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12:30 PM on 10.04.2013

SimCity team looking into offline mode

An offline mode for SimCity isn't outside the realm of possibility. Especially not in a world where Blizzard plans to take out its auction houses in Diablo III. (I'm still shocked that's going through.) "Right now we have a t...

Jordan Devore

2:30 PM on 10.02.2013

Maxis talking to fans about mod support for SimCity

Maxis has started a discussion on its forums about possibly allowing user-generated content in SimCity. This is something everyone was screaming for when the game came out, since previous titles were mod friendly. No official...

Joshua Derocher

6:00 PM on 09.19.2013

Cities of Tomorrow is your first big Sim City expansion

SimCity had one of the worst launches of any game in the last few years but EA and Maxis are carrying on with plans to grow the core game with a big new expansion entitled Cities of Tomorrow which will arrive in November thi...

Alasdair Duncan





6:00 PM on 08.29.2013

SimCity arrives on Mac this week

So, SimCity is finally coming to Macs this week for those of you who wanted it. No, not that SimCity -- this SimCity. You know, the one that caused all the ruckus because they tried to claim that the game ...

Chris Carter

5:00 PM on 08.05.2013

SimCity for Mac launches on August 29

After being hit with a not insignificant delay, the Mac version of SimCity should be ready for release at the tail end of this month. At least, Maxis and Electronic Arts have announced an August 29 launch -- let's hope t...

Jordan Devore

9:00 PM on 07.24.2013

SimCity feedback led to an offline The Sims 4

The disastrous launch of SimCity is over and done with. Emerging from the wreckage with two million sales and counting, Electronic Arts is considering allowing the game to be played offline like many of us originally wanted. ...

Jordan Devore

3:00 PM on 07.16.2013

Developers leave Maxis to form new sim-focused studio

A few notable developers who worked on SimCity have left Maxis Software to form a studio of their own with the intent to continue making simulation games. The studio, Jellgrade, has been formed by creative/art director Ocean ...

Jordan Devore

9:30 AM on 07.05.2013

EA considers previously impossible offline SimCity

According to a customer survey being sent to SimCity players and posted on Reddit, Electronic Arts is thinking about adding an offline mode to the recently released game -- a mode EA said couldn't be done because of reasons. ...

Jim Sterling



Mac version of SimCity pushed back until August photo
Mac version of SimCity pushed back until August
by Joshua Derocher

Sad news Mac gamers: you'll have to wait another few months before you can get your hands on SimCity. The release has been pushed back until August, since Maxis has decided that it is "not ready for primetime yet." With the terrible launch the game had on PC, they are probably being extra careful this time around.

Along with the delay of the Mac version, Maxis posted the patch notes for update 5, which will focus on bug fixes for multiplayer and multi-city games. Since the whole game is unfortunately online all the time, and the cities are so small you always have to have multiple cities, this patch will impact everyone playing. There are also new achievements and regional quests, which is kinda cool I guess.

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6:45 PM on 05.07.2013

EA: SimCity sales 'solid,' Crysis and Dead Space were not

Electronic Arts held an investors' call today, and one of the talking points was the performance of some of its biggest properties. Unfortunately, some of the information that was divulged was sort of disheartening. EA appear...

Brett Makedonski

6:15 PM on 05.07.2013

EA on SimCity's launch issues: 'This won't happen again'

Discussing the SimCity launch fiasco in a call with investors today, EA Labels president Frank Gibeau referred to the title as "a great game that has recovered from a challenging launch." Although that sounds disingenuous whe...

Jordan Devore

7:00 AM on 05.07.2013

Maxis details SimCity's upcoming 3.0 patch

Maxis has revealed what SimCity players can expect out of the upcoming 3.0 patch. A majority of the update will focus on the road system, such as traffic, transit, vehicles, and so on. Air pollution, trading, and data layer i...

Hamza CTZ Aziz

2:00 AM on 05.07.2013

Will Wright: SimCity's server issues were 'inexcusable'

Game Industry International caught up with legendary designer Will Wright who shared his thoughts on the train wreck of a launch SimCity suffered with all of the server issues players experienced when trying to play the game....

Hamza CTZ Aziz

3:00 AM on 04.25.2013

SimCity's 2.0 update adds more bugs than it fixes

The SimCity 2.0 patch was released this week and has fixed some of the issues people were experiencing. Unfortunately the patch has also spawned a ton of new issues, most of which you can learn about in this ever growing Red...

Hamza CTZ Aziz







SimCity, Colonial Marines, and The Silence  photo
SimCity, Colonial Marines, and The Silence
by Jim Sterling

Recently, John Walker at Rock, Paper, Shotgun wrote a compelling article on SimCity, and how Electronic Arts' maintenance of radio silence has demonstrated total effectiveness in getting everybody to shut up. The basic argument is that any controversy can be sufficiently buried, provided those involved keep their lips glued and wait for the media to wander off bored. 

"Silence is a powerful weapon in the industry," Walker wrote. "The mad truth is, when it comes to gaming controversies, if you ignore it it will go away. This article is a fairly futile attempt to not let it, and to make sure our readers know that EA and Maxis never spoke to us, never responded to any of our questions, and never sent so much as a statement."

This is, sadly, a very stark reality in the game industry. No matter how badly a publisher screws its customers, no matter how controversial a game release, all a company has to do is close ranks and hold a phalanx position until the attackers stop poking -- and they will

Being indignant, no matter how righteously, is a game of diminishing returns, one that always ends in silence. 

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Why people hate Electronic Arts photo
Why people hate Electronic Arts
by Vito Gesualdi

It wasn't much of a surprise when Electronic Arts was recently voted the Worst Company in America by readers of Consumerist for the second year in a row. Though the game publisher's sins are arguably less substantial than those of their competition, nerds have soundly declared that borked SimCity servers are officially worse than the predatory housing loan tactics responsible for the current financial crisis. 

Regardless of whether you agree with EA's win, it's obvious that gamers really dislike this software giant. Let's take a look at the reasons why.

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