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Red Faction

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Red Faction

Red Faction Guerrilla ditches Games for Windows Live for Steam


Alright, I'm in
Dec 02
// Jordan Devore
It's a good time to get back into Red Faction Guerrilla. The game's destruction tech holds up well and, now that Games for Windows Live has been pushed aside to make room for Steamworks support for multiplayer (which is shock...
GOG.com photo
GOG.com

You've got 4 days to buy 35 games from GOG.com before they're gone


Amnesia: The Dark Descent and Red Faction will be removed from sale
Aug 30
// Alasdair Duncan
One of the assumptions of buying games digitally is that you assume they'll always be available. That's sadly not the case, but GOG.com is offering discounts on 35 games that it will be removing from its catalog on Septe...
Nordic Games photo
Nordic Games

Darksiders and Red Faction are getting new collections


Don't expect to find any new content
Feb 13
// Jordan Devore
Nordic Games, the current owner of former THQ properties Darksiders and Red Faction, has plans to release compilations of both series in the second quarter of 2014.  Darksiders Collection (£34.99) packages both gam...
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Remaining THQ assets have been auctioned off
Rounding out the sale of THQ's assets, we heard earlier today that Gearbox was able to pick up the rights to Homeworld. Subject to court approval, the remaining groups of intellectual properties have gone to three different c...


Humble Bundle photo
Humble Bundle

Humble Mobile Bundle has Metal Slug 3, Plants vs. Zombies


Separate weekly sale once again discounts THQ titles
Mar 26
// Jordan Devore
Humble Bundle has been busy this week with two different promotions. Up first is the Humble Mobile Bundle, which offers Contre Jour, Anomaly Korea, Plants vs. Zombies, and Bladeslinger for Android under the pay-what-you-want ...
THQ photo
THQ

THQ to auction off Homeworld, Red Faction, and other IPs


Darksiders, Costume Quest, MX series, Destroy All Humans, way more
Feb 27
// Hamza CTZ Aziz
THQ sold off a majority of their biggest gaming franchises last month, and now they're ready to continue the process with some of their other big titles. THQ intends to sell off their remaining IP in six specific lots: Darks...

Top ten best THQ games: Remembering a giant

Jan 31 // Allistair Pinsof
Anyone who knows me, knows that I loves me strategy games. I love StarCraft, Rise of Nations, Sins of a Solar Empire, Civilization -- you name it. Company of Heroes was probably the first one that got me really into WWII from a strategy perspective. It is also one of the first games that took advantage of advanced graphics -- namely, destructible environments -- that have a huge effect on gameplay. As tank shells create craters, for example, your infantry can use the modified terrain as cover. Subtle details like that keep gameplay fun and dynamic and also provide a refreshing twist on the classic RTS. - Daniel Starkey [Take a look back at our previous Company of Heroes coverage.] Licensed games, as a general rule, tend to be rather uninspired affairs. Relic Entertainment's acclaimed Warhammer 40,000 titles fly in the face of that trend. Space Marine and the Dawn of War series are genuinely entertaining titles that pay homage to Games Workshop's license rather than abuse it. Relic has delivered quality experiences time and again, developing games capable of standing on their own merits while still providing ample amounts of fan service for the already initiated. As someone who has spent more than a fair share of hours painting miniatures and rolling dice, it's clear Relic has a great deal of reverence for the source material. Captain Titus' battle with Ork and Chaos forces on Forge World Graia brought that universe to life for me. I wish Relic the best and hope that their new overlords at Sega allow them to keep making these games for a long, long time. - Kyle MacGregor [Take a look back at our Warhammer 40,000: Space Marine review.] While the game was initially buggy, a heroic modding community has managed to make S.T.A.L.K.E.R.: Shadow of Chernobyl into something worth celebrating; despite its dreary setting and almost constant peril, the Zone was a place that oozed life. It is a brave game both mechanically and tonally, considering no FPS has come close to what S.T.A.L.K.E.R.: Shadow of Chernobyl attempts is slightly sad; the singular highpoint of the whole Call of Duty franchise is when the series visits Pripyat in the irradiated zone. - Alasdair Duncan [Take a look back at our S.T.A.L.K.E.R. coverage.] It feels wrong to love Saints Row 2, but it feels even worse not to. The presentation lacks polish, the writing is tasteless, the focus is aimless ... but it's so fun!  Where Saints Row made a marked improvement on the GTA series' controls, Saints Row 2 makes a remarkable improvement on almost every other level. GTAIV offered flawless presentation but boring combat; Saints Row 2 is just the opposite. It's the sandbox game I've always wanted, where nothing matters but the player having fun. Want to surf on a car for no reason?  Hell ya!  Want to ride golf carts through a mall while doing a drive-by?  YES! Even the music is awesome in this game. GTA is great but nothing compares to firing infinite rockets at cop cars while driving to Hum's "Stars". If only I could merge Saints Row 2's gameplay with GTA4's presentation and story, I'd have the greatest game ever. For now, I'll take Saints Row 2 over GTAIV.  After all, I can watch The Wire if I want inner city drama.  - Allistair Pinsof [Take a look back at the only Saints Row 2 video that matters on the internet.] Lock's Quest is one of the most unique games released on the Nintendo DS. It spices up tower defense with direct character control and RPG elements.  Long before Iron Brigade and Starhawk, Lock's Quest had players building walls and constructing turrets to later fight among them. The ability to directly control Lock on the battlefield may seem trivial at first, but it adds an entirely different prioritization element to tower defense, where Lock's location, health, and special abilities all factor into the decision making process.  As a tower defense game, it really shines in that it's not unforgiving in its difficulty, but the later levels really feel like they push you to your limits. While it's satisfying to have a great base built that easily repels the hordes of robots, it doesn't get much better than feeling all is lost only to scrape by with a well timed electrical explosion that takes out the last of the advancing enemies. Lock's Quest is pure fun, whether you are a fan of tower defense or not. - Darren Nakamura [Take a look back at our Lock's Quest review.] 50 Cent: Bulletproof was an awful waste of time. 50 Cent: Blood on the Sand, on the other hand, stands as the greatest guilty pleasure for any person who was brave enough to try it back in 2009. 50 Cent and G-Unit are playing a venue somewhere in the Middle East where his payment is in the form of a diamond skull, because why the hell not? As luck would have it, that skull is stolen and 50 Cent goes on a bullet hose rampage, destroying the country and yelling "you fucked up!" at everyone until he finds it. Because no one takes Fiddy's skull. No one. - Brett Zeidler [Take a look back at our 50 Cent: Blood on the Sand review.] Red Faction: Guerrilla is initially interesting for its building destruction mechanics. It's quite a hoot to blow up a building's support beams and watch it tumble down into pieces on top of anyone around it. I might die in the process, but it hardly matters since I'll just get a new guy and have at it again. That's when it hit me: these thoughts and ideas have a lot, perhaps too much, in common with those of terrorists. After all, the goal is to drive these uninvited invaders off of the planet, since they're only there for economic reasons. Guerrilla explores terrorism in an almost uncomfortable way, by executing it perfectly. Throwing away a life in an explosive raid is okay to do within the game, though it does make me a bit uncomfortable. And I love that. - Patrick Hancock [Take a look back at our Red Faction: Guerrilla review.] Very few games have warmed my heart like Costume Quest. There's just something about it. Although many people were quick to point out it was a very basic RPG experience, for a downloadable title it was perfect. Subtle changes to RPG tropes, like candy as currency and trick-or-treating as quests, helped showcase that the game wasn't merely a homage, but a labor of love. Combat has elements reminiscent of Super Mario RPG and exploring the whimsical world never felt like a chore. Double Fine did a great job recapturing the spirit of every child's favorite evening, and THQ did the right thing by publishing it. - Chris Carter [Take a look back at our Costume Quest review.] Until the arrival of Darksiders 2, drawing comparisons to Zelda was used interchangeably as a slight and compliment. Whether shamelessly cribbing from God of War, Portal, and Panzer Dragoon made the game stronger or not was also a point of contention. Never before had a game attempted such blatant copying of contemporary, popular games. Though some resisted Darksiders -- and still do -- for me, it showed that there is no shame in copying others when quality and holistic design come before tribute. The variety of level design comes from copying other titles, but Vigil Games is what made all the disparate parts come together in a game that continues to surprise until its end. When stripped away from its idols, you get Darksiders 2, the equivalent of a dried-out sponge. - Allistair Pinsof [Take a look back at our Darksiders review.] Some people may say that its predecessor, Saints Row 2, was a funnier and better game. These people are afraid of change. The Third is the full realization of what the series had been working towards. It is utterly ridiculous and doesn't pretend to be anything but. By doing this, the actions of the player outside of cutscenes fall in line with the character's actions within them, unlike a certain other company's open world games.The http://deckers.die mission in particular is what skyrockets this game above any other. In a single mission you become a toilet, a sex doll, use the Mega Buster, participate in a text adventure, and fight a boss that simulates lag. I truly hope that when future generations talk about the best levels in video games, deckers.die is sitting alongside the classics. - Patrick Hancock [Take a look back at our Saints Row: The Third Dildo Baseball Bat review.]
Top Ten THQ Games photo
From wrestlers to panda-suit-wearing sociopaths
When assessing a publisher's impact on the industry, we tend to focus on the highs rather than consistency. THQ was anything but consistent, putting out Nintendo DS shovelware, rushed licensed games, and taking part in one of...

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$25 gets you the THQ Collection on Steam


20+ titles, including Warhammer, Saints Row, and Darksiders
Dec 22
// Jordan Devore
After the recent Humble THQ Bundle, I don't know how useful this deal will be, but the sheer absurdity of it all warrants a special mention. As part of the 2012 holiday Steam sale, there's a $24.99 collection which inclu...
THQ bundle earns big photo
Huge shock as people buy things that are cheap!
Despite proving controversial, THQ's "Humble Bundle" has raked in $3.3 million since it launched last Thursday, as over 580,000 customers take the chance to snap up games for as little as $1.00. According to GI.biz, share pri...

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Red Faction: Armageddon's 'Path to War' add-on out now


Aug 03
// Jordan Devore
In the new downloadable content for Red Faction: Armageddon, "Path to War," you get to take part in the destruction of Mars' Terraformer. Screw you, oxygen! This add-on is available now on Xbox Live (560 Microsoft Points) an...
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THQ shelves Red Faction franchise due to bad performance


Jul 28
// Maurice Tan
In a conference call concerning THQ's fiscal 2012 First Quarter results, sales of Red Faction: Armageddon, licensed kids titles (Penguins of Madagascar, Barbie Jet, Set and Style), and UFC Personal Trainer have "adversely imp...
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THQ games and DLC go half price on PlayStation Network


Jul 26
// Jim Sterling
THQ is holding a 50% sale on the PlayStation Network, offering a variety of games and downloadable content for cheap. Here's the full whack of everything on sale.  The sale includes both recent Red Faction titles, as wel...

Review: Red Faction: Armageddon

Jun 03 // Nick Chester
Red Faction: Armageddon (PC, PlayStation 3, Xbox 360 [Reviewed])Developer: Volition, Inc.Publisher: THQRelease date: June 7, 2011Price: $59.99 (PS3, Xbox 360), $49.99 (PC) Set 50 years after the events of Guerrilla, Armageddon picks up the story of Darius Mason, who's been tricked into awakening an army of Martian monsters. The game's relatively short campaign follows Mason through a series of underground caverns, as he's relentlessly harassed by nightmarish creatures hell bent on mauling him to death. Fortunately, he has an assortment of weapons at his disposal, which is easily Armageddon's biggest strength. We're talking about 14 different weapons, ranging from standard assault rifles to classic explosives to more colorful alien technology like plasma beams to a rifle that evaporates anything you hit it with. The star of the show may very well be Mason's Magnet Gun, a weapon capable of snapping together most any two targets in the game's environment. Let your mind wander with the possibilities, and you'll get the idea. Snap your first shot onto one enemy, the second to another -- watch them slam into one another like some kind of science-fiction-themed Three Stooges act. Or more satisfying, snap your first magnet to a large structure and your second to an unfortunate target. Sit back then and delight as part of (or all) of a building comes crashing into the maw of a slobbering alien menace. Mason also has a number of "Nanoforge" abilities at his disposal, special powers that have various uses, both in battle and in defense. The reconstruction ability is particularly fun to see in action, rebuilding any damaged man-made item, from staircases to entire buildings. Another, called "Impact," sends out a pulse that tears through anything in its path, from walls to enemies. The game's third-person shooting feels good, and Volition's generous "lock on" targeting (by pressing and holding the controller's left trigger) makes killing effortless. Once you're snapped on an target, you can adjust your reticule for more precise shots (to the head, for example), but it's mostly not even necessary. On the game's default difficulty, I found I could just snap onto targets -- one after the other -- taking them out with relative ease. With no real cover system to speak, I spent more time out in the open raining fire on enemies and rolling about to avoid fire than carefully thinking about my attack. Yes, you can duck behind structures (and the game repeatedly reminds you that you can repair destroyed objects to use as cover with the Nanoforge), but it's probably not necessary. That kind of unabating action isn't the worst thing you could get from Armageddon, however, especially if you go into it hoping to turn your brain off and to make a mess of alien guts. Despite the wild alien-vs-Mason skirmishes, it's hard not to feel like you're on a guided tour of the Mars underground throughout the entire adventure. Volition holds your hand every step of the way, pushing you through tiny corridors and confined spaces; it simply doesn't lend itself to the environment devastation most players will be looking for. I almost always felt like my back was up against a wall, a few feet from a building or cavernous obstacle. So many of the game's areas are uncomfortably claustrophobic, with a ceiling a few inches from Mason's head or walls on all sides, forcing you straight ahead. My gamer instinct in these small areas was always "don't use the rockets, don't use the explosives," because you're bound to take damage. The game does open up into some larger spaces, and there are a few areas where you hop into wild vehicles and aimlessly destroy everything in sight. Still, those areas are too few for a game that should be priding itself on and highlighting its destruction tech. With a laser focus on moment-to-moment action and linearity, Volition was also able to more tightly guide Armageddon's narrative. Unfortunately, it never elevates itself above the level of a low-budget science-fiction/action picture. Sure, the game's characters are well-acted and the cut-scenes (of which there are many) are mostly entertaining on a base level. But some of the game's dialogue will have you raising an eyebrow, with humor that falls flat or feels out of place. There's also at least one key plot element (one that I can't mention without ruining the game's story) that's such nonsense that it nearly pulls the rug right out from under the entire production. But like the gameplay, it's just entertaining enough that it never really becomes offensive. Folks banking on having a long relationship with the single-player campaign will be disappointed to hear that I completed it in just under six hours on normal difficulty (this according to an in-game timer). Finishing the game will unlock a "New Game+", though, and gaming's most ridiculous and powerful weapons: a unicorn that farts rainbows. While that alone may make the experience worth it, Volition has included a ton of unlockable cheats, as well. There's also an extensive upgrade system for your in-game abilities that can be carried over into the game's multiplayer mode, of which there is one, called "Infestation." Volition has ditched the competitive action for a cooperative wave-based experience, leaving this in its place, which comes as a bit of a disappointment. To this mode's credit, there's a ton of content here, with eight missions featuring 30 waves a piece. Some have objectives that are simply surviving waves of enemies; others have you defending a critical area. In all cases, what it really boils down to is killing aliens as they hop around a map. Fortunately, what this affords you is time (and in some cases, room) to really experiment with the game's expansive weapon set. The magnet gun, for instance, saw almost no use for me in the single-player campaign. While playing "Infestation," I was more comfortable using it, and had a blast screwing around. This also means opening up my arsenal to explosives, and using the Nanoforge more frequently to rebuild cover from rubble to survive waves of baddies. Armageddon also features a destruction mode called "Ruin." These timed and scored challenges are literally all about causing as much destruction as possible in a given time frame. It's easily the best demonstration of what makes Red Faction and Volition's Geo-Mod tech so great. These one-off challenges are fun and a great way to blow off steam, it's just unfortunate Volition couldn't have woven this kind of chaos into the single-player campaign where it really belongs. In many basic ways, Armageddon is a superior game to Guerrilla. It makes strides in a number of key areas that are hard to ignore, including more polished visuals and a broader range of spectacular weapons and abilities. But ultimately, it manages to miss the mark when it comes to the core elements that made the open world game so great: freedom and ample opportunities to simply trash the game's world. Armageddon isn't a terrible game by any stretch, it simply falls short of its potential.
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There are few things more satisfying than planting explosive charges around the base of a massive structure and then stepping back a safe distance, before detonating them. The resulting chaos -- the crumbling of steel and con...

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Unicorns for all in Red Faction: Armageddon


May 31
// Jordan Devore
With Red Faction: Armageddon out next Tuesday, I was starting to worry about our collective initiative to download the game's demo one million times. The prize is more than worth it. THQ says Mr. Toots will be unlocked upon ...
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Take on Red Faction: Armageddon's Sketch mode


May 26
// Jordan Devore
Between the unicorn weapon in Red Faction: Armageddon and now this Sketch mode, I'm starting to wonder. Is there something in the water at the offices of Volition? THQ says Sketch is just one of the unlockable visual modes, ...
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Trailer delves into Red Faction: Armageddon's story


May 16
// Jordan Devore
I can't honestly recall the last time breaking seals in a videogame didn't end horribly. Red Faction: Armageddon, as we learn with this new story-centric trailer, is no exception. The seals on Mars have indeed been broken, w...
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Red Faction: Armageddon cutscene and its motion capture


May 13
// Conrad Zimmerman
In this video for Red Faction: Armageddon, we see a cinematic from the game set next to motion capture footage of the sequence. If you've played the demo, you'll recognize this as the scene which plays at the beginning. It's...
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Free OnLive Game System with Red Faction pre-order


May 05
// Jordan Devore
THQ and OnLive did it with Homefront, and now they're doing it again with Red Faction: Armageddon. By pre-ordering the game, you'll get a free OnLive Game System that's fully compatible with the streaming service. Additionall...
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1M Red Faction demo downloads will unlock a unicorn


May 03
// Jordan Devore
Wow, way to pull a fast one on us there. I was certain that the rainbow-farting unicorn stunt was for Saints Row 3. As it turns out, it's related to Red Faction: Armageddon. The more you think about it, the more it begins to...
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Volition walks us through the history of Red Faction


May 02
// Jordan Devore
At least, that's what this video is supposed to be. While Volition does talk about the individual Red Faction games, it's nothing substantial. This ends up being more of a commercial for Red Faction: Armageddon than anything...
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A Red Faction: Origins trailer looks like this


May 02
// Maurice Tan
Only on SyFy. Can you imagine greater? I can, and it's called Piranhaconda or a new Stargate season or series.
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Red Faction: Armageddon sees slight delay


Apr 28
// Nick Chester
Stomping in alien faces underneath the surface of Mars is going to have to wait. THQ has announced that it's delayed Red Faction: Armageddon. No huge deal, though, it's only by about a week -- the game will now ship on June 1...

Hands-on: Red Faction: Armageddon, round two

Apr 26 // Hamza CTZ Aziz
Red Faction: Armageddon (Xbox 360 [Previewed], PlayStation 3, PC)Developer: VolitionPublisher: THQTo be released: May 31, 2011 My demo with Armageddon began with main hero Darius Mason protecting a transport convoy on its way to Bastion, the last stronghold the colony of remaining Mars citizens has in its control. The alien bugs are rampaging all over the planet at this point, so the escort mission sees you fighting wave after wave of aliens.  Essentially all of the guns were playable and every gun is worthwhile to use. The best being the Magnet gun, which launches your target into another enemy or object. It's a hilarious weapon, especially when you're flinging giant boss-esque creatures like little toys.  The Nano-Forge was fully open this time too, so I was able to use some offensive-style attacks on top of rebuilding damaged structures. "Impact" sends out a blast wave that either knocks back enemies or obliterates them. "Shockwave" will suspend enemies in the air for a period of time for some easy target practice. "Berserk" temporally overpowers all your weapons for double the damage. Last but not least is "Shell," a protective bubble that reflects all attacks and devours enemies that try to go through the bubble.  All of your Nano-Forge attacks require a recharge time before you can use them again, but you can cut that time short with the upgrade system. Your abilities, weapons and more can all be upgraded -- this is accomplished in the upgrade stations littered throughout levels.  Once you've reached the colony, you'll be stuck on "bitch quests," as I like to call them, where you have to repair sentry turrets and the water system for the city before you can move forward. These missions don't really do anything for the main story and would be better suited as sidequests or just excluded completely. Eventually during these missions, your dark secret is revealed. You see, Mason was tricked into releasing the alien horde that's plaguing the planet. Needless to say, the civilians in the city all hate your guts once they find out. They start to hunt you down through the level like idiots -- idiots because there are aliens all around but they don't care. That is, until their faces are getting gnawed off.  Shortly after this point, I made my way above ground where storms were tearing the world apart. You're quickly apprehended by the Red Faction police as they believe you were responsible for the alien outbreak. On your way to prison, the Red Faction team is attacked by massive amounts of aliens and you have to save everyone's asses.  With a little convincing (aka knocking out the person in charge of the Red Faction squad), Mason is set free and continues to help defend Mars against the aliens and Marauder's responsible for making Mars' surface uninhabitable, and the real group responsible for releasing the aliens.  After killing so many aliens, it was a nice change of pace to go up against human enemies. My original playthrough saw me going through humans and aliens too, so it's nice to see the theme continues later on in the game.  It was in this section that I got to pilot a new mech as well, a giant spider-like war machine that has a couple of powerful laser attacks. It's pretty badass, and significantly more fun then the standard mech you get in the underground sections. Overall, I think Red Faction: Armageddon has finally won me over. The story -- aside from the lull moments I mentioned -- is engaging and I just love all of the weapons. Still, it's sad that there isn't a traditional versus multiplayer again. The co-op and Infestation modes do make up for that exclusion, at least. 
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I was pretty much on the fence the last time I played Red Faction: Armageddon. My tune has all but changed with my latest playthrough, as I got to experience a lot more that the game has to offer. Plus, the new build was quite a bit more polished, especially in the visuals department. It's not entirely perfect, but all in all, I'm happier with what to expect come next month.

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Red Faction: Armageddon demo hits 360, PS3 next week


Apr 26
// Nick Chester
The Mars underground is about to get smashed to pieces (and then maybe put back together with science) -- THQ has announced that a demo for Red Faction: Armageddon is on its way. You'll be able to take lead tattooed bald guy ...
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Red Faction: Origins movie stills need more Piranhaconda


Apr 25
// Maurice Tan
Some movie stills from the upcoming SyFy movie Red Faction: Origins were posted over at Comic Book Movie and it looks deliciously SyFy-y. The movie that bridges the storylines of Red Faction: Guerrilla and Red Faction: Armage...
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Red Faction: Armageddon is skipping versus multiplayer this time around and going with co-op instead. The horde-like mode called Infestation will see up to four players fighting wave after wave of progressively harder aliens...

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Hey Ash, Whatcha Playin': Red Faction: Guerrilla


Apr 08
// Jordan Devore
This latest installment of HAWP has got to be one of my all-time favorites. Long-time fans of Podtoid -- and Anthony, in general -- will appreciate the humor of this episode. As far as bits about terrorism go, this is probabl...
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Red Faction: Armageddon has exposition


Apr 08
// Conrad Zimmerman
And here it is. Narrated by the smuggler character Kara, this promotional video from THQ lays out some of the basic plot points in Red Faction: Armageddon to tantalize you. And there are a bunch of new screenshots featu...
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Red Faction: Armageddon wants you, Descent fans


Apr 07
// Jordan Devore
After watching Game Informer's recent documentary about Volition, I was all jazzed up about Descent. Descent! What more needs to be said? These feelings quickly changed into those of sadness, but all is well. GameTrailers ha...
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Go watch this hour-long documentary about Volition


Apr 03
// Maurice Tan
Game Informer interviewed Mike Kulas, co-founder and president of Volition, and ended up with enough material to turn it into a fascinating documentary on one of the industry's darling studios. It covers the studio's history,...

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