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Smash Run in Super Smash Bros. 3DS can really change things up photo
Smash Run in Super Smash Bros. 3DS can really change things up
by Darren Nakamura

Nintendo has been doing a lot to build hype for Super Smash Bros. for the Wii U off at E3, but that does not mean the company is neglecting the fighting game's little brother, Super Smash Bros. for the 3DS. In the upstairs area of Nintendo's booth, there was a row of 3DS XLs ready to demonstrate the 3DS-exclusive Smash Run mode.

What initially seemed like a simple addition ends up being an interesting exercise of risk and reward. It turns out to be a pretty cool mode; the only downside now is that we will not see it for the Wii U version

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The new Super Smash Bros. characters each bring a unique feel photo
The new Super Smash Bros. characters each bring a unique feel
by Darren Nakamura

Since the first game in the series, one of the most exciting aspects of the Super Smash Bros. series has been watching for the appearance of unexpected characters. Back then, it came in the form of unlockables, but it evolved into a pre-release hype-building machine that spawned the "confirmed for Brawl" meme.

Through the excitement of new character announcements, it is easy to neglect to consider the work that goes into making each fighter feel unique while still maintaining a relatively balanced game. We took some time to test out a lot of the newcomers to the Super Smash Bros. series, both on the Wii U and on the 3DS, and they definitely each have their own niche.

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Telltale tells two tales in Tales from the Borderlands  photo
Telltale tells two tales in Tales from the Borderlands
by Darren Nakamura

Since its reveal at last year's VGX show, information on Tales from the Borderlands has been trickling out. With a launch planned for this fall, the Telltale adventure game set in Gearbox's kooky shooter universe is finally ready to show. At E3, Telltale is doing hands-off demonstrations of the first episode, focusing on one of the two protagonists, Rhys.

In the first episode, we begin to learn a bit about Rhys, including his motivations for embarking on adventure, how his control of a Hyperion Loader Bot comes into play, and what the deal is with his heterochromia iridum. Spoiler: it's probably not genetic.

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Swery65's D4 is all about finding D, dodging weirdos photo
Swery65's D4 is all about finding D, dodging weirdos
by Steven Hansen

Swery65 brought us Deadly Premonition, so you know D4 is going to be weird. In fact, Swery told me that he drafted six or seven different stories to work on next and in his partnership with Microsoft, went with the "most bizarre."

While the new, Kinect-free Xbox One means the team has had to add controller support -- which Swery says is also very good thanks to a lot of work -- Swery says the Kinect is still the way to go, so that's the way I went. 

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Halo players will be right at home with Destiny's PvP photo
Halo players will be right at home with Destiny's PvP
by Hamza CTZ Aziz

Along with our open world walkthrough, Max Scoville and I went ahead and checked out the competitive multiplayer in Destiny. We gave both maps a spin, and we also checked out each playable class for the videos.

The biggest thing you need to know is that all the weapons you can carry in the main game can be brought into multiplayer. Even bigger, you can switch your guns at any time from your inventory while in the middle of the match. No grabbing guns from the ground, no limited loadouts, just whatever you have with you. Up to at least 18 guns! 

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3:00 PM on 06.10.2014

I rode an elephant in Far Cry 4 and went on a complete rampage

You all saw the gameplay footage of Far Cry 4, right? Well I got to play through the demo myself, specifically focused on taking over the outpost (now referred to as fortresses). We saw how to take it over from the sky at the press conference, but I decided to take things differently by riding a big elephant into battle.  It was glorious. 

Hamza CTZ Aziz



I want to love The Division, but I just don't trust it yet photo
I want to love The Division, but I just don't trust it yet
by Hamza CTZ Aziz

This marks the second E3 we've seen Tom Clancy's The Division, an ambitious online open-world RPG that sees a players dealing with a disaster after society has fallen. This is also the second year in a row that we could not get our hands-on with the game.

Instead, Ubisoft played through a build for us. First they showed us what you all got to see during Ubisoft's press conference (video above). Then we got to see the same area, but during a nighttime setting. 

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The Crew is a high speed racing roadtrip with friends photo
The Crew is a high speed racing roadtrip with friends
by Brett Makedonski

Any fan of racing games will tell you that all titles in the genre aren't created equal. Far from it, in fact. It's a nuanced category, as the more realistic games that strive to be simulators often appeal to different types of people compared to the ones that are drawn to arcade-like racers. They're worlds apart.

Ubisoft's The Crew deftly spans that gap. And, while it may not be crossing worlds, it literally traverses the United States, which feels like an appropriately big adventure.

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Assassin's Creed Unity captures the liveliness of revolutionary Paris photo
Assassin's Creed Unity captures the liveliness of revolutionary Paris
by Brett Makedonski

Ubisoft took a bold step in opting to release Assassin's Creed Unity exclusively on PC, PS4, and Xbox One. With a fragmented userbase on consoles, publishers are mostly taking the predictable approach of launching games on last- and this-gen systems, obviously to maximize sales. Maybe the business-savvy (or at least conventional) logic backs this decision, but that's not what Ubisoft's doing with Assassin's Creed Unity.

By dedicating itself to developing solely on the most powerful platforms available, Ubisoft has opened the door to make the most involved and detailed Assassin's Creed title yet. That's a good thing because if our hands-off demo is any indication, Paris during the French Revolution has many stories to tell.

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Alien: Isolation is more than just you and a Xenomorph photo
Alien: Isolation is more than just you and a Xenomorph
by Brett Makedonski

At the reveal event for Alien: Isolation, we were shown a lengthy demo that got right to the heart of the conflict at-hand: Amanda Ripley trying to navigate a space station as a very aggressive Xenomorph hunted her. In our first look at the game, those were the only two entities present. We were told at the time that there'd be some human survivors, but the developers were fairly tight-lipped as to what their roles would be.

Now that we've had a second chance at Alien: Isolation with a new build developed specifically for a pre-E3 event, the picture's significantly clearer as to how these interactions will go. This demo, which was about as long as the first one we saw, did more to highlight what some of the game's shortcomings might be. That said, it also reinforced our initial impression that Isolation is poised to be a tense, heart-pounding affair.

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Why the heck is Forza Horizon 2 trying to get me killed? photo
Why the heck is Forza Horizon 2 trying to get me killed?
by Steven Hansen

Driving is dangerous. We take it for granted, but you're more likely to die driving to the airport than zipping through the air a mile high in a heavy, metal tube. I am pretty okay at driving, but I am notably not great at driving video games. I crash a lot, even while speeding through a track designed for the sole purpose of being driven on.

I picked the loudest, yellowest Lamborghini. The camera zoomed in and showed little specs of water on the car as if had just went through a wash. I hit start race. Then Forza Horizon 2 tried to have me killed.

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Watch us play an hour's worth Destiny's open world photo
Watch us play an hour's worth Destiny's open world
by Hamza CTZ Aziz

The folks at Bungie gave Destructoid full access to the Destiny Alpha just before E3. You may remember that I wasn't all that excited for the game the last time I saw it, but having full freedom to do whatever and being able to discover things on my own has really changed my opinion.

I'm way more excited for Destiny again now, and you can see why as Max Scoville and I play nearly an hour's worth of the open world aspect known as Patrols. Plus we went and checked out the social space hub called The Tower at the very end of our playthrough.

For more on Destiny, check out Chris Carter's full hands-on breakdown, and we'll have some videos of the multiplayer PvP stuff later today.

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Hands-on with the Destiny first-look alpha photo
Hands-on with the Destiny first-look alpha
by Chris Carter

After months of hype it's nice to be able to sit down and actually play a game for yourself. It's crazy to think that Bungie sent over members of the press to an event without even giving them a chance to play Destiny, but here we are these many months later, and the technical alpha has started for PlayStation 4 owners.

I've been playing it for quite a while, and I'm glad to say that it was worth the wait -- even if it doesn't blow me away quite yet.

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I'm loving Sunset Overdrive's mutant killing arsenal photo
I'm loving Sunset Overdrive's mutant killing arsenal
by Steven Hansen

As much as I like Sunset Overdrive's mix of Jet Set and Ratchet and Clank, I'm less in love with the insufferable punk aesthetic its sleeveless jean jacket wearing lead puts forth. Just because you pin cloth to your jean jacket doesn't make you punk, punk.

Thankfully Sunset Overdrive has eight player co-op and character customization so you can play as a beefy middle eastern man with bunny ears or something. I tried out its Night Defense mode, which is a horde/tower defense sort of deal with you and your friends protecting vats of goop.

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Ori and the Blind Forest is a beautiful metroidvania photo
Ori and the Blind Forest is a beautiful metroidvania
by Darren Nakamura

Before I was able to play Ori and the Blind Forest, Microsoft Studios producer Daniel Smith rattled off a list of influences for the game, which sets lofty, perhaps unreasonable, expectations. He cited the works of Hayao Miyazaki, Super Meat Boy, Limbo, and Metroid. Though each has achieved greatness in its own right, the grouping is a strange one.

Imagine my surprise and delight to find that the influences are not only clear, but that they work wonderfully together.

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The Sims 4: Aspirations and emotional traits systems shown photo
The Sims 4: Aspirations and emotional traits systems shown
by Dale North

We've seen some of the key features of The Sims 4 since its announcement around this time last year.. We know, for example, how easy it is to create your character, and we've seen how they've overhauled the game's build mode. But Maxis has only briefly touched on how you'll create and develop your character's goals and emotions. We saw a bit more of how that works at a recent pre-E3 briefing.

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