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Racing Games

Driveclub photo
Driveclub

Upcoming Driveclub car will peel your face off


Not quite ludicrous speed though
Feb 12
// Robert Summa
To tease one of the upcoming cars arriving for Driveclub this month, the developers decided to give us a sneak peak via a video showing off the terrifying speed the unnamed four-wheeled machine can do -- at least 242 mph. You got what it takes to hit that kind of speed and not end up a stain on the road? We'll have to see in the coming weeks.  
Ubisoft photo
Ubisoft

The Crew patch fixes months-old lost stats bug, doesn't return lost stats


Ubisoft
Feb 09
// Steven Hansen
Ubisoft's open world racer The Crew launched in December with a bug that the team couldn't fix over the holidays or also the month of January. It was a big bug, too, what with it randomly erasing players' stats.  Wi...
Drift Stage photo
Drift Stage

PS4, Vita ports locked in for rad racer Drift Stage


It's not too late to get in on the Kickstarter
Feb 04
// Jordan Devore
With a few days left on the Kickstarter for Drift Stage, developer Super Systems Softworks has confirmed that PlayStation 4 and PlayStation Vita ports will eventually happen for its arcade racer. Expect those to land sometime...
Drive!Drive!Drive! photo
Drive!Drive!Drive!

Drive!Drive!Drive! looks insane, sounds wonderful


Different Cloth announces new multi-track racer
Feb 04
// Kyle MacGregor
Derrick the Deathfin and lilt line developer Different Cloth has announced a new project. It's called Drive!Drive!Drive!, like the Ryan Gosling film if you shouted into an echo chamber. It's a driving game where you race multiple tracks simultaneously. I'm loving that music and violet hue. Expect it to end up on "some platforms at some point in the future."
Forza Horizon 2 photo
Forza Horizon 2

Time to get your Stig on


Forza gets Top Gear love
Feb 03
// Robert Summa
If you're a car junkie, then you should be very familiar with Top Gear. Microsoft is hoping that familiarity will lead to DLC sales as the Forza Horizon 2 Top Gear Car Pack has just been made available to Xbox One racers for $5. Have a look at the list of cars available (including a freebie):
RIDE photo
RIDE

Take a ride with RIDE


Or just ride it out
Jan 27
// Robert Summa
As a daily rider, when I first heard a game like RIDE was announced, I got a little excited. Not too excited, but just a little. Sometimes I need a virtual motorcycle fix and that's just not easy to get in a car-dominated ra...
Forza Motorsport 6 photo
Forza Motorsport 6

Microsoft announces Forza 6...with a nice, stationary model of a Ford GT


Forza Motorsport 6
Jan 12
// Steven Hansen
Forget the Euro-dynamism and great soundtrack of Forza Horizon. Microsoft and Turn 10 have announced Forza Motorsport 6, baby!  Look at that well-modeled Ford GT, Forza 6's "cover car." Look at it. Look at it again. Exc...
Hidden Nintendo song photo
Hidden Nintendo song

Hidden 'Totaka's Song' discovered in Mario Kart 8


You sly dog
Jan 12
// Jordan Devore
Composer Kazumi Totaka has been hiding this tune in Nintendo games for over two decades now. While some of us will best recognize "Totaka's Song" from Mario Paint, it has turned up in titles like Link's Awakening, Luigi's Ma...
Kickstarter photo
Kickstarter

Drift Stage looks and plays like a love letter to classic arcade racing games


I haven't felt this compelled to share a Kickstarter in quite a while
Jan 09
// Jordan Devore
One look at Drift Stage in motion -- a few quick seconds into its main theme song -- and it's love. This is a racing game for PC/Mac with one hell of an art direction currently seeking funding on Kickstarter. The pitch isn't...
Joe Danger photo
Joe Danger

Tearaway is back with a cameo in Joe Danger 2 for PS Vita


Forget Steve from Minecraft, play as Atoi or Iota instead
Jan 07
// Jordan Devore
Before No Man's Sky, there was Joe Danger 2, a lovable side-scrolling racing/platform game about a motorbike-riding daredevil. After appearing on Xbox 360, PC, and PlayStation 3, the game is now primed for its PS Vita debut, ...
More F-Zero, maybe photo
More F-Zero, maybe

Miyamoto thinks F-Zero needs a 'new type of controller interface'


We'd be fine without it, all the same
Jan 06
// Jordan Devore
In a recent appearance on Smosh Games (interview starts at 4:35), Nintendo's Shigeru Miyamoto touched on a range of topics, including the future of F-Zero and Pikmin. The famed designer gave a concise update on the latter se...

Review: The Crew

Dec 22 // Brittany Vincent
The Crew (Xbox One, Xbox 360, PC, PlayStation 4 [reviewed])Developer: Ivory Tower, Ubisoft ReflectionsPublisher: UbisoftReleased: December 2, 2014MSRP: $59.99 The Crew was arresting ever since I became entangled within its narrative, which is surprisingly gripping for the genre. Its deliciously cheesy and lightweight criminal protagonist’s plight gave me something to shoot for: revenge. Kyuss’ “Demon Cleaner” blared from my television as I burned rubber to tail the dirty FBI agent who murdered Alex Taylor’s brother, years after his being framed. With the law on my side, I was absolutely ready to exact my sweet, sweet revenge by working my way to the top of the gangs who put me away and took my brother from me. Sure, it’s cliched. You’ve heard this story before, namely within the realm of Need for Speed and its ilk, but I didn’t care. I related to it. I probably would have done much of the same given the situation. So I couldn’t have cared less who I was playing as after The Crew motivated me to drive cross-country in-game, winning races, delivering cars, and taking out leaders in the name of justice along the way. [embed]285043:56708:0[/embed] That’s why with all of its shortcomings I was able to genuinely sit back, relax, and enjoy The Crew. Most importantly, I did it without the influence or necessity of other people. And looking back on my time with the game now, like in real life, other people would only have tainted what I was able to accomplish. Let’s get down to brass tacks, though. The bread and butter of any racer is of course car mechanics, and there’s a comfortable mix of arcade-style handling with simulation-styled controls. You can alter the controls to your liking so it feels more familiar and workable, but for the most part the game is quite forgiving, even if you tend to bump into that car in front of you or the signpost on the side of the road. This actually tends to work in your favor, especially during timed events where clipping a guard rail and spinning out in another game could mean the difference between starting the race over entirely and losing a couple of seconds. All of the cars have a very basic “stock” feel to them in the beginning, which you can liken to the very same feeling arcade racers pack. You’ll need to tune them accordingly before they begin to feel more like wieldy vehicles, and this is done by purchasing additional upgrades with points earned throughout the game as you progress. There’s a robust if uninspired system in place to ensure your earnings are tracked in every way they can be, so there are plenty of opportunities for you to earn additional points here and there to make your muscle car or humble sedan roadworthy. But without somewhere to drive, where would we be in a racer? The vast open world of The Crew is its biggest asset, and despite the dozens of missions and races you can drive to from the start of the game, you’ll undoubtedly spend most of your time checking out the U.S. countryside, just like a virtual road trip. You can hit up Manhattan and check out the Rocky Mountains with no loading times between, spending hours upon hours exploring every little nook and cranny the game has to offer. Sprinkled throughout the countryside are a smattering of missions you can complete, ranging from a couple of minutes long to a few hours. You might spend some time speeding through gates for experience. In another area you might be charged with delivering a car as a gift for one of the gang members’ contacts. There’s always something to do, even if a good part of it consists of single-player missions that are best enjoyed alone. That’s where things get a little confusing. Unfortunately, Ubisoft opted for the boneheaded decision to force The Crew players to remain online at all times to play this game. Effectively, that makes it a racing MMORPG, given the fact that experience is earned through said missions and whatnot. That also means other players are sharing the map with you at any given time. Luckily, you aren’t forced to get buddy buddy with others in order to complete missions and progress, though if you want to reach out, you can form your own crews to conquer instances you just can’t best. You can even reach out at any time to complete a mission with a second player, which can get you through some pretty tight spots. If either player wins, both participants receive experience, which makes playing with others a lucrative offer. But what really happens is a flood of notifications declaring that RiffRaff420blAzEiT wants to race against you, or YesImAGirlPlayingAVideoGame wants to complete a mission together. In more congested areas you’ll find that everyone just wants in on the multiplayer experience, which only got worse as the days piled up after release date. Some might find this an alright problem to have, given the fact that online-only games need their players to participate. But as someone who prefers to play solo, period, it was tiring and jarring, especially since I wished only to spin the narrative of my choosing, and that was being a lone wolf on a cross-country journey to avenge my brother. I didn’t want anyone getting in the way. Of course, for the review’s sake, I had to participate in multiplayer events, which worked quite smoothly. It can still be difficult at times to find players for races or assistance (if that’s your kind of thing) but I didn’t have any issues establishing or maintaining a connection once I made the decision to. It’s a helpful addition when and if you choose to take advantage of it, but if all you’re concerned with is a solo career as a driver, you’ll want to turn notifications off and speed through the desert on your lonesome. Unfortunately, sometimes the solo grind can be difficult. Unless you challenge nearly every mission you come across and rack up the experience points, you won’t have reached the best level at which you can best your competition. This will call for an abundance of experience farming, which does tend to give a “homework” sort of feel to the game at some points, but with so many places to explore, you can take it one play session at a time. No need for rushing — you’ve got the whole of the the States to explore. With an insanely large world it had to be assumed there would be at least some sort of hit in visual fidelity as well, and while the game looks competent at least in the current-gen department, it’s not as great-looking as it could have been. The trade-off for minimal load times and such an expansive world more than makes up for it, however, and visually impressive cut scenes prove time was spent on making characters and cars impressive where the effort could be more concentrated. The Crew offers you the entire countryside to explore solo or with friends (or strangers), plenty of cars, customization options, and a narrative that extends a purpose beyond “being the best” to get your motor running. Ubisoft’s familiar structural pitfalls like microtransactions, online-only play, and other trappings hinder rather than enhance, but those things have become par for the course by now. Thankfully, they don’t mar the overall experience, and that was an overtly positive one for me. I don’t need a crew to cruise downtown Chicago or the west coast. I was just fine going it alone. And if you settle in for a few hours and let the game take you, I surmise you will be, too. [This review is based on a retail build of the game provided by the publisher.]
The Crew review photo
Me and my crew, we swaggin' in the room
A great racer to me doesn’t focus on an abundance of customization options or entire garages of cars. It doesn’t even serve up solid multiplayer modes or an interesting soundtrack. It keeps me playing. And let me ...

Shovel Knight photo
Shovel Knight

What the butt? Shovel Knight is in Road Redemption


He's coming to the Steam Early Access game today
Dec 22
// Jordan Devore
Shovel Knight's surprise appearance in Road Rash spiritual successor Road Redemption seems like the result of the developers meeting over drinks, someone throwing out a wild idea, and no one being sober enough to interject. Then again, this is the studio responsible for butt mode. Bless 'em.
Storm Island photo
Storm Island

Forza Horizon 2's first DLC takes places at the ominous Storm Island


Gee, I wonder what happens there
Dec 16
// Brett Makedonski
Forza Horizon 2 shipped this fall with plenty of inclement weather, unlike some other game. Nevertheless, its first add-on centers around even more torrential downpours on the paradisiacal sounding Storm Island. Storm I...
Action Henk photo
Action Henk

I played Super Mario Bros.' World 1-1 as fat Sonic in Action Henk


Too many chili dogs
Dec 16
// Jordan Devore
If there's a level editor, World 1-1 from Super Mario Bros. will find a way. But before I get to that, there's a more pressing matter: fat action figures dressed up like Sonic the Hedgehog. Yes, we could use more of those in ...
Distance Early Access photo
Distance Early Access

Survival racer Distance available now on Early Access, also coming to PS4


Refract's take on the racing genre has left me impressed
Dec 13
// Rob Morrow
Distance, the neon-soaked spiritual successor to the popular freeware racing title Nitronic Rush is now available to test drive on Steam Early Access. For those interested, you can pick it up for a l...
Mario Kart 8 photo
Mario Kart 8

Mario Kart 8's TV app no longer broken


Wii U System Update 5.3.1
Dec 02
// Chris Carter
Mario Kart 8 has definitely passed the honeymoon test. It's still a staple with my group of friends, and the sheer number of tracks will likely ensure that over time, it will be my most played Mario Kart ever -- tha...
The Crew photo
The Crew

Ubisoft informs everyone of The Crew's review process and it's not great


Just be patient
Nov 25
// Brett Makedonski
Only a few weeks removed from the kerfuffle surrounding both the Assassin's Creed Unity and Assassin's Creed Rogue reviews and embargoes, Ubisoft is opening up about exactly how The Crew's review process will go. Th...
Driveclub photo
Driveclub

Maybe Evolution should focus on getting Driveclub to work instead of free DLC


Driveflub
Nov 21
// Brett Makedonski
We're rapidly approaching the two-month anniversary of Evolution Studios' Driveclub's release. What makes this significant is that the multiplayer component of the game doesn't consistently work. Two. Months. Later. We won't ...
F-Zero photo
F-Zero

Mario Kart 8's take on Mute City recreated in F-Zero X


But can we go deeper?
Nov 19
// Jordan Devore
Mute City is my favorite DLC track in Mario Kart 8. Like, it's not even close. Nintendo doesn't seem all that interested in making a new F-Zero, but at least we have dedicated fans out there keeping the series alive. Take th...

Review: Mario Kart 8 DLC Pack 1

Nov 14 // Jordan Devore
Mario Kart 8 DLC Pack 1 (Wii U)Developer: NintendoPublisher: NintendoReleased: November 13, 2014MSRP: $7.99 ($11.99 bundled with DLC Pack 2) I've always liked Mario Kart enough to want to play it with friends, particularly back in the N64 days when everyone else was obsessed and their enthusiasm seemed contagious, but I never loved the series -- not until Mario Kart 8. That's when everything clicked into place. I get it, now. The handling feels right, the anti-gravity tracks are fresh, and just looking at the game is a joy. It's not perfect -- the lack of proper arenas in Battle Mode remains a huge letdown -- but I love it. Still, it only took a few months for me to lose interest given my usual fleeting attention span for racing games no matter how good they are. I've been wanting to get back into Mario Kart 8 ever since and that's the main reason I was thrilled to learn about Nintendo's plans for not one but two expansion packs. The Legend of Zelda and F-Zero and Excitebike and Animal Crossing in Mario Kart is cause for celebration. If those crossovers can't pull me back in, I'm dead on the inside. The first DLC pack is currently available, but the second won't be here until May. I'm going to go ahead and recommend buying both right now assuming you have already purchased Mario Kart 8 and don't regret that decision. The add-ons are $7.99 a piece or $11.99 together, and getting both will give you access to eight new colors for Yoshi and Shy Guy as a bonus. [embed]283817:56335:0[/embed] What's in DLC Pack 1, exactly? A good amount, considering the price: Characters: Tanooki Mario, Cat Peach, and Link Vehicles: Blue Falcon, B Dasher, Master Cycle, and Tanooki Kart Vehicle parts: Triforce Tires and the Hylian Kite glider Egg Cup tracks: Yoshi Circuit, Excitebike Arena, Dragon Driftway, and Mute City Triforce Cup tracks: Wario's Gold Mine, Rainbow Road, Ice Ice Outpost, and Hyrule Circuit Having more variations on Mario and Peach seems like a waste of character slots especially now that Nintendo is branching out to other series but three things turned my opinion of Tanooki Mario around: 1) he sometimes turns into a statue while performing tricks, 2) his eyes are far too mean for such a cuddly costume, and 3) his honking sound effect is a nostalgic treat. But as much as I liked the cat costumes in Super Mario 3D World, the appeal is mostly lost in Mario Kart 8. We're racing, Cat Peach, not running up walls. Sorry, but you aren't needed here. Link, on the other hand, is a crowd favorite. The bulk of the online matches I played were full of Link after Link and I don't see that changing anytime soon. Everyone wants to be the hero (which is all the more reason to rock Tanooki Mario). He fits in well with the rest of the cast and should feel more at home once Villager and Isabelle from Animal Crossing arrive in DLC Pack 2. As for the new vehicles, my favorite ended up being the Blue Falcon from F-Zero, not the Legend of Zelda-inspired Master Cycle. While the kart's stats aren't exactly to my liking -- I've traditionally stuck with heavy characters on the Sport Bike -- its wheels are well-hidden and the design is so damn cool. When Mute City came up for a vote in an online match and literally every player chose it, I was happy to be repping Captain Falcon's ride. Show me your moves! The B Dasher, popularized by Mario Kart DS, has a neat Formula One look. There's also the jeep-esque Tanooki Kart, but neither left much of an impression. I ditched them after a few matches. Perhaps I'll come around just as I did with the tracks Rainbow Road (SNES) and Ice Ice Outpost. Frankly, I didn't care for either course the first time around, but in subsequent playthroughs, I warmed up to them. A few heated online races can change your mind like that. Wario's Gold Mine, the first track of the Triforce Cup, had me immediately; it's like racing across a wooden roller coaster. Going down dips is so much fun. The course returns from Mario Kart Wii with stunning new graphics (that sunset is something else) and an anti-grav section. The next track in the cup is yet another Rainbow Road because we apparently can't get enough. (It's true.) This one is based on the original Super Nintendo Rainbow Road which should thrill long-time Mario Kart players. Thwomps crash down to create ripples in the track that you can boost off, but the timing is tough. It's short, simple, and a hell of a good time in online races. Ice Ice Outpost is perhaps the weakest of the DLC tracks -- it's not as alive with details as I would've liked -- but that's not to say it's a bad course; more like underwhelming. The track is split up into two lanes that weave around each other and through icebergs, providing many opportunities to swap positions either intentionally or because some jerk knocked into you. Hyrule Circuit closes out the Triforce Cup and it's even better than expected. While roaring across Hyrule field, you'll collect Rupees, not coins. Deku Babas replace Piranha Plants, and instead of Swoopers, there are Keese. Nintendo even swapped the item pickup sound effect for fanfare fitting of The Legend of Zelda. The track continues into Hyrule Castle and players can complete a little puzzle to boost over the Master Sword. If this is the standard we can expect from crossovers, I'm hopeful for the future of Mario Kart. Bring on Super Kart Bros. The Egg Cup kicks off with Yoshi Circuit and the track's numerous sharp turns still give me trouble just as they did in Mario Kart: Double Dash!! There's novelty to racing on a Yoshi-shaped island, but the actual surroundings aren't all that interesting (although it's not like you can pay full attention to background details without going off course.) Challenging stuff. Excitebike Arena is an oval track with tons of randomly-placed ramps to perform tricks off of and mud spots to avoid. That might not sound exciting but it ends up rounding out Mario Kart 8 nicely; there's nothing else quite like it in the game. And that song! It's a shame the DLC tracks aren't compatible with Battle Mode given how well Excitebike Arena would work in that context. Fans of the anti-gravity gimmick should check out Dragon Driftway right away. Most of the course, which has a Chinese aesthetic, is upside down or sideways. The track itself follows the winding body of a dragon (who you might recognize as Gobblegut from Super Mario Galaxy 2). And then there's Mute City. You don't have to be an F-Zero fan to love this fast-paced anti-grav track but you're going to be especially pleased if you are. It's full of boost pads and, in a nod to the source material, recharge strips (used here to earn coins). Just wait until that rocking theme song comes on. Mute City feels like an actual bustling city thanks to little details like billboards with Captain Falcon. Easily one of my favorite tracks, downloadable or otherwise. The rest of DLC Pack 1 isn't as consistently great as the core game, but it's all relative. By industry standards for post-release content, Nintendo is killing it. This is a must-buy for Mario Kart 8 players, and I'm hopeful the company will continue pulling in other franchises going forward. These packs can't just be a one-off experiment; the potential for cool crossovers is too high. [This review is based on a retail build of the game purchased by the reviewer.]
Mario Kart DLC review photo
Zelda x Mario Kart
Mario Kart 8's first DLC pack has Link riding a horse-shaped bike called the Master Cycle. And, good lord, Mute City from the beloved but still dormant F-Zero series. Also, a track based on Excitebike with a killer remix. Are you even going to read this review? Don't answer that. Let me have this moment.

Mario Kart 8 photo
Mario Kart 8

Here is literally everything in the first Mario Kart 8 DLC pack


A lengthy video explains it all
Nov 07
// Chris Carter
We've seen clips of the Mario Kart 8 DLC, but this new walkthrough video from Nintendo shows off everything in all its glory. All three characters (Tanooki Mario, Cat Peach, Link), four vehicles (Blue Falcon, B Dasher, ...

Holy smokes, we have TONS of beta keys for The Crew!

Nov 06 // mrandydixon
[embed]283541:56232:0[/embed]
The Crew beta photo
Get an early shot at this hot new racer
Your old pal Mr. Destructoid has stuffed his pockets chock full of keys for The Crew's closed beta, and he's giving them out to his favorite community! (That's you, in case you were wondering.) To claim your key, just click the big button below! Then just head on over to this page and redeem it there for your console of choice (PS4 or Xbox One). The beta runs until next Monday. Have fun!

Mario Kart 8 DLC photo
Mario Kart 8 DLC

Yes! The first Mario Kart 8 DLC pack hits next week


November 13
Nov 05
// Jordan Devore
The Mario Kart 8 DLC that adds Link, Tanooki Mario, Cat Peach, and new vehicles and courses -- including ones based on F-Zero and Excitebike -- will be out on Thursday, November 13. The add-on will cost $7.99 if you buy it s...
Driveclub photo
Driveclub

Driveclub's PS+ version has been a disaster


Sony, what?
Oct 31
// Chris Carter
For many, Driveclub was one of the crowning exclusives for the PlayStation 4. I remember the first time I saw that presentation by the creepy (yet awesome) guy who looked over every painstaking detail, from the feel of t...
Driveclub woes photo
Driveclub woes

Driveclub PS Plus Edition delayed until Evolution fixes the full game


Trial version postponed 'until further notice'
Oct 30
// Jordan Devore
Evolution Studios' long-delayed Driveclub released on October 7 but its saga is far from over -- the game still has online issues, and the slice of game for PlayStation Plus subscribers isn't out yet. Sony Worldwide Studios p...
Mario Kart 8 photo
Mario Kart 8

Mario Kart 8's take on Excitebike makes me smile


DLC course playable next month
Oct 28
// Jordan Devore
Excitebike Arena is one of the DLC courses included in Mario Kart 8's DLC Pack 1 and even if you don't need a trailer to convey why Excitebike and Mario Kart are a winning combination, be sure to watch the video for the musi...
Mario Kart 8 photo
Mario Kart 8

Mario Kart 8's November DLC pack will include Yoshi Circuit


And a Tanooki Buggy
Oct 22
// Chris Carter
When Mario Kart 8 delivers its first DLC pack in November, it'll arrive with a few familiar courses. The newest reveal today is the Yoshi Circuit stage, which was previously found in Double Dash (and Mario Kart DS). Add...
Quantum Rush: Champions photo
Quantum Rush: Champions

Single-player anti-gravity racer hits Steam Early Access


It's not WipEout, but it's still pretty good
Oct 21
// Rob Morrow
While we wait for more news on R8Games' exciting-looking prototype Formula Fusion, Berlin-based studio and publisher GameArt has attempted to fill the future-racer void by releasing its single-player version of Quantum Rush:...
Driveclub photo
Driveclub

Driveclub's 1.04 stability update is out, fans still reporting issues


It hasn't been a great launch
Oct 17
// Chris Carter
Driveclub is finally out, but Sony hasn't had a very smooth launch so far for Sony and developer Evolution Studios. Along with a multitude of crash errors, Sony also took the PlayStation Plus version of the game offline ...

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