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Sonic Generations

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Sonic Generations

Sonic Generations 'Unleashed' mod is a great idea


Total conversion mod ports Unleashed levels into better game
Mar 20
// Jim Sterling
Sonic Unleashed had a lot of potential, and some individually terrific stages, but the overall project was a bit of a letdown. SEGA wouldn't perfect the 3D Sonic gameplay -- after so many attempts -- until Sonic Generations,... read
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[The Destructoid Show gives a rundown of all the top news from Destructoid.com every Monday, Wednesday, and Friday. Subscribe to us on YouTube, follow us on Twitter, and like us on Facebook.... read feature

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Sonic Generations PC supports cloud saving, 3D, and more


Oct 11
// Jordan Devore
Following the listing of Sonic Generations for PC by digital distribution outlets, Sega has finally made a formal announcement regarding the existence of this version. In addition to the aforementioned services, Direct2Drive ... read
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Tug your toss over these Sonic Generations 3DS screens


Sep 20
// Jim Sterling
SEGA has kindly tossed up a bunch of Sonic Generations 3DS screens for your wretched judgment. A few of these made it into Hamza's hands-on impressions article, but there are a bunch of fresh ones too. The images all revolve ... read

I'm convinced: Sonic Generations is an elaborate trap!

Aug 30 // Jim Sterling
As expected, I really dug the 2D "Classic" take on Sonic Adventure 2's beloved City Escape stage. It played significantly faster than the Green Hill Zone stage that SEGA released a few weeks ago, but it didn't suffer anything due to the fact. It was swift, but there was still plenty of solid platforming. With a variety of jumping sequences and well-placed enemies, there's a fine balance between speed and challenge, so you're not just "Pushing right to win." The GUN Truck that chases Sonic through the level is used particularly well in the Classic stage, as it weaves in and out of the stage, smashing through platforms and deforming the scenery. Depending on how quick you are, the truck can alter the way you progress through the stage.  Like his modern counterpart, Classic Sonic gets a skateboard for one portion of the level, and I did notice an unfortunate issue -- he can't seem to change direction when he's on the thing. Somehow I ended up going backwards and wasn't able to shunt Sonic in the right direction until he bounced off a spring. It's a minor issue, but hopefully one they'll fix. As for the Modern level? I ... liked it. Fenrir take my wretched soul, but I actually enjoyed the bloody thing. Sonic felt controllable in the 3D environment, didn't take any cheap pitfalls deaths, had a homing attack that actually worked, and even the occassional shift to 2D perspective was enjoyable, with the physics feeling far more solid and nowhere near as "floaty" as Sonic Unleashed or Sonic Colors.  Like the Classic stage, there was a savvy mixture of speed and solid platforming. It was also full of truly impressive visual moments, with Sonic jumping from high ramps and getting a huge view of the titular city, or boosting down a ramp while the GUN Truck speeds behind and attacks with a variety of mechanical weapons. Oh. and I got an S-Rank on both stages ... not showing off! I absolutely refuse to be excited for the game until I played the whole thing, but I can say that I've played four stages to date, and I've been confidently happy with three of them (I'll need to play the Modern Green Hill Zone again to properly gauge it). The City Escape levels are plenty of fun, look gorgeous, and have been tightly designed. With everything else looking promising, this could be a good one, but I'm not willing to discount the fact that this is a big prank yet.  The game is out November 1, so I guess we'll see what the final verdict is in the near future. I'm keeping my fingers crossed because if there's one thing that's absolutely certain, it's this -- I want to love it.
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If you ever want to find me at a trade show, your best bet to set up camp near the SEGA booth, as there's always a good chance I'll be swinging by. Like clockwork, my presence was felt at PAX this year, where I got further ha... read feature

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The DTOID Show: Kim Jong-il and the Army of Cyberhackers


Aug 08
// Tara Long
Good evening, and welcome to the 160th episode of The Destructoid Show! You'd think after 160 episodes we would've run out of introductions for our show posts, and you'd be right. I'm terrible at these things. Let's talk som... read
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Sonic Generations' Chemical Plant Zone in all its glory!


Aug 08
// Jim Sterling
One of the greatest platforming levels of all time, Chemical Plant Zone, is set to appear in Sonic Generations, and the very first gameplay footage has been posted on the Internet for our viewing pleasure. It is not disappointing.  This footage gives us a look at both the "classic" and "modern" stages, complete with revamped music. It looks pretty damn fantastic ... I hope it plays as good. read
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Sonic Team: Old school Sonic fans hard to please


Aug 05
// Jim Sterling
Sonic Team boss Takashi Iizuka has stated that Sonic the Hedgehog's older fans are a tough audience, and that trying to keep them happy while providing gameplay innovations has always been a problem. He's hoping Sonic Generat... read
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Metal Sonic coming to Sonic Generations


Jul 13
// Jim Sterling
SEGA has revealed that popular nemesis Metal Sonic will be a part of Sonic Generations, acting as a "rival" character. What's more, he's getting his classic look, as seen in Sonic CD.  Not much has been revealed about Me... read
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Sonic Generations City Escape trailer offers modern music


Jul 08
// Jim Sterling
Here's a Japanese version of the Sonic Generations "City Escape" trailer. The most notable part of the video is the choice of music, as it shows off the new version of the stage's "Escape From The City" theme tune. This is t... read
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Swallow these Sonic Generations 3DS screens! SWALLOW!


Jun 24
// Jim Sterling
Here's a whole bunch of Sonic Generations 3DS screens for you to enjoy. You can print them out and glue them to your cat, or mix them up with some spaghetti to make your aunt's famous Sonicscreengetti. Your choice! The portab... read
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New Destructoid Episode: DLC, DNF, WWJD, GTFO


Jun 22
// Max Scoville
Hey gang, we've got another episode of The Destructoid Show dedicated to all the hard-hitting post-E3 news from the past couple days. That was a joke. There's a demo out for Duke Nukem Forever which hopefully has poop a... read
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Sonic Generations demo, Sonic Bundle arriving tomorrow


Jun 22
// Jim Sterling
Tomorrow is Sonic the Hedgehog's 20th anniversary, and SEGA is celebrating by releasing a demo for Sonic Generations. You'll get to have a crack at a "classic" platforming Sonic level and a "modern" level, all in stunning 3D ... read
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Sonic is an old party hog


Jun 16
// Neranjan 'Venom' Bissoon
Our friend Sonic the Hedgehog is all grown up. In dedication of his twenty years of accomplishments, I made this video. Now if I can only convince Sega to give me some cash to take Sonic out for his crazy 21st Birthday, we may end up in a bathtub in Mexico with our kidneys gone. read
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Sonic Generations and Jim Sterling both have physics


Jun 13
// Jonathan Holmes
Last week, Jim Sterling showed you the amazing events that occurred at Sonic's 20th birthday party. There are a couple of things that Jim didn't show you, though. One was that Sonic Generations was at the party. I played it,... read
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Sonic Generations Wii 'abandoned' in favor of HD consoles


May 26
// Jim Sterling
SEGA has revealed that a Wii version of Sonic Generations was going to be released, but development has been "abandoned" in order to keep the game in HD. Apparently SEGA's just too good for that grotty standard-def garbage.&n... read






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