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Prototype

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Prototype 2 getting 'Hardened Steel' Best Buy bonus


Jan 27
// Jim Sterling
If you pre-order Prototype 2 at Best Buy, you'll be getting your hands on the "Hardened Steel" bonus. From what I can tell, this bonus almost breaks the game by making Heller near-invincible whenever he gets into a military ...

Prototype 2: Better side missions, expanded gameplay

Jan 11 // Jim Sterling
"The predatory stealth aspect of the game is definitely still an integral part of the experience. This has now been expanded with new sensory abilities that allow you to read the environment around you and find targets to consume," detailed Matt. "The goal has been to put much more control into players’ hands, allowing them to find their own targets in the world without us having to mark them on the mini-map. "One of the most interesting aspects of these improvements is how they’ve been folded into a brand new feature we’re calling Black.Net. This is Blackwatch’s secure, encrypted communications network which contains details of all of the various operations and experiments that Blackwatch and Gentek are carrying out across the three Zones of the city. By hacking into this system via communications vehicles throughout the city, the player learns the identities of the key operatives associated with these missions and, by hunting down and consuming them, opens up brand new missions within the world." When talking to those who have played Prototype, I think the sorest point that a lot of them had was with boss fights and the "attack spam" methods with which they were fought. Hammering the same repeated attack commands to drain an enemy's lengthy health bar isn't much fun, so it's a good job that Radical is more than aware of the problem. "'Attack spam' was a pervasive issue in the first game that affected not just bosses, but pretty much every combat encounter you found yourself engaged in. One of our biggest challenges for Prototype 2 has been to make the battlefield much more readable and give the player to tools to deal with every eventuality without reducing the sense of over-the-top chaos that was such an epic and cool defining feature of the first game. I’m really happy with what we’ve achieved and the game as a whole has benefitted enormously from the changes. "We’ve definitely heard and addressed the concerns around repetition that surfaced from the first game. It hasn’t just been about adding more gameplay options, either. We’ve really worked hard to ensure that missions have a much more diverse range of narratives, span unique areas, contain unexpected twists and are much better paced and presented experiences for the player." Radical seems to really know what worked in Prototype and what did not, which is a great sign. If the studio implements all these improvements fully, then I reckon this is going to be one of the 2012's best. 
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If gamers had one lasting complaint about Prototype, it's that the gameplay could get pretty repetitive. Side missions were particularly galling, featuring drab time trial exercises that felt like petty wastes of time. While ...

Prototype 2: A more engaging, funnier protagonist

Jan 11 // Jim Sterling
"The decision came out of one of our early design meetings," revealed Matt. "We were just throwing out ideas about where we could take the sequel after the events of the first Prototype when one of the guys said 'You know what? We should just kill Mercer.' The room was suddenly bursting with energy, excitement and debate around the idea and that made me realize that we had the seeds of something really special. In the end, the premise was just too exciting to pass up. "This decision also allowed us to execute on the idea that the Blacklight Virus is the true star of the series. Part of the appeal of the Prototype universe is the fact that it allows us to go anywhere in the world, release the virus onto a completely different person, have it express its effects in a completely new ways and experience how this new protagonist uses these abilities to achieve their own goals and desires." It sounds like promising stuff. The virus and the Blacklight military group tracking it down were far more intriguing than Mercer himself turned out to be, and the world Prototype was set in happened to be rather engaging. If James Heller can be a more likable protagonist within that, then Prototype 2 is definitely on the right track.  Keep an eye on Destructoid for more from our Prototype 2 interview.
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Destructoid has been chatting to Radical design directer Matt Armstrong about the studio's upcoming sequel, Prototype 2. I'm a fan of the original, but fully admit it had some flaws, and I wanted to see what improvements were...

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Prototype 2 GameStop pre-orders get 'Butt Kicker' power


Jan 06
// Conrad Zimmerman
Radical Entertainment announced today a pre-order bonus for Prototype 2, available to customers who lay down their cash in advance at GameStop. In exchange for your consumer confidence, you'll get a code to unlock the "Butt K...
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Welcome to NYZ with this new Prototype 2 trailer


Nov 18
// Jim Sterling
The latest Prototype 2 trailer details the three "zones" of New York. The city has been sectioned off into three areas -- green, yellow and red. The further you get into red, the more the infection has affected the city. Eac...
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Prototype 2 comes to iOS with Protoslice


Nov 04
// Jim Sterling
Prototype 2 is getting some extra promotion in the form of a free iOS games. Protoslice is a puzzle game in which you have to move Sgt. James Heller's mutant virus blades out of the way of a panic button without getting cut. It doesn't look all that hot, but it's free! I think you should watch the video above, whether you get the game or not. It's incredibly dynamic.
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Prototype 2 trailer takes us to the Red Zone


Oct 17
// Jim Sterling
A new CGI trailer has surfaced for Prototype 2, getting us all in the mood for some murderous action. In the video, Sgt. James Heller takes out a squad of baddies and some mutated freaks with his super virus powers. It's pre...
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Radical Entertainment talks Prototype 2 at gamescom


Aug 20
// Daniel Carneiro
As a guy who lives in a city that used to be divided into two areas by a wall, it intrigues me very much to see how the storyline of Prototype 2 is developping. I had a chat with the studio head of Radical Entertainment abou...
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Prototype 2 screens are full of sharp, pointy things


Aug 19
// Jim Sterling
You want screenshots for Prototype 2? No? Tough bollocks, son, you got 'em anyway! There's plenty of death and destruction in these images, as James Heller chews through half a city with his mutant virus arms. Fire, claws, knives, there's basically everything you need to commit your favorite brand of genocide.  I am so stoked for this game.
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Latest Prototype 2 trailer gets you up to speed


Aug 17
// Nick Chester
Activision's released a new trailer for Prototype 2, detailing the history of Blackwatch. Don't know what Blackwatch is? Watch the video. It's detailed. They've done some bad things that have resulted in terrifying monsters....
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Prototype 2 gets 'Evolution of Awesome' trailer


Aug 16
// Jim Sterling
With a trailer that's called itself "Evolution of Awesome," I was expecting a bit more from Prototype 2's marketing department. Instead, we get that Valkyries tune with a slow-motion image of James Heller jumping toward a he...
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Get in the Game: Become a character in Prototype 2


Aug 05
// Dale North
My mind is always blown at these kinds of promotions. It could be seen as risky to open up the playing field for anyone to become a character in your game. What if they're really scary or strange? Do you want that in your gam...
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Prototype 2 dated for April 2012


Jul 20
// Conrad Zimmerman
Remember a couple of years ago when we were all talking about Infamous and Prototype? Those were good times. Sadly, the pair of super-powered open world games couldn't make their schedules come together for a remat...
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See Prototype 2's devastating tendrils in action


Jul 15
// Nick Chester
I've been itching to string up bodies, body parts, and cars like Christmas lights all over New York City since… well, about five minutes ago when I watched this new Prototype 2 trailer. In it, developers detail the ga...
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It's the Prototype Facebook game you've been waiting for!


Jun 22
// Nick Chester
So now there's a Prototype Facebook game, everyone!Radical Entertainment has launched //Blacknet for the social network, modeled after the in-game Prototype 2 interface which shares its name. Players will team up to "hack" in...
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Prototype 2 has a Father's Day message for you


Jun 17
// Jordan Devore
I promised myself that if the powers that be continued pumping out Prototype 2-themed cards for every single holiday, I'd make sure we posted them all. And, it looks like they're actually following through. F*ck! So here you are, fathers everywhere. Enjoy (?) this ridiculous image.

E3: First impressions of Prototype 2

Jun 05 // Hamza CTZ Aziz
Prototype 2 (Xbox 360, PlayStation 3, PC)Developer: Radical EntertainmentPublisher: ActivisionTo be released: 2012 Black Watch, the powerful private military force hired by the government, rules the Green Zone with an iron fist and anyone that gets in their way is swiftly taken care of. It's in the Green Zone that developer Radical Entertainment ran a live demo of Prototype 2. Visually and gameplay wise, everything looked largely the same. It did seem like the fighting mechanics have been streamlined as I never saw a radial menu pop up when Heller switches abilities. There are new abilities, of course, and you can expect plenty of returning ones such as the wall running and the long distance jumping stuff. As for the some of the new abilities, one that was shown off was called the Bio Bomb. Heller infects a soldier and causes dozens of spikes to pop out of the poor sap a few seconds later. Another was a new passive ability called Sonar that sends out a wave that will highlight a target for Heller once it's bounced off them. Lastly we saw the Weaponization ability which has Heller ripping off a weapon from a vehicle -- in this case a missile launcher from an APC -- and using it against his targets. Heller will receive new mutations (perks) and we can expect a wide variety of them this time around. One that was shown off boosted Heller's air dash powers. The monsters are meaner and bigger than ever and there's plenty of them to go around. Heller will come across numerous lairs around the city which are underground areas full of baddies. You'll have to kill everything in order to clear the rooms; they reminded me of self contained "Horde"-like arenas. There was some more to the demo presentation, but nothing worth mentioning. Basically, Prototype 2 is looking a lot like the original but with more weapons and monsters. The presentation ends by teasing the gigantic, screen-filling monster you see in the image above throwing cars at Heller like they're children's toys. So far I'm not too sold on the game. I definitely want to see more of Prototype 2 and get some real hands on to see how well it handles this time around. I also want to see if anything has been done about the story structure. I liked the first Prototype, but found myself quickly moving on to the next game due to there being no reason to keep me pushing through.
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Main protagonist of Prototype 2, Sergeant James Heller, was given a second chance at life after being infected by the The Blacklight Virus. He now shares Alex Mercer's powerful abilities but unlike Alex, Heller embraces hi...

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Prototype 2 reminds us that Mother's Day is almost here


May 06
// Jordan Devore
Thanks to Prototype 2, there's no need for any last-minute shopping this weekend. Granted, it's still going to happen, a lot, but now you'll have no one to blame other than yourself. Since the game hit up St. Patrick's Day as...






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