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Satoru Iwata

Nintendo details plan to turn around Wii U sales

Jan 29 // Hamza CTZ Aziz
On the subject of smartphones and tablets, Iwata says Nintendo will actively use smart devices to "make connections with customers" in that it will serve as a method to drive potential customers to Nintendo platforms. So don't expect Nintendo games on other platforms. Whatever this service is will launch sometime this year, and will be tied to your Nintendo ID so it'll be more tailored to your habits rather than a general blanket for everyone. Iwata then discussed what the next 10 years will look like for the company. Iwata sees a future where they'll be enhancing the quality of life through entertainment through non-wearable devices that will monitor your health. Details on what that exactly means will be revealed later this year, with a launch date set for fiscal year March 2016. Additionally, DS games are heading to the Wii U's Virtual Console. Live: Nintendo Addresses Its Future Strategy [Wall Street Journal]@gibbogame [Twitter]
Nintendo's new plan photo
Doubling down on the GamePad
Nintendo released their third quarter financial results which revealed an operating loss of over $15 million due to poor Wii U sales. While it wasn't totally bleak in sales in some regards, the company overall failed to meet ...

Pachter on Nintendo photo
Pachter on Nintendo

Happy birthday Iwata, Pachter thinks you should be fired


Nintendo is doomed again, apparently
Dec 06
// Kyle MacGregor
Today is Nintendo president Satoru Iwata's 54th birthday. Happy birthday Mr. Iwata; Michael Pachter thinks you should be out of the job. The Wedbush Securities analyst continued his fire and brimstone sermon at Game Mone...
Nintendope photo
Nintendope

Nintendope: My fantasy hang-out session with the Big N


Promoted from our Community Blogs!
Nov 09
// Preposterous Whitey
[Dtoid community blogger DoctorHair shared this... uh... well, he... yeah... just read it. It's goddamn hilarious. --Mr Andy Dixon] Welcome to Fantasy Blunt Scenarios: A new, ongoing original series concerning groups of peopl...
Wii Sports Club photo
Wii Sports Club

Wii Sports Club might receive physical release


Digitally available tomorrow via Wii U eShop in North America
Nov 06
// Kyle MacGregor
Wii Sports Club comes out tomorrow with its high-definition remixes of Bowling and Tennis. It's a Wii U eShop exclusive for now, but that's something that might change in the future.  "I do not deny the possibility that ...
Nintendo on going mobile photo
Nintendo on going mobile

Nintendo considering new sales methods for digital games


Still not gung-ho about supporting smart devices
Nov 05
// Kyle MacGregor
Nintendo's digital business is on the rise. The company pulled in more than 11.4 billion yen from downloadable sales during the first six months of the fiscal year. Despite shattering its previous record, the platform holder ...
Wii Sports Club photo
Wii Sports Club

Wii Sports Club co-developed with Namco Bandai


Nintendo going 'all-out' with high-definition remaster of Wii Sports
Oct 29
// Kyle MacGregor
Wii Sports Club is being co-developed by Namco Bandai Studios, Nintendo revealed during a recent Iwata Asks session surrounding the upcoming game. Software developer Takayuki Shimamura said Namco Bandai was asked to a lend a ...
Pokemon X and Y photo
Pokemon X and Y

Iwata Asks explains the meaning behind Pokemon 'X and Y'


The answer may confuse and excite you
Oct 10
// Chris Carter
In what is one of the greatest Q&A series on the web, Nintendo President Satoru Iwata has interviewed Game Freak in his latest edition of "Iwata Asks," and uncovers a number of cool facts about the Pokemon franchise in th...
Mario & Sonic photo
Mario & Sonic

Worldwide online in Mario & Sonic at the Sochi 2014 Games


Metal Sonic is a cheater
Oct 01
// Dale North
Here's a question: why does Peach have to wear tights to ice skate while Bowser gets to go bare-bottom? They have lots of dumb laws over in Sochi. Maybe a 'dinos must not wear pants' law is also in place. We learned from thi...
StreetPass photo
StreetPass

StreetPass relay system will now allow six tags at once


That's much better
Oct 01
// Tony Ponce
Remember when Nintendo announced that the 3DS' StreetPass function would be improved so that you would get tagged whenever you passed through a Nintendo Zone location? The way the system works, two 3DS owners don't have to be...
Wii Party U photo
Wii Party U

Wii Party U lets you knit and scoop water


So exciting
Oct 01
// Tony Ponce
Man, the four-player fun in Wii Party U just doesn't let up! You can play "Water Runners," in which you scoop up water from a river... then pour it into a bottle! Then there is a game where you lay the GamePad and all Wii Re...
A Link Between Worlds photo
A Link Between Worlds

A Link Between Worlds will allow you to sequence break


You'll be able to rent items before entering dungeons
Oct 01
// Tony Ponce
For the longest time now, the common Zelda formula has been (1) enter dungeon, (2) get item from dungeon, (3) use that item to beat that dungeon, and (4) go to new dungeon and get new item. A Link Between Worlds is going to b...
Smash Bros. photo
Smash Bros.

Sonic vs. Mega Man in Smash Bros. 4!!!


MY DREEEEEEAAAAAAM!
Oct 01
// Tony Ponce
IN THIS WOOOOOOOORLD, WHERE LIFE IS STROOOOOOOONG!IN THIS WOOOOOOOORLD, LIFE'S AN OPEN BOOK!IN THIS WOOOOOOOORLD, WHERE COMPROMISE DOES NOT EXIST!IN THIS WORLD OF WORLDS, EVERY STEP MEETS THE REST! Sonic in Smash 4, everyone! My dream of Sonic vs. Mega Man will happen!
Super Mario 3D World photo
Super Mario 3D World

Super Mario 3D World lets you clone yourself


And Bowser has a pimp ride
Oct 01
// Tony Ponce
In this morning's Nintendo Direct, CEO Satoru Iwata revealed a whole bunch of new abilities for Mario and crew in the upcoming Wii U platformer. By picking up a cherry, you can clone your character several times. Kuribo's Sh...
The Wonderful 101 photo
The Wonderful 101

The Wonderful 101 was almost a Nintendo crossover


Also, there are two super special secret hero characters
Aug 24
// Tony Ponce
Nintendo big boss Satoru Iwata recently brought PlatinumGames director Hideki Kamiya onto Iwata Asks to discuss The Wonderful 101. In a followup roundtable, a healthy chunk of the W101 development crew went into even greater ...
DTOID Show photo
The Destructoid Show doesn't want to get sunburnt
Since Max is currently away in Los Angeles for a not-so-secret Call of Duty event, I got television's former darling Adam Sessler to join me on today's show to talk about the Wii U's dwindling software options and Microsoft'...

(Iwata laughs)  photo
(Iwata laughs)

Wonderful 101's Hideki Kamiya chats with Nintendo CEO


(Iwata laughs)
Aug 13
// Steven Hansen
The latest Iwata Asks is positively delightful as Nintendo CEO Satoru Iwata chats up Platinum Games' Hideki Kamiya, director of the upcoming Wii U title Wonderful 101 and a bunch of vaunted Clover classics (Viewtiful Joe, Oka...
Nintendo photo
Nintendo

Iwata: Wii U doesn't need a price cut, it needs games


Why not both?
Aug 12
// Kyle MacGregor
Nintendo president Satoru Iwata has brushed aside suggestions that the Wii U requires an official price cut to compete with the forthcoming PlayStation 4 and Xbox One. Speaking with CVG, the banana-wielding executive noted th...

Iwata: Nintendo going third party is bad in the long term

Aug 08 // Tony Ponce
"What I believe is that Nintendo is a very unique company, because it does its business by designing and introducing people to hardware and software -- by integrating them, we can be unique. And because we have hardware and software developers in the same building, they stimulate each other. And those kinds of conditions have enabled us to create something that no other companies can create." Some people just refuse to accept the truth. The reason Nintendo has been as successful as it has in the past is because of its level of control over every production phase, from the hardware itself to the games. Just because its current home console is doing less than stellar and might never achieve the kind of success Nintendo would like doesn't mean it should do something drastic like give up its valuable stable of properties. Imagine if Nintendo had gone third party following the GameCube. Does anybody here honestly believe the company would have done better financially publishing on the PS3 and 360 instead of going forward with the Wii? If you do, please check yourself into a nearby clinic, because you've lost touch with reality. There is no logical reason why Nintendo should jump out of the hardware business or, even worse, simultaneously publish games on other platforms and its own. I'd love to keep hearing what people come up with, though. It makes for great entertainment! Iwata: Nintendo games on rival platforms would only be a short-term fix [CVG]
Iwata drops truth bomb photo
Iwata would only consider it if he stopped caring for the company
Nintendo should go third party, they say. "Nintendo should have their IP on every platform," they say. No matter how many times CEO Satoru Iwata or anybody in Nintendo management have repeated themselves, there's always some ...

Nintendo's Iwata addresses company's third-party woes

Jul 09 // Tony Ponce
One item that others like to point out is Nintendo's massive war chest of billions of dollars. If Nintendo wanted an immediate influx of software announcements, perhaps it should start throwing that money around to secure exclusive deals, those people suggest. But Iwata doesn't trust that strategy: "[I]f we tried to do nothing but buying our way to create such a good condition for developers, our own business could collapse. Accordingly, we will give more momentum to Wii U through our software." The second step relies on third parties' own efforts. "I am not in a position to discuss the software to be launched by the third-party developers in detail, but there are more key titles to be announced by them," Iwata reminded. "The other important thing is to have a hit from such third-party titles. There were so many games released by third party publishers for Wii U during the launch period, but most of them were converted from other platforms and therefore could not enjoy brisk sales. As a result, some software developers have become pessimistic about Wii U." This sounds like an indictment to me. However you feel about the first-party launch lineup, I think you can agree that the third-party selection was hardly appealing on the whole. Perhaps Iwata was hoping for more exclusive titles or at least more games with a significant amount of exclusive content. We don't know to what lengths Nintendo was willing to cooperate with third parties or how well it demonstrated the Wii U's features to them, so there's no way of knowing how much of this was on Nintendo and how much was on third parties. But there is a new round of third-party titles coming up in the fall, and Iwata has more confidence in those games' potential success: "[T]he time will come when some third-party games for Wii U and for other platforms are released at the same time this year. It is important to have given much momentum to Wii U around that period. If the number of consumers who prefer the Wii U version's unique entertainment value, such as the ability to play games only with the Wii U GamePad (while the rest of the family is watching TV), increases to a certain extent where third-party publishers notice unexpected hit Wii U titles from other publishers and realize this system's business potential, its momentum will be improved. Even if these publishers did not have any concrete plans to develop Wii U software, they will swiftly change their minds when they see the successful examples from others. "By giving sales momentum to Wii U through our first-party software in the short run and seeing success from third-party software within this year, we would like to dramatically change the situation of Wii U next year and beyond." That's the plan, anyway. I'm afraid all parties involved are trapped in a catch-22. We've heard complaints in the past from third parties that they are unable to compete with Nintendo's output on Nintendo platforms, resulting in lower sales and far more sporadic support. At the same time, they will only develop on Nintendo platforms if the audience is large enough, and the only way that will happen is if Nintendo brings out the "big guns" and builds that audience by itself. That Nintendo agrees with this logic doesn't spell good news for Wii U's prospects. If consumers are only attracted to Nintendo consoles for the first-party lineup, what guarantee is there that those people will have any desire for third-party games? Especially in the short term, where the third-party games Wii U will receive are also available on hardware with much larger install bases and even wider third-party offerings. Nintendo would need to attract major third-party exclusives somehow, and at this point that won't happen unless Nintendo is willing to spend the green. You also have to factor in how much of third parties' resilience is based on Nintendo's nearly two-decade-long history of having poor third-party support in the home console space. Not that there haven't been third-party successes in those years, but there's been no consistency in those successes. Such damning precedent is extremely difficult to overcome. Let's see how Nintendo fares through the holidays for now. But if Iwata and company really want that third-party hotness, they'll need to rethink their strategy big time. It's foolish to believe that they don't have something cooking -- the idea that they are ignoring all bad news and riding on hopes and prayers is pretty absurd -- but the only way to regain consumer confidence is to speak up sooner rather than later. The 73rd Annual General Meeting of Shareholders Q&A [Nintendo]
Nintendo and 3rd parties photo
The boss man restates Nintendo's immediate plans to attract third parties
Yesterday's big story was the reveal that the Wii U-exclusive ZombiU was not profitable for Ubisoft -- yet another black mark in Nintendo's ongoing quest to attract third parties to its new console. The hole Nintendo has dug ...

Nintendo job security photo
Nintendo job security

Nintendo is not in the habit of laying off staff


Job security = Happy employees
Jul 06
// Tony Ponce
The videogames industry is cutthroat. We no longer bat an eyelash whenever a publisher shuts down an underperforming studio or lays off a huge chunk of a game's development staff before the game ever touches a store shelf. It...

Nintendo remains unwilling to end region-locking

Jul 04 // Tony Ponce
But as I said, this was all discussed three weeks ago, before Nintendo became the odd man out in the console manufacturer trio. Perhaps all the heat Microsoft bore, along with the massive fan petition -- more than 17,000 signatures as of this writing -- had some small impact. If they did, Nintendo is putting on quite the poker face. Case in point, a Nintendo of America rep responded to Barrel Roll Gaming yesterday with the statement: "Nintendo has no plans to remove region locking from our systems. By taking this approach, Nintendo is able to include parental controls and ensure compliance with regional standards and rating systems." I think we are asking Nintendo the wrong questions. Instead of asking Iwata and crew about why they are implementing region-locking today, we ought to be asking why they seemingly had no problem with it in the past. So Nintendo home consoles have always had regional restrictions, but not Nintendo portables! Every handheld right up until the DSi could play games from literally anywhere without any hassle whatsoever. And in the case of the DSi, only specific "DSi-enhanced" games were gated while the rest of the library would continue to work. Remember Jump Super Stars and Jump Ultimate Stars, the Nintendo-published DS fighters that pitted manga characters from Dragon Ball, One Piece, Fist of the North Star, JoJo's Bizarre Adventure, Rurouni Kenshin, and more against one another? Those gained a hefty cult following outside of Japan. I bet you anything that Nintendo would have loved to work out a proper localization had the various characters not been licensed by fifty bazillion different companies out West. What about Osu! Tatakae! Ouendan, the cheer squad rhythm game from the studio that made Gitaroo Man? Nintendo noticed its popularity amongst importers and decided to greenlight an original Western entry, Elite Beat Agents. What about the Rhythm Heaven series, which has consistently seen worldwide release following the positive reception of the original from both Japanese and Western press? Former Destructoid editor Colette Bennett was a huge fan of Rhythm Tengoku on GBA, and she and current EiC Dale North even wrote an import review of the DS sequel long before it was confirmed for wider release. And don't even get me started on Mother 3. Nintendo knows the allure of import games, which is why the Wii Virtual Console showcased the odd import from time to time. Dracula X: Rondo of Blood, DoReMi Fantasy, Monster World IV -- all had been hotly anticipated and were welcomed with open arms once they finally arrived. And Sin and Punishment performed so well that it directly resulted in a Wii sequel! What's truly bizarre is that Nintendo is pushing towards greater interaction between regions yet while simultaneously acting like there exists an impenetrable wall. It came as a complete shock to me the first time I took my 3DS to PAX East and StreetPassed people from the all over the world. Not only are the different countries marked in the Mii Plaza, icons for the region-specific game they had been most recently playing would display as well. How dickish is it that you can see a Professor Layton vs. Ace Attorney icon on your screen, yet you can't actually play Professor Layton vs. Ace Attorney on your device? What a tease! How come two people, one from the States and one from the UK, can play Monster Hunter 3 Ultimate together online, yet their discs won't run on the other's Wii U? How does that make any sense? It's the same game! Both copies are directly communicating with one another! It's not like one person is on a Wii U and the other is a PS3; it's the same damn console! Nintendo's excuse is that it's trying to comply with regional laws and ratings bodies. So how is it that Sony and Microsoft don't seem to be having any such compliance issue? Hell, they didn't have any issues with the PS3 or 360, which left the decision to region-lock individual games up to publishers. In PS3's case, that resulted in all of one region-locked title in its entire library! The only excuse I can think of is that certain regions like Australia that charge exorbitant prices would then be forced to compete with cheaper import options. To which I ask, uhhhhh, who's problem is that? Lower your prices, you greedy bastards! Welcome to the global market! Get competitive or get lost! There is no excuse. Nintendo's President Discusses Region Locking [IGN via GoNintendo]
Nintendo region locks photo
Oh, come ON!
PS Vita is region-free. PS4 is going to be region-free. Xbox One will be region-free as well. Sony understands that when it comes to today's consumable media, we live in a border-less world. Microsoft is just trying to ride S...

Iwata in for long haul photo
Iwata in for long haul

Nintendo CEO Iwata never said he would resign


Please understand!
Jun 28
// Tony Ponce
The 3DS stumbled out the gate, and only recently has it broken into a decent stride on a worldwide scale. The Wii U, on the other hand, is still languishing as Nintendo places its future prospects on the shoulders of its firs...
New Super Luigi U photo
New Super Luigi U

New Super Luigi U release date, standalone ver. revealed


Also, PLAY AS NABBIT!
May 17
// Tony Ponce
Luigi is rockin' it hardcore! The upcoming New Super Mario Bros. U expansion, New Super Luigi U, is ready to drop on eShop on June 20 for $19.99. Not only that, there will be a special standalone disc, which doesn't require y...
Zelda photo
Zelda

Oracle of Ages and Seasons discounted at launch on eShop


These games are unsung heroes, by the way
May 17
// Chris Carter
Nintendo announced today during their Nintendo Direct event that The Legend of Zelda: Oracle of Ages and Oracle of Seasons will be $4.99 for three weeks (down from the price of $5.99) after the May 30th launch. This is basic...
Sonic Lost World photo
Sonic Lost World

New Sonic game coming exclusively to Wii U and 3DS


Sonic Lost World probably doesn't have dinosaurs
May 17
// Patrick Hancock
During today's Nintendo Direct, it was announced that a new Sonic game is coming exclusively to the Wii U and 3DS, called Sonic Lost World. This is part of a worldwide partnership that Sega and Nintendo have entered into, so ...
Wonderful 101 photo
Wonderful 101

The Wonderful 101 coming to the Wii U on September 15th


Iwata is pleased
May 17
// Chris Carter
Finally! Nintendo announced today that PlatinumGames title Wonderful 101 will be coming to the Wii U on September 15th. The game came under some fire recently for being touted as a "short" experience, but I personally can't wait, as PlatinumGames rarely misses. Oh, and it totally has waterslides.
Mario & Sonic photo
Mario & Sonic

Nintendo Direct: Wii U Mario & Sonic at the Olympics


Wii U GamePad CURLING CONFIRMED
May 17
// Tony Ponce
Uggggh... a new Mario & Sonic at the Winter Olympics is coming to the Wii U. Why am I not surprised? The game will take place in Sochi, Russia, the site of the 2014 Olympic Winter Games, and will use a combination of Wii ...
Nintendo Direct photo
Nintendo Direct

New Nintendo Direct for Wii U / 3DS games coming tomorrow


Will showcase first-party titles arriving this summer
May 16
// Tony Ponce
Nintendo has been promising a string of Nintendo Directs through the end of E3 week, and the first one will be arriving tomorrow, May 17, at 7:00 AM PST / 10:00 AM EST / 4:00 PM CEST. It will be available on the usual Nintend...
Nintendo @ E3 photo
Set for June 11 at 10:30AM
Nintendo won't be hosting a traditional E3 press conference as in years past. Instead the company intends to host smaller events focused on the software lineup for the US market. This we knew, but we were left to wonder what ...

Satoru Iwata excited about Nintendo's digital business

May 01 // Tony Ponce
The specific question presented to Iwata reads, "I am wondering if the current slow sales of Wii U will have any influence on the attitude of software developers overseas. In frequently receiving inquiries from individual investors, they seem to have the impression that the Wii U system is not so powerful and that few third-party games will be developed in the future. The current weak software lineup has deepened their concerns. I would like to hear your view on this point." The obvious response would be to parade a list of notable names -- Activision, Electronic Arts, Square Enix, Capcom, Take-Two Interactive, etc. -- and describe how Nintendo has been aggressively negotiating with these companies in order to deliver a healthy supply of third-party content and turn around Wii U's fortunes. Instead, Iwata brought up Nintendo's GDC presentation and the package of web technologies that smaller teams are finding very attractive. While there is no doubt that big boxed software is indeed coming, by focusing on Nintendo's digital initiative, it's almost as though Iwata feels that indies are much more crucial to industry growth than the major publishing space. But fear not, as Nintendo does not have any intention of pulling out of boxed software. In fact, when addressing the possibility of moving towards cloud gaming, Iwata brings up network latency issues as the reason why that option is not being pursued. "[A]t this point in time, I do not think that acquiring a cloud gaming company will in any way improve our performance," he states -- a reference to Sony and its acquisition of Gaikai, perhaps? Iwata also addresses his additional role as NoA CEO and how it will play in the company's overseas plans, which includes more effective advertising methods via Nintendo Direct and social media. If all goes well and Iwata can turn around North America's struggles, Nintendo will make its ¥100 billion profit by the end of this new fiscal year. That's the hope, anyway. The more I think about it, the more confident I am that whoever can best serve indies will be in the strongest position as this new generation really starts to heats up. It's hard to see the traditional market as anything but poisonous these days. Financial Results Briefing for the 73rd Fiscal Term Ended March 2013 - Q & A [Nintendo]
Nintendo FY13 Q&A photo
In a Q&A with investors, the Nintendo president lays out plans for the coming year
Following Nintendo's fiscal year 2013 briefing, during which president Satoru Iwata announced a significant change to the company's E3 presence, a Q&A session was held to address investors' concerns and inquiries. It was ...


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