzles are pieced together across multiple sources. Out of Time deals heavily with subjects such as drugs, sexual abuse, and debilitating depression. That'd be daunting enough in its own right, but the player's given perspective of both the victim and those who are maliciously perpetuating the gossip. It's tough to stand by and watch someone that down and out, but it's heart-wrenching to see them relentlessly bullied. [embed]289314:57864:0[/embed] Out of Time's lasting mark will be that it's the episode where choices begin to actually matter. Those aforesaid peaks in action come to a head eventually, and many decisions made (no matter how seemingly innocuous they may have been) act as the winds of change that could very well trigger a maelstrom. There's just too much gray area between good and bad for everyone's arc to have a pleasant conclusion. Dontnod has done well so far to not telegraph a clear-cut route to achieving a desirable outcome. While Out of Time has a tendency to meander (like Max herself), it hits hard in its critical moments. This episode succeeds in that it's adept at creating sincere concern for most of the inhabitants of Life is Strange. That depth is appreciated, but Out of Time felt like a giant step to the side, as we aren't much further along than we were at the end of episode one.
Life is Strange review photo
The squirrels and the birds come
I just finished episode two of Life is Strange, and I've spiraled down a playlist of Ben Folds songs. Out of Time is Kate Marsh's story, but "Kate" is too cheerful; this tale isn't about daisies, dandelions, and butterfl...

Final Fantasy XV is a Goddamn Sexual Tyrannosaurus

Mar 24 // Chris Carter
Kyle already talked at length about the core mechanics of the Final Fantasy XV during a PAX East showing, but after about 20 hours of playing it, I've discovered quite a bit of depth to Episode Duscae. For starters, the action combat system has more layers than an ogre. After discovering all of the hidden tech items scattered about the map combat opened up quite a bit, offering new abilities and nuances that allowed me to enjoy myself more than the tutorial let on. My favorite thing to do is to use the warp strike to charge in and retreat, teleporting around the battlefield at will. Tempest is probably my favorite ability, functioning as an area-of-effect spin attack that can open up enemy defenses. Using Warp Strike in tandem with all of Noctis' powers is seamless, and after learning how to truly go on the offensive I didn't have to rely on the dodge ability that often. Magic will be in the final version, but even without the classic addition of spells I can see myself slicing and dicing for 80 hours without tiring of it. And can we talk about the summon system? Seeing it in action on a video is one thing, but summoning Ramuh in-game has real weight to it, and since it all happens around you regardless of your surroundings, it feels personal. My jaw actually dropped, which doesn't happen often. Evidently there was an option to either focus on summons or other mechanics for the demo, and the team chose to show Ramuh in all his glory. I think they made the right call. [embed]289182:57838:0[/embed] Something else I noticed more as time went on were the authentic personal interactions that took place throughout the demo. Subtle little things like your party members lounging around the chocobo farm are nice touches, and I adored the conversation between the cheerful couple who decided to eat bird feed. I can easily get on board with a bro-fest royal road trip storyline, as it's a stark departure from the rest of the series while still maintaining that "crystal troupe" feel. I also got a Dragon Age vibe from the banter, even if the script could use a lot more variation in the final cut But the best news of all -- I actually remembered everyone's names after finishing the demo, and didn't find anyone nearly as grating as Hope was in XIII. Seeing the group work together to take down the Behemoth, though scripted, felt like a genuine spot of teamwork. It'll be interesting to see how this dynamic is handled at the end of the road, but for now the retinue's connection to the prince feels both professional and personal. Nothing is perfect though, and I'm seeing some problems early on that may or may not be related to the demo. The framerate is rather sluggish even if it's supposed to be addressed in the full release, and the stasis staggering system really takes you out of the action in a bad way. Though the full version will have magic (as previously stated), a full equipment system and a higher resolution, I hope Square can really polish it by the time it goes gold. Then again they've already made some changes to XV based on fan-feedback, and truly seem to be taking the criticisms from XIII to heart. Beyond those small issues, if the full version is even close to the build shown in the demo, I'll be happy. The future is bright for Final Fantasy, and I can see a true return to form for a proper "numbered' title that isn't an MMO on the horizon.
FFXV hot damn photo
And I'm not just talking about the boy band cast
Hidden away in the intro to my Final Fantasy Type-0 HD review, I recently talked about how Final Fantasy was never dead despite some rough patches, and based on recent efforts, it actually has a bright future a...

Dissidia arcades photo
Dissidia arcades

More Dissidia Final Fantasy arcade details coming April 10


Cabinet and first demonstration debuting at fan event
Mar 23
// Steven Hansen
Square Enix's Final Fantasy-filled PSP fighter is continuing not on Sony's subsequent handheld or, as fans have always wanted, on consoles. Rather, the next iteration is a three-on-three arcade fighter, the cabinet for which...
Final Fantasy XI photo
Final Fantasy XI

Final Fantasy XI shutting down on PS2 and Xbox 360, mobile version and spinoff coming


Final Fantasy Grandmasters and Final Fantasy XI Mobile
Mar 19
// Steven Hansen
Final Fantasy XI is 13 years old. As is the case with 13-year-olds, Square Enix is getting a bit sick of dealing with it.  The PS2 and Xbox 360 versions of the MMO will shut down in March of 2016. Final Fantasy XI's main...
FFXV summon video photo
FFXV summon video

Oh, hey, Final Fantasy XV has summons and HOLY SHIT


Death from above
Mar 17
// Steven Hansen
Final Fantasy XIII's summons were ok, but in using the correct party of Fang/Lightning/Vanille, you only get to see a handful (Bahamut, thankfully). And the whole techno Transformers look, while thematically consistent, led ...
Hmm photo
Hmm

Square Enix to reveal new console JRPG this year


'Box of surprises'
Mar 17
// Steven Hansen
Square Enix's last teased announcement ended up being a free-to-play Spelunker, but company president Yosuke Matsuda told Nikkei in an interview that we should expect some big time PS4 and Xbox One games this year, including ...

Review: Final Fantasy Type-0 HD

Mar 16 // Chris Carter
Final Fantasy Type-0 HD (PS4 [reviewed], Xbox One)Developer: Square Enix 1st Production Department, HexaDrivePublisher: Square EnixReleased: March 17, 2015MSRP: $59.99 Type-0 HD takes place in the world of Orience, with four nations dubbed "Crystal States" constantly vying for power. The narrative focuses on a particular academy in the Vermillion Peristylium region, specifically on a group called "Class Zero" -- an elite unit, consisting of the cream of the crop. Unlike some other Final Fantasy games the narrative is incredibly easy to follow, as it is essentially framed as a warring states type deal with magic infused in it -- think Harry Potter on a grander scale. The order of operations in terms of gameplay is pretty straightforward. Players will spend a lot of time at the academy, which function as a hub-like city where you can buy and sell equipment, upgrade spells, take lectures to learn more about in-game lore, or advance the story and go on missions. There's a world map complete with optional chocobo travel, where characters can engage in random encounters, tame roaming chocobos, or find roaming monsters or warring factions. Most of your time however will be spent in combat, by way of battlefield encounters that resemble those in Kingdom Hearts (which I'll get to in a moment) and small RTS-like segments that play out on the world map. With the latter sequences you can invade towns, order troops between different vantage points, and try to sway the tide of combat with your own magic abilities. [embed]288500:57590:0[/embed] The real draw here though is the action-oriented combat, which features all of the staples you've come to love over the years -- lock-on, dodging, magic, physical attacks, and synergy between party members. It's crazy to see how much detail was put into each individual action, as every character has his or her own nuanced movements. For example, Ace has a teleport-style dodge, and can put up a magical defensive barrier to protect himself from attacks. Another character might have a faster melee skillset and focus on rushdown attacks, preferring a rough and tough block over the barrier. The more one plays the deeper combat becomes, as you start to get into tactics like standing still to heal, holding ability buttons to charge them up beyond their limits, and absorbing souls from fallen enemies, Onimusha style. For the most part you'll control three characters at once, with the ability to switch freely between them with the d-pad to adjust your tactics accordingly. By sacrificing your leader one can bring out a temporary playable Eidolon summon like Ifrit (which is subsequently limited by a timer), or rely on reserve troops if your party starts to die out and dwindle.Type-0's big message is that every party member needs to be used, and everyone is viable. From what I've played, this is absolutely true. Out of all 14 students, every single one of them has a unique skillset, from scythes to Magicite pistols to good old fashioned fisticuffs. The game gives you pretty much everything up front, and to really succeed, you'll need to have a balanced party to prevent a top-heavy situation from happening. While some may find it an excuse to pad the length, I personally love it, as there is real incentive to try out everyone. Since they're all fun to play in their own right (even Deuce, who wields a flute), I have no problem with it. It helps that you'll keep your experience even if you fail a mission, and Square Enix actually hints that it's perfectly okay to fail. I've had instances where I was down to my very last member in the final boss fight of a mission, and it was an absolute blast to figure out how I got there and how to prevent my party from getting eviscerated further. It must be said, Type-0 HD is a difficult game, and mastering every element is required to really succeed consistently. For those of you who want a more casual experience, Square added a "cadet" setting that should help less skilled players get to the end. Aesthetically, I love the focus on red and gold. Just like any Final Fantasy game you'll have your favorite characters, and the seasoned dub cast led by talents like Matthew Mercer really do a great job here. If one is so inclined Japanese audio is also in without having to download a patch (as Square has been known to offer). The incredible soundtrack also deserves its own mention, and I'm keen to listen to tracks outside of the game, which doesn't happen all that often. I also felt a connection to the world of Type-0, which helped me along as I took on each mission. There's lots of blood, perhaps more than any other Final Fantasy title to date, and the first time I saw a chocobo brutally executed in front of me while a young cadet begged for his life, my jaw was wide open. There are a lot of great action scenes afoot in Type-0, and because of the down-to-earth school setting the rivalries between classes and classmates are a little more relatable than some other back stories. Of course, not all is good when it comes to the visuals. The style is great on paper, but it really feels scaled down for an HD release. You can take the outdated visuals out of the PSP, but you can't take the PSP influences out of this remake. There are some jarring transitions to deal with, low-detailed environments, and re-used maps in a lot of city-states. The world map also feels bland compared to pretty much every other JRPG out right now. These things are easier to overlook when the game is constantly fun and rewarding, but it's something to be aware of. JRPG fans looking for a meaty experience will be pleased to know that Type-0 HD has at minimum roughly 40 hours of story content, and if you do everything, it'll take you more than double that. There are extra missions to enjoy, plenty of sidequests and world map activities to find, and there's an expansive "history" section on the main menu that opens up the more you play. There are also four difficulty levels, two of which will push your skills to the absolute limit. While it did not factor into this review, first-run physical discs and digital copies will include a demo for Final Fantasy XV. That's quite a hefty list of extras, but there's a certain degree of disappointment when one takes into account that the HD remake didn't really add anything significant content-wise for people who have already played it -- in fact the multiplayer component was actually taken out of the game for fear of taking another year to develop. Final Fantasy Type-0 HD is a pleasant surprise, and after playing it, I can see why so many people were clamoring for a western release. Although it doesn't necessarily justify the HD treatment at every turn, the core game is worth playing whether you're a fan of the franchise, or just enjoy challenging tactical action. If Square keeps highlighting and pushing quality experiences like this, it will prove to more people it hasn't lost its touch. [This review is based on a retail build of the game provided by the publisher.]
Final Fantasy Type-0 HD photo
More capes, darling!
For years now, some people have been saying that Final Fantasy is dead. While XIII was considered a misstep by some, XIII-2 was a marked improvement and Lighting Returns was one of my favorite games of las...

Life is Strange Ep. 2 photo
Life is Strange Ep. 2

Life is Strange Episode 2 release date revealed


Prepare for mega-hipster action
Mar 16
// Jason Faulkner
Rejoice, fans of awkward teenage women walking on train tracks! The official Life is Strange Twitter account announced the second episode in the series will be available March 24. The episodes were supposed to be released in ...
Bravely Second  photo
Bravely Second

Bravely Second's trailer shows off additional features


No Western confirmation date just yet
Mar 12
// Brittany Vincent
The latest Bravely Second: End Layer trailer has been making the rounds, and the Japanese-language clip is full of additional features that can be found in-game, such as the Brave and Default commands, job classes, battle me...
Just Cause 3 photo
Just Cause 3

The Just Cause 3 collector's edition is open to a vote


Choices inlude a grapple hook replica and RC copter
Mar 11
// Jordan Devore
It's rare that I buy collector's editions any more, but I'm also not above laughing at "9 inch Rico," so here we are. It's one of the items that, based on your vote, might end up in the Just Cause 3 CE. Other choices include ...
Final Fantasy XV photo
Final Fantasy XV

Here's the deal with the Final Fantasy XV: Episode Duscae demo


What to expect
Mar 11
// Chris Carter
[Update: I've obtained the disc, and can confirm that the XV demo is a pack-in code slip, not on the disc itself. Additionally, it goes active on 3/17/2015, and the expiration date to redeem the code is 3/17/20...






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