While some games in the Mario Party series are easily better than the others (*cough* Mario Party 2 *cough*), I think we can all agree that each one has been fun to play. Mario Party: Island Tour for the 3DS is no different, ...
I recently got to play a solid few hours of Assassin's Creed IV: Black Flag and was able to do whatever I wanted, outside of the select core missions Ubisoft wanted to specifically show off. There was a lot to do, but I wanted to focus specifically the open ocean world and how you'll be interacting with it here.
Why? Because it was easily my favorite new feature for the Assassin's Creed series due to it being something fresh and different. Plus I liked ramming my big ship into tiny little ships because I'm the best pirate ever.
When I first saw the adorable Castle Story at PAX East earlier this year, it immediately grabbed my attention. Its simplistic brick stacking and mining are very enjoyable and addicting, and the animations are a joy to watch.
The game is out now on Steam Early Access, and I have had a chance to dive into it some more to check out the survival and sandbox modes. There is multiplayer available in this build, but I haven't had a chance to play around with it yet since it requires you to manually connect to another user's IP at this point. It's still a little rough around the edges, but the core gameplay is good enough to have me hooked.
I played Super Mario 3D World at E3 this past year and for whatever reason it just didn't interest me at all. Yeah, it's neat and it's about time they made a 3D Mario game with mulitplayer, but the demo made it feel like yet another New Super Mario Bros. game. You know, the series that has been rehashed four times now if you count New Super Luigi U.
Technically those games are great -- don't get me wrong. And they're fun to play in co-op for sure, but something about them just never made me want to finish them. They didn't have the spirit of pretty much all of the earlier Mario games that made me fall in love and 100% each and every one of them.
I wanted to give Super Mario 3D World another chance though, and the hands-on time I got with the game yesterday has completely sold me on it. That spirit I was referring to before is undoubtedly present with the latest Mario game.
Garages are passé now, it seems. Where once indie game developers would steal precious space from cars, lawnmowers, and bikes, they can now be found living up in a tree or, in the case of Danish developer BetaDwarf, squatting in a classroom.
"Fuck it, we're going to skip [our] apartments and literally live at university," Steffen Kabbelgaard and his team decided during development of their colorful co-op arena game, Forced. Risk, sacrifice, and no small amount of good fortune characterize the story of Forced's birth, a story that's nearing its end as the team gears up for an October 24 launch.
I tried Konami's latest money eater this morning. Their iOS, Android, and Kindle title, Slot Revolution, doesn't have the best name. It doesn't do a good job of describing this free-to-play slot machine-based dungeon crawling RPG, but I could tell that it had role-playing roots from the screenshots, so I gave it a spin.
At Tokyo Game Show last month, I got an early peek at Elemental Labs' Reborn, an action RPG with a sci-fi twist that they're aiming to put on both PS3 and PS4 next year. New publisher acttil hosted an event where Elemental Labs' Franz Tissera, CEO, showed off his last year of work on Reborn and announced a Kickstarter campaign.
Reborn is an interesting mix of old and new, folklore and sci-fi. It pulls from the history of Japanese swordsman Musahi Miyamoto and works the famed tale into a bit of a futuristic retelling. They've set this story in Neo-Tokyo, a world where huge corporations rule, and body augmentation is a regular thing.
Assassin's Creed IV: Black Flag will of course bring back the ever growing multiplayer versus mode, and like always, we can expect plenty of new content. New maps and characters are a given, but the biggest surprise with this iteration is Game Lab, a feature that lets you create your own modes.
You're able to take any of the six existing game modes and make it your own. There's up to 200 parameters you can change, everything from a match's time limit, turning off stuns, enforcing melee kills only, etc. From here players can share these custom modes with others, and if a mode gains a lot of popularity then Ubisoft will add it to the public playlist for all to enjoy.
There's a ton of different things that players can alter, even going as far as making the versus mode near identical to Assassin's Creed: Brotherhood's multiplayer mode that fans are still playing to this day.
Gravity Ghost was on display at the recent Arizona Indie Game Showcase at the Phoenix Art Museum, and I spent a bit of time hopping between planets, collecting space flowers, and manipulating physics in an effort to achieve perfect orbit.
Strider was…well, it wasn't a big deal at Tokyo Game Show 2013. It could be found at a couple of places on the show floor, but you had to look for it. But I didn't need any fanfare or huge signage to want to try it out. I mean, who doesn't like Strider? Or at least the idea of Strider.
The franchise games and their spiritual successors have been all over the map (though I really dug Moon Diver). This one, while still a side-scrolling slasher, also comes from a different area of the map. Double Helix's Strider moves like a ninja, but he moves and fights even faster than the fastest ninja ever dreamed. Shinobi would look like a turtle in comparison.
That description of Scale may invoke thoughts of Portal or Quantum Conundrum, and those comparisons wouldn't be completely off base, but after some time with the game, I couldn't shake the feeling that it is more like Super Mario 64 than anything else. At least, it's like Super Mario 64, except you have a gun that can grow and shrink objects in the environment at will.
Did you use the Xbox? Remember that interface? Are you laughing? It was pretty bad, as was the first Xbox 360 one. Blades gave way to a mess of boxes, bringing us to the point we're at now. I'm sure you'll agree we're not at a good place now when it comes to Xbox 360's UI.
From what I've seen of the Xbox One interface, it seems that Microsoft has been listening to our gripes. I'd almost call the new one elegant. It's certainly clean and well-thought-out, and not unlike something you'd see on a mobile device.
Upcoming Xbox One title D4 was designed for use with Microsoft's Kinect sensor. Game director Hidetaka "Swery65" Suehiro made it a point to stress this during our Tokyo Game Show meeting. D4 can be played with a controller, but his personal preference is that you play it with Kinect.
When we saw all of the weird things you can do with your hands in D4, this makes perfect sense. D4 looks fun to play with Kinect controls.
The first showing of Dead Rising 3 looked good, but it also looked pretty serious. I feel in love with the franchise for its weirdness, so that first showing at E3 had me concerned. But from what I've seen at Tokyo Game Show this week, I'm no longer worried. Now I know that Dead Rising 3 is about as crazy as it gets.
I like Lightning Returns: Final Fantasy XIII. I dug it from our very first hands-on preview, and I'm now I'm digging it even more after playing the new Tokyo Game Show floor demo.
Some felt that the first preview was a bit linear. Linear is a scary word after seeing how players reacted to the first Final Fantasy XIII game. But this new gameplay show here was totally open and free to explore. Oh, and I saved a chocobo's life. That's a pretty good day in Final Fantasy world.