Retro City Rampage for WiiWare missed its January release window, but creator Brian Provinciano has set his foot down and stated that the game will finally arrive next week on February 28. RCR's entire development history has been a long string of delays, so that's not too surprising. It's just ironic that the Wii was one of the first announced platforms but will end up being the last to receive the open-world nostalgia bomb.
But Brian appreciates Wii owners' patience and has decided to make the wait worth their while. In addition to being $10 versus $15 on other platforms as well as compatibility with every single Wii controller configuration, RCR on WiiWare will also include "ROM City Rampage," the game's original prototype ROM before development shifted to from NES to PC. It's essentially Grand Theftendo minus the GTA3 references, and it's 100% NES hardware-accurate!
Those who own RCR on Steam will also have access to "ROM City Rampage," which will be available as a free update day and date with the WiiWare version. Sounds like a pretty cool gift! I'm looking forward to checking it out!
Vblank Entertainment has released the full map for Retro City Rampage in image form -- spoiler alert -- it's huge!
But the world map wasn't the only thing that was released however, as the entirety of the game is pretty much ...
Happy New Year! We're back, and boy did we miss you!
We have a lot of news today, starting with that semi-legit fan-trailer of The Walking Dead: Survival Instinct that probably made it look a lot worse that it'll actually be....
After a sizable wait, Retro City Rampage has made its Xbox Live Arcade debut. While this will be neither the first nor last version of the game, it is nice to know that it costs 800 Microsoft Points ($10) instead of launching...
Retro City Rampage was one of the most interesting releases of 2012. Written and designed largely by one man, the game was in development for years, leaving hungry fans to lay in wait. Xbox 360 and Wii owners may still be waiting, as RCR is yet to hit those consoles. That will start to change tomorrow when the game finally sees release on XBLA.
It will be interesting to see how well the game sells on the platform that was once thought of as the best bet for indie developers. It will also be interesting to see if the influx of new players will help to unravel all of RCR's secrets, including the shoe car seen above. It looks like a great choice for traversing a field of man-eating plants.
Also, a reminder to those of you who like Destructoid: You can alter your appearance in RCRto look like me, Jim Sterling, Conrad Zimmerman, Max Scoville, and a variety of other higher-profile members of the gaming enthusiast community. It's pretty neat!
Retro City Rampage will be flying onto WiiWare some time in January, but the XBLA version has a much more definite launch date. Direct from creator Brian Provinciano himself, you will be able to download the XBLA port of the pixel-tastic open world carnival on Wednesday, January 2. The extra dev time brings it up to speed right out of the gate with the patched builds currently on PSN and PC.
The announcement history of this game has been super weird. It was originally announced for WiiWare as well as "undisclosed consoles." Then the XBLA version was revealed and scheduled to be the first responder on the scene. Then the PSN versions busted in and cut to the front of the line. How strange is it that the later a platform was unveiled, the closer to release its version of RCR wound up being?
Ever since Retro City Rampage hit pretty much everything other than WiiWare (and XBLA), fans have been waiting patiently for any sort of Wii release date news. Finally, we now have a soft release window of "January 2013," whi...
[Full Disclosure: Not only do current and former Destructoid staff appear as unlockable character skins in the game, there's also a main story mission during which you go inside a giant Mr. Destructoid robot. For these reasons, we are withholding a score.]
Ten years is a long time to spend on anything, yet developer Brian Provinciano was determined to see his dream project through to the end. It may have started as a demake of Grand Theft Auto III, but Retro City Rampage is imbued with the spirit of all the biggest games, movies, and pop culture phenomenons from the past three decades.
And it's finally here!
I've been able to take my time with RCR, savoring everything that it has to offer. Chances are most of you have purchased it by now, but for those on the fence or waiting for the WiiWare and XBLA versions to be dated, I'd like to share some kind words.
[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe to the podcast feed and find more episodes here.]
On today's very special episode of Sup, Holmes?, we'll be talking with Brian Provinciano, creator of Retro City Rampage. After years of development, the game is finally out on PS3/PS Vita and Steam (coming soon to WiiWare and XBLA), and the world will never be the same. We'll be talking to Brian about what is feels like to finally see the game out in the wild, how he's taking to the critical reception of his first baby, how the game changed over the years, The Fonz, and much more.
We're also going to be giving out a Mega Man Bobble Budd! I'll be asking a special question live on the show. Just send a brief recap of the question your best answer to HolmesSupHolmes@Gmail.com, and you may win! Everyone who enters will be in the running, but correct answers increase your chance of victory.
Retro City Rampage is finally here, and many of you are probably enjoying the 8-bit soundtrack provided by virt, Norrin Radd, and Freaky DNA. The game had been in the works for a long time, and that's why it was all the ...
So, by now, you've obviously bought and downloaded Retro City Rampage (or are desperately waiting for it to arrive on your platform) because I made it pretty clear a couple of hours ago that this was a thing you were go...
It's finally here! It seems like I've been writing about Retro City Rampage for as long as I've been writing about games, but the day of sweet release has finally arrived and you can pick up the game right now on PC (through Steam and GOG.com), PS3 and PS Vita.
While you're waiting for your download to complete (you did go and start that, right?), enjoy the game's launch trailer seen above.
We weren't live today, but that's okay. We still love you. To prove it, here's some news about Sim City, Retro City Rampage, Angry Birds, and of course... The Unfinished Swan. So, different types of cities, and different types of birds. VIDEO GAMES.
Retro City Rampage. October 9, 2012. PlayStation 3, PlayStation Vita, PC. You read that correctly.
Brian Provinciano's NES-style Grand Theft Auto parody has been cooking for just over a decade, and when it missed its proposed May release earlier this year, it felt like development would continue forever. But with a launch date set for next Tuesday, there's no way RCR will get the bump again... right?
The game costs $14.99. Should you buy it over PSN, you'll receive copies for both PS3 and Vita. It'll also be available over Steam and GOG.com, or you could buy the DRM-free version through the game's homepage and receive a free download code from either Steam and GOG.com as a bonus. This only applies to the US release; Europe will have to wait until later in October.
But what of the WiiWare and XBLA versions? Brian says that WiiWare should be getting its fix shortly following PSN, while XBLA will get its due once a release slot is finalized. Excited yet?
In the time since the first time I played Retro City Rampage I've co-hosted a show with newcomer Tara Long, created an animated talk show, talked to women about videogames, created Sup, Holmes?, and been the subject of m...
Retro City Rampage will support cross-play between the PS3 and PlayStation Vita versions, which is certainly neat. Even neater, however, is the fact that when you buy it on one platform, you'll get it on the other. One paymen...