hot  /  reviews  /  video  /  blogs  /  forum

Role-Playing Games

Lord of Magna photo
Lord of Magna

Get a load of Lord of Magna: Maiden Heaven's cast


Out next month on 3DS
May 18
// Chris Carter
Next month, Lord of Magna: Maiden Heaven will arrive on the 3DS, both digitally and physically. It's a strategy RPG that features a pretty interesting cast, which you can check out in the official video above. Looking at the actual gameplay involved, it looks pretty charming -- everything is colorful and pops out of the screen. Expect my review sometime in June.
FFXV photo
FFXV

Final Fantasy XV: Episode Duscae 2.0 is coming next month


Early June
May 18
// Chris Carter
Some time ago Square Enix released the Final Fantasy XV Episode Duscae demo out into the wild for PS4 and Xbox One. I really enjoyed it, despite the blemishes. It's also a work in progress, and the publisher seems keen o...
Gust RPG photo
Gust RPG

Atelier studio's new JRPG looks dark and wonderful


Introducing Yoru no Nai Kuni
May 17
// Kyle MacGregor
Koei Tecmo subsidiary Gust is best known for its work on Atelier, a series of role-playing games with an express focus on alchemy and crafting, but the studio's latest creation appears to be something else entirely. It's call...

Final Fantasy X/X-2 HD Remaster on PS4 looks better than ever, but has major problems

May 14 // Brett Zeidler
Final Fantasy X/X-2 HD Remaster (PS Vita, PS3, PS4 [tested])Developer: Square EnixPublisher: Square EnixReleased: May 12, 2015MSRP: $49.99 In terms of the entire package, the PS4 version is the exact same compilation as the original remaster release. The international versions of both base games, Eternal Calm, Last Mission, and the super weird audio drama are all here. Nothing in terms of gameplay content was added or removed. However, there appears to be an alteration or a major bug affecting FFX's random number generation. People even more keen than myself on FFX have noticed the RNG system is completely broken in the PS4 version. Random encounters and events are supposed to be, well, random. However, this is no longer the case in this version. Encounters always occur when they are supposed to, they will always have the same enemies, and the battles will always play out exactly the same way. No matter how many times the game is reset, the occurrence and outcome of encounters or events that involve the RNG system are set in stone. This has a drastic affect in key aspects of the game. Say you're having trouble on a specific boss, and if you could just land that twenty-second hit it would change the tide of battle for you. Well, the bad news is on the PS4 version you're always going to miss that twenty-second hit as it stands. Additionally, this changes ribbon farming, blitzball, and likely everything else that involves RNG. I couldn't test every aspect of this, but I could easily predict down to the second when my first battle against two Chimera would occur during one of my saves in the Calm Lands. I could have tracked this up to as many subsequent "random" encounters as I wished. I checked the exact same save file on PS3, and encounters were always random. FFX-2 does not appear to have this problem. [embed]292113:58550:0[/embed] A major complaint of the PS3 and Vita release was the new rearranged soundtrack. It seemed a lot of people simply outright hated its existence, whereas others would have at least preferred the choice to switch to the original soundtrack. Thankfully, players now have that option at any point during their playthrough. I actually really enjoyed the remaster soundtrack, but on my current playthrough it's been nice to use the original. It sounds amazing. The Besaid Village theme in particular sounded the best even back in 2001. Unfortunately, the background music system also has a major bug in the PS4 release. Background music on the PS2, PS3, and Vita versions continued playing where the track left off once a battle occurred, but now this is no longer the case. For a game like FFX that has a ton of random encounters, you will likely only ever hear the first ten or twenty seconds of a track unless you stop and listen to the music. It appears to have to do with how the soundtrack switching system was implemented, affecting both FFX and FFX-2. The soundtracks sound amazing, which makes this bug so unfortunate. Hopefully it can easily be fixed in a future patch. Cross-Save was a great feature of the PS3 and Vita version, and it's been extended here for the PS4 version. Once a particular game is fired up, all old saves that were stored in the cloud previously can be accessed just as quickly and easily as before. It took me less than a few minutes to install the game, start up Final Fantasy X, load a save from awhile back, and instantly pick up right where I had left off at that point. That's pretty cool. The PS4 version of the remaster has even more enhanced visuals, which is pretty amazing considering how incredible and smooth the game looked on PS3. To check this, I started a fresh playthrough on both consoles on the same television and played them alongside each other. The PS4 does have a slight graphical enhancement overall, but I really only noticed it because I was looking for it. There's a sort of extra crispness to the PS4 version, and the occasional aliasing issues that were still on the PS3 version are gone here. It's not a major overhaul, but the improvements are there. Additionally, Square claims more NPCs and monsters received enhanced models. I didn't notice any of these in my current playthrough (it's really hard to just stumble upon these without knowing specifically which were enhanced), but seeing poor-looking character models in the same scenes with enhanced ones was a big complaint, so it's nice to know this was addressed in some fashion. However, some other major complaints were not addressed at all. Cutscenes, for whatever reason, are still not skippable and there's no option to toggle between the old character models and the remastered ones. These types of things don't detract from my experience, but they were definitely huge complaints upon release last year, and it's unfortunate they weren't taken care of here. Some of those cutscenes are really long, man. As is stands, the PlayStation 4 version of Final Fantasy X/X-2 HD Remaster is not the definitive version of the compilation. Even for super fans of Final Fantasy X, it's hard to recommend a version of their favorite game that has broken RNG, a background music bug, and still no skippable cutscenes no matter how beautiful the game looks or how incredibly fast it loads now. With an MSRP of $50 it's also a really hard sell to a brand-new player when the other two versions are currently so much cheaper, even more so if they already own one of those two versions (especially since they launched at $40). The PS3 version does lack the original soundtrack, but other than that it offers the truest experience of Final Fantasy X and X-2. If you must have it on PS4 or that's your only option, I'd honestly recommend waiting for the RNG and background music issues to hopefully be patched soon and the inevitable price drop. If those two major issues are ever fixed, the PlayStation 4 version of Final Fantasy X/X-2 HD Remaster would easily be the definitive package.
Final Fantasy X/X-2 PS4 photo
Spira never felt so good
Barely over a year after its original release on PlayStation 3 and PlayStation Vita, Final Fantasy X/X-2 HD Remaster makes its way to the PlayStation 4. A remaster of a remaster, if you will. However, the original releas...

Evoland 2 photo
Evoland 2

Evoland 2 is part shmup, part platformer, part RPG, part puzzler...


Cute little microcosm
May 14
// Jordan Devore
After watching this debut trailer for Evoland 2: A Slight Case of Spacetime Continuum Disorder, I regret missing the first game. The basic concept of an adventure that evolves from 2D to 3D and spans multiple genres is the s...
Witcher 3 photo
Witcher 3

TMZ Alert: Nip slip in The Witcher 3 cinematic trailer


Good thing we're here to report
May 14
// Brett Makedonski
Wouldn't it be great to run a site that focuses on video game characters as if they were out doing celebrity stuff? Marcus Fenix got out of a limo wearing no underwear! Exclusive photos! Nathan Drake's unflattering day at th...
Lost Dimension photo
Lost Dimension

Lost Dimension will launch on July 28 with free DLC


First character trailer released
May 13
// Alissa McAloon
It's a good news day for fans of the upcoming tactical sci-fi RPG, Lost Dimension. In addition to the announcement of a July 28 release date, Atlus has announced that $20 of DLC will be given away for free during the tw...
Witcher 3 photo
Witcher 3

The Witcher 3 has dynamic beard growth


Watch that fuzz grow in real time
May 13
// Laura Kate Dale
The Witcher 3 is a sprawling fantasy epic that sees a gruff manly man travel across the world doing all sorts of manly things in a semi realistic world. Perhaps most interesting about The Witcher 3's quest for virtual realism...
Dragon Quest 3DS photo
Dragon Quest 3DS

Dragon Quest VIII is coming to Nintendo 3DS


...in Japan on August 27
May 12
// Kyle MacGregor
Good lord, am I excited. Also, scared. Dragon Quest VIII is coming to Nintendo 3DS, which is potentially the best news ever or a harbinger of the apocalypse. You know, depending on whether Square Enix intends to localize the ...
Windward release photo
Windward release

High seas loot RPG Windward is out today


ArrrrrrPG
May 12
// Darren Nakamura
I'm not sure why, but there was a deluge of games out today. The big story was obviously for the Witcher, which doesn't release for another week, but there was also Color Guardians, Lost Orbit, and Action Henk on the docket....

Review: The Witcher 3: Wild Hunt

May 12 // Chris Carter
The Witcher 3: Wild Hunt (PC, PS4 [reviewed], Xbox One)Developer: CD Projekt REDPublisher: Bandai Namco (Europe), WB Games (NA), Spike Chunsoft (Japan)Released: May 19, 2015MSRP: $59.99 From the very start, The Witcher 3 is a return to form in terms of presenting the core Witcher lore from the first game. Unlike the second iteration, where many elements important to the overarching story were teased or merely mentioned in passing, you get to see more events up close. You'll have the chance to experience The Wild Hunt itself even more-so than the original title, which is going to be a huge bonus for fans of the series. You get to delve deeper into the world as a whole, and the more personal take on Geralt makes it even better. Over the course of The Wild Hunt, players will experience Geralt as a teacher, lover, and hero. There are far more opportunities to actually be a Witcher, haggling for goods and demanding gold for your service. These elements were always communicated in past games to some degree, but given the vast scope of this title, you'll actually get to live it on a constant basis here. The script as a whole is also much sharper, with stronger dialog and a funnier general feel. It helps that it hosts the most interesting cast yet, like a funny young creature that loves to poop, a terrifying trio of witches, a dumb goat named Princess, and one very angry ghost baby. The setup this time around involves Ciri, a young woman that Geralt has essentially raised as his own daughter. She's trained with Witchers, but she also hosts a power no one quite understands that has sparked the interest of The Wild Hunt -- a mysterious and powerful group that roams the land and terrifies everyone who comes in contact with them. Geralt kicks off the adventure in search of Ciri, attempting to find her in various locations, learning of her whereabouts through story missions. Occasionally you'll get to control Ciri herself in short standalone sequences, which serve as a window into her point of view and are a welcome brief departure from the Geralt show. [embed]291344:58447:0[/embed] In general, choices feel like they carry more weight in The Wild Hunt, and the characters are more fleshed out as a whole. I felt like the second game had way too many "Would you like to do option A or option B?" black and white choices, but the third iteration brings back some of the ambiguity from the original. There is immediacy to your decisions, but there are lasting consequences in some cases, with individuals that I actually cared about. I like Ciri in particular, and was inspired to press on to find out what happened to her. More importantly, the game is designed as a large collective of little choices compared to a few sweeping options in The Witcher 2. Having a bit of control over nearly every aspect of your personal story is a much more desirable design. A lot of you out there will probably be disappointed to learn that combat is now essentially Assassin's Creed, as most of the nuances like stances from the first game and the slower flow of the second game are now gone. Instead, you'll attack with light and heavy attacks, spicing things up with a few magic abilities, and separate dodge and roll buttons. Geralt still carries his trademark steel sword for humanoid opponents and silver for creatures, but since he automatically takes the appropriate one out most of the time, that bit of strategy is quashed too. It's not enough to make the game "easy" (especially on higher settings) but normal is significantly more hack and slash oriented than The Witcher 2. For all of the streamlined changes though, I actually enjoy this take on combat the most. Your magic abilities run the gamut of everything you'd need, from traps to projectiles to a defensive shield, and the dodge mechanic works better than it ever has, which makes battles feel more action-oriented and less like an outdated pen-and-paper scheme. When you add in the ability to parry and counter, combat gets even more interesting. Ciri's bits are even less expansive, as she can't access an equipment or inventory screen at all, and only has a few unique spells at her disposal. When you're exploring about, the way fast travel is handled is just about perfect. You can technically use it, but players will need to have explored the target area first, and access an actual dedicated fast-travel signpost. It encourages you to see the world without pulling your hair out and losing tons of time manually getting to places you've already been. Roach, your horse, will assist in finding those new locations, and the controls are fairly versatile with walking, running, and galloping options. Sailing is probably my favorite means of travel, and in one instance I was even left stranded on an island after enemies capsized my ship! Questing is also much more satisfying now because The Wild Hunt is less "tunnel" oriented. Thanks to the advancements of newer tech, the open world can be fully explored by climbing, sailing, and horseback riding. The climbing mechanics are a welcome addition, but like a lot of other sandbox titles (I'm looking at you, Bethesda), it comes with its own set of glitches and rough animations. Specifically, ridges and edges are problem areas, and I had Geralt get stuck a few times in the game world or die to very questionable amounts of fall damage. It doesn't help the situation when a few main story quests have bugs in them as well. It should be noted though that there is a very forgiving checkpoint save system, and you can manually save at any time. I suggest doing so often. Once you get your first look at the world and see the new engine up-close, you'll likely forget about those stiff movements and occasional rough patches. The draw distance is wonderful, and the map in general is insanely detailed. While there are three particular areas that are instanced (cut off from the rest of the world), the core area is huge, and would take you hours to fully traverse and explore, even if you didn't stop to actually do anything. For the purposes of this review, I played The Witcher 3 on PS4, which features 1080p visuals, with a 30 frames-per-second cap. Unfortunately that latter figure is noticeable all too often, especially when you're outside, moving the camera about, and fighting multiple enemies. I have to give it to CD Projekt RED for creating a beautiful, vast universe with very little in the way of load times, but the console edition does feel like a compromise. If you have the rig, I highly recommend taking a look at the PC version, though I haven't had a chance to test out its stability just yet. There is something to be aware of in addition to the technical issues. While the combat and overall story have been improved, a lot of quests (particularly the transitions between story missions) involve "Witcher Vision." Yep, Arkham's Detective Vision mechanic is now a part of the Witcher world, and you're going to be spending a lot of time holding down a button, looking at footprints, and following them blindly to the next sequence. At first it's a really cool mechanic, and appropriately represents a Witcher's advanced sensory and tracking capabilities. But once you do it roughly 100 times, it gets a tad old. If you're looking for a lengthy adventure, you'll find pretty much everything you need here. With four difficulty levels (including a super easy mode) there's something for everyone. Alchemy mechanics shine in The Wild Hunt, as there are lots of ingredient nodes all across the world, easily visible on the game's mini-map -- almost like the developers took a page from the newer Far Cry games. There's literally hundreds of quests to complete, secret locations to find, and buried treasure to search for. The core story will last you a good while. It took me roughly 50 hours to complete the game. Hilariously enough, there is one point that feels like it's the end, to the point where the game even warns you that you should save and that you cannot turn back after entering the area. After I finished that sequence, it turned out that I had at least another 10 hours to go. Once the story is said and done, a few select sidequests can't be completed, but you're plopped back into the world, ready to explore. I suspect I'll be at it for over 100 hours by the time I'm ready to put the game back on the shelf. The Witcher 3: Wild Hunt is a huge step up from its predecessor, mostly because it manages to tell a more compelling and personal tale. At the same time, that intimate feel is juxtaposed against a gigantic, sprawling open-world adventure that may hit some snags along the way but still comes out on top. [This review is based on a retail build of the game provided by the publisher.]
The Witcher 3 review photo
100% more Witchay Woman
I have an odd history with The Witcher series. I absolutely fell in love with the first game near launch, at the behest of a friend, and adored the way it approached morality. Typically, games of that era would offer up black...

Grandia II photo
Grandia II

GungHo: Dreamcast RPG Grandia II coming to Steam


With improved visuals
May 12
// Kyle MacGregor
Grandia II is on its way back to PC with a Steam release, GungHo Online just announced. A remastered version of classic Dreamcast role-playing game is in the cards, complete with shiny new HD visuals, keyboard and gamepad sup...
Final FAntasy IV photo
Final FAntasy IV

Final Fantasy IV: The After Years out now on PC


Too bad it looks gross
May 11
// Kyle MacGregor
Final Fantasy IV: The After Years is now available on PC, and good lord does it look bad. The sequel to the 1991 classic picks up nearly two decades after the its predecessor ends, treading old ground with familiar chara...
Witcher 3 on Xbox One photo
Witcher 3 on Xbox One

The Witcher 3 looks decent enough on Xbox One


Our review goes up tomorrow morning
May 11
// Jordan Devore
On Xbox One, The Witcher 3: Wild Hunt runs at 900p and 30 frames per second. On PlayStation 4, 1080p and 30 frames per second. On PC, uh... how much disposable income do you have? This official footage of the Xbox One versio...
Level-5 photo
Level-5

Level-5 is terminating Wonder Flick in September


More IPs still on the way
May 11
// Kyle MacGregor
Wonder Flick R will shut down on September 14, Level-5 just announced. Following the mobile RPG's reveal in 2013, Level-5 had some trouble getting the project off the ground. Unfortunately, the studio never managed to make go...
The Witcher photo
The Witcher

New to The Witcher? Get the first two on the cheap before trying The Wild Hunt


Less than $4.50 combined
May 07
// Brett Makedonski
The Witcher 3: The Wild Hunt is one of the most highly anticipated games of 2015, and it's now less than two weeks from launch. That's great news for Witcher fans; it's daunting news for anyone who wants to check out the...
Wasteland 2 photo
Wasteland 2

Wasteland 2's Game of the Year Edition will be a free update on PC


Target individual body parts!
May 07
// Jordan Devore
Come this summer, you won't want need a PC to play Wasteland 2. inXile Entertainment is bringing its harsh post-apocalyptic role-playing game to PlayStation 4 and Xbox One with an expanded Game of the Year Edition. Existing p...
Dark Souls II photo
Dark Souls II

From Software fixed Dark Souls II's wonky weapons


Weapon durability update released
May 07
// Jordan Devore
The PC, PlayStation 4, and Xbox One versions of Dark Souls II suffered from an issue that caused players' weapons to degrade faster than normal, requiring frequent repairs. In short: The rate at which weapon durability decrea...
Tecmo Koei photo
Tecmo Koei

Koei's Ar Nosurge resonates on PS Vita this July


Gust is at it again
May 06
// Kyle MacGregor
Gust's Ar nosurge Plus: Ode to an Unborn Star is on its way to PlayStation Vita this July. The role-playing game originally debuted on PlayStation 3 late last year, but as anyone familiar with the developer might expect,...
Tales photo
Tales

Tales of Zestiria producer is sorry that he caused you to worry about the series


More at Tales of Festival
May 05
// Chris Carter
There's been a bit of buzz recently with Tales of Zestiria possibly coming to the PC and PS4 in addition to its confirmed PS3 release later this year, but not everyone is happy with the current state of the series. Produ...
Terra Battle photo
Terra Battle

Final Fantasy creator promises new RPG, has no ideas for it


Well, this is awkward
May 04
// Kyle MacGregor
After eclipsing the 2 million download mark with its new mobile RPG Terra Battle, Mistwalker was supposed to begin work on a console game based on the same world and characters. Thing is, that hasn't happened yet. T...
Tales of Zestiria PS4 photo
Tales of Zestiria PS4

Another retail listing hints at Tales of Zestiria on PS4


Currently only slated on PS3
May 04
// Chris Carter
Tales of Zestiria is coming to the PS3 later this year -- I've played it, it's looking good. But while I can confirm that the PS3 version exists, there have been rumors floating around of a PS4 and PC release, the former of w...

Shin Megami Tensei: Devil Survivor 2 is now better than ever

May 04 // Kyle MacGregor
Shin Megami Tensei: Devil Survivor 2 Record Breaker (3DS)Developer: AtlusPublisher: AtlusReleased: May 5, 2015 (NA), Fall 2015 (EU)MSRP: $49.99 Tokyo is in shambles. Earthquakes have ravaged the city, knocking out all lines of communication, derailing trains, and flattening entire buildings. There are fires, riots, refugee camps, oh, and an army of demons that threaten humanity's continued survival. Enter a band of plucky teens with demons of their own to save the day and stave off the apocalypse. That's the lead-in to the "Septentriones Arc," the main story from the original Devil Survivor 2, which is now accompanied by a second campaign called the "Triangulum Arc." The epilogue picks up right where the first part leaves off, leaving our heroes to deal with a new threat. The continuation isn't quite a full-blown sequel so much as it's a sizable expansion, one that should keep you busy for an extra couple dozen hours on top of the base game. Thankfully, the Triangulum Arc is available from the get-go; so if you've already played through the main story and just want to see the new content, you needn't start from square one. Of course, newcomers will want to begin with the Septentriones Arc. Despite including a quick refresher at the outset of the journey, the new campaign likely won't make much sense to neophytes jumping into the narrative in media res.  [embed]291439:58422:0[/embed] In addition to the new campaign, Atlus has put in the effort to upgrade the overall experience. After doing a side-by-side comparison with the original game, Record Breaker's music really caught my ear. The soundsmiths at Atlus really cleaned up the audio quality, making it sound way more crisp and clear while eliminating a scratchy, fuzzy quality that mars the DS release.  On top of the enhanced sound quality, the team at Atlus USA went ahead re-localized the entire script and kitted it out with full English voiceover, which is a massive improvement over the text-only original. Being able to hear the cast goes a long way to helping flesh out these characters, especially given how lively and rich many of their performances are. The visuals are also a shade nicer. Again, looking at the games side-by-side, I noticed Record Breaker looks a tad sharper and features slightly more vivid colors. The camera perspective in battle has also been pulled back, which make the sprites appear less chunky. One of the major complaints a lot of folks seemed to have with Devil Survivor 2 when it launched in 2012 was the difficulty. In our review, Dale North said "the first game's difficulty bar was already set pretty high, but Atlus has turned it up even higher in this sequel with battles that are so difficult that [he] came dangerously close to snapping [his] DS in half." This time around there are multiple difficulty settings, which hopefully should help you keep your system intact. At its core, Devil Survivor 2: Record Breaker is still a satisfying fusion of classic "MegaTen" and strategy gameplay. And with the new story content and other additions and enhancements, this is definitely the best version of the game. Whether it's enough to warrant a second purchase is debatable, but given a choice between the two, this is without question the one to get.
Break Record impressions photo
Record Breaker is finally here, and it was worth the wait
If you've ever wanted to experience Shin Megami Tensei: Devil Survivor 2 or wondered what happened to its colorful cast of demon tamers after the credits rolled, now is the time. Atlus is about to unleash Record Breaker, a new version of the 2012 tactical role-playing game that not only improves the title, but expands upon it with a new arc that advances the story.

Persona 5 photo
Persona 5

Take another peek at Persona 5


Still looking all kinds of sexy
May 01
// Kyle MacGregor
Atlus has been all quiet on the Persona 5 front lately, but today we get another look at the most anticipated game of  the century, courtesy of this Sony-hosted product page. There's a bounty of images to gape at, but we...
Chroma Squad photo
Chroma Squad

Run the Japanese superhero TV studio of your dreams in Chroma Squad


Out now for Windows, Mac, and Linux
Apr 30
// Jordan Devore
Chroma Squad, the game about running your own Japanese superhero television studio, is now available on Steam, GOG.com, and the Humble Store for $14.99. What a cool niche. This is part tactical role-playing title, part manage...
Freebies photo
Freebies

Time warp: Ultima VIII is free on Origin


The arm represents EA, probably
Apr 30
// Jordan Devore
If you have an Origin account and feel strangely obligated to fill it up with free games that you'll in all likelihood never get around to playing for more than five minutes (just me?), heads up: Electronic Arts is giving awa...
Terra Battle photo
Terra Battle

Mistwalker: Terra Battle console game in the works


Mobile game surpasses two million downloads
Apr 30
// Kyle MacGregor
Mistwalker's Terra Battle is coming to consoles, the studio announced today. The tactical role-playing game launched on iOS and Android devices last autumn with an intriguing "Download Starter" campaign, promising n...
Class of Heroes 3 photo
Class of Heroes 3

The PSP is still alive and kicking with Class of Heroes 3


Back to school, back to school, to prove to dad...
Apr 29
// Kyle MacGregor
The PlayStation Portable may be several centuries old at this point, but people are still making games for it -- or at least localizing stuff that came out in Japan several years ago. Such is the case with Class of Heroes 3, ...
Fire Emblem If photo
Fire Emblem If

Fire Emblem If's third campaign is harder than White, easier than Black


Black Kingdom has additional victory requirements
Apr 29
// Steven Hansen
More lukewarm Fire Emblem If news (out June 25 in Japan, 2016 in North America). Remember, the game is being sold Pokemon style (or Oracle of Ages/Oracle of Seasons style) with separate Black and White releases with a third, ...






Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
What is the meaning of life, and do you have any more pizza rolls?
You may remix all content on this site under Creative Commons with Attribution
- Living the dream, Since 2006 -