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5:30 PM on 03.24.2014

Kutaragi's Way is some of Mega64's best work

I was only able to catch bits and pieces of the Independent Games Festival awards and the Game Developers Choice awards last week, but I did manage to see what must have been one of the evening's best moments: Kutaragi's Way...

Jordan Devore







DTOID News: GDC wrap-up, Morpheus Vs. Oculus, Assassin's Creed Unity and Far Cry 4 photo
DTOID News: GDC wrap-up, Morpheus Vs. Oculus, Assassin's Creed Unity and Far Cry 4
by Max Scoville



GDC has come to a close, and it's certainly been a busy week for news. Sony announced Project Morpheus, their entry into the virtual reality race, as well as some crazy eye-tracking tech. The second Oculus Rift development kit is up for pre-order, Ubisoft announced their Frenchest game yet, Assassin's Creed: Unity, which might be accompanied by another AC title, "Comet." There's a rumor about Far Cry 4 involving yetis and elephants, and we got our first look at Borderlands 2 on Vita.

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4:00 PM on 03.20.2014

A look at Watch Dogs' PlayStation-exclusive content

It's been known for a long time now that the PlayStation 3 and PS4 versions of Watch Dogs would get a little something extra and here's a good -- possibly even great -- look at that content. As far as trailers for the game g...

Jordan Devore



Sony's Project Morpheus: An impressive first showing photo
Sony's Project Morpheus: An impressive first showing
by Dale North

Sony choose GDC as its coming out party for its virtual reality platform, Project Morpheus. The goal was to build interest at a show where just about every developer in the industry is in attendance. And from the look of the lines at their GDC floor booth yesterday, every one of those developers had someone in line to try it out. 

We finally got our faces in the headset late last night to try out the new demos that Sony prepared for the show. We were surprised to find that Project Morpheus is already on a level playing field with Oculus Rift, and even shows it up in some places.  

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Day-one patch for inFamous: Second Son adds 19 missions photo
Day-one patch for inFamous: Second Son adds 19 missions
by Jordan Devore

As Chris mentioned in his review of inFamous: Second Son, Sucker Punch is expanding the core game with the Cole's Legacy and Paper Trail story arcs. The first of this content will be playable tomorrow as part of a day-one patch alongside difficulty balancing and technical improvements.

Paper Trail is a free set of 19 missions which are said to extend the game by approximately five hours and tell the "full story behind the [Department of Unified Protection's] occupation of Seattle" both in-game and online. This content was co-developed by alternate-reality game maker 42 Entertainment and also includes "web-based investigations."

As for Cole's Legacy, that's also free -- if you have a Limited Edition copy of Second Son. Sucker Punch says this is spread across four story missions, providing another hour of gameplay.

As much as it can be a pain to have day-one updates prevent you from immediately diving into a game you just cracked open, this will be a welcome sight.

InFamous: Second Son's day one patch adds 19 new missions, 5 hours of additional gameplay [VideoGamer]

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12:30 PM on 03.20.2014

First footage of Borderlands 2 for PS Vita shows up

We have known about the PlayStation Vita port of Borderlands 2 for a while, but had not yet seen or heard much more about it. The port is due out some time this year, and now we have the first look at how the shooter plays o...

Darren Nakamura



Sony's eye tracking technology will be a game changer photo
Sony's eye tracking technology will be a game changer
by Dale North

Imagine never having to use the right analog stick to move a game's camera or reticle. Instead, you'd use your eyeballs to aim or move the camera -- simply look at what you want to shoot at or move to.  

This sounds like some dream for the future of gaming technology, but Sony has a working eye tracking demo at GDC this year. I had my doubts at first, but after having the infrared camera system calibrated to my eyes, I played Infamous: Second Son...

...with my eyes! 

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Review: inFamous: Second Son photo
Review: inFamous: Second Son
by Chris Carter

I never liked the first inFamous.

I can't quite put my finger on what I disliked most -- perhaps it was the droll art style, the cookie-cutter city sandbox, or the sentient wooden plank that Sucker Punch named "Cole Macgrath." Thankfully, the New Orleans-like setting of the sequel spiced things up a bit, and the decision to go with an even sillier vampiric setup made Festival of Blood more enjoyable.

inFamous: Second Son takes everything that the series has done right, puts it in a blender, and delivers what is easily the strongest entry yet.

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12:15 PM on 03.19.2014

Upcoming PS4 update will let you turn off HDCP

The next major update for PlayStation 4 will make a lot of users happy. It does away with the console's mandatory High-bandwidth Digital Content Protection (HDCP), as promised, by introducing an option to simply turn it off. ...

Jordan Devore

8:35 PM on 03.18.2014

EVE Valkyrie, Thief coming to Sony's Project Morpheus VR headset

Yay! Titles! Sony announced that CCP's EVE Valkyrie and Square Enix's Thief will be among the playable demos tomorrow on the GDC show floor for their newly announced Project Morpheus virtual reality headset.  Aside from ...

Dale North

8:30 PM on 03.18.2014

The technical details of Sony's Project Morpheus virtual reality

After tonight's reveal, Sony spent some time at their GDC talk to discuss some details on the technical goals for their new VR headset, codenamed Project Morpheus.  Project Morpheus calls on Sony's electronics divisions ...

Dale North



Sony announces Project Morpheus, their VR future for the PlayStation brand photo
Sony announces Project Morpheus, their VR future for the PlayStation brand
by Dale North

You knew it was coming, and today during their GDC Future of Innovation talk they made it official. A virtual reality future for the PlayStation brand was revealed by Sony bosses to a completely packed panel room this evening. Shuhei Yoshida, President of Worldwide Studios at Sony, joked that the audience has "no idea what we're going to talk about."

Yoshida calls virtual reality the next innovation from PlayStation that will shape games as we know them. They used modified versions of their existing HMZ headset line as a test to explore VR, and after seeing the possibilities they began developing their own headset in their R&D departments years ago. 

They call it Project Morpheus, a culmination of work over the last three years to realize VR for PlayStation. A prototype was unveiled during the presentation -- a cool white visor that is not unlike Sony's exisiting visor displays. This prototype is by no means final, notes Yoshida. 

The plan integration with the PS Camera and PS Move in the future, with the goal of expanding the ecosystem of PS4. 

Yoshida announces that the prototype will be available for testing on the show floor of GDC tomorrow. We will be there first thing tomorrow to try it out.

For early technical information, see our story on Project Morpheus' specs.

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Hyper Light Drifter is gorgeous and punishing photo
Hyper Light Drifter is gorgeous and punishing
by Alessandro Fillari

In recent times it seems as though games in 'retro-style' are on the rise. Perhaps this is nostalgia at work for a bygone era of gaming, or maybe there's an endearing spirit and honesty from gaming's past that people still resonates with people. One such title that believes in the later is Hyper Light Drifter. After an enormously successful Kickstarter campaign, the developers have been keeping things pretty close to the vest since it was funded.

During GDC, IGN hosted their Media Indie Exchange event to show off new and upcoming titles from independent developers and on-hand were the developers of Hyper Light Drifter with a new build. After getting some much appreciated hands-on time, we spoke with Heart Machine's Alex Preston, got to learn how the development of Hyper Light Drifter has been going, and how you can incorporate retro games into modern game design.

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8:30 PM on 03.17.2014

MLB 14 attempts to fix what bugs you in Road to the Show

Attempt. It probably won't. But good on them for trying when it's the only baseball game worth buying anyway and they don't have to do much to maintain its goodness. And I'm sure plenty time is being spent on the PS4 version...

Steven Hansen

5:00 PM on 03.17.2014

Platidumb! Metal Gear Solid V won't have platinum trophy

Metal Gear Solid V: Ground Zeroes won't have a platinum trophy. Hopefully that doesn't bother you lot that planned to infinitely replay the short, replayable game. Kojima explained on Twitter: The reason GZ doesn't have Plat...

Steven Hansen

3:45 PM on 03.14.2014

Ellie-ated: The Last of Us has sold over 6 million copies

It's been exactly nine months since The Last of Us released. That's enough time to bring life into this world through sex. Or to sell six million copies of a videogame, which our 2013 game of the year has done.  Hooray f...

Steven Hansen