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The final Brink video in its "Get SMART" series explains how command posts, turrets, mines, and disguises can be used for battlefield control. Turrets in particular can be very effective when placed in strategic positions, a...
| Maurice Tan |
I gathered from my conversation with Brink’s lead writer, Edward Stern, that the game’s developers at Splash Damage believe certain problems to be endemic to the shooter genre, and that they’re trying to pro...
| Samit Sarkar |
Splash Damage’s upcoming first-person shooter, Brink, does away with the traditional videogame dichotomy between solo and multiplayer modes. “We’re used to there being a real difference between single-player...
| Samit Sarkar |
[Editors note: Despite how hard cameraman and tech-guy Roy Malcomber tried we had several technology fails and apologise for sound quality]. Brink has a huge presence at Eurogamer Expo in London this...
| Hollie Bennett |
[Editors note: Despite how hard cameraman and tech-guy Roy Malcomber tried we had several technology fails and apologise for sound quality]. Brink is awesome and I could spend all day trying to explain the game to you but that would be pointless. So, I am going to let the CEO of Splash Damage, Paul Wedgewood, do it instead. Enjoy!
| Hollie Bennett |
Brink, according to developer Splash Damage, is set to redefine what we think of when talking first-person shooters. In fact, in its latest developer diary called "The End of a Genre As We Know It," the developers thinks suc...
| Nick Chester |

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