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Hitman Review photo
Hitman Review

Check out Flixist's review of Hitman: Agent 47


Hit or miss?
Aug 19
// Matthew Razak
Hi! Nick Valdez over at Flixist has just reviewed Hitman: Agent 47, a film starring Rupert Friend as a silent but deadly super agent in the silent but deadly rebootquel to the silent but not deadly at all 2007 film. Here's a ...
Final Fantasy VII photo
Final Fantasy VII

Final Fantasy VII hits iOS tonight


At midnight
Aug 19
// Chris Carter
When the clock strikes midnight in your country, Final Fantasy VII will be available on iOS. This version evidently offers up multiple controller options, including analog or digital movement. It also comes with some of...
Dragon Quest photo
Dragon Quest

Tokyo shop to hold collaboration event with Dragon Quest this month


Starting on August 22
Aug 18
// Chris Carter
If you're near Chiyoda, Tokyo next week, you may want to check out the 3 Chome-1-10 Sotokanda Lawson shop, which is being re-decorated, Dragon Quest style, starting August 22 for a limited time. The store ...
Wingsuit photo
Wingsuit

Just Cause 3 has Super Monkey Ball style challenge mode


Also wonton destruction, natch
Aug 18
// Steven Hansen
Curious: does anyone pronounce Just Cause like Just 'Cuz? Just wondering. Why? Just 'cause. Hah. But seriously. I know some of you must've started with that pronunciation and it stuck, right? I mean, it works, too. That was ...
Final Fantasy Type-0 HD photo
Final Fantasy Type-0 HD

Final Fantasy Type-0 HD hits PC with extra HD, system requirements


Scalable motion blur?!?
Aug 18
// Steven Hansen
Final Fantasy Typo [Not a Type-0 -Ed.] has come to Steam and it's even more HD than when it released on Xbox One and PlayStation 4, and certainly more HD still than when it released on PSP. It's $30 and features: Upgraded gr...
Kingdom Hearts III photo
Kingdom Hearts III

Kingdom Hearts III has world based on Big Hero 6


Baymax!
Aug 16
// Kyle MacGregor
Today at Disney's D23 Expo, Square Enix just announced Kingdom Hearts III will include a world based on Walt Disney Animation Studio's 2014 computer-animated film Big Hero 6. 
Dive In, dead photo
Dive In, dead

Square shuts down streaming service less than a year after launch


Dive In no more
Aug 14
// Steven Hansen
Dive In, dead? Dive In is dead. Late last year Square Enix launched Dive In in Japan, a service that streams games (like Final Fantasy XIII's 1-3, Murdered: Soul Suspect) to Android and Apple mobile devices. There were all so...
Final Fantasy Record photo
Final Fantasy Record

Because Lightning is in everything, she is invading Final Fantasy Record Keeper


I'm surprised she doesn't have an anime
Aug 13
// Chris Carter
You know what, Final Fantasy Record Keeper is actually pretty neat. It manages to be a decent homage to the series without going overboard like All the Bravest. Now, it's getting "everyone's favorite" (TM) character, Lig...
Dragon Quest XI photo
Dragon Quest XI

Dragon Quest XI's first screenshots look amazing


No matter which version you choose
Aug 12
// Kyle MacGregor
Square Enix unveiled Dragon Quest XI for PlayStation 4 and Nintendo 3DS late last month at an event in Tokyo, where the publisher gave attendees a nice long look at the game. Today, the company has shared the first ...
FF XV photo
FF XV

Final Fantasy XV will get a simultaneous worldwide release


The boys arrive in every town at once
Aug 12
// Laura Kate Dale
Rejoice Western Final Fantasy fans tired of seeing your favorite JRPG series released months before you can understand it; Final Fantasy XV will be the first ever Final Fantasy mainline game to see a simultaneous worldwi...
PSN sale photo
PSN sale

PSN has Square Enix and Devil May Cry games for cheap


Devil May Cry 4 SE for $18.99
Aug 11
// Jordan Devore
I had hoped someone else on staff would cover this week's PlayStation Network discounts on Square Enix and Devil May Cry games so I could more easily resist temptation. I've been on too much of a spending spree and, besides, I'll be wrapped up in The Phantom Pain soon enough. But uh, you go ahead and take a look.
FFXV photo
FFXV

Final Fantasy XV gets new screens, city of Lestallum looks gorgeous


I dug the demo, I'll probably dig this
Aug 10
// Chris Carter
While everyone is talking about how bad that last Final Fantasy XV trailer was, I'm working on my third playthrough of the Duscae demo. I really dig this game, and so far, these new screenshots are instilling more f...
Final Fantasy XV photo
Final Fantasy XV

Final Fantasy XV airships might not make launch, Just Cause 3 dev helping


Aiming for seamless, 'full-scale' ships
Aug 10
// Steven Hansen
At the start of this year, Final Fantasy XV director Hajime Tabata called airships "a huge technical challenge" and "to be determined," but they make sense for the game's big, organically connected world. At gamescom last we...
FFXIV photo
FFXIV

Final Fantasy XIV could still come to Xbox One, possibly NX


Jury is out
Aug 10
// Chris Carter
The ability to play Final Fantasy XIV: A Realm Reborn on the PC, PS3, and PS4 platforms, and have them all coexist together on the same servers, is wonderful -- and conversely, a sorely missed feature in Elder ...
Rise of Mana photo
Rise of Mana

Rise of Mana hosts Final Fantasy Tactics' Ramza, Agrias, and Orlandu


I'm okay with this
Aug 10
// Chris Carter
Ah, Rise of Mana -- the project that sounds really cool, until you realize that it's a free-to-play mobile game from Square Enix. While the game is no stranger to crossovers, the newest one is pretty damn awesome. The g...
Dragon Quest VIII photo
Dragon Quest VIII

Dragon Quest VIII on 3DS has a new dungeon, ending


'Surprise developments'
Aug 07
// Chris Carter
Dragon Quest VIII was released all the way back in 2004 on PS2, but its legacy has withstood the test of time. It's still regarded as one of the best entries in the series, and later this year in Japan, it will hit the 3DS. N...
Final Fantasy photo
Final Fantasy

Square Enix is fixing the RNG and music bugs in FF X/X-2 HD Remaster


Oh, good
Aug 06
// Jordan Devore
The PS4 version of Final Fantasy X/X-2 HD Remaster was and still is held back by a few issues with the RNG (random number generator) and background music. But fixes are on the way. "We are aware of the audio and RNG bugs in F...
gamescom photo
gamescom

Final Fantasy XV confirmed for 2016 release


Director confirms internal date set
Aug 06
// Steven Hansen
Final Fantasy XV's lengthy development time has been long documented. Square Enix's promised strong showing for the next mainline entry this gamescom amounted to a fairly boring trailer, doing nothing to reassure anyone that ...

Hitman studio just wants to 'get back to Hitman'

Aug 05 // Brett Makedonski
[embed]294082:59060:0[/embed] From what we saw, creativity should be a pillar of gameplay this time around. There's so much happening at any given time, leading to seemingly endless possibilities. Seifert pointed out how almost everything could be used as either a distraction or an instrument of death. Chandeliers can be cut loose, gas lamps can be tampered with, weapons could be smuggled inside electrical equipment, liquor could be poisoned, et cetera ad nauseam.  Our approach was a bit more customized. We planted an explosive device behind a guard and then threw a coin to alert him. Proficient in his line of work, he noticed the mine, disarmed it, and picked it up so no one would get hurt. He took it to the guard center inside which was past security. All we had to do was retrieve it later. Sucker. People who know and love Hitman might pick up on this style immediately, but newcomers won't necessarily know how the game's systemic nuances work. Seifert's solution to bridging this gap is an "opportunity alert" that doesn't quite guide the player, but informs them that something can be done. He noted that it's very important that the feature be able to be disabled. "Hardcore players will turn it off right away," Seifert said. "They want to discover things on their own." There's a lot to do in Hitman, and all these unique methods stem from the density of the levels. The stage we saw was set at the iconic Parisian Fashion Week (not my first time virtually touring the French capital). Seifert said that this was one of the smaller settings, yet it's still six times larger than anything in Absolution. Likewise, Absolution had around 30 NPCs with their own routines and lifecycles per level; Hitman will have around 300. Everything's bigger in Hitman, but it's not just for the sake of being bigger. It all leads to more options, which is exactly what players want from a Hitman game. There's no trick to being more efficient implementing this, either. It simply just takes more time. Seifert says that it has taken IO Interactive around a year to complete any given level. They take a while to create, but those levels will likely get a lot of use over time. One of the major planned features is an assassination mission that rotates out every two days or so. The catch is that players are only given a single try. If they botch it, the target gets away and they have a black mark on their permanent record. Success will be rewarded with unique items to carry into the campaign and leaderboard glory. This is indicative of Seifert's beliefs on post-launch content. He doesn't think that developers should spend four years creating a game, put it out, and then get working on another four-year cycle. Instead, he wants to offer players new things with regularity. That mindset isn't too unique, but Seifert is interestingly against paid DLC. That's why Hitman will have none. He said it's a model that he lobbied for, and admitted that it was a "tough sell." Everyone likes their money, after all. Still, somehow he won. The price of the base game is all people will have to pay to fully experience his game. Really, when you boil it down, Seifert's adamant attitude toward constant content is just another angle for all that Hitman wants to accomplish -- it's another way to give players options. The appealing idea here is that everyone will have a personal experience with the game -- their own stories to tell about an assassination gone right or awry. That, as Seifert would put it, is how they're getting back to Hitman.
Hitman preview photo
And the response to Absolution
"Hitman is 15 years old," IO Interactive head Hannes Seifert said. "That's a long time. Tastes change. It's time to get back to Hitman." That was Seifert's explanation for why the next game in the series has forgone a su...

Final Fantasy Explorers chasing that Monster Hunter cheese

Aug 05 // Steven Hansen
[embed]296955:59743:0[/embed] It seems like modest fun, though. Things like the Fortune Teller, Item Shop, and Work Shop were closed down during my demo, but I took on a Flame Djinn hunt (Final Fantasy summon mainstay Ifrit), switched to my Dragoon pants, and embarked on a flaming dungeon with Chocobo and Goblin allies in tow. The targeting system feels a bit lose and using the d-pad for camera direction means your thumb's off the circle pad, but combat doesn't ask anything too complex. There's a basic attack button, while the shoulder buttons bring up special attacks, and doing real-time dragoon Jumps is fun. There are also even more limited special attacks accessed by pressing both shoulder buttons. Ifrit did do me in two times, but all reviving costs (with the boss' health still depleted whatever you got it to) is three minutes against the clear time. It seems like it'll be a grindy time-waster, but maybe the familiar trappings can catch folks who otherwise struggled to get into Monster Hunter. Not me, though. I'll keep listening to the Chrystal Chronicles OST. That'll do.
Hands-on at gamescom photo
Hands-on at gamescom
Square Enix is bringing Final Fantasy Explorers west come January, so I went ahead and played it here at gamescom (we also previewed it back in 2014 at Tokyo Game Show). The clearest thing to me is that I will never get anoth...

Just Cause 3 photo
Just Cause 3

I won some Doritos out of a dumb Just Cause 3 claw machine


Did I say dumb? I meant awesome
Aug 05
// Brett Makedonski
Square Enix has no problem embracing how stupid and great and terrible and awesome its game -- and all video games, really -- can be. That's why there's a Just Cause 3-branded claw machine that's dishing out Doritos at gamesc...
Final Fantasy XV trailer photo
Final Fantasy XV trailer

Final Fantasy XV gets gamescom 2015 trailer, no release date


Watch the new Final Fantasy XV trailer
Aug 05
// Steven Hansen
Well, there it is, the latest substantive look at Final Fantasy XV, the game that started as Final Fantasy XIII Versus (PS3) and has changed considerably in the near decade since then. Despite the playable road trip demo, it...
Final Fantasy XV photo
Final Fantasy XV

Final Fantasy XV's big gamescom trailer has a cute dog!


Full trailer coming in 7 hours
Aug 04
// Steven Hansen
So, between this, Fallout 4, and Metal Gear Solid V's Diamond Dog...year of the dog? Yeah, year of the dog. Square has noted Final Fantasy XV was a ghost at E3 because the company was focusing on its gamescom showing. That tr...
FF XII remake photo
FF XII remake

Final Fantasy composer distances himself from Final Fantasy XII remake talk


'The term remake was used in error'
Aug 03
// Chris Carter
This past weekend, composer Arnie Roth started chatting up a "Final Fantasy XII remake," much to the delight of the Internet rumor mill. This morning though he took to Facebook to put down those rumors, noting that "regr...
Final Fantasy Explorers photo
Final Fantasy Explorers

Final Fantasy Explorers arriving west in January


On 3DS
Jul 31
// Chris Carter
Final Fantasy Explorers looks intriguing -- like Square Enix's take on Phantasy Star Online. Thankfully, the publisher has just announced this week that it will be headed west, specifically on January 26 in the US, and ...

Review: Life is Strange: Dark Room

Jul 28 // Brett Makedonski
Life is Strange: Dark Room (PC, PS3, PS4, Xbox 360, Xbox One[reviewed])Developer: Dontnod EntertainmentPublisher: Square EnixRelease date: July 28, 2015MSRP: $4.99 (Each Episode) Interestingly enough, Dark Room largely betrays the pacing set forth by the previous three installments. Those chapters had a tendency to meander as Dontnod built the world and its characters. There wasn't anything inherently bad about that. Actually, now that the game's nearing its conclusion, it's paying dividends. We're invested in the story surrounding Arcadia Bay. Still, Dark Room is always tugging at your sleeves, trying to guide you somewhere. The stakes in this episode have been raised to a degree that doesn't lend itself to killing time. Urgency permeates the entirety of Dark Room. Rushing from one location to another advances the plot as things escalate steadily, and there's not always a chair handy to take a mental breather. As quickly as things move, a lot of the brilliance behind this episode comes in the form of finally tying together past events and seeing how they cause everything to shake out. There's some resolution, even if it's not full resolution. Dontnod has proven that it expertly laid the framework to affect future encounters. One particular instance comes in the form of another spat with a familiar antagonist. The branching paths can lead to several outcomes, none necessarily more optimal than the next. [embed]296752:59714:0[/embed] Another prime example is very un-Life is Strange, and maybe the only time Dark Room just sat still for a minute. Max has a board of clues that she must use to put together some damning evidence against someone. Putting on Max's sleuthing hat, the puzzle requires carefully finding related documents and grouping them in a sensible way. Odd as it may have seemed, this section nicely conveyed a sense of inter-connectivity and broke up the episode's breakneck speed. The rest of Dark Room's high points were the bleakest moments the game has seen, none of which should be discussed here. This episode doubled down on grim material and somber social issues. The absolute best thing Dark Room does is that it still somehow manages to present most of this (and the characters tied to it) from a complex perspective. It's not dealing in blacks and whites -- even though it's completely expected by now, given the nature of the subjects. The more time spent in Life is Strange, the more obvious it is that this isn't the game we may have originally thought. The supernatural won't overshadow the social issues. The rewind mechanic often doesn't feel like an option because you want to live with your decisions. Somehow, Dontnod resisted the urge to lean on these aspects, even though they'd be the easiest to lean on. The game's immeasurably better off for it. So, after another cliffhanger ending, we're left awaiting the conclusion and with no real idea where the narrative might go. Dark Room has been the most masterful installment in Life is Strange thus far, and it sets us hurtling toward the finish line. If the first 80 percent is any indication, it probably won't be a "happily ever after" ending. Only one thing's certain, though: that ever-present throat lump will be along for the ride.
Life is Strange review photo
Super Max
I played the fourth episode of Life is Strange with a lump in my throat. You know, the sort of uneasiness that puts a slight pressure behind your ears. The lump waned and grew with the chapter's crescendos and decrescend...

FF Type-0 HD photo
FF Type-0 HD

Final Fantasy Type-0 HD will have DOTA 2 bonuses, 'exclusive loading screen' on PC


Haha what
Jul 28
// Chris Carter
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies bet...

Life is Strange: Episode Four Achievement guide

Jul 28 // Brett Makedonski
Dark Room: Finish Episode 4: Dark Room This is the only Achievement that's earned through story progression. Just finish the fourth episode. Easy peasy. Ambient: Take optional photo #1 in Episode Four: Dark Room The first photo op takes a while to get to. It's available as soon as Max has control of her camera again. Take a picture of Chloe while she's working hard at her computer. Time-Lapsed: Take optional photo #2 in Episode Four: Dark Room Fortunately, we don't have to wait as long for the second photo as we did for the first. Once in step-douche's garage, go take a gander at the bird's nest that's hiding behind the plank. Move the plank to the side and take a picture for Max's Arcadia Bay Wildlife Series. Make sure to move the plank back when you're done; drill sergeant David doesn't like people messing with his stuff. Balance: Take optional photo #3 in Episode Four: Dark Room You know that ominous totem pole in the corner of the Blackwell Academy courtyard? Well, now there's an ominous pile of stones in front of it. Go ahead and take a picture of the "Blair Witch" rocks for this episode's third Achievement. Rangefinder: Take optional photo #4 in Episode Four: Dark Room This one's also in the Blackwell courtyard. Go talk to Samuel -- he's sitting on the bench -- about animals, squirrels in particular. He'll throw a nugget of food, which attracts one furry friend. Use the box of food next to Samuel to lure another squirrel over. When they're snacking together, take a picture of them. Gamma Value: Take optional photo #5 in Episode Four: Dark Room Once in the boys' dorms, take the hallway to the right and look out the window. There are some footprints that Max finds photo-worthy. Dioptic Power:Take optional photo #6 in Episode Four: Dark Room Before long, you'll end up on the beach. This episode's sixth photo is the third beached whale from the right. Snap a picture for some of the saddest Gamerscore you'll ever earn. Fisheye: Take optional photo #7 in Episode Four: Dark Room This one requires some quick reflexes and possibly a rewind or two. Off to the left of the barn is a bird posted up on the fence. Take a quick photo of it. If our feathered friend flies away, reverse time until he sits still long enough for a picture. Manually Exposed: Take optional photo #8 in Episode Four: Dark Room The next one's owlfully easy to find. There's an owl hanging out in the corner of the loft in the barn. Once you're up there, do what Max does best. Slideshow: Take optional photo #9 in Episode Four: Dark Room This one's inside the End of the World Party. Go around the outside of the pool and up to where the VIP booth is. Go into the unmarked door. When in there, take a photo of Justin at the sink with his lower half lined up with the skeleton graffiti. Tripod: Take optional photo #10 in Episode Four: Dark Room In the pool area of the End of the World Party, move off to the right side and look up and out the windows. Find a place where you can line up a nice double moon shot. Wait. Double moon?! Shutterbug: Take all optional photos in Episode Four: Dark Room This one will unlock as soon as you pick up the last optional photo. Two Achievements for the price of one!
Life is Strange photo
Point camera, earn Gamerscore
We're inching ever-closer to the conclusion of Life is Strange. As we get nearer to knowing what the narrative holds for Max and Chloe, we find a bit of familiarity in the Achievements. Like always, episode four Dark Roo...

Dragon Quest XI photo
And it looks fantastic!
[Update:  Speaking to IGN, Square Enix backpedaled, saying NX is only "under consideration."] Square Enix just officially announced Dragon Quest XI, the next mainline title in the publisher's storied role-playing ga...

Deus Ex: Mankind Divided photo
Deus Ex: Mankind Divided

Deus Ex Mankind Divided dev 'rectifies' issues for non-lethal play styles


'Supporting all different play aspects'
Jul 28
// Vikki Blake
The decision of whether your foes live or die in Deux Ex: Mankind Divided -- particularly in your boss battles -- will once again be yours and yours alone.  Talking to OXM, Deux Ex: Mankind Divided directo...

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