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Remakes

Twilight Princess HD photo
Twilight Princess HD

A story trailer in case you forgot what Twilight Princess is about


Howl lovely
Jan 29
// Brett Makedonski
Twilight Princess is the Zelda game with the wolf and the orcs and the shadow monsters. There's a good chance you already knew that because Twilight Princess is nearly ten years old and was widely beloved. A l...
Metal Gear Solid photo
Metal Gear Solid

What are the chances that this unofficial Metal Gear Solid remake won't get shut down?


Pretty damn low!
Jan 18
// Zack Furniss
I hate to be a downer, because I'm all for seeing Metal Gear Solid rendered all pretty-like in Unreal Engine 4. But when you make an unofficial remake of something that doesn't belong to you, and the owner is Konami of all co...

Review: Gravity Rush Remastered

Jan 15 // Josh Tolentino
Gravity Rush Remastered (PS4)Developer: SCE Japan Studio and Bluepoint GamesPublisher: Sony Computer Entertainment Japan and AsiaReleased: December 10, 2015 (Japan/Asia), February 2, 2016 (NA/EU)MSRP: $29.99 [Note: This review is based on the English-language version of the game released in Asian regions on December 10, 2015. We expect that there will be few if any significant differences between this release and the upcoming North America/EU releases.] The most striking part of Bluepoint's work on Gravity Rush Remastered is on the technical side. The game runs at a smooth, uninterrupted 60 frames per second, at a native 1080p resolution. Higher-resolution textures sport additional detail and sharpening while improved lighting and antialiasing brings out the color in the game's unique cel-shaded aesthetic. No one's going to mistake Gravity Rush Remastered for a "native" PS4 game, but it does look much like the way I (fondly) remember the Vita original, which is high praise considering that I can compare the two side-by-side and see just how much work went into the porting job.  While Bluepoint has made some considerable improvements to Gravity Rush Remastered's graphical quality and performance, it was more conservative in terms of content, opting just to add the original's three downloadable content packs as standard, and a gallery mode to check out concept art, character designs, and unlocked cutscenes. This may dilute the game's value proposition somewhat for existing Gravity Rush owners on the fence about double-dipping since the game is identical in content and design to the Vita version. [embed]334467:61883:0[/embed] If there's anything about the game that qualifies as "bad news," it's rooted in the fact that the content itself is unchanged. As such, the criticisms raised by Jim Sterling in his review of the original do stand, to an extent. The game's mission design never really lives up to the sheer joy of its central gravity-shifting mechanic, and no amount of frame rate improvement or antialiasing can change that. Combat and control in stressful situations can still be a little squirrely, though the better "feel" of a DualShock 4 controller, combined with the extra awareness afforded by a larger screen, makes it easier to compensate. Even players who enjoyed the tilt- and touchscreen-based features of Gravity Rush are accommodated, thanks to the DualShock 4's own motion sensing and touch panel (though these can be turned off if desired). The narrative is also much more proficient at establishing atmosphere and personality than at answering the questions it raises, and by the end of the campaign it can feel like one has just read an incomplete set of obscure foreign comic books, not knowing when or where the next issue will turn up. That said, I'm of the opinion that these rough edges are not nearly as serious in their impact as some may think, and to players in the right mindset, even add to Gravity Rush's considerable charm. The writing, dialog and story all emphasize Kat's character as a somewhat hapless amateur superhero (think "anime Ms. Marvel with a different power set") just getting started in her crime-fighting career, and she's exactly the kind of person who might whiff on landing a gravity kick and go flying into a pile of boxes. Just in the way that deliberately "slow" controls can improve the atmosphere of a horror game like Amnesia, occasional finickiness and flubs reinforce Gravity Rush Remastered's sense of character (albeit unintentionally). In the end, Bluepoint deserves credit for managing to bring out the best in an already-pretty-good game, allowing PS4 owners the chance to experience the charm of Gravity Rush unhampered by the limitations of its original platform.  [This review is based on a retail copy of the game acquired by the reviewer.] UnderRail (PC)Developer: Stygian SoftwarePublisher: Stygian SoftwareReleased: December 18, 2015MSRP: $14.99
Gravity Rush Remastered photo
Falling with style
Gravity Rush is and remains one of the coolest games on the PS Vita, even three years after its original 2012 release. Unfortunately for fans of cool games, the PS Vita didn't get into nearly as many hands as Sony was ho...

Dying Edge photo
Dying Edge

The very first level of Mirror's Edge is being remade in Dying Light


An almost perfect 1:1 recreation
Jan 07
// Joe Parlock
I know the original Mirror’s Edge like the back of my hand. That’s doubly true for the very first level, as it was in the demo, and is also the best level in the full release. I’ve probably played that level...

Final Fantasy VII Remake photo
Final Fantasy VII Remake

Kitase speaks about Final Fantasy VII Remake's 'multi-part' format


In the vaguest terms possible
Dec 10
// Zack Furniss
Last weekend, at PlayStation Experience, Square Enix showed the first gameplay for the Final Fantasy VII Remake, and (according to our comments) people either shat their pants in gleeful excitement or disappointed rage. ...

Beyond: Two Souls is very much the same game on PS4

Dec 08 // Vikki Blake
Ellen Page and Willem Dafoe lead an otherwise unremarkable cast in the tale of Jodie Holmes, a seemingly ordinarily girl blessed - or cursed, depending upon your viewpoint - with an extraordinary secret. Abandoned by her adoptive parents (all the hallmarks of a superhero origins tale, I know) and essentially brought up by Dr. Dawkins, her parent-by-proxy at the paranormal agency at which she lives, Jodie’s tale is at once both a Teenager Simulator and an episode of the X-Files, her life inevitably dictated by the fiercely protective entity, Aiden, inexplicably linked to her. The story unfolds as we step into non-sequential chapters of Jodie’s life, watching - and occasionally orchestrating - the girl’s passage from child, to teen, to woman. The vignettes focus on the key moments of her life that shape both her growth and her relationship with Aiden, but also those rites of passages familiar to all of us who’ve rebelled (if unsuccessfully) growing up.   While Page’s portrayal of protagonist Jodie Holmes is perfectly fitting in a perfunctory kind of way, her story fails to resonate fully, possibly because the choppy, Lost-esque out-of-sequence storytelling means you rarely grow with her, your time together boxed into disparate adult/child/adult/child again chapters that feel oddly insular.  There’s also very little consequence to the decisions you directly influence. Regardless of what you choose to do - or don’t do - to your emotionally-frozen father or those assholes in the bar, the story marches on regardless, with only a handful of actions having a meaningful impact on the story before you.  It’s here where we welcome one of the PlayStation 4 version’s new, and most requested, features. If you were put off by the original game’s pick ‘n’ mix story delivery you can now choose to explore Jodie’s tale in the full chronological order. While the original time-jumping version is (naturally) still available, it offers a fresh take to those who who’d like to take an alternative - and perhaps more comprehensible - route to the game’s finale.  [Image courtesy of Digital Foundry] The original PlayStation 3 game occasionally spluttered with the weight of Quantic Dream’s boundary-pushing, but the PS4 remaster performs sweetly. Sony are keen to ensure we know about the 1080p rescale and enhanced graphics - which include motion blur, bloom, field of depth and boosts to the game’s celebrated lighting/shadowing effects - are what sit at the heart of this remaster, and to be honest, the game delivers here in every sense.  Whereas the PS3 version occasionally hiccuped with visual noise and juttery transition, for the most part, the PlayStation 4 version handles the strain with little discomfort. Two years ago there was little we could critique about the graphics (come on, it looked amazing on a near-end-of-life console) and now, able to compare the new with the old, we can see the tangible improvements. The lighting looks and feels organic, with the corresponding shadows smoother and more blended. Most marked perhaps is the introduction of camera-sensitive field-of-depth lens, a tool that naturally softens the fore- and backgrounds with beautiful results, albeit occasionally at the cost of sharpness.  Though it does run at 1080p, PlayStation 4’s version of Beyond hits that marker by compromising on your ratio, presenting a 1920x817 resolution with a cinematic framing. While the assets are left mostly untouched and recycled from the PS3 version, in some places - such as the Embassy, for instance - a side-by-side comparison (thanks, Digital Foundry!) shows that though most PS3 assets have been recycled, in some instances the graphics have been replaced or improved, with wallpaper and flooring textures in particular benefiting from the refresh.  As you might expect, however, the things that might have frustrated us the first time around - Aiden’s cumbersome control scheme, for instance, or the spoon-fed narrative waypoints - remain untouched. I didn’t enjoy my time operating as Aiden in 2013, and nothing’s changed. Aiden can now (kind of) communicate with you via the speaker in your controller, but if it’s designed to heighten immersion, for me it simply achieves the opposite. And once again, the possibilities here - your natural curiosity to explore as Aiden, perhaps, or your desire to take control of an undesirable - are curtailed. The pacing still feels mismatched and uneven, with some chapters whizzing pass in minutes, and others feeling like they’re been (unnecessarily) drawn out for hours ... particularly as the gameplay’s irregular prompts are sometimes painfully overt, whereas in others they’re frustratingly absent.  Also new, besides the spiffy graphics and all, is the Telltale-esque stats page at the end of each chapter. Though some may flinch at the spoilerific alternative story branches that hint at opportunities you may not have known was possible, for me, it gave a tantalising glimpse at the alternatives, and offers huge temptation to jump back in and replay alternative routes… as well as ascertain what were the popular - and not so popular - decisions taken by other players facing the same dilemmas. Whilst the things that bugged me before still annoy me, I wasn’t sorry that I replayed Beyond: Two Souls. Regardless of the execution, Beyond remains an ambitious project, and I’m all for developing playstyles that deviate from what what’s become the norm, particularly if doing so attracts hitherto “non-gamers” to our beloved pasttime. Quantic Dream’s stunning visuals and engaging narrative mean the game just falls on the right side of boring - it’s just the rehash of those QTEs and the curiously disjointed storytelling that frustrates, not the tale nor the presentation itself.   If you enjoyed it on the PlayStation 3 and relish the chance to revisit Jodie's story, now boosted by enhanced visuals and the new Experiments expansion - as well as the chance to live Jodie's life chronologically - then you won't be disappointed. But if you intentionally side-stepped Beyond: Two Souls the first time around, there’s probably little here that will tempt you back... particularly if you like your storytelling charged with meaningful agency. For those who missed out last generation and remain intrigued by Quantic Dream’s unique and ambitious game? I can’t say it isn’t pretty. It’s just a shame that that’s all it is, really.  
Beyond: Two Souls photo
It's pronounced A-DEN, Jodie, not I-DEN!
When Beyond: Two Souls released at the end of 2013, it epitomised not just the lofty ambitions of creator David Cage, but also the capability still lurking in the PlayStation 3’s ageing infrastructure. But whilst it&r...

Final Fantasy VII Remake 'would not fit into a single release,' includes cross-dressing and new ATB combat

Dec 07 // Steven Hansen
[embed]324562:61408:0[/embed] Final Fantasy VII Remake also aims for, "a seamless active battle." Again with the lengthier answer, Nomura says, "Regarding the battle speed and tempo, for the sake of a stress-free battle, we want to do something on the level of Dissidia Final Fantasy. As far as the degree of action goes, it’s Dissidia Final Fantasy, then Kingdom Hearts, then Final Fantasy VII Remake. There won’t be any actions that require a technique. By using the new system, we want to do action battles while also being able to fight while thinking strategically."  The ATB gauge (and Limit Breaks) still exists despite this, but "with new ways to be used." You can see the gauge in the video and should pay attention to when it fills and turns red (Barret's attack at 1:22 in the trailer). There will still be three party members, but you can switch freely between them (or just play as one of them, which means AI will handle the others and you can do a Final Fantasy VII run through as just Yuffie). Cloud still cross-dresses for Don Corneo, too. Though there will be other story changes, according to Kitase, "I don’t want the remake to end as something nostalgic. I want to get the fans of the original version excited.We’ll be making adjustments to the story with this feeling in mind." Other tidbits: there are other external collaborators besides just CyberConnect2, "Final Fantasy VII Remake" is the full title (if you couldn't tell), and Advent Children's character models are too old and "deformed" (the bodies are too unrealistic) to be used. From the Famitsu interview, it's noted that, " CyberConnect2’s production tastes differ from that of Square Enix" and that, "Director Tetsuya Nomura was annoyed by the direction of the latest trailer, so Square Enix changed it to be closer to its own style," which I guess implies CyberConnect2 produced it first? Also, I'm starting a tech sex startup called Cyber2Connect. ファイナルファンタジーVII リメイク』北瀬佳範氏&野村哲也氏に訊く分作の意図――バトルはATBありのアクションに!? [Famitsu]『FFVII リメイク』のバトルにはお馴染みのリミットブレイクも搭載。分作にした経緯にも迫る[Dengeki]Final Fantasy VII Remake details: reason for multi-part release, CyberConnect2 collaboration, more [Gematsu]
FFVII Remake details photo
Three person party with free switching
Now that we have the first in-game (Unreal Engine 4) trailer for Final Fantasy VII Remake, people are facing the tangible result of months-long concern over Square's previously discussed decision to change the battle system. ...

FFVII Remake is Unreal photo
FFVII Remake is Unreal

Final Fantasy VII Remake is Unreal


Life is strange
Dec 07
// Steven Hansen
Square Enix is known for using its own, internally developed tech for Final Fantasy games. The White Engine, later known as Crystal Tools, seems to be one of the reasons Final Fantasy XIII was delayed for so long and Final F...
FF7 Remake photo
FF7 Remake

Final Fantasy VII Remake is partially developed by CyberConnect2


Yep, the Naruto fighting game people
Dec 07
// Laura Kate Dale
Hey, you've seen those Naruto fighting games right? Two ninjas run around in a circle, throw stuff at each other, charge up, then do some kind of over-the-top dramatic super move. Well, the studio behind the Naruto fighting g...
Final Fantasy VII Remake photo
'You're doing this for the planet'
[extremely nerds voice] "You're doing this for the planet, same as us!" There's a bit of actual, early gameplay from the Final Fantasy VII PS4 remake announced at E3 this year. You can see a bit of the, "more realistic gamep...

Resident Evil photo
Resident Evil

Capcom: 'RE2 will be a full from the ground up remake NOT a remaster'


YAY!
Dec 03
// Vikki Blake
Capcom has confirmed the new Resident Evil 2 will be a "from the ground up remake" and not a remaster. Although the publisher's investor report stated that the game would be a "remastered" version of the classi...
Demon's Souls photo
To be announced at the PS Experience?
I know how many people love this game, so I’ll cut the preamble: Demon’s Souls might be coming to PS4. The game put From Software on the map, and introduced the format now used yearly for the likes of Dark Souls a...

Odin Sphere photo
Odin Sphere

Here's every Odin Sphere: Leifthrasir character trailer


Glorious
Nov 27
// Chris Carter
The Odin Sphere remake is coming as early as January in Japan (later in the year elsewhere), and Atlus is sufficiently pumping us up with character trailers for all of the old cast members. All of the usual suspects -- V...
Fallout photo
Fallout

Fallout: The Story is recreating Fallout 1 in New Vegas


"You're a hero... and you have to leave"
Nov 26
// Joe Parlock
There are plenty of people who’ve been introduced to the Fallout series thanks to the recently released Fallout 4. That means there are also plenty of people who might like to go back and play the older games to see ho...
Bubsy on Greenlight photo
Bubsy on Greenlight

#SaveBubsy


I didn't even know he was sick
Nov 16
// Nic Rowen
Almost did a spit-take when I saw this slide into my inbox today. Apparently, Retroism is on the quest to save Bubsy (yes, the platforming feline with radical CATtitude) and wants your help to do it. They're re-releasing two ...
Square Enix photo
Square Enix

Square Enix plans to remake a lot of old games


Let's get milking
Oct 21
// Laura Kate Dale
Back at E3 this year, Square Enix announced probably the most-requested remake from the company's back catalog, a remake of Final Fantasy VII. According to a recently released annual report, Final Fantasy VII is just the star...
EA on remakes photo
EA on remakes

EA: Remakes happen when you're 'out of ideas'


Just yearly sequels and reboots
Oct 16
// Kyle MacGregor
Electronic Arts isn't keen on re-releasing games in its back catalogue on new platforms. Speaking with IGN, EA Chief Operating Office Peter Moore said the practice of remaking older titles "feels like pushing stuff out becaus...
Heavy Rain photo
Heavy Rain

Heavy Rain, Beyond: Two Souls PS4 release date coming 'soon now'


Press square to JA-SON. Again
Sep 24
// Vikki Blake
If you've been patiently making origami and waiting for Heavy Rain and Beyond: Two Souls to make it to PlayStation 4, I have good news - they're coming "soon now". The official twitter account of developer Quantic Dream than...
BioShock photo
BioShock

Did a retailer leak a BioShock remastered collection?


OMG I HOPE SO
Sep 21
// Vikki Blake
A remaster of the BioShock trilogy may be coming to current-gen consoles as early as this November. It's all rumours and conjecture at present -- and 2K is saying nothing -- but South African retailer Raru shared detail...
Age of Mythology photo
Age of Mythology

Age of Mythology is getting a new expansion: Tale of the Dragon


13 years after release... sort of
Sep 21
// Joe Parlock
It’s not every day you see a 13-year-old game get an expansion, is it? Well that’s sort of what’s happening to Age of Mythology: The Extended Edition with Tale of the Dragon. Technically, the Extended ...
RE2 Reborn canceled photo
RE2 Reborn canceled

Fanmade Resident Evil 2 remake canceled


In the nicest way possible
Aug 17
// Nic Rowen
A bit of bad news with a silver lining, Capcom's recent announcement of an official remake of Resident Evil 2 has indeed put the kibosh on Resident Evil 2 Reborn; a promising looking fan remake made with Unreal 4. On the...
Nathan Drake Collection photo
Nathan Drake Collection

The Nathan Drake Collection goes to the ends of the earth for you


Just like Sully does for Drake
Aug 17
// Brett Makedonski
Aww, they grow up so fast, don't they? I mean, one day little Nate's lifting his first ring, the next he's tearing down ancient ruins in search of treasure. Precious moments. Hold onto them. Cherish them forever. Of course, ...
Ty the Tasmanian Tiger photo
Ty the Tasmanian Tiger

Ty the Tasmanian Tiger 4 releasing on Steam September 18, first three games are also coming to PC


Well ain't that bonza, mate?
Aug 14
// Joe Parlock
Wow, Ty the Tasmanian Tiger is something I haven’t thought about in 10 years. I always thought it was a weird attempt to piggyback on the success Spyro and Crash Bandicoot had during the  generation before. Th...
Resident Evil 2 HD photo
Resident Evil 2 HD

Resident Evil HD team already presenting Resident Evil 2 remake to Capcom


The wheels are turning
Jul 31
// Chris Carter
This theoretical Resident Evil 2 remake project is starting to possibly take form this week. After asking fans what they would want to see out of the remake, Capcom R&D Division 1 once again took to Facebook to ...
Capcom photo
Capcom

Capcom wants to know if you want Resident Evil 2 HD, you should say yes


Um, yes
Jul 30
// Chris Carter
I remember exactly where I was when I played the first four entries of the Resident Evil series. The second game in particular was memorable, as I played it with a friend in my neighborhood for days on end, and we invented va...
Gears of War photo
Gears of War

PC players will have to wait a bit for Gears of War: Ultimate Edition


No exact date given
Jul 22
// Brett Makedonski
It was only a month ago that The Coalition boss Rod Fergusson took the floor at the PC Gaming show at E3 to announce that Gears of War: Ultimate Edition would release on Windows 10. That's still true, but it wo...
Fan remake photo
Fan remake

Could Shenmue 3 end up looking something like this?


Fan remake: Original Shenmue in Unreal 4
Jul 21
// Steven Hansen
Korean modder Kid Nocon began his unofficial HD remake of the original Shenmue last year, before any of us knew that Shenmue 3 would burst onto the scene and become the most funded video game Kickstarter yet.  Nocon's o...
Uncharted photo
Uncharted

Yep, Nathan Drake still destroys everything in the Uncharted remaster


That helicopter never stood a chance
Jul 16
// Brett Makedonski
Much like Kratos' continued penchant for yelling at every opportunity, it's nice to see that reckless destruction doesn't just stop following Nathan Drake now that he's moved to PlayStation 4. A visit by him is a guaranteed ...
God of War III photo
God of War III

Yep, Kratos still yells a lot in the God of War III remaster


God of Roar
Jul 14
// Brett Makedonski
You didn't think Kratos would suddenly drop the whole shouting thing for his first appearance on PS4, did you? Asking him to do that would be like taking away his blades and giving him walkie talkies instead. Constant yellin...
FFVII remake photo
FFVII remake

Surprise! Nomura didn't know he was directing Final Fantasy VII remake


Who's on first?
Jun 26
// Steven Hansen
But if I'm here...and you're here...who's driving the boat?! Tetsuya Nomura is directing the Final Fantasy VII remake, and he's already talked about ways in which it will differ from the 1997 original aside from just the visu...

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