hot  /  reviews  /  video  /  blogs  /  forum

Space Invaders

Amber's Unboxing Series photo
Amber's Unboxing Series

Amber's Unboxing Series: Voltron, Star Wars and Space Invaders


January 2015's Loot Crate offers a nice haul
Feb 07
// Jonathan Holmes
Amber's back with another month's worth of fun junk from Loot Crate. A lot of cool crap here, guys. She also had fun taking your feedback from last month's episode and using it to try to improve her style. I think she's doin...
Taito mashup photo
Taito mashup

Arkanoid vs. Space Invaders should have happened years ago


Mobile game announced for Japan
Nov 14
// Jordan Devore
I was too young to get into Space Invaders, influential as it was, but Arkanoid is my jam. Taito is working on a mobile game for iOS and Android that combines the two properties, according to Game Watch, and I'm loving the so...
Space Invaders photo
Space Invaders

Space Invaders creator would have made the game easier


'I am terrible at videogames'
Oct 21
// Joshua Derocher
Tomohiro Nishikado, the creator of the arcade classic Space Invaders, was just interviewed by The New Yorker, and he admits that he isn't very good at playing games, and that if "it been left up to me, Space Invaders wou...

#art photo
#art

MoMA adds retro pioneers, Minecraft to its art collection


Mo' games
Jul 01
// Steven Hansen
In March, New York's Museum of Modern Art added 14 videogames to its Architecture and Design collection, with the intent of acquiring 40 over the next few years. The initial group was a varied sample, from Tetris to Vib-...
 photo

Marching band does an amazing videogame-themed show


Oct 07
// Hamza CTZ Aziz
Marching bands have done videogame covers in the past, but it looks like Ohio State has just raised the bar in how to perform a truly great gaming themed performance. The band began with Space Invaders, followed it up with P...
 photo

Who knew Space Invaders could be so deep and emotional


Aug 21
// Tony Ponce
Above is merely the first two frames of a massively vertical comic chronicling the life a green Space Invader. Created by Ehud Lavski for Dorkly, it ought to make you think about your actions towards gaming's standard cannon ...
 photo

Space Invaders: Infinity Gene invading Android tomorrow


Sep 06
// Kyle MacGregor
If you're an Android owner like myself, chances are you're probably more than a little envious of all the great games that wind up on the App Store. Luckily, every so often one of those titles makes its way over to the Droid ...
 photo

Rhythm-based Space Invaders? Get ready to Groove Coaster


Jul 17
// Jonathan Holmes
Space Invaders Infinity Gene stands alongside Pac-Man Championship Edition DX and Galaga Legions DX as one of the best modern re-imaginings of a classic arcade title. All of those games share a certain subtle rhythm that snea...
 photo

Transformers producer to co-develop Space Invaders film


Jul 10
// Tony Ponce
A big-screen adaptation of-- WHYYYYYYYYYYYYYYYYYYYYY!? 'Space Invaders' Video Game Headed to Big Screen (Exclusive) [The Hollywood Reporter]

Win Space Invaders Infinity Gene and the soundtrack!

May 08 // Hamza CTZ Aziz
Track List [Infinity Gene Evolutionary Tracks] 1 Ancestor 2 Selection Complete 3 Survival Complete 4 Mutation Complete 5 Reproduce Complete 6 Manipulate Complete 7 Strategy Complete 8 Program Complete 9 Lifegame Complete   [PS3™/XBOX360 Tracks] 10 Great Mother 11 Child 12 Shadow 13 Anima 14 Hero 15 Devi 16 Trickster 17 Wise Old Man 18 Persona 19 Animus 20 Scarecrow 21 Unconscious 22 Strategic Deletion   [iPhone/iPod touch Additional Tracks] 23 I CAN NOT APE 24 BURN ALT AIR 25 BEFORE TEN ORB
 photo

[Update] Contest closed! Winners are Hma42 and 3ofDiamonds! Space Invaders Infinity Gene turns the retro arcade shooter you knew into an amazing new experience. Part of what makes the game so addicting is the awesome soundtra...

Review: Space Invaders Infinity Gene (PS3/360)

Oct 01 // Colette Bennett
Space Invaders Infinity Gene (Xbox 360, PlayStation 3)Developer: Taito CorporationPublisher: Square EnixRelease date: September 14th, 2010 (XBLA), September 15th (PSN) I remember the first time I played Space Invaders Extreme 2 on my DS -- I was not remotely convinced that it was going to hold my interest. Until I heard the music, that is. New design goes a long way for these iconic games. Infinity Gene performs in a similar manner when it comes to bringing something new to the table, not only providing solid music but gorgeous new graphics to complement it. To start off, your ship will only be able to move left and right, but as you blast ships and rack up points, you'll fill up a little meter at the bottom of your screen. Once you fill it up all the way and finish a level, you'll get a cool little white flash and the screen will say "EVOLUTION", making you feel super accomplished and kind of like shaking your tailfeather a bit. Its so Darwin up in here, yo. One of your first unlocks is full screen movement, which is cool in that it does really make you feel as if you are watching the classic arcade game evolve into something new -- a cool feeling for a gamer that's been around as long as I have. It only gets better from there, though. As you complete each level, you'll see a little growth tree that fans out its branches and shows you your progress. If you unlock anything special, you'll see that here too. As you blow things up, you'll notice little gene clusters floating around the screen. Grab them to make your weapon more powerful. If you get hit they'll fly all over the screen, but you have a chance to chase them down before they vanish, which is another feature of the game I really love. The console version of the game offers several upgrades the iPhone version does not have, such as additional weapons, an increased lives limit, unlockable bonus stages and music. Of course there are leaderboards as well, but the new modes distracted me from them for a while. My favorite was the Music Mode, which will generate stages based on the music you have stored on your PS3 or 360. I tried this with some wacky stuff such as Vola and the Oriental Machine's new album Principle, and I had some serious fun watching the levels it came up with. A Challenge Mode is also available, which is 99 challenge stages -- ought to keep you busy for a while. There are times in the game when the monochromatic imagery suffers that same issue as the iPhone version did. You're not always sure what's going to kill you and what's just a part of the constantly moving design, but then again, its hardly a design flaw -- it just means you're going to have to play the level through a few times before you get fully acclimated. The levels are very short at first, but you'll see a serious ramp up in difficulty by the time you get further in. Blasting bosses also seems quick at first, but don't worry ... you're going to really like it once you get to the ones that take you more time. The game evolves from simple, bare bones to a full on shmup with bullets flying every which way, and I think you'll find plenty to both challenge you and keep you coming back. For $9.99, this seems like a pretty good deal to me, and something you'll be able to get a lot of replay out of. Score: 8.0 - Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)
 photo

If you have an iPhone, you may have played Space Invaders Infinity Gene when it came out late last year. Why are we excited about a port then, you ask? Why, HD, of course. That, and the ability to use a gamepad rather than yo...

 photo

Space Invaders: Infinity Gene on XBLA/PSN in September


Aug 30
// Jordan Devore
Space Invaders: Infinity Gene, a stylish update to the classic arcade game, will see a PlayStation Network and Xbox LIVE Arcade release in September. Currently, you can only get this title for iPhone/iPod Touch (or Japanese m...
 photo

Have a seat on a Space Invader


Jul 30
// Conrad Zimmerman
Above, you see a design concept for a Space Invaders-themed couch. It is a beautiful thing constructed using glass, leather and awesome. Though not in production, this piece by Igor Chak absolutely should be. I'm in the proce...
 photo

Ugly gaming clothes: Space Invaders IRL


Jul 18
// Matthew Razak
You know, for every amazingly totally superbly fantastically awesome piece of gaming clothing we post about here at Destructoid there are probably about a million crappy gaming t-shirts we don't post about. I'm changing that ...
 photo

The truth behind Tetris, as explained on a nifty t-shirt


Jul 13
// Jordan Devore
It's officially reached that period in time when the day crew has run out of things to talk about. You know, the point where we find quirky, questionable-to-some stories before Conrad shows up to save the day. Yep, it's also ...
 photo

Crossfire looks like Space Invaders and Geometry Wars


Jul 09
// Conrad Zimmerman
I'm not home at the moment, rather blogging from the road. Normally, this would not matter, as a netbook is really all I need to do this job in short spurts. Then I see a trailer like the one above and suddenly I feel the im...
 photo

Monday Mind Teasers: Starmageddon


Mar 01
// Tom Fronczak
After last week's Blosics 2 physics box bonanza I was in the mood for a dark and deep puzzle adventure game this week, but Gateway ended up being way too short, and its sequel is barely more than a buggy remake. So this ...
 photo

Today's Shirt Woot will make your chest explode


Jan 19
// Hamza CTZ Aziz
Space Invaders are mean little bastards, but at least they're predictable. That is until Aliens start popping out of their chest. Then you're screwed. Today's Shirt.Woot combines one our favorite retro games, Space Invaders, ...
 photo

Captain Forever released, you'll be better at it than me


Nov 23
// Anthony Burch
I previously talked about Captain Forever during its pre-launch phase, when you had to pay $20 to access it. The game is now available for free, here. And I'm still horrendous at it. Captain Forever is what you might get if y...

Review: Space Invaders Extreme 2

Oct 29 // Jim Sterling
Space Invaders Extreme 2 (DS)Developer: TaitoPublisher: Square EnixReleased: October 20, 2009MSRP: $19.99 If you're a fan of the original game, then you'll feel right at home with Extreme 2. The core gameplay remains the same -- shoot down incoming invaders with your cannon, rack up points and attack enemies in specific orders to obtain bonuses and weapon upgrades. As ever, your actions in the game contribute to the background music, while the insane score multipliers and trippy graphics make for an incredibly exciting and aesthetically pleasing experience. Everything you loved about Space Invaders Extreme is present in this sequel, and I in fact found that the aesthetic qualities are even better this time around, with incredibly catchy music and some amazing visual effects going on in the background. Despite the new modes and features, the game doesn't seem quite as lengthy as the original (in fact, you'll be done with Score Attack in less than half an hour), but of course, this is a game designed around repeated play, so the length may not matter to most fans. What will matter is the new features. In keeping with the spirit of the original, Space Invaders Extreme 2 is all about racking up scores and bonuses. Shooting Invaders of a similar color type, an action known as a Round Feature, will reward the player with weapon upgrades. These upgrades are taken from the original game, including the Wide Shot, Laser Beam, Bomb and Shield. Completing Round Features will cause a flashing UFO to fly across the screen. If you shoot this UFO, you active a Round. In a Round, the top screen will become part of the battlefield, and players will have to shoot all the Invaders round within. Doing so activates Fever, in which huge bonus scores can be achieved and vast quantities of UFOs fly around the top screen. Players can keep the momentum going and attempt a Super Fever Mode, which is like Fever, but much more super. Upon completion of a Fever mode, a Bingo Panel will light up. If a player can get the Bingo screen to light three panels horizontally, vertically or diagonally, Super Fever Time will activate. In addition to Super Fever, players can also activate a Roulette Feature that causes Invaders to fly around in a circle at the top screen, a Change to UFO Feature that causes all Invaders to become UFOs, and a Freeze Feature that, well, freezes everything. All of these are activated by performing various Features in a certain order. The inner workings of Extreme 2 and its many objectives and modes sound complex, but the inherent beauty of the game is that it can be played without any attention paid to the bells and whistles. Simply playing the game to the best of one's ability will often see these modes activate anyway, while players obsessed with beating their high scores can opt to constantly go for Super Fever. Veteran players should enjoy the extra level of play, while those who don't care will just enjoy the awesomely pretty colors. Joining the traditional Score Attack mode is a Time Attack mode. These are the same levels as found in Score Attack, but instead of racking up points, players will be racing against a clock. In addition, there is a versus mode in which opponents simply play their own game of Space Invaders in tandem, with the loser being the first to get Game Over. Shooting three Invaders in Versus allows the player to store and send attacking Invaders to the opponent's screens. It's rather simple, but those looking for some variety will welcome the extra mode. Unfortunately, my attempts to get into an online game failed, because DS games are horrible for online play. If you loved the original Space Invaders Extreme, you'd do well to pick this up. The new features aren't exactly mindblowing, but the very fact that it's more of the game you love is plenty justification for its existence. Despite the short length of the main mode, it's a nevertheless addictive experience that will demand repeated plays from fans looking to get the highest scores possible. It looks amazing, more amazing than the last game, and the shooting, score-racking action is as rewarding and satisfying as ever. I'd have liked more modes and a little more oomph for a sequel, but it's a small complaint in an otherwise great game. Definitely pick this up if you liked the original. It will likely stay in your DS for quite some time. Score: 8.5 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)
 photo

Space Invaders Extreme is regarded by many as among the greatest DS games of all time, and an essential component of any portable gaming repertoire. It was undoubtedly a brilliant game, and so a followup was assured. That fol...

 photo

Americana and Space Invaders collide


Sep 20
// Matthew Razak
At first glance these Photoshopped images from Life Magazine are just kind of cool. Combining Space Invaders with American hunters looks pretty neat, but upon a moments reflection there's something about them that gives them ...
 photo

Space Invaders Extreme 2 screens, PAL release date


Sep 10
// Topher Cantler
Taito and Square-Enix have just announced that Space Invaders Extreme 2, the sequel to what was easily one of my favorite DS games of last year, will be arriving in PAL region territories on October 2nd. The game is slated fo...

Review: Space Invaders: Infinity Gene

Aug 04 // Topher Cantler
  Space Invaders: Infinity Gene (iPhone/iPod Touch) Developer: TaitoPrice: $4.99Released: July 28, 2009  Those of you who know me and have just seen the above video will understand that I was immediately interested when I first heard about Infinity Gene. I love space invaders, chiptunes, and shmups, so the three rolled into one already sounded like my cup of tea. I expected to like it. What i didn't expect was for it to be one of the most engaging videogame experiences i've had in years. Sitting down to play this game with a good pair of headphones is not recommended if you're on the subway, bus, or if you've got some responsibility to pay a lick of attention to the world around you. By the time you hit the third level or so, you're sucked in. You boot it up and next thing you know, 45 minutes have gone by and you've forgotten where you were. When it's time to stop playing, you almost have to wake up from it. It certianly looks and sounds like Space Invaders, with all the familiar enemy types and sound effects you've come to love and recognize over the past 30 years. Does it feel like Space Invaders? No, not really. But that's what the Extreme series is for, and you can take your pick from the DS, PSP or XBLA versions if that's what you want. Instead, Infinity Gene feels more like what you'd get if Crisis Force or Radiant Silvergun were available on the Atari 2600. The graphics are sharp, vector-like imagery, and are for the most part monochromatic. Just about everything is white, set against a blue "laser grid" background or a simple color gradient. The overall effect is beautiful in its simplicity, and if you have fond memories of anything from Tron, to Rez, to the Star Wars arcade game or in between, you're probably going to love the way it looks. The downside of this mostly single-color aesthetic is that it's sometimes hard to know at first what will kill you and what won't. There are some lines you can fly right through and others that will ruin your day, and it might take a little trial and error before you know for sure which parts of a given level are safe. I do love the look of the monochrome, but there were some areas where I felt a little unclear on where the danger was. Still, the graphics are a treat for the eyes, and visual design choices like fonts and hues fit the game perfectly. Everything on screen maintains the classic look of Space Invaders while invoking the more modern games it inspired, with very Treasure-esque text, boss warnings and menus. Newly unlocked stages branch out in a tree-like pattern, and which path you take next is entirely up to you. The early ones start out looking like the original classic, and later levels gradually become prettier and more frantic the further you get. Enemies get bigger and more numerous, bosses start poking their way into the mixture, and it's both fun and interesting to watch the game evolve from bare bones "pew pew pew" into a manic, full-fledged shmup, weapon upgrades and all. A popular question regarding the iPhone platform choice is, "doesn't your finger get in the way of the action?" No. No, it doesn't. Control works much like a mouse cursor and a laptop trackpad. You can place the ship into view and then control its movement from anywhere on the touch screen. It usually works out best to fling it about 1/3 of the way up the playing field and control it from the very bottom, but when things heat up you may want to keep it a bit closer to your finger so you can navigate the madness around you.The levels start out very short -- maybe too short -- but get considerably longer and more involved as you progress. Difficulty, action and overall pacing gradually ramp up as well, and if you take time to play through several stages in one sitting, you really feel like you're getting somewhere. Most are followed up with some unlockable or another upon completion, and the experience on the whole feels very rewarding. Whether you play two stages or ten, you never once feel like you've wasted your time. As was said, the sound effects are classic Space Invaders fare, now set to a fantastic little collection of music. If you enjoy chiptunes, the price tag would still be worth it just to get the soundtrack. But if for some reason you don't, the game features library support, which lets you play exclusive bonus stages backed by whatever songs you have stored on your iPhone. As cool as that feature is, I doubt many people will be using it, because as I said, the music is good. Really good. The tempo picks up in all the right places and sometimes makes it hard not to nod your head and make an idiot of yourself in front of whoever happens to be nearby. It matches the gameplay to the letter, and makes you never want to put down your iPhone -- a platform that I'm altogether stunned to see such a quality game on. All that for the price of a drink at Starbucks? Not bad. The visuals, music and gameplay are all stellar on their own, and when you put them all together as one experience, the end result is something I would have easily paid much more for. If you have an iPhone, you'd be crazy not to pick this up, and for $4.99 you'll get a hell of a lot more out of it than you would that frappuccino. Score: 9.5 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)
 photo

You may have noticed that I've been anticipating Taito's Space Invaders: Infinity Gene pretty heavily since it was first announced for the iPhone. Originally released in Japan on mobile phones that aren't sold anywhere else, ...

 photo

New gameplay trailer for Space Invaders: Infinity Gene


Jul 27
// Topher Cantler
Taito has just updated its YouTube channel with a new official trailer for its upcoming iPhone title, Space Invaders: Infinity Gene. This is the game whose announcement had my heart all aflutter a few weeks back, and now we'r...
 photo

Space Invaders: Infinity Gene coming to iPhone


Jul 15
// Topher Cantler
Being the massive Space Invaders fan that I am, I've had an ear open for any word regarding a little-known addition to the franchise, called Space Invaders: Infinity Gene. Originally a Japan-only release for mobile phones, it...
 photo

Mario goes on a sex-crazed rampage


Jul 12
// Hamza CTZ Aziz
This really awesome video you’re about to watch was originally created as the prologue for a documentary on addictions to MMORPGs. Not sure what’s going on with that documentary, but who cares. This video by Vimeo...
 photo

Space Invaders Extreme getting DLC, looks as rad as ever


Jun 16
// Jordan Devore
Space Invaders Extreme on PlayStation Portable is cool. On Xbox LIVE Arcade, it's somehow even cooler, at least in my mind. Every time I shoot down a row of blue invaders and obtain the laser power-up, I experience the greate...
 photo

Twitter Friday: Win a copy of Space Invaders Extreme!


May 22
// Colette Bennett
Ah, Twitter Friday, how do we love thee? Let us count the ways.... this week, we have two copies of Space Invaders Extreme for the Xbox 360 to give to you fine people for absolutely free. To win one, what you're going to want...
 photo

I don't know why I spend all this time trying to plan different types of contests for you guys to win all this free swag I'm sitting on. All photo contests should be renamed Make The Dtoid Staff Laugh Uncontrollably, because ...

 photo

New screens for Taito's next Space Invaders, Puzzle Bobble


May 08
// Dale North
Two new Taito games are headed to the Nintendo DS, and we have screenshots and details for both of them.Bub and Bob set off into space in Puzzle Bobble Galaxy. Out to save the universe, they get back to shooting colored bubbl...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -