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Plants vs. Zombies photo
Plants vs. Zombies

Garden Warfare's Suburbination update adds another mode and character


Capture and defend control points
Aug 13
// Jordan Devore
This week's free new update for Plants vs. Zombies: Garden Warfare adds Suburbination mode, a capture-and-defend game type in the same vein as Battlefield's Conquest and Call of Duty's Domination. Gardens & Graveyards is...
Garden Warfare photo
Garden Warfare

Play Plants vs. Zombies: Garden Warfare in bed with Remote Play


1080p, 60 frames per second on PS4
Jul 29
// Jordan Devore
I played a ton of Plants vs. Zombies: Garden Warfare on Xbox 360, and now I'm getting into it again on PC. Still super fun and arguably one of the best shooters of the past few years. On August 19, the game comes to PlayStat...
Peggle photo
Peggle

A new Peggle is in development, according to an EA earnings call


Captain Obvious.jpg
Jul 23
// Chris Carter
Like it was ever any question that PopCap was planning the development of a new Peggle game, but just in case you doubted the future of the series, it's happening. According to a first quarter earnings call for EA, PopCa...
Peggle 2 DLC photo
Peggle 2 DLC

Peggle 2's Jimmy Lightning is less exciting than the first DLC


Not a fan of his redesign either
Jun 25
// Chris Carter
Peggle 2 is one of those games that's good to just pick up and play every so often, and whenever a new character drops, I get the itch to play again. This time the newcomer isn't an original character like Windy the Fai...
Peggle 2 DLC photo
Peggle 2 DLC

Peggle 2 adds Jimmy the gopher, dubstep


'The audio team went dubstep crazy'
Jun 24
// Brett Makedonski
Classic Peggle Master Jimmy Lightning makes a return to zany peg-clearing action in Peggle 2 today, but he's doing so with a new style about him. Since we last saw Jimmy, he got really into dubstep. I'm not kidding...
Plants vs. Zombies photo
Plants vs. Zombies

PC players will get this new Plants vs. Zombies: Garden Warfare map first


Jewel Junction
Jun 20
// Jordan Devore
Plants vs. Zombies: Garden Warfare comes to PC on Tuesday and if you ignored everything Chris and I said about the Xbox One and Xbox 360 versions of the multiplayer shooter, hear this: it's really good. This video showcases ...
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Apple announces Metal to bring console-quality graphics to iOS


Dramatically reduced overhead
Jun 02
// Dale North
Apple announced their new technology, called Metal, today during their press conference in San Francisco. Metal reduces the overhead between game and hardware with up to ten times faster draw recall rates for A7-powered Apple...
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Plants vs. Zombies: Garden Warfare comes to PS3 and PS4 this summer


Also, Remote Play support for Vita
May 29
// Dale North
Plants vs. Zombies: Garden Warfare is already out on Xbox, but it's coming to PlayStation as well, set for release on both PS3 and PS4 this summer, on August 19. The game will have four modes including a 12 vs. 12 compoetitiv...
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Peggle 2 is now out for Xbox 360


Extreme Fever!
May 07
// Dale North
There goes your day. Just one round, you say. And you look up and see that it's 2:30 p.m. and that you've forgotten to eat lunch. Or go to work. Yep. Peggle 2 is out for the Xbox 360. It is probably my most-played Xbox One g...
Garden Warfare photo
Garden Warfare

Plants vs. Zombies: Garden Warfare microtransactions incoming


And that's okay, actually
Apr 28
// Jordan Devore
This week, PopCap will add microtransactions to Plants vs. Zombies: Garden Warfare. We knew the day would come and, you know what? It's not a big deal. For those of you not playing this wacky third-person shooter (you're miss...
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Plants vs. Zombies: Garden Warfare launches June 24 on PC


Europe: June 27
Apr 28
// Dale North
Third-person shooter Plants vs. Zombies Garden Warfare is already on Xbox One and Xbox 360, but now it's shuffling over to PC, with a North American launch date set for June 24, and Europe to follow on June 27.  The PC ...
Peggle 2 DLC photo
Peggle 2 DLC

Peggle 2's Windy the Fairy DLC is worth the cheap entry fee


It's $2
Apr 23
// Chris Carter
Windy the Fairy has crash landed in Peggle 2 as the newest master, and she also happens to be a $2 piece of DLC. It's not just a character pack though, as you'll net 10 new story levels (which can be used in multip...
Peggle 2 photo
Peggle 2

Windy the Fairy flutters into Peggle 2 with Windy's Master Pack


Are birds fairies now?
Apr 22
// Brittany Vincent
I've got a serious Peggle addiction, and I don't think it can be cured. Not even with more cowbell. Peggle 2's about to get even more "masterly" with the addition of Windy the Fairy, the latest bit of DLC to hit the Xbox One....
Plants vs. Zombies photo
Plants vs. Zombies

Plants vs. Zombies: Garden Warfare adds free Zomboss Down DLC


Dibs on Sun Pharaoh
Apr 15
// Jordan Devore
I'm not sure which alternate dimension Plants vs. Zombies: Garden Warfare came from or how it got here but PopCap's wacky third-person shooter has been a pleasant surprise. Against all odds, the game keeps on giving: another...
Plants vs. Zombies photo
Plants vs. Zombies

Plants vs. Zombies 2's 'Far Future' update hits today


New characters on both sides
Mar 26
// Jordan Devore
PopCap is releasing an update for Plants vs. Zombies 2 on iOS and Android today which adds a bunch of futuristic-looking plants and zombies as well as a new world map. Yes, there are lasers. EA has run through a few of the ad...
Plants vs. Zombies photo
Plants vs. Zombies

Plants vs. Zombies: Garden Warfare's DLC is off to a great start


EA is giving out free DLC without microtransactions?
Mar 19
// Chris Carter
I really enjoyed Plants vs. Zombies: Garden Warfare, which was a pleasant surprise amidst a sea of "me too" shooters. I enjoyed it so much in fact that I still play it, and I find myself spending more time with it l...
Plants vs. Zombies photo
Plants vs. Zombies

PvZ: Garden Warfare is getting substantial new DLC and it's free


A new mode, map, and ability upgrades
Mar 17
// Jordan Devore
I've been pleasantly surprised by the way Electronic Arts and PopCap have handled Plants vs. Zombies: Garden Warfare. First, the game itself is loads of fun -- the foundation is solid. But more than that, they don't have paid...
PvZ: Garden Warfare photo
PvZ: Garden Warfare

Impressions: Plants vs. Zombies: Garden Warfare (Xbox 360)


A downgrade, but still absolutely worth playing
Mar 08
// Jordan Devore
It's as if we slipped into some alternate dimension. The long-awaited Plants vs. Zombies 2 went straight to mobile, passing over PC fans, and while it wasn't bad -- not at all -- I sure lost interest. Instead, it's PopCap's t...
Deals photo
Deals

Peggle, Bejeweled, Bookworm, and more in this PopCap bundle


Redeemable on Steam and Origin
Mar 07
// Jordan Devore
It's chaos on the Humble Store right now, from the Humble Mobile Bundle 4 to Double Fine's Amnesia Fortnight 2014 to Devolver Digital's bundle for IGF chairman and all-around terrific human being Brandon Boyer. Here's one mor...
Peggle 2 on Xbox 360 photo
Peggle 2 on Xbox 360

Peggle 2 ricochets onto Xbox 360 on May 7


Xbox One users get Duel Mode today
Mar 04
// Darren Nakamura
Though early adoption of new consoles is something I tend to avoid these days, there is one game that has made me jealous of Xbox One users: Peggle 2. Soon enough, the ball-bouncing lesson in geometry and rainbows will not be...

Review: Plants vs. Zombies: Garden Warfare

Feb 25 // Chris Carter
Plants vs. Zombies: Garden Warfare (PC, Xbox 360, Xbox One [reviewed])Developer: PopCap GamesPublisher: Electronic ArtsReleased: February 25, 2014 (Xbox 360, Xbox One) / TBA (PC)MSRP: $39.99 (Xbox One) / $29.99 (Xbox 360) Garden Warfare at its core is an unconventional shooter similar to Team Fortress 2. There are classes that fulfill specific roles, skirmishes mostly involving two teams, and of course -- there are hats. Garden Warfare looks great with its use of the Frostbite 3 engine, as every single character model has an alarming amount of detail, as do the wonderfully crafted maps. It's weird to see the Plants vs. Zombies cast come to life in full 3D, but I think it's worked out for the best. Typical Call of Duty-style progression schemes are generally eschewed for a more interesting method of earning new skins and abilities -- opening random card packs. Immediately when I heard "EA" and "random packs" alarm bells went off in my head, but thankfully, there are no microtransactions involved. All of the packs are bought by way of coins, which are earned entirely in-game and are performance based. Depending on how well you do, you can generally buy a mid-tier pack every two to three games. Cards can yield partial unlocks of new characters (which generally need a few pieces to open up), hats, other costume pieces, and consumables to use in both co-op and competitive modes. It can be a relatively slow burn sometimes -- especially if you're on the losing end of a few games and have nothing to show for it -- but if you just sit down and play the game for a while, you'll see the rewards start to pile up. One of the most brilliant aspects of Garden Warfare though is how easy it is to pick up and play. All you need to do is aim and fire like any other third-person shooter, and learn the three special abilities of each class. Most of them are self-explanatory: the Soldier Zombie can rocket-jump and fire off heavy artillery, the Sunflower can heal allies and drop healing hubs, and the Cactus is basically a sniper with a few tools at his disposal. As simple as it sounds, there's lots of tactical nuance here. To be blunt, it's much more than I expected, and once I played a ton of online multiplayer against other human opponents, the game really opened its wings. As expected, class diversity is the key to success, and PopCap went through great lengths to balance them. Although it's good to have a number of standard Peashooters on hand for any plant team, having at least one or two Sunflowers to heal, a few Cactus classes to snipe, and a number of Chompers is also a good idea. With all of the classes on the board at once, things get hectic and you'll constantly be clashing with different counters and other players. For example, Chompers are formidable units with a lot of health, and they can also employ a special one-hit kill stealth move if they chomp zombies from behind. But their Achilles heel is that they're extremely slow and basically can't jump worth beans, so taking to high ground and always watching your back is a perfect counter. When you're skittishly looking around for Chompers, a Peashooter could easily toss a bean grenade your way, a Cactus could hit you from above with a flying drone, or you could walk right into a potato mine. It's that sort of orchestrated insanity that happens nearly every spawn, and in the game's 12-on-12 online modes, it can get extremely chaotic -- in a good way. The maps are one of the best parts of the game, and they're not only the perfect size, but fun to look at and play in. They're just as playful as you'd expect from the Plants vs. Zombies series, ranging from a giant pirate ship theme park, to a shopping center, to a giant suburban sprawl with its own giant playground. There's tons of detail here, from hundreds of breakable objects to graffiti that states "plants R stoopid" -- to the point where I found myself roaming around arenas just to find Easter eggs. They remind me of some of the best Twisted Metal or Tony Hawk levels in that there's a certain amount of diversity to their design and a practicality to it, which is quite the accomplishment. Sadly, there's only a scant few for use in two of the three game modes (five to be exact), and even though a few offer day and night cycles, you can't help but shake the feeling of deja vu after a while -- even if the maps are so well done. So what are the three modes you can play? Well, Garden Ops is basically co-op base defense for four players -- in other words, it's literally plants versus zombies 3D. Waves of zombies will come your way with various modifiers to mix things up each session, and multiple difficulty modes help keep replay value high. In the end it eventually suffers the same fate as many other horde modes in that it becomes predictable to a fault, slowly shuffling you into the other two gametypes. This is also the only mode you can play by yourself -- so if you're planning on not playing online, you may get bored really quickly. Be warned, this is a multiplayer affair at heart, and the meat of the game most definitely lies with the other core game modes. Team Vanquish (team deathmatch) and Gardens and Graveyards (Garden Ops with two teams) both support 24 players, which helps bring out some of that consistent chaos I was talking about earlier. I've been playing shooters all my life, but to see two armies of plants and zombies go at it is something else. Every single class looks and feels utterly different, and constantly picking your battles with certain players doesn't really get old. Although Vanquish is fun all on its own, Garden and Graveyards can often yield some of the crazier matches. Here, Plants are on the defense, with Zombies slowly acquiring base after base until they reach the end goal, where an all-out war happens. If the Zombies make it all the way to the last point they have to fulfill a unique objective, like destroying a giant boss plant or invading a mansion with its own security measures. Since there's no AI element to this it feels fresh every time, and almost every match I've played was filled with intense moments that had me on the edge of my seat. If you're not keen on any upgrades or customization options, "Classic" matchmaking choices are there to keep things on a completely level playing field. In terms of platform differences, the Xbox One version sports improved visuals over the 360, and it has a split-screen mode as well as SmartGlass support. Sadly, split-screen is limited to a pared-down Garden Ops mode that's only playable offline, and player two can't earn coins or achievements. While it is nice that some sort of concession was made to even allow split-screen in the first place, it's a shame that the second player can't earn their own rewards or play online in general. With those options, Warfare would be a force to be reckoned with in terms of local play. With a few more tweaks, Plants vs. Zombies: Garden Warfare would be a must-buy for pretty much any shooter fan out there. But even with its blemishes, I was incredibly surprised by the amount of depth the game has to offer on top of all of its charm. Hopefully EA will ease off the microtransactions in the future and even more content will pile in, because with the right moves and support, Garden Warfare will be something special for quite some time.
Garden Warfare review photo
Plants rule, zombies drool
Plants vs. Zombies has been on one wild ride since PopCap was acquired by Electronic Arts. What started off as a grassroots (hah) series with humble beginnings on the PC has become an exclusive-heavy franchise -- with Pl...

Garden Warfare photo
Garden Warfare

Learn botanical battle basics from Garden Warfare video


Why can't plants and zombies just be friends?
Feb 21
// Brett Makedonski
When you're engaged in war with the likes of plantlife or the animated undead, you can't just rush into the fray. Only a fool would do that. No, you have to study your enemy, and more importantly, know thyself. This gameplay...
Plants vs Zombies photo
Plants vs Zombies

Garden Warfare live-action trailer has a porpoise


I know dolphins and porpoises are different, but work with me here
Feb 14
// Brett Makedonski
Every time I think that Plants vs Zombies: Garden Warfare can't possibly do anything else to leave me speechless, it goes and does just that. Maybe I should've dropped the expectation of any semblance of rationale the v...

Preview: Plants vs. Zombies: Garden Warfare

Jan 28 // Alessandro Fillari
Plants vs. Zombies: Garden Warfare (Xbox 360, Xbox One [previewed], PC, PS4)Developer: PopCap GamesPublisher: Electronic ArtsRelease Date: February 25, 2014 (Xbox 360, Xbox One) TBA (other platforms)If you need a narrative to help make sense of all this, here it is: plants have attained sentience and combat effectiveness, the dead have risen from their graves, and both sides must battle each other for dominance. Oh, and a crazy human gardener with a speech impediment is helping the plants. That's pretty much all the story you need, and it fits perfectly along with the other entries in the series.Taking cues from modern shooters, Plants Vs. Zombies: Garden Warfare is a third-person action game that utilizes a class and group based dynamic across several battlefields. Each side must work together to overcome the opposing players, and knowing your army's strengths and the enemy's weaknesses is the key to victory. Let's be clear, even though this is now a shooter, strategy and coordination is the name of the game. While you can manage to take out some enemies all by your lonesome, you can easily be overwhelmed by the opposition if you don't use your arsenal of support plants and work with your team. Much like the previous games, picking and setting vital plants is necessary for success.The game's primary mode is the multiplayer, which is also the only way to play as the zombies. Players take on the role of either the Plants or Zombies and have to battle it out for dominance. Consisting of 12 on 12 skirmishes across 10 different maps, players will engage in game-types such as Gardens and Graveyards, where they can capture enemy points, and Team Vanquish, a take on the classic Team Deathmatch. Along with the core character types are different variations of them. For instance, players can unlock fire and ice versions of the Cactus, which can do long-range status effect damage on the zombie force. In addition to these variations, players can unlock perks and skills that add new abilities and buffs for their classes. This not only helps to add more much flavor to the game, but gives more options for players and how they use their favorite class.In addition to the robust multiplayer mode, players can also engage in the Garden Ops mode. Playing as the plants, Garden Ops is this PvZ's spin on the horde mode game type. Players can team with up to three others online or locally to defend key points from AI controlled zombies across several maps. With a smaller group of players on your side, placement of the support plants is even more vital than in the competitive multiplayer mode. Scattered across the field are plant pots, which can be used to summon support forces from your current arsenal of plants. Placement of the support units is key, as the zombies can easily overwhelm players. Many of the favorites return, such as the Wall-nut, Potato Mines, Gatling Peashooter, Fume-Shroom, Bonk Choy.In keeping with previous entries of the series, Garden Warfare has a deep focus on maintaining your arsenal of plants, and after each battle players must keep their limited stock of characters in healthy supply. Players will gradually acquire coins from taking out enemies and completing dynamic match objectives, which can then be spent in the game's sticker shop.All this may sound odd, but stay with me on this one; stickers are collectable items that can be used to upgrade your characters and customize their appearance. In the shop, you can buy unique packs of character cards and sticker pieces ranging in price, and you will randomly receive a set to strengthen your reinforcements. Similar to packs of baseball cards, the content of each pack is unknown to the holder. Moreover, when you collect enough sticker pieces of the same type, you will unlock a new variant of that particular character.The packs range in price, some focusing on cards or stickers, so players can spend coins only on what they need at the moment. If you only wan to refill support placements, then you can purchase the basic packs. Though if you're feeling lucky, you can take your chances on the premium packs that drop rare stickers and cards for a high price. It's clear that Garden Warfare wishes to expand upon the characterization of each plant types, and this allows for players to customize their plant and zombie armies as they see fit. Character customization is deep and robust, and it shows how the devs at PopCap Games went to great lengths to flesh out the characters of the series. There are many unique variants of each class, and honestly you'd be surprised just how many different ways you can make the Sunflower character plant look. Many of which include hats, facepaint, and other quirky accessories.The developers at PopCap Games have shown some extra attention to the Xbox One release of the game, including making split-screen play an Xbox One exclusive feature. I can imagine this will disappoint many fans, as it should, because playing local co-op and coordinating with my partner was a lot of fun. It's definitely a missed opportunity to not include this with the other versions. Another exclusive feature for the Xbox One is Boss Mode, where another player can use a tablet device and sync with SmartGlass to offer support for players during the Garden Ops gametype. While on the tablet, you'll be playing as the returning character Crazy Dave, who will be able to offer support for players in battle. You get an overhead view of the map, similar to classic PvZ, and you can assist by dropping health pickups, place radar plants on the lookout for nearby zombies, revive downed players, and you can even call-in devastating air strikes.After spending about an hour playing the Garden Ops game type locally, I came away impressed with Garden Warfare. In many ways, it feels like a fully-realized and expanded version of a Plants vs Zombies game. While many fans may turn their nose up at the focus on shooting, if they give it a chance they'll likely see that the quirky humor and strategic gameplay that they've known and loved are still here. While it's very disappointing to see that the split-screen mode is only for the Xbox One release, I can still see much to like. In many ways, it felt like PopCap took some serious notes from Valve's Team Fortress 2, as Garden Warfare is brimming with style and humor. On the surface, it looks to be a major shift into a new direction, but when you get down to it, it is very much in line with the series' focus on strategy and character. And that's all I needed to know.
Plants vs. Zombies photo
Botany vs Necromancy
How weird was it seeing that reveal trailer for Plant vs Zombies: Garden Warfare at last year's E3? Plants vs Zombies was known for its focus on strategy and quirky humor, so it was a pretty surprising move for the developers...

Plants vs. Zombies photo
Plants vs. Zombies

Here's 30 more seconds of PvZ: Garden Warfare


Dolphins
Jan 21
// Harry Monogenis
PopCap's released a new video for its upcoming third-person shooter take on the much loved tower-defense franchise, Plants vs. Zombies: Garden Warfare. It's short, and really only exists to let everyone know that they can no...
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Plants vs. Zombies: Garden Warfare pushed back one week


Now releasing February 25
Jan 16
// Conrad Zimmerman
Electronic Arts has moved back the scheduled release of Plants vs. Zombies: Garden Warfare, the third-person base shooter take on the beloved franchise. Previously scheduled for February 18, the game will now release one wee...
PopCap CEO retires photo
PopCap CEO retires

PopCap CEO retiring, studio co-founder taking over


Pop pop
Jan 03
// Steven Hansen
As of January 8, PopCap CEO Dave Roberts, who joined the studio nine years ago, will be stepping down. Replacing him in the head role is John Vechey, one of the studio's original co-founders. The only remaining one, in fact, ...
PvZ photo
PvZ

Plants vs. Zombies 2 celebrates Feastivus this week


Brains?
Dec 23
// Jordan Devore
Ever since getting partway through its final world, I've been ignoring Plants vs. Zombies 2 -- but Plants vs. Zombies 2 has not been ignoring me. Those push notifications haven't compelled me to return yet, though PopCap's p...
Peggle photo
Peggle

Peggle 2 is getting head-to-head Duel mode for free


You can even play with another human being in the same room
Dec 10
// Jordan Devore
While it was disappointing to hear that Peggle 2's multiplayer is online only, the real tragedy here is that the game is currently an Xbox One exclusive. A future update will mark the return of Peggle's Duel mode and, thankfu...

Review: Peggle 2

Dec 09 // Chris Carter
Peggle 2 (Xbox One [reviewed], other platforms TBA)Developer: PopCap GamesPublisher: Electronic ArtsRelease Date: December 9, 2013MSRP: $11.99 For the most part, the same basic Peggle formula still applies here. You'll aim a cannon at the top of the screen, with the intention of shooting balls down into various boards to clear every orange peg in sight. Peggle 2 controls in the exact same manner as the originals, in that you'll use the analog stick for loose movement, and the d-pad for fine-tuning your shots. If you land in a bucket at the bottom or earn a really high score in a single shot, you'll earn an extra ball to your total "life" counter -- that's basically it. But beyond the simple veneer the franchise really shines on a complex level, and Peggle 2 is no exception. Contrary to how it looks, Peggle is not entirely based on luck. It's very much a skill-centric endeavor much like billiards, with the ability to calculate exact shots with some knowledge of how the physics system works. Skill-shots are possible with every single ball you let loose, from wall-banks, to side bumps that earn you a bucket every time. The game recognizes just about every type of shot, and awards you extra points accordingly. With the right moves, you can earn a top score every time you fire the ball. Even though the formula is nearly identical in Peggle 2, there are a few nuances that attempt to set it apart, like armored bricks that need two shots to clear, and most notably, its collection of five "Masters" to play with. In addition to the well known and returning unicorn Bjorn, everyone else is new. There's Jeffrey (a carefree troll), Berg (a dancing sasquatch), Gorman (a gnome in a giant mech suit), and Luna (a young ghost). All of them are welcome additions, and every power has an impact on the game in its own way. [embed]266900:51676:0[/embed] Although Bjorn has his patented "super guide" power that shows the trajectory of three shots at a time, the rest of the crew has significantly reworked abilities that are a much better effort than the Masters of previous games. The standout power is Luna, who can temporarily "ghost" every blue peg on the screen for two turns. This not only helps you hit some out of reach oranges, but it also brings back "dead" blue pegs, setting up massive combos and opportunities for advanced shots. Every character is likable, but out of all of the new Masters Jeff is my standout favorite, as he's essentially one giant reference to The Big Lebowski. Not only does he have the same interests as the movie's titular "Dude" (complete with bowling-themed levels) and throw giant stone bowling balls, but he also spouts quotes from the film with his own signature charm to boot. Seriously, you won't get enough of those two adorable goats hanging out in his shrubbery (Walter and Donny?). Another major improvement is fact that each character now sits on the left side of the screen in person, reacting to every single moment in each round -- a stark contrast from the lifeless tiny portrait from previous games. They're there for every power-up, every massive combo, and every end-of-round "fever" bonus, clapping, smiling, or dropping their jaw in awe. It's a really simple thing that made me smile constantly, and made each Master more endearing. Their animations are much more pronounced in Peggle 2, and when combined with the aforementioned idiosyncrasies, it gives them much more character than ever before. Whatever the future holds for the franchise, I just hope Jeffrey is a part of it -- heck, I hope every Master returns at some point. In terms of content, each Master has 10 regular levels and 10 challenges each, with the addition of one final world (also with the same 10 and 10 scheme) that lets you choose any character you wish. In total, that makes 120 stages to tackle, which is pretty hefty for a downloadable title. To help break up the monotony of "clear every orange peg" stages, there are a few challenges that offer unique objectives like skeet shooting single pegs, or specific trials involving a Master's power. While these are a welcome addition and essentially function as mini-games, there aren't enough of them to really make a difference, and ultimately, you're still going to be going after an awful lot of orange pegs. Every level also has three optional objectives like "clear every single peg" (even the blues), and "earn [x] high score." Truth be told these are easily the most difficult parts of the game, and mastering them will take weeks of dedicated play for those of you who have the patience to persevere (I'm slowly making my way through them as we speak). While Peggle 2 doesn't show off the power of the Xbox One nearly as well as say, another other game on the platform, it still looks vibrant, crisp, and full of character. Backgrounds are now much more detailed, and every board makes a concerted effort to look truly unique, rather than some of the re-skins PopCap has used in past Peggle games. The beautiful orchestral soundtrack compliments the game perfectly, and is easily PopCap's best work by far. Multiplayer is also an option, but sadly, there's no way to play locally. After the amazing couch co-op of Peggle on XBLA, it's a massive disappointment -- but at least Peggle 2 has both online matchmaking and private match options, so it's something. With up to four players in each lobby, multiplayer operates exactly how you'd imagine, with players taking turns to strategically earn more points than their competitors. It's not exactly a mind-blowing experience, but it's a great way to share the fun with fellow Peggle fans, and it's competitive enough to keep you going for quite a while. There's also a peculiar "store" button on the main menu that is currently closed at the time of this writing, which implies some form of DLC is in the works. While we don't really know what that could entail, there's the distinct possibility of new characters and levels on the horizon, which could be a good way to extend Peggle 2 in the same way Peggle Nights did -- I just hope microtransactions don't creep their way in eventually.Peggle 2 is ultimately the same basic concept as the original set of games, but it's still most definitely worth playing if you're a series fan. PopCap could have done so much more than they did, especially when you consider the generational leap, but the good news is Peggle fans will eat this up and fall in love all over again.
Peggle 2 REVIEWED photo
This is just like...my opinion, man
The original Peggle came out of nowhere. It took a simple concept of peg-based brick-breaking that had been a staple of gaming basically since the beginning, and added a unique cartoon sheen that gave it a ton of charact...


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