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Sledgehammer Games

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Call of Duty

Play Call of Duty: Advanced Warfare a day early with the Day Zero Edition


Pre-order for weapons and early access
Aug 11
// Jordan Devore
This week, Activision is making its next major promotional push for Call of Duty: Advanced Warfare. (Perhaps you read our "preview" or saw the multiplayer trailer.) That can only mean one thing: it's time to talk about pre-or...
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Here's the debut trailer
Activision is offering an in-depth look at multiplayer in Call of Duty: Advanced Warfare today during a live event but if you're content with seeing just the basics, this trailer will suffice. With the new exoskeletons, game...

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Fight the powers that be!
A campaign trailer for Call of Duty: Advanced Warfare came out which goes over some of the plot points. I also speculate on some rather obvious, yet still uncertain, plot developments to come. The trailer also announced a multiplayer reveal coming August 11, which I theorize could come with a beta announcement.

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Call of Duty: Advanced Warfare multiplayer teased, collector's edition detailed


The $120 version includes a season pass
Jul 29
// Hamza CTZ Aziz
A brand new trailer for Call of Duty: Advanced Warfare has dropped today, detailing how the conflict leads the way for the Atlas PMC to come into power. It's your typical Call of Duty trailer, with tons of cool looking set p...
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Confirmed: Call of Duty: Advanced Warfare will have audio


*shrug*
Jul 08
// Hamza CTZ Aziz
A new behind-the-scenes video for Call of Duty: Advanced Warfare has confirmed that the game will indeed have audio. Guns will have the pew pew noises, dudes will go "oh no you shot me how did you know bullets were my weakness!?. Oh, and there will be lots of explosions. 
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Look, I know what a laser is. You're not fooling me.
In a lovingly overproduced developer diary, a couple of Sledgehammer bros ran down the exciting new gear in Call of Duty: Advanced Warfare, including this year's "game-changer," the exo-skeleton, and hyped some of their other groundbreaking innovations such as... as laser. If nothing else, there was an opening for a Mountain Dew joke.

Call of Duty photo
Call of Duty

Advanced Warfare's exoskeleton to redefine how you play Call of Duty


Maybe it will, maybe it won't
Jun 24
// Brett Makedonski
Call of Duty: Advanced Warfare's tagline is "power changes everything," and Sledgehammer's doing its best to explain what that means. There are lots of futuristic enhancements being made, but it's not likely that any are mor...
Advanced Warfare photo
Advanced Warfare

New Call of Duty focuses on being realistic forty years in the future


Military advisors and futurists help
Jun 17
// Brett Makedonski
For the most part, Call of Duty has dealt with past or present scenarios up until now. But, Advanced Warfare is going to move the story ahead forty years. How can Sledgehammer Games craft a realistic future when it...

Do you love setpieces? You'll probably like Call of Duty: Advanced Warfare

Jun 16 // Brett Makedonski
There were two levels shown during the presentation, both adept at communicating the new(ish) style that Advanced Warfare brings to the table, but also assuaged any fears (or dashed any hopes?) that this year's Call of Duty will be a departure from its bread and butter. The first of the two slices was nothing more than an extended gameplay video. Set up by a violent car chase along the San Francisco freeway gone awry, the majority of the level took place fighting across the Golden Gate bridge. This is where we got to see enemy soldiers jetpacking on top of semis, as the character we were watching mirrored those movements with his own boosts onto abandoned vehicles. I couldn't help but feel as if it seemed like a slower Titanfall. Although the shooting was a lot of what we've come to expect, the setting provided a wonderful playground for the action. Terrified civilians running away and cars littering the road made for a good start. But, it went into overdrive when a pack of drones were accidentally released from the enemies' truck and started cutting the cable to the bridge. As one might suspect, suspension cables are critical to suspending a suspension bridge. Who would've thought? With several of the cables no longer intact, the bridge started to slowly come down as vehicles and people alike careened off the edge and into the bay below. At one point, a policeman was about to escape harm's way until a bus plowed into him, followed by someone jetpacking to the protagonist like nothing ever happened. His demeanor eerily mirrored what players might feel; when you've become accustomed to this level of action over the course of a decade, what will it take to truly drop jaws again? The second level, which was actually played by a presenter (supposedly), took a more methodical approach to things. Set in and around a Biolab in a Bulgarian forest, stealth was paramount to infiltrating the facility. However, just because cloaking devices and quiet knife kills were in play doesn't mean that the setpieces slowed down. Almost immediately, a helicopter spotted the two principal characters and began a mad dash through a river to get to cover before it could snipe them. After leaping off a cliff and hustling into the forest, it was finally safe. Well, sort of. Making good use of the cloaking technology, the two slinked through the forest, knifing some unfortunate enemies in the throat, while opting to spare the lucky ones. After a bit, a tank rolled through blasting some sort of light that exposed cloaked individuals -- a subtle reminder that not all setpieces need to be grand. The inside of the facility held a lot of corridor-based shooting galleries that sometimes define the first-person shooter genre, but once outside, the commandeering of a tank made things interesting again. Rumbling along, nothing was spared from the path of destruction, as helicopters, vehicles, and individual troops fell in gratuitous numbers. Upon arriving at a getaway plane, the protagonists blew up the tank just for good measure. Given thirty minutes to watch Call of Duty: Advanced Warfare, there are certainly mechanical changes being made to the way the game plays. However, its reliance on setpieces and scripted action makes sure that nothing strays too far from the Call of Duty formula. Maybe Advanced Warfare isn't really as advanced as everyone claims. But, maybe that sort of service to the fans keep millions of them loyal year after year. And, hey -- maybe that isn't a bad thing at all.
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The action you expect
The last decade has brought us ten new Call of Duty games. With that steady drip of titles, the series' developers have figured out how to craft increasingly elaborate action scenarios. Despite being at it for a while, t...

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Cancelled Sledgehammer shooter was set during Vietnam War


Game had Dead Space type moments
May 05
// Dale North
The latest Game Informer has Call of Duty: Advanced Warfare as its cover story, but it also revealed a bit about developer Sledgehammer's earlier, cancelled project. Their first Activision project was a third-person shooter t...
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Advanced Warface

First details on Call of Duty: Advanced Warfare multiplayer


Different Instagram filters on the box art, Xbone gets DLC first
May 02
// Steven Hansen
Kevin Spacey vehicle Call of Duty: Advanced Warfare, which we brought to you guys last night, has some more details trickling out. Notably, the deliciously Titanfall-like exoskeletons in the Advanced Warfare extend "across al...
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Next Call of Duty has a major focus on private military contractors


Metal Gear?!
May 01
// Hamza CTZ Aziz
The next Call of Duty game from developers Sledgehammer Games is to be revealed this Sunday. We've been given a brief teaser image, and now Activision has clued us in on what the theme of the game will be through this VICE p...
Call of Duty photo
Call of Duty

Oh, look! It's Sledgehammer's new Call of Duty


What's he looking at?
May 01
// Jordan Devore
Technically, this isn't the first image of the new Call of Duty in development at Sledgehammer Games -- that distinction was wasted on this close-up shot. Let's forget about that one. Here, via Game Informer ahead of its cove...
Call of Duty 2014 photo
Call of Duty 2014

The first image of the new Call of Duty is solemn, kind of pointless


These posts are never important
Apr 23
// Brett Makedonski
It's that time of year again. With the NBA playoffs heating up, so are the annual rumors surrounding the imminent reveal of the new Call of Duty. This time, it's Sledgehammer at the helm of the S.S. COD, and the developer aim...
Call of Duty photo
Call of Duty

This year's Call of Duty to prioritize PC, PS4, Xbox One


Activision calls it 'a next-gen-first production'
Feb 10
// Jordan Devore
Now that there are three separate studios heading up new installments of Call of Duty, we'll be looking to Sledgehammer Games for its take on the franchise this year after Infinity Ward dropped the ball with Call of Duty: Gho...
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Sledgehammer leading development of next Call of Duty


Call of Duty series going into three-year development cycle now
Feb 06
// Hamza CTZ Aziz
Activision has just reported on their financials for the last quarter, and among the news they've announced that Sledgehammer Games will be leading the development of the next Call of Duty coming out this year. In the past, C...
New Call of Duty photo
New Call of Duty

Sledgehammer hiring for new Call of Duty game


PEW PEW PEW
Jan 16
// Steven Hansen
After having its third-person Call of Duty cancelled, Sledgehammer Games, which was founded by ex-Dead Space developers, went on to help with the development of Modern Warfare 3. Shortly after its release, the developer was h...
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Cyberpunk 2077, CoD: Ghosts & GTA V


The Destructoid Show gets all hot and bothered
May 03
// Max Scoville
Today on The Destructoid Show, we talk about all kinds of SEO-friendly click-bait topics!Call Of Duty: Ghosts has been announced, and it's next-gen, and apparently, Sledgehammer games isn't working on it. Anthony Burch ...
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Call of Duty

Sledgehammer suggests it isn't working on CoD: Ghosts


Studio has its own project
May 02
// Jordan Devore
Given its prior work on the franchise, it wasn't unreasonable to expect Sledgehammer Games to be involved with Call of Duty: Ghosts. That does not appear to be the case, however. "Congrats to Infinity Ward on [Ghosts]! O...
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SF's demonic BART screech was worked into Dead Space


You know that noise *shudder*
Feb 06
// Dale North
Glen Schofield, GM of Sledgehammer games, in his D.I.C.E. Summit 2013 presentation on details on games, talked about how everyday experiences -- from your favorite lunch place to your morning commute -- can influence game mak...
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Sledgehammer hiring for new Call of Duty title


...for Xbox 360 and PS3
Nov 19
// Dale North
A new Call of Duty title? No one would be surprised. But one for the Xbox 360 and PS3? Hmm. Sledgehammer Games, the co-developers of Modern Warfare 3, are hiring a Senior Environment Artist for an upcoming Call of Duty f...

Hands-on with the new Spec-Ops levels in Modern Warfare 3

Mar 12 // Hamza CTZ Aziz
Call of Duty: Modern Warfare 3 Content Collection #1 (Xbox 360 [previewed], PlayStation 3, PC)Developer: Infinity Ward, Sledgehammer GamesPublisher: ActivisionRelease: March 20, 2012MSRP: $14.99 In Negotiator, you and a friend start the level held hostage in different rooms. Player two is able to break free from his bindings, and has to quietly steal the gun from one of his captors. Once player two is able to dispose of all the guards around him, he needs to rush to player one's position where the guards are slowly executing all the hostages. Once player one arrives, that person needs to breach the door, bust in and clear the room to save his partner. As the slow-motion commotion goes on, player one finally gets his arms free, and catches a gun that gets knocked out of a guard's hands in over-the-top John Woo fashion. From here, you'll have to work together as you go through the level, breaching rooms and saving hostages. The enemies here are really tough and after the first two fails, Sledgehammer Games Co-Founder, Michael Condrey, suggested I take it easy and go through the level at a slower pace. It's definitely a good idea, as I was able to get further into the level with my next couple of tries. Unfortunately I wasn't able to pass the level in my limited time. A lot of the hostages ended up dying on my watch too. Good luck to all you Achievement hunters, as saving all the hostages will get you earn you some points, and possible a few broken controllers along the way. While I had trouble with Negotiator, I did nail Black Ice, the other Spec-Ops mission. The level starts off with you and your partner riding on a snow mobile as you're heading towards a mine. While player one is driving (and can still shoot at anyone in front of him), player two is riding bitch and taking out whoever he can. After about a couple of minutes of driving, you'll arrive at your destination and hoof it on foot to your target of a enemy weapon cache. Your goal is to blow it up, and once achieved, you'll need to hightail it out of the mineshaft and get on a helicopter waiting outside the shaft to escape. Last but not least is the new multiplayer/survival level called Black Box. The level depicts a "What if" scenario where Air Force 1 has crashed into the hills of Los Angeles. I only played the level on survival, so I can't comment on how the map flows with other players. I did, however, really like the level design. For once, I think $14.99 for a downloadable content pack for a Call of Duty game is a great deal. On top of the four maps (that double as survival levels), you're also getting two new Spec-Ops missions. Check out the video up top to see for yourselves what all the new content looks like.
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Call of Duty Elite Premium Members on the Xbox 360 side will be getting a brand new multiplayer/survival map plus two new Spec-Ops missions tomorrow. This content, along with the three previously released maps, will all be a...

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PSN to get first Call of Duty Elite maps on February 28


Feb 02
// Jordan Devore
Premium Call of Duty Elite members on Xbox Live have had access to the first two Modern Warfare 3 maps of the Content Season for more than a week now. Today, Activision has announced when "Liberation" and "Piazza" will make i...
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Do the Modern Warfare 3 chicken dance


Nov 14
// Hamza CTZ Aziz
I don't know why, but this video by YouTuber projectrooster makes me die laughing. It might have something to do with the song just being perfect for the little chicken dance. DO THE CHICKEN DANCE! [Thanks, Scott!]
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Modern Warfare 3 dev tries to boost Metacritic user score


Nov 14
// Jim Sterling
OH THE CORRUPTION! Sledgehammer Games boss Glen Schofield has been upset by the Metacritic score for Call of Duty: Modern Warfare 3 and was caught red-handed attempting to boost it via Twitter. But before we grab our pit...

Review: Call of Duty: Modern Warfare 3

Nov 09 // Jim Sterling
Call of Duty: Modern Warfare 3 (Xbox 360 [reviewed], PlayStation 3, PC)Developer: Infinity Ward, Sledgehammer GamesPublisher: ActivisionReleased: November 8, 2011MSRP: $59.99 Modern Warfare 3 tosses players right back into the fictional near-future setting that has seen World War 3 break out across the United States and Europe. Captain Price and his unit are still wanted men, and they're still on the tail of the madman who ignited conflict between Russia and America, Vladimir Makarov. As ever, the story shifts focus between various units and multiple player characters before culminating in what may be one of the most brutally gratifying showdowns a videogame has ever presented.  As one of those rare sorts who enjoys Modern Warfare the most for its narrative campaign, I can confirm that this concluding story in the saga is a satisfactory one. The usual collection of roller-coaster moments is out in full force, with daring helicopter escapes, explosive war zones and chilling tours through ruined city streets presented with the usual class and polish that Infinity Ward brings to the table. As always, the single-player mode is but a five-hour romp, but its length is more than enough to present a thrilling, adrenaline-pumping sequence of high-speed shootouts across a wide variety of locations around the world.  Modern Warfare 3 has to be commended on just how immersive it is. Featuring engaging player character animations and environments packed full of violent action, the game never once loses its grip on the player's attention, compelling him or her to press ever onward in search of the next big "wow" moment. Even more notable is the fact that -- for once -- Infinity Ward has created a story that flows almost perfectly. Previous games' plots felt rather alienated from the gameplay; they amounted to a litany of set pieces with only vague expository details littered throughout. In this final chapter, the drawstrings have been pulled together to create a tighter bond between game and story, making for a near-perfect send-off for the current story arc. That said, the game doesn't quite pack the same punch as its predecessor when it comes to those set pieces, mostly because it's hard to take the action much further than Modern Warfare 2 did. As is the problem with many third entries in franchises that won't totally reinvent themselves, all Modern Warfare 3 can do is refine what came before, and while it certainly does that, the potential to surprise players has degraded a little. This doesn't mean the game is ineffective -- it can still draw the awe from a gamer -- but those looking for something as memorable as the famous nuke sequence from the original Modern Warfare or Modern Warfare 2's "No Russian" level will be a little let down.  As well as the single-player, a new batch of Special Ops missions is available to play either solo or with a co-op partner. It contains its own ranking system and related gameplay bonuses; players will be able to unlock up to three "tiers" of missions, each with their own objectives, enemies and courses. Mostly taken from stages in the campaign, these missions involve such tasks as collecting toxic samples from poisonous bombs or disarming explosives on a submarine. There's nothing here that could claim to be truly unique or interesting, but it does make for a lot of extra content on top of what we've come to expect.  New to Special Ops is a plethora of Survival Maps in which up to two players must hold out against waves of incoming enemies. This is Modern Warfare's more grounded answer to Treyarch's Zombies mode, with points going toward unlocking weapons, perks, and equipment upgrades. I absolutely love this new mode and appreciate that a rather large selection of maps is on offer. My only gripe is the two-player limit, as survival modes are always best with a team of at least four, and I see no reason for the restriction. Of course, competitive multiplayer is the mode almost everybody thinks about when it comes to Call of Duty, and I can confirm that Modern Warfare 3 boasts what may be the best multiplayer the series has had to date. Improving what worked in previous games and altering less successful elements, MW3 provides an experience that feels both deeper and more streamlined -- giving players all they need to jump right into the action but holding a lot of extra toys to play with under the surface. The biggest change has come to the Killstreak system, a previously contentious subject among the COD community. There are now three "Strike Packages" tailored to different sorts of players, balanced in a way that ensures everybody gets to enjoy the game and feels rewarded for helping their team in whatever way they know best. Players can equip three streak abilities, and unlock new ones by earning unlock points during gameplay.  Making use of Strike Packages is more about earning points than simply scoring kills, meaning those who help players in other ways -- be it by capturing flags or assisting kills -- get a bonus, too. It's a fantastic way of dealing with the thorny issue of imbalanced killstreaks in prior games, and as someone who primarily plays Domination, I love the idea of getting a prize for my various support actions. The Assault Package is designed for those who can string together multiple kills without dying. Those who partake of this package can earn abilities such as Assault Drones or Predator Missile Strikes, designed entirely to annihilate enemy players. Support Package users can keep their streaks even after death and earn gadgets that help the player's team out, such as UAV Recon or Anti-Air Turrets. Finally, the Specialist Package awards new Perks to those who can maintain streaks in a single spawn. These Perks are added to ones the player already has equipped, allowing for the potential to enjoy huge benefits if one can survive long enough.  Perks themselves have been given the usual spring cleaning as well. Some, such as Stopping Power and Last Stand, have been traded out, while new additions include Blind Eye (invisible to aircraft) and Assassin (undetectable by thermal sensors, UAVs, or pretty much any electronic equipment). Perks seem geared far more toward personal support than giving players a true combat edge this time around. Most Perks with a focus on killing power have been eliminated, while those improving survivability are abundant. I have to say, I like it. A subtler Perk system is what the game needed, especially with the Strike Packages adding more definitive variety to the proceedings.  Action unfolds across sixteen maps, all of which are incredibly well designed with a beautiful balance between tight corridors and wide-open spaces. Familiar modes such as Search & Destroy and Headquarters are joined by Team Defender and Kill Confirmed. In Team Defender, the team earns points if a player can capture and carry a flag without getting killed and dropping it. Kill Confirmed is a great twist on Deathmatch in which the team won't get a point for a kill unless the victim's dropped dog tag is collected. Naturally, the opposing players can capture the dog tag themselves to deny that kill. Both of these modes are merely variants of familiar gameplay, but they are very good variants, and I foresee Kill Confirmed in particular becoming popular. All of this content is added to the usual class progression and a weapon proficiency system that allows new guns and upgrades to be collected. With eighty levels to achieve and subsequent Prestige ranks available, there is a silly amount of content for those players literally obsessed with Call of Duty -- and there are a lot of them! For those obsessives, Activision has also provided Call of Duty Elite, a subscription-based social network where players can create their own private clans, indulge in extensive stat-tracking, share videos and access mobile apps. COD Elite deserves its own review and will be covered separately, but let it be known for those worried about being nickel-and-dimed that Elite is entirely optional and perfectly forgettable if all you want to do is play the game. Nothing has been withheld from the main title, and Elite will only further absorb those players who have become addicted to the point of needing professional help.  Call of Duty: Modern Warfare 3 treads familiar ground and focuses on tweaking rather than reinventing, and that's just fine. While there are no major revelations or surprises, this is still a gorgeously produced package that gives military shooter fans exactly what they want. There's a reason why Call of Duty is the most powerful videogame franchise of the modern era, and Modern Warfare 3 serves as a reminder -- it's just that damn good at what it does. Whether you like what it does is a matter of personal taste, but the skill and experience brought to the table is hard to refute. Modern Warfare 3 gets it done, and it gets it done damn well.
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Whether or not Call of Duty deserves its status as the most powerful videogame franchise of the modern era is a debate that will likely rage long after its star has faded. No matter what one thinks of Activision's market-domi...

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Modern Warfare 3 behind-the-scenes details new modes


Nov 02
// Liam Fisher
Oh look, a new behind-the-scenes trailer for Modern Warfare 3.  They've promised some huge changes for the end of the trilogy and, if all is to be believed they just might come through. Our hands-on time and preview&nbs...
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Some things are just better in Japanese


Oct 24
// Conrad Zimmerman
When I saw the above trailer crop up in my feeds this morning, the title was entirely in Japanese. Since I am barely capable of reading English with proficiency, I just went ahead and clicked anyway. And while I couldn't qui...
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Just like with Battlefield 3, the Modern Warfare 3 launch trailer has arrived. While many of you are going to argue over which game is better, I'm just going to sit back and smile. Why? Because I'm going to be playing the he...

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Checking out the Modern Warfare 3 Turtle Beach headsets


Oct 18
// Abel Girmay
Love it or hate it, the release of Modern Warfare 3 is sure to be one of the biggest launches in gaming history. We've already seen the fanfare, ranging from amazingly stupid promotions, to the most badass events (friggin' zi...

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