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Ratchet and Clank

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New releases: Skulls of the Shogun will slay you


Plus Dungeonland, Antichamber, and new 3DS games
Jan 28
// Fraser Brown
Monday has once again arrived, so you know the drill: it's another week of new releases. We're leaving January behind in a somewhat subdued fashion, but there's certain to be something that will catch your eye. Skulls of the...
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Ratchet & Clank: Full Frontal Assault for Vita delayed


PS3 version still on track
Nov 19
// Jordan Devore
While the next Ratchet & Clank game will be available digitally on both PlayStation 3 and PlayStation Vita, the latter version won't be released until January 2013 due to a delay for what sound like quality concerns. In S...
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When I read that Ratchet & Clank would gain a traditional third-person entry later this year, I pooped the bed. I literally pooped the bed and you should never poop in the bed. But, after playing the game, I deeply regret...

Review: Ratchet and Clank Collection

Sep 12 // Allistair Pinsof
Ratchet and Clank Collection (PlayStation 3)Developer: Insomniac Games, Idol MindsPublisher: Sony Computer EntertainmentReleased: August 28, 2012MSRP: $39.99As with Jak 2, I had the benefit of coming into Ratchet & Clank one series entry late, where most of the debut’s rough edges had been smoothed out. Going into Ratchet & Clank with curbed expectations, this past week, I was surprised to find that it not only plays well but still looks fantastic! One of the great things of having this collection is that you get the origin story of the series and see how the series evolved along with Sony's console. More than Sly and Jak, Ratchet & Clank nails that Saturday morning cartoon vibe and keeps the plot interesting through strong writing, endearing characters, and great pacing. It’s strange to hear different voices for the characters and no goofy laughs from Clank, but these are still the same two lovable intergalactic heroes I came to love in following entries. [embed]234689:45008[/embed]From the enemy robots' design to the detailed sky box, Ratchet & Clank looks phenomenal for a decade old game. I just can’t get over how detailed the game’s backdrops are with rows of buildings in the distance, flying cars, and birds flying through the clouds. Metropolis was the visual benchmark for the PS2 and it’s fascinating to see how much it evolved over the series. The original R&C was an innovative attempt to blend third-person shooting with platforming, without the sluggish, awkward controls of Mega Man Legends. By comparison to Capcom’s divisive game, Insomniac really pulled off a miracle here and made a platformer that works just as well as a shooter. However, the controls pale in comparison to the sequels. Ratchet feels slow. Aiming is feasible but hardly intuitive. It’s hard to remember, but there were many PlayStation 2 series that were just as annualized as Call of Duty and Assassin’s Creed are now. Perhaps I never noticed because the sequels always took great leaps over former entries and found unique ways of rebranding a series. I can list a couple here, but let’s just focus on two exemplary picks: Going Commando and Up Your Arsenal. Though UYA built upon Commando, each game represents a yin-and-yang in the series that would influence the PS3 entries that would follow. Going Commando was a stroke of genius. Along with addressing the lackluster controls of the debut, Insomniac piled on an addictive leveling system, great mini-games, weird Pikmin-esque Clank sections, ship combat, and tons of new stuff -- new gear, new items, new weapons, new enemies, etc. What’s more: Almost all of it are quality additions to the series. While many of the puzzle aspects of GC wouldn’t appear in its sequel, the new focus on more enemies, faster combat, and more options remained.Up Your Arsenal’s improvement and redirection for the franchise is subtle but an unmistakably bold move for Insomniac. Not only did they put the emphasis on shooting more than ever, the game now had a multiplayer mode that was surprisingly great with a Battlefield-esque capture the nodes mode called Siege, Team Deathmatch, and Capture the Flag. Throw in the gadgets from single-player and some vehicles and you have one of the best multiplayer modes of its era. Considering Ubisoft left out multiplayer from its Splinter Cell HD collection -- despite that being the main draw for many series fans -- I’m blown away that it would be included at all. It even works pretty well, depending on the host’s connection. The same can’t be said for the lobby system which is a buggy mess. My system locked-up twice while trying to find a game. It’d turn me off entirely if I weren’t such a big fan of the multiplayer. For most people, the single-player of UYA will be enough. It’s Ratchet & Clank at its most focused and fun. Every level is full of unique moments, compelling scenarios, and intense firefights to be had. Smart additions like blocks to take cover behind, a new control scheme that adds free aim, and a way to swap between weapons quickly make the already great gameplay of Going Commando into a thing bordering on perfection. Whether you are in a mech fight with Clank or bashing things with Ratchet’s wrench with the new Inferno ability, UYA is one of those rare games that makes me smile every minute of the way.Up Your Arsenal isn’t just the high-water mark for the series’ PlayStation 2 days, it was the pinnacle of the 3D platformer in its generation. No other genre entry stood as tall until Super Mario Galaxy and A Crack in Time. Whether you are interested in playing one of the all-time greats in UYA, rekindling nostalgia with Going Commando, or digging up the series’ origins with the debut, there is a lot to enjoy in this package. There are some small complaints that are common with these collections: cutscenes are mostly 4:3 ratio (but oddly in HD), you can’t swap games from menu, and some assets haven’t made a smooth transition to next-gen. It's questionable and discouraging to see Deadlocked missing (yet slated for a PSN release later this year), not to mention the handheld titles, but it’s hard to deny the quality of this package. Seeing these bright, detailed worlds in smooth 60 fps and HD is worth the price of admission. Ratchet & Clank Collection is a reminder of how one developer dared to give some guns to a platforming mascot and made a couple classics in the process. In an era where every third-person shooter comes with bloodstains and a cover mechanic, it's nice to return to this lovable duo and discover that they haven't aged a bit.
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For a while there, the 3D platformer was lost on Sony’s platform but then Insomniac found it. And, somehow, the Spyro guys made it better than the genre ever was on the PlayStation. Along with Naughty Dog and Sucker P...

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God of War, inFAMOUS, Ratchet all getting PS Collections


Aug 06
// Jim Sterling
You already knew that Ratchet & Clank was getting an HD Collection of its very own, but Sony has waved a magic wand and conjured new teets on the milky udder of re-releases. On August 28, not only will you be able to pick...

Preview: Ratchet & Clank: Full Frontal Assault

Jul 30 // Steven Hansen
Ratchet & Clank: Full Frontal Assault (PlayStation Network) Developer: Insomniac Games Publisher: Insomniac Games Release: Fall 2012 Returning in Full Frontal Assault is everyone’s favorite buffoon, Captain Copernicus Leslie Qwark. After losing the presidency (don’t ask me how he managed to win it in the first place), the galaxy’s greatest hero is despondent, lounging around in a fuzzy pink bathrobe and shunning the world. The good-natured duo of Ratchet and Clank visit their old friend to cheer him up when an enemy from Qwark’s past returns to threaten the galaxy, spurring Qwark to reassemble the Q-Force from Up Your Arsenal; naturally, Ratchet and Clank are conscripted once again. Now, this is all familiar if you’ve played a Ratchet & Clank game. The galaxy is imperiled, you’ve got to stop some bad alien dudes. The key difference in Full Front Assault is how you have to stop your opposition. The Grungarians, rough alien mercenaries working under the direction of the yet to be divulged lead baddie, have disabled planet defense centers, turning the galaxy’s defenses into a vulnerable array of Swiss cheese. This is where the new tower defense mechanics come into play. The single-player component starts Ratchet off at a tower that he will eventually need to defend. Here, you’ll find a weapon pod with a starter weapon, like his Combustor, and a few boxes. From this point, Ratchet can branch outward, searching for more weapon pods to expand his arsenal, collecting bolts, and shooting and exploding alien scum with his ever increasing arsenal. Full Frontal Assault will feature a sort of “greatest hits” of past Ratchet weapons, as well as a few ones. When you come across a weapon pod, you will be able to choose between one of three available weapons to add to your inventory. In Ratchet & Clank fashion, there will be plenty of more out of the way areas, like a hidden alien temple, which are more likely to contain powerful weapons. Abetting Ratchet’s travel needs are the handy hover boots from A Crack in Time, with some added flips and maneuvers. After a period of exploration, bolt collecting and alien blasting, you will get notifications that an attack on the tower is imminent and it needs defending, so you’ll have to mosey on over. Once back, you can spend your accumulated bolts on various tower defenses, like barriers that block enemies from crossing into the base on a certain path, turrets, mines, and so on. You’ll also be able to cleverly use your defenses in unison. For example, you can fit a path with a barrier and a time mine, the latter of which slows down all enemies in its blast radius. Then, you can add two flamethrower turrets across from each other, in front of the barrier. As enemies run it, the barrier will keep them bottlenecked, the time mine will slow them, and the flame throwers will barbecue them. Of course, there will be different strategies for base defense; hopefully a lot, given the repurposing of Ratchet’s wonderfully creative arsenal. You can choose to deck out one opening with defenses and let Ratchet handle the other by himself, for example. You could also center your defenses inside the base area and take on enemies in a more open area. When it comes to taking out enemies personally, the timeless, familiar Ratchet third-person gunplay persists. You strafe while shooting enormously explosive weaponry in a perpetual string of sideways flips, watching Ratchet’s tail mesmerizingly whip around. Seriously, there’s something so consistently satisfying about Ratchet’s sideways jump flips as you rein down explosives with panache. Aside from the Combustor, I spotted a few familiar weapons, like the hilariously deadly Mr. Zurkon, who floats over Ratchet’s shoulder, helping him kill things while spouting great one liners; the Cryogun, which freezes enemies, letting you shatter them into gorgeous little icy fragments; and, the Groovitron Glove, which tosses out a disco balls, rendering all enemies in its vicinity unable to resist the urge to boogey down. Still, it’s not a Ratchet & Clank game without a gun for turning your enemies into animals; in Full Frontal Assault, you can turn them into creepy orange goats that breathe fire at their former comrades. After you defeat a wave of attackers, you can go back to exploring levels until more waves are sent. Once you’re done with a level and ready to fully secure the planet, the Grungarians will send everything and the kitchen sink at you; take care of the final wave and you can move on to another level. Stages can be played solo or cooperatively. Thankfully, the cooperative play is both online and local, so when you’re playing locally, you’ll get the pleasure of looking at your friends of family with a damning glare when they choose fuzzy pink bathrobe Qwark before you do; Ratchet and Clank, of course, are also playable. Full Front Assault will also have a competitive multiplayer portion, which is still under wraps. Smart money is on (at least) one-on-one tower defense, which will undoubtedly be reminiscent of Up Your Arsenal’s brilliant siege mode, which the Insomniac folks are still quite keen on. You can annihilate all the things (well, except your towers) sometime this fall.
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You can never have too much Ratchet & Clank. The lively Lombax and rascally robot are lacing up their hover boots for yet another outing, this time in the form of a second downloadable PlayStation Network title, Ratchet &...

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New Ratchet & Clank will have a tower defense element


Jul 18
// Hamza CTZ Aziz
Insomniac Games Senior Community Manager, James Stevenson, dropped by the PlayStation Blog to give out some new details on Ratchet & Clank: Full Frontal Assault. Good news! According to James we can expect the "classic ca...
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Rachet & Clank celebrate 10th anniversary with new game


May 30
// Allistair Pinsof
Insomniac Games is bringing Rachet & Clank back to basics for the series' tenth anniversary this fall with the release of Ratchet And Clank: Full Frontal Assault, a new downloadable entry. This is great news since the las...
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Ratchet & Clank Collection arrives this fall


Mar 15
// Conrad Zimmerman
Ratchet & Clank turns ten years old this year, and Sony is celebrating in style by confirming the impending arrival of Ratchet & Clank Collection for PlayStation 3 in the autumnal quarter of this year. The collec...
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Black Friday: Rayman Origins $30 at GameStop, much more


Nov 23
// Brett Zeidler
We're just two days away from Black Friday. Everything has culminated up to this point. While everyone else is sifting through the piles of ads looking for the best deals after eating two platefuls of turkey, you've already g...
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Black Friday: Kmart selling MGS HD for $35, more


Nov 22
// Brett Zeidler
We are getting ever closer to the busiest shopping day of the year. Kmart has some pretty good deals going on. Here's a short list of what you can expect to find should you choose to do shopping there: $199.99 - Get a $25 gi...
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Black Friday: Target has some great deals


Nov 19
// Brett Zeidler
We are now officially less than a week away from the post-Turkey Day madness. If you're set on stopping by either Walmart or Best Buy I can't blame you for that. Here's why you should still give Target a chance though: $139....
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Black Friday: Newer releases on sale for $28 at Walmart


Nov 10
// Brett Zeidler
Well, here we are two weeks away from Black Friday itself. Pretty soon every retailer in existence will once again be vying for your post-Turkey Day attention with unheard of prices on pretty much everything. Walmart has gott...

Insomniac responds to 4/10 All 4 One review with dignity

Oct 20 // Jim Sterling
After the review went live, I came to learn that I had just awarded Insomniac Games the lowest review score in its 17-year, 15-game history. The review is also the lowest-scoring non-port Ratchet & Clank review of all time. It's not a record I'm exactly thrilled about, but there it is. However, rather than get angry or upset, the message I received from Insomniac was one of dignified acceptance.  "It's bound to happen at some point," said the studio during our exchange. "No hard feelings. You backed up [the] score with your thoughts." By no means is this an endorsement of the review by Insomniac. Nobody likes getting slammed by the critics, and Insomniac is certainly not pleased with what I wrote. Did it get upset, demand a rewrite, or complain about the score? I received nothing of the sort. Not from Insomniac, nor from Sony -- a publisher that has always treated me with respect and friendliness, despite the litany of criticisms I've written about the company before (and still stand by, I might add).  Insomniac Games has been one of my favorite developers for a long time. I've long admired the way it respects its workforce and I love its ability to craft truly endearing characters. It's unpleasant taking a dump on someone's hard work at the best of times, but when it's a studio you truly value, it's all the worse. Nothing's worse than souring a relationship with people you like.  Recently, we had Epic Games' Cliff Bleszinski whine about 8/10 reviews for Gears of War 3, claiming to be "upset" by criticisms and implications that Gears of War 2 might have been slightly better. He is another developer I've always liked, but he now refuses to talk to me, ever since I asked him to justify his Gears 3 outrage. When I see that kind of behavior over a positive, very high review score and contrast it with the dignified, adult response from Insomniac, I am astounded. One side is cheapening the entire idea of a review system and encouraging melodramatic fanboy backlash, while the other -- in my opinion -- reacted with the professional responsibility that so many more studios need to adopt.  We have the same problem with gamers themselves. I've received a few hateful messages from people furious over the 8.5/10 score I gave Batman: Arkham City, and there are communities almost obsessed with crying over our critiques. Yet while the members of N4G and GameFAQs go on the attack within seconds of any of our reviews going live, looking to undermine our writing and whip themselves up into a childish frenzy of emotional convulsion, it's cheering to know that people who have a better right to be angry than anybody else can take criticism on the chin and move forward with their lives.  As someone who has received phone calls and emails from all manner of folk upset by my reviews, I can't tell you what it means to me on a personal level to have such polite discourse and understanding from a developer who really had no impetus to be polite at all. If more developers had the grounded grace of Insomniac, this would easily be the best industry in the world.  Insomniac Games' attitude should serve as an example to everybody working in videogames and ought to shame many of those same people.
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Moments before yesterday's review of Ratchet & Clank: All 4 One went live, I received a message from Insomniac Games via Twitter. It said, "We will still love you, though you realize as a dev it's terrifying knowing Jim S...

Review: Ratchet & Clank: All 4 One

Oct 19 // Jim Sterling
Ratchet & Clank: All 4 One (PlayStation3)Developer: Insomniac GamesPublisher: Sony Computer EntertainmentReleased: October 18, 2011 MSRP: $59.99 While previous Ratchet & Clank games have been single-player affairs, All 4 One is designed entirely around four-player co-op. The contrived story sees our heroes and villain trapped together on an alien world, facing a bigger threat than Nefarious himself has ever posed. They need to rescue a world overseen by a mysterious threat, deal with an embarrassing GLaDOS rip-off, and maybe learn a thing or two about friendship along the way. With that paper-thin plot established, things are set for a surprisingly long list of levels in which the four unlikely allies must shoot incessant waves of enemy robots and take part in simple co-op "puzzles" to progress through each stage.  All 4 One shares much more in common with top-down arcade shooters than the third-person action found in past installments. The camera is pulled back and slanted, allowing all four characters to appear at the same time. This is where All 4 One's first big problem lies -- the camera is awful. It creates invisible boundaries during platforming sections, so that what may look like a clear jump will actually cause characters to fall to their deaths if a party member is lagging behind. This issue is doubled thanks to the fixed camera positions, making many platforms appear closer than they are while obscuring a number of death-drops. With nearly every level in the game surrounded by chasms, death by pitfall is farcically common, and it's nearly always the fault of the camera.  The gameplay itself is a rather brainless bit of run n' gun action. Many of the more unique weapons of the Ratchet & Clank series aren't present, and although there are a few interesting guns -- such as one that turns enemies into giant boars -- most of them are fairly common items, such as rocket launchers and electricity cannons. Weapons can be upgraded thrice, although some of them are borderline useless thanks to their short range and inability to target efficiently. The ammo count is also low for each gun, which is a real pain when the game drops players into arenas full of enemies without an ammo pad on which to restock. In one encounter, we had nothing but short-ranged weapons left against an enemy that was out of range. The game does not account for these moments. Outside of shooting, there are various co-op puzzles to conquer, although they're incredibly shallow and repetitive. They mostly consist of using the Vac-U to suck up objects or players and shoot them onto switches or across chasms. The Hookshot also returns, and players will need to latch onto each other as well as onto grapple points to cross wide gaps. Puzzles scale according to how many players are sharing a game -- requiring all four characters in a full game and less for incomplete teams. In single-player, the main character is helped along by a CPU-controlled Clank, who is pretty efficient at completing co-op activities but prone to jumping down holes or standing in front of enemy fire in any other situation.  Although it's a cooperative title, the game includes a light competitive element. Players are graded on how many bolts they discover throughout a level, how many indigenous animals they suck up with their Vac-U, how many enemies they defeat, and how many co-op actions they perform. This makes the action a little more compelling, although bragging rights are the only real reward.  At its best, Ratchet & Clank: All 4 One feels more like a smaller digital game than a full retail one, despite its length. The wide camera and shallow gameplay gives it a vapid arcade atmosphere, and the fact that the gameplay is so messy, throwing endless robots at players and overloading the screen with visual garbage, makes for a title that feels far too loose and sloppy to constitute a full-priced game.  Furthermore, it is very poorly structured. Each chapter is broken into stages, but only certain stages serve as real checkpoints. If you get to the end of a stage and quit, there's always a chance you'll be thrown back a stage and lose up to 20 minutes of progress. This is made worse by the fact that cutscenes are unskippable, as are end-of-stage result screens, meaning you have to sit through the same content over and over again.  Endless repetition seems to be a theme in All 4 One, evidenced by the tiny selection of stock phrases that the characters spout to a nauseating degree. I didn't think anything could make me hate Dr. Nefarious, who stands among my favorite videogame villains, but hearing him say, "A few billion bolts more and I'll have a new space station," for the fiftieth time definitely did it. He even squeezed the line out in the two seconds before the final boss was beaten and the ending cutscene played. I now exclusively associate Nefarious with skin-crawling irritation, and I hate that All 4 One ruined him for me.  The multiplayer has been shoddily implemented as well. There is no true drop-in/drop-out co-op, as the session has to reload the nearest checkpoint whenever somebody joins the game. Sometimes, it shunts the players forward and skips over a section of the game, and other times, it tosses them backwards and forces them to replay a section. Once, I had somebody join just after a lengthy cutscene finished, then the game booted us to a split-second before the unskippable cutscene activated and I had to watch it again. The new player dropped out before the cutscene had finished playing.  While the single-player game is noticeably less action-packed and more slow-paced, it's shockingly preferable to co-op much of the time. Between having to reload for new players and a camera that's unable to cope with four of them at once, the entire game can grind to a halt if just one person doesn't know what he's doing -- there's quite a few of them, considering the squadron of mouth-breathers I kept getting stuck with. If one player is unsure of how to use an item correctly or to help solve a puzzle, nobody can progress. It was not uncommon for me to be joined by somebody who was totally clueless, even after having stuff explained to them, effectively stopping the game. I also saw no way of booting them from the session, while quitting myself always presented the aforementioned risk of losing a chapter's worth of progress. You'll also be pleased to know that All 4 One is rather glitchy. I've had multiple issues with the screen's becoming a single solid color or with Hookshot grapple points' causing characters to freeze. During the very last boss, the creatures I needed to beat to get to the next part of the fight stopped spawning, preventing the boss from appearring at all.  To be fair, the game is competent a lot of the time, but that's as high as it ever climbs -- a level of baseline competence that fails to excite. The only real entertainment comes from the cutscenes, which, while they should have been skippable, are at least genuinely amusing. Otherwise, you're left with a rather bland shooter and even less flavorful, forced co-op action dragged out over the course of eight to ten hours. That's a decent length for a game these days, but only if the game is a lot of fun. For a lukewarm arcade shooter that frequently frustrates with clueless design, it makes for something that long overstays its welcome. Ratchet & Clank: All 4 One should have been about $15, five hours shorter, and released on the PlayStation Network. It's a game that does a disservice to the high pedigree of the Ratchet & Clank series and takes too far a departure from what made such an excellent set of games. It's sad to see these fantastic characters appear in a poorly structured, mediocre game, full of camera issues and silly bugs that add insult to injury. A very substandard outing for Ratchet and Clank, one that might be serviceable at a fraction of the price but which can be safely be ignored during a time when so many better products are vying for a gamers' attention.
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Everybody's jumping on the co-op bandwagon these days. Be it to fill an imaginary checklist that demands that all games need some sort of multiplayer component or simply to justify the inclusion of an online pass, you can't m...

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Check out Ratchet and Clank: All 4 One's opening trailer


Oct 18
// Dale North
Ratchet and Clank: All 4 One hits stores today, and to celebrate this new opening cinematic has been released.  If you haven't heard, this game takes Ratchet and Clank and sticks them in a 4-player co-op adventure, with...
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Ratchet & Clank All 4 One has giant balls of power


Sep 01
// Conrad Zimmerman
Insomniac tossed us this latest trailer for Ratchet & Clank: All 4 One, part of a running series on the weaponry found in the game. And why not? Next to the primary characters, there's nothing more important to the serie...
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Ratchet & Clank: All 4 One gets trailerized for gamescom


Aug 17
// Nick Chester
Of all the games coming out this fall, Insomniac's Ratchet & Clank: All 4 One is near the top of my "gimme that now" list. As a longtime fan of the series, a four-player cooperative adventure has me giddy. Insomniac is p...
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Uncharted, R&C, and Resistance packs coming July 22nd


Jun 24
// Maurice Tan
Sony Europe has confirmed the existence of a series of PS3 hit collections that showed up on Best Buy's website before they were removed, CVG reports. An Uncharted Collection will include both games -- you know which ones -- ...
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Oh, so that's what Ratchet looks like without skin!


Jun 18
// Nick Chester
Insomniac has chosen the winners of its skin design contest for the upcoming Ratchet & Clank: All 4 One and… oh my god, what the hell did they do to Ratchet!?First-place Ratchet winner Alejandro David Gonzalez of T...
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Ratchet & Clank: All 4 One: Date, box art and pre-orders


May 20
// Dale North
Sony has just announced the official release date for Ratchet & Clank: All 4 One: October 18, 2011. You'll also get a first look at the official box art, shown above and in our gallery. If you read my preview you'd know i...

Preview: Ratchet and Clank: All 4 One

Apr 13 // Dale North
Although the core game play from previous Ratchet and Clank titles remains mostly intact, Insomniac had to make several changes to fit this into a group co-op format. Fans of the series will instantly notice the change in presentation. The third-person camera that hovers over the shoulder of Ratchet has been replaced with a wider shot that moves to encompass all four players at once. This has you controlling smaller characters on screen, but they're put into a world that seems more vast, so it works out.  The control set is very similar to previous games -- even the weapon wheel remains -- but the gameplay has been refocused for teamwork, with weapons being a prime example. For example, a vacuum gun can hold an enemy captive for another player to finish off. Many obstacles and enemies in the game require interaction from all players to proceed. Everything from opening gates to fighting bosses requires constant communication. From what I've seen so far Insomniac has done a great job with how they made players work together; the game manages to draw a group of players into it easily.  There's still a level of competition in this game with every man (or Lombax?) for himself when it comes to the collection of bolts. Like other multiplayer co-op games, with the goodies in this game it's still a case of see it, grab it. The player with the most bolts is the one that gets the cool weapons first, leaving other players to watch on in jealousy. It was also revealed that each player will also have a unique weapon that gives their character a sort of character class type contribution to the team.  Insomniac showed us a new stage called Octonok Reef, where the four players started out in a river, on a raft. Each player had its own role, which constantly switched. All players had to man one of four fans on each side of the raft that propelled it down the river. Some had to stop momentarily and kill approaching enemies and others had to remove obstacles or open gates. Eventually they make their way to dry land and enter the Terawatt forest, where they use teamwork to get through closed smaller boss sections that Insomniac called arena battles. Later, the team encounters a massive robot called a Guardian. The part is able to conquer and ride the Guardian, sitting atop its head and using mounted turrets to gun down enemies. As the stage progresses, the team uses its Guardian to battle other attacking Guardians. This stage served as an example of what Insomniac calls "cinematic co-op" -- big set pieces, lots of scene changes.   I managed to play a couple of other stages in four-player teams with other event attendees. I found that right off the bat you're relying on the other three players to move past obstacles or cross wide gaps in bridges. We learned together by jumping across a gap at the same time -- and dying at the same time -- that firing one player across the gap with the vacuum gun was a better choice. Some platforming puzzles made use of one of the neatest co-op devices in All 4 One, a slingshot attachment that automatically latches onto the nearest player. With a press of the triangle button a line shoots and connects to the nearest player. This can be used to pull yourself across a large gap easily. It can also be used to catch up with other players when you're behind. One platforming section involved a very large gap where all four players had to tether to each other, swing, and then tether to another point. Each player had to hold down the triangle button for dear life.  Ratchet and Clank: All 4 One supports stereoscopic 3D. The game looks great with or without 3D, but the 3D demo stage I saw had lots of floating platforms, and the effect seemed to make them stand out against the background scenery nicely. The 3D isn't eye-poppingly pronounced; it's just enough to give the game a little bit of extra visual punch if you happen to have a 3D display in your home. Ratchet and Clank: All 4 One casts the net a bit wider than your standard group co-op game. Insomniac's goal of "cinematic co-op" shows, as there's such a variety of scenery, set pieces, big bosses and challenges to keep players entertained in these stages. The cool dynamic of having players work together while in competition really fits the series and characters. The biggest difference between this and other group co-op games is that there's actually a grand story that the players will move through together. You'd expect no less from a Ratchet and Clank game. We got only a small taste of this story, but it looks like it's going to be a great ride. Ratchet and Clank: All 4 One will come to the PS3 this fall.
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At a press event last night, Insomniac said that making a 4-player cooperative Ratchet and Clank game has been a dream project for them. This is the first group co-op title in the ten-game series for them, so it had the team ...

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The deep, meaningful tale of Ratchet & Clank: All 4 One


Mar 22
// Conrad Zimmerman
I can't think of too many party-oriented games that feature anything resembling a cohesive story. Super Smash Bros. Brawl comes to mind with the Subspace Emissary campaign, but that wasn't really much of a party. I also...
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PlayStation Move Heroes getting bundled with Move


Jan 31
// Nick Chester
Considering you need a Move controller to play the upcoming PlayStation Move Heroes, it makes sense it would be bundled with Sony's motion controller, right? Well it is… at least at Toys R' Us. The retailer has the exc...
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PlayStation Move Heroes out March 22


Jan 14
// Nick Chester
Sony has announced today that PlayStation Move Heroes will be shipping to stores on March 22. Developed by Nihilistic Software, the game sees a team up between some of Sony's biggest names: Jak, Daxter, Sly Cooper, Bentley th...
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Demon's Souls, MAG and more go PS3 'Greatest Hits'


Sep 28
// Nick Chester
Sony has announced that it's added a slew of games to its "Greatest Hits" line-up today, pricing them all at $29.99. The following titles should now be available at retail for your buying pleasure at the discounted "Greatest ...
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At the Sony gamescom press conference today, Insomniac Games pulled the covers of its next title -- Ratchet & Clank: All 4 One. The first title in development at Insomniac's "new-ish" North Carolina studio, the game will...

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Is more Ratchet and Clank coming before Resistance?


Aug 08
// Matthew Razak
Last weekend I told you about the fact that Insomniac would be showing something off at PAX, and assumed that it was a foregone conclusion that that something was Resistance 3. Well, you know what they say about assuming. It ...
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Insomniac will be present at Pax Prime 2010


Jul 27
// Conrad Zimmerman
PAX Prime is almost upon us! We will no doubt soon be beset by information of all the joys one can partake of at the largest gathering of game geeks to be organized by a web comic.  Insomniac Games is going to be there. ...
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Insomniac would back Ratchet & Clank HD remakes


Jul 02
// Nick Chester
God of War. Sly Cooper. Both Sony franchises that have gotten the high definition makeover treatment. With Sony's "Classics HD" branding and its talking heads already saying they'd like to see more, it's not likely to stop t...

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