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Role-Playing Games

Zelda: Tri Force Heroes photo
Zelda: Tri Force Heroes

Zelda: Tri Force Heroes will have 32 stages, boss rush mode

More details
Sep 24
// Chris Carter
One of my biggest pet peeves when it comes to games is an over-commitment to secrecy. Ok, I get that most big games need massive, hype-ridden PR campaigns, but Jesus, give us a bit of info every once in a while before you cha...
Sword Coast Legends photo
Sword Coast Legends

Sword Coast Legends is taking a short rest, releasing October 20

In terms less nerdy, it's been delayed
Sep 23
// Zack Furniss
Oh, Sword Coast Legends. Your Dungeon Master mode impressed me more than I thought it would, and the time I spent with you over the weekend was but a taste of your possible wonders. While I still have some concerns, I wa...
Persona 5 stuff photo
Persona 5 stuff

Persona 5: New character, multiple villains & in-game social media

New gameplay screens
Sep 23
// Steven Hansen
Welp, we got the trailer and the into-2016-delay for Persona 5 out of Tokyo Game Show 2015. Not unexpected. There are some more details and a good look at new characters in the latest Famitsu. Most of the gallery below is st...
Divinity redux photo
Divinity redux

Divinity: Original Sin should be the next great couch co-op game

Enhanced Edition coming to consoles
Sep 23
// Jordan Devore
If I'm going to play Divinity: Original Sin -- and I'm told that I absolutely should -- I'd prefer to do so cooperatively on a single screen. That's the topic at hand for this Enhanced Edition trailer. To recap, Enhanced Edit...
Fallout 4 SPECIAL photo
Fallout 4 SPECIAL

Fallout 4's SPECIAL video series' third episode focuses on endurance

'Sudden loss of limb'
Sep 23
// Darren Nakamura
So far we've seen Strength and Perception, so moving onto the next letter in S.P.E.C.I.A.L. brings us to E for Endurance. As it turns out, navigating the post-apocalyptic wasteland requires a bit of toughness. Who would have ...
Pokemon photo

The Yo-Kai Watch anime debuts in October in the US

The next worldwide Pokemon?
Sep 22
// Chris Carter
There are a number of reasons why Pokémon took off overseas (the games were pretty damn good for one), but there's no doubt that the massive success of the TV show and movie series have played their part. Now, Nintendo...
Fallout photo

Fallout 4 has a familiar theme song

Hear the full track
Sep 22
// Jordan Devore
We've heard part of Inon Zur's Fallout 4 theme but, up until now, not the full song. Bethesda has shared the track -- and another, "The Last Mariner" -- on its blog. Head over to listen.
System Shock photo
System Shock

They finally did it! They enhanced System Shock

Mouselook is in
Sep 22
// Jordan Devore
Influential as it is, System Shock hasn't aged well in certain areas. Fans have worked hard to modernize the 21-year-old FPS/RPG hybrid, but some folks only want a turnkey solution. Here it is. Night Dive Studios has worked i...
Fallout 4 photo
Fallout 4

Meet the real-life Dogmeat

Fallout 4's cute(st?) companion
Sep 21
// Jordan Devore
Ahh, those eyes! It's a harsh world out there, but everything's going to be okay. It's been covered before, but to reiterate: no, your faithful Fallout 4 companion Dogmeat can't perish. If that were to happen, players would ...
Star Ocean 5 photo
Star Ocean 5

CONFIRMED: Star Ocean 5 lady wears clothes

That's not body paint
Sep 19
// Kyle MacGregor
Back when Square Enix revealed Star Ocean 5, I recall a few Destructoid editors debating whether the green-haired gal's checkered outfit was half skin-toned or, you know, it was just actual skin. It seems we weren't the only ...
Project X Zone 2 photo
Project X Zone 2

Nintendo characters join Project X Zone 2 cast

Chrom, Lucina, Fiora, oh my!
Sep 19
// Kyle MacGregor
Project X Zone was a nice bit of fan service, and the sequel seems to be taking things up a notch. In addition to featuring a procession of familiar faces from the vaults of Sega, Capcom, and Bandai Namco, Project X Zone 2 wi...
Final Fantasy Type-0 photo
Final Fantasy Type-0

Final Fantasy Agito reborn as Type-0 Online

In development for PC and mobile
Sep 19
// Kyle MacGregor
After recently announcing plans to abandon Final Fantasy Agito, Square Enix has unveiled its successor, Final Fantasy Type-0 Online, which the publisher is branding as an "evolution." In development at Chinese MMO house ...
Persona 5 photo
Persona 5

Persona 5's opening theme is sooo good

Anime, festival event also announced
Sep 19
// Kyle MacGregor
In case you haven't heard, Persona 5 has been delayed until summer, giving us all plenty of time to do other things -- like watching this video featuring footage of the RPG's opening cinematic and its theme tune, a lovely jazz number composed by Shoji Meguro and belted out by singer Lyn.
Dark Souls photo
Dark Souls

Get in on the Dark Souls III beta

You'll need a PlayStation 4 and PS Plus
Sep 18
// Jordan Devore
My favorite part of this beta sign-up page for Dark Souls III is that you can shake the guy by wiggling your mouse from side to side. Life's a lot more fun when you treasure the little things. Anyway, the actual beta registra...

7th Dragon III Code: VDS is uncompromising, or I suck at video games

Sep 18 // Brett Makedonski
[embed]311332:60431:0[/embed] Those two little bastards repeatedly killed me. Like, ten times straight. Each of their attacks would take off a third of my health, leaving me forced to use a health potion. They attacked again and I was right back where I started. When I got a blow in, it wouldn't defeat one of them (even my specials). Worse, because I didn't spend that time healing, I'd usually die on their next turn. I tasted victory once when it let me start the encounter with a preemptive attack. I think the game felt bad for me. With only a sliver of health left, I dealt the final strike and escaped the situation scathed but alive. Progress. Incredibly uncompromising and frustrating progress, but progress nonetheless. Seconds later, I hit another random encounter against the same two enemies but now with the amount of health I had after the first fight. Fuck. Fuck fuck fuck fuck fuck fuck fuck. I gave up. 7th Dragon III Code: VDS wasn't going to work out for me. I know when I'm bested, and I absolutely was. Maybe I was missing something important and it's really not all that hard. Maybe it's tough as nails. Whatever the case, it sent me packing with my tail between my legs, and it's been a long time since a demo has been able to do that to me.
RPGs that are hard af photo
Maybe both
As I spend the week demoing games that are entirely in Japanese, I accept that I'm not going to understand a lot of things. I know the kanji for "forest" and that's the extent of my fluency with the language. Dialogue's the f...

I played Criminal Girls 2 and wasn't sexually aroused at all

Sep 17 // Steven Hansen
[embed]300696:59909:0[/embed] While Criminal Girls 2 is promised to be deeper and more challenging, I played a Japanese build haphazardly attacking things without strategy and that worked fine for the 15 minutes I played. Making a Japanese RPG "more challenging" doesn't sound like a good thing to be given how much "challenge" can equate to grind/leveling versus anything skill based. Eventually I reached an oasis in the dungeon, a save point, and was able to see the full anime portraits of the women all huddled together in a velvety room. From there I went to the "punish" menu and "punished" the two that looked the least like children. The purple smoke that obscured the women in the western release was not present, while the sexy moans when you smack them were present. The touch screen UI seemed cleaned up to a rhythm game style tap with circles getting smaller on either side of the vita touch screen (and, at the end, two circles, because you punish them together now, I guess). It was light for the demo, the circle showing vanilla leather whip. Even fog-free and full of moaning, no boner. Dressing tedious game mechanics with trite sex stuff seems like it shouldn't sell. I mean, why not just seek out the sex stuff and play a better game? It feels a bit like that bit about places of business that are things like, "Tattoo parlor & taxes" or "General hospital & cow slaughterhouse." Obviously this is not for me.
Criminal Girls hands-on photo
Mostly because it's kind of boring
While Japan is exoticized elsewhere as a land of weird sex stuff, Criminal Girls 2 doesn't feel that foreign, given that the original game got a western release. And it's probably the perviest game I came across (not literall...

Dark Souls @ TGS photo
Dark Souls @ TGS

Dark Souls III looks good at Tokyo Game Show

Albeit familiar
Sep 17
// Jordan Devore
I'm with Chris in that I don't see myself getting tired of From Software's action-RPGs anytime soon. Fatigue hasn't set in yet. That said, the opening areas of Dark Souls III aren't exactly fresh. See for yourself! This footage from TGS 2015 covers the same stuff Steven and Chris previewed.
Nioh photo

Lookin' real good, Nioh

Sengoku action-RPG about slaying demons
Sep 17
// Jordan Devore
What stands out to you at Tokyo Game Show 2015? Nioh, yeah? It's got that Onimusha / Souls thing going for it, which is a damn good thing to have. More details have come out for the Koei Tecmo and Team Ninja action-RPG, as re...
Exist Archive preview photo
Exist Archive preview

Exist Archive looks great, but it has a lot to prove

It's nothing special so far
Sep 17
// Chris Carter
When Spike Chunsoft and tri-Ace announced Exist Archive: The Other Side of the Sky, I was supremely impressed with the visual style. As it turns out it looks even better in person, as I witnessed during my hands-on time with the TGS build. From a gameplay standpoint though I have some concerns, mostly stemming from the repetitive nature of the flow.
ATLUS photo

Atlus picks up indie RPG Cryamore

Indie RPG also changing platforms
Sep 17
// Kyle MacGregor
Atlus will now be publishing Cryamore, the Kickstarter-funded RPG from indie team Nostalgico. The Shin Megami Tensei publisher has apparently been courting the studio for some time, offering the development team help to finis...
Persona 5 photo
Persona 5

Persona 5 delayed until summer 2016

But at least there's a new trailer?
Sep 17
// Joe Parlock
I have some good news and some bad news for you, Persona fans. The good news is there’s a new Persona 5 trailer! It shows off some of the very pretty environments you’ll be exploring in the latest game, as well a...

Monster Hunter Stories takes the series in an entirely different direction

Sep 17 // Brett Makedonski
[embed]311169:60408:0[/embed] Because of the language barrier (the demo was entirely in Japanese), it was unclear to me if this is solely a random event or if there are patterns you can pick out. Fortunately, the rest was easy enough to figure out just from familiarity with turn-based games. Replenishing health was necessary a couple of times via healing potions; otherwise, attacking was the way to go. All that was training for the quest's final boss: some sort of giant, unhappy dragon. His health bar was obscured by question marks, so all I could do was fight on and hope that he was near death. It added a nice sense of tension. I fought alongside my humble looking monster in hopes of taking down this formidable-looking foe. We didn't stay side-by-side the entire time, though. Eventually, something called my Kizuna Stone filled up and I could hop on top of my monster for a particularly powerful group attack. This was accompanied by a slick animation to verify that, yes, whatever was happening was indeed special. A few of these, some solo attacks, and a couple rock, paper, scissors victories later and the dragon was defeated. We did it, monster buddy. It may be more Pokemon than Monster Hunter, but Stories is undoubtedly entertaining. It's breaking the series formula to try something new, but piggybacking on franchise popularity. At least it's thematically consistent. After all, piggybacking's kind of the entire point in Monster Hunter Stories.
Monster Hunter Stories photo
Ride or die
In a lot of ways, Monster Hunter Stories doesn't necessarily feel like Monster Hunter. It shouldn't; it's different. The Monster Hunter series that has grown an immense following basks in constant action and team-or...

Digimon photo
Presentation's mega-slick, too
When in Rome, do as the Romans do. When in Tokyo, make it rain yakitori. That was my modus operandi at Bandai Namco's office. Rather than strangely assaulting passersby with a meat barrage, I limited my chicken chuckin' (cluc...

Final Fantasy Agito+ photo
Final Fantasy Agito+

Square Enix cancels Final Fantasy Agito+ for Vita

With no explanation
Sep 16
// Kyle MacGregor
Final Fantasy Agito+ is no longer coming to PlayStation Vita, Square Enix just announced. The publisher has ceased development on the role-playing game, after already postponing its release, which was initially scheduled for ...
Final Fantasy Adventure photo
Final Fantasy Adventure

Final Fantasy Adventure remake coming to Vita

Also, iPhone and Android
Sep 16
// Kyle MacGregor
Square Enix is remaking Final Fantasy Adventure (called Mystic Quest in Europe) for PlayStation Vita and mobile, the company revealed today amidst all the excitement out of Tokyo Game Show. Initially released for Ga...
Fallout 4 photo
Fallout 4

Second entry of the Fallout 4 'SPECIAL' series sings the praises of being perceptive

Cartoon violence is best violence
Sep 16
// Nic Rowen
You know, being “SPECIAL” isn't all about being some strong, gallant, tough guy of the apocalypse. Sometimes it just means having a good head on your shoulders, a keen eye, and some nimble fingers, as aptly demon...

Total War: Warhammer's Dwarven faction shakes up the battlefield

Sep 16 // Alessandro Fillari
[embed]310625:60354:0[/embed] The developers have been keeping things pretty close to the vest when it comes Warhammer. While we've already seen the Empire and Greenskin armies in action, they've been very hesitant to share any details about the Dwarf and Vampire factions. As each army will have its own unique settings, politics, and overall feel from one another, Creative Assembly wanted to make sure it nailed its approach before showing it off to the world. Our session focused primarily on one of the earlier skirmishes in the Dwarven campaign. During the Ambush at the Thunderfalls Pass, the faction's underground networks have been breached by the Greenskins, and it must drive them out in order to keep its most secure and valuable asset in Dwarf hands. Unlike the other Total War titles, Warhammer has deeper ties to a general narrative during the campaigns. While you'll still have plenty of leeway into how you build the factions up, there will be several moments in the faction's plot that will affects several key characters from Warhammer lore, but will also change the course of your campaign. For the Dwarven faction, a great empire lies underground and they've built a network of tunnels to travel vast distances, transport supplies, and surprise enemies forces from beneath the earth. From underground skirmishes, to using the tunnels for trade during nation-building, the burly and stout faction will use the subterranean realm to strengthen its empire and debilitate foes. But given how valuable of a resource these tunnels have been to the Dwarfs, it's no surprise the other factions would want to take it for themselves. The Ambush at Thunderfalls Pass served as a great opener to not only the new field of war, but also to see how Warhammer made the transition to Total War. Despite the tonal shift and massive change in setting, battles should be quite familiar to those who've sunk hundreds of hours into the RTS series. Players control various types of ranged and melee units to engage the enemy and complete objectives. Along with a brand new mechanic called the Grudge system, which adds dynamic challenges based on how effective your attacks and strategies are against the opposition, the battle mechanics have evolved in this entry. With the fantasy aesthetic in full swing, the developers have gotten creative in implementing the classic Warhammer archetypes and lore into the Total War gameplay. Each faction possesses its own unique Hero classes, who are not only important to the faction's narrative, but also provide special skills and abilities to battles -- and many hardcore Warhammer fans will undoubtedly recognize a few of them. During this battle, the Dwarven units were accompanied by High King Thorgrim Grudgebearer, the ruler of the Dwarven capital city, who wielded a enchanted tome that allowed him to buff nearby units. Another Hero character with the army was Thane, a melee champion that was at his best when rushing into the thick of it. In addition to the large number of units, the hero characters add a lot of nuance to battles, as their special skills can seriously make or break a battle at critical moments. During one moment, a remote melee unit of Slayers was getting pummeled by Greenskins, but moving Thane close enough to their position allowed the Slayers to become imbued with his special melee buff which boosted their abilities and slaughtered their foes. It's important to remember that each faction always has ways to deal with the opposition, but you'll have to stay on your toes in order to keep one step ahead of the enemy. I was fortunate enough to test out the same map on two separate difficulty modes, Normal and Hard, and each skirmish field will have varying difficulties to spice things up. Hard mode makes your opposition far more aggressive and cunning, which will be a welcome option for those who want their battle knowledge to be put to the test. But of course, the thing that interests Warhammer fans the most are the faction characters. During this skirmish, we were given access to a number of unique classes from the Dwarven faction, with many more yet to be unveiled. Just as you would expect, each unit has its own special strengths and weaknesses, and they're at their best when combining efforts with different classes. From Dwarf Warriors, Longbeards with Great Weapons, Slayers, Iron Drakes (flamethrower units), Quarrelers and Thunderers (both ranged), Siege Weapons, and even Gyrocopters -- the Dwarfs' knowledge of tech and terrain are their greatest asset, and it totally comes out in the combat style and strategies they employ. I was impressed with the rich detail and visuals during the battle. With the awe-inspiring setting, and the detailed characters and animations, I had a lot of fun just watching the action unfold. Just like in previous titles, you can change camera and get much closer to the action with cinematic camera angles and wide-shots of the battlefield. It can't be stated enough at how much of a looker this game is. I spent a good amount of time just staring at the detail of Thorgrim's character model, which showed his throne being carried Dwarf servants. The developers nailed the visual aesthetic, and when Warhammer fans aren't winning battles, they'll be geeking out over the details of the world and its characters in-game. As the members of Creative Assembly stated during our session, Total War: Warhammer still has a ways to go during its development, but it's looking sharp at this point. The action was fluid, and the visuals were very impressive. The high-fantasy setting shines within the Total War brand, and with the core gameplay of the nation building still yet to be seen, more of the Warhammer universe will become unveiled in the coming months. I'm still looking forward to the day they reveal the Vampire faction, which the devs claim are very different from the others, but until then, the Dwarfs have got plenty of firepower and brute force to stand up against whatever comes their way.
Total War: Warhammer photo
Heigh-ho! It's off to war we go
Back at E3 2015, I got a special sneak peek at the upcoming Total War: Warhammer. The pre-alpha footage we were shown featured an intense battle between the Empire and Greenskins, and each side brought their largest weapons a...

Magicka 2 photo
Magicka 2

Magicka 2 dumps a whole load of free new spells on you

Just dollops them all over you...
Sep 16
// Joe Parlock
Magicka 2, one of the best games ever to make you lose all of your friends, has received a free update. For those who don’t know, Magicka’s combat revolves around typing in spells. Each letter corresponds with a ...
Five Nights World photo
Five Nights World

The next Five Nights at Freddy's is an RPG

Recruit the nightmarish machines
Sep 15
// Jordan Devore
Five Nights creator Scott Cawthon claims there "will NOT be a Five Nights at Freddy's 5." That's hard to believe, but one thing is for certain: those horrific animatronics aren't going away. In a post today, Cawthon announced...
Undertale photo

Undertale is half EarthBound, half WarioWare, and nobody has to die

Date a skeleton? At least five dogs?
Sep 15
// Jed Whitaker
What if I told you there was a game that looked similar to EarthBound where you could befriend enemies instead of killing them, and combat is a mixture of turn-based and a WarioWare-like mini-game. Would you believe me? That...

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