This week on Hardline, I joined my good friends Steven Hansen and Hamza Aziz to talk about Microsoft's recent moves to make the Xbox One more appealing and how, while it's nice that the Kinect will become optional in June, there's plenty of catching up to do with Sony.
Nintendo president and CEO Satoru Iwata spoke about how the company has a vision for its next console but doesn't want to introduce a new system until Wii U owners are satisfied. Rockstar is working on project that's more than likely porting Grand Theft Auto V to Xbox One, PS4, and PC. And Super Time Force came out and it's pretty damn good.
This week on Hardline, there were games worth getting excited about!
Like a new Unreal Tournament, Insomniac's return to form with Sunset Overdrive, Amplitude, and those Pokemon Ruby and Sapphire remakes, to name a few. Advanced Warfare doesn't look half bad for Call of Duty players, either, and there's plenty more ahead next month at E3.
The regular podcast crew minus Dale assembled to talk about those games and other topics in the news. Things got real silly as the show progressed. I hope you're okay with that. I hope you're also okay with my newly formed plan to become a garbage man with Steven one day.
We had to use Skype this week because Google Hangouts wasn't cooperating. Let us know how you think the episode looks, if you'd be so kind. I like it, myself.
This week on Hardline, Hamza gave us the lowdown on Destiny and why, even as a Bungie fan, his excitement for the game has fizzled out. Steven, on the other hand, had nothing but good things to say about Mario Kart 8 after his recent hands-on preview. There's a Blue Shell killer!
We also brought on Dale and Brett to talk about Nintendo skipping its E3 conference and whether or not that even matters, Sony Online Entertainment introducing a $14.99 all-access subscription plan for its games, Daylight dropping the ball, and how Microsoft is getting into original television programming. I tried to chat about Dark Souls II but only Steven would bite. I have failed.
We're back! This week Conrad Zimmerman, Jonathan Holmes, and Caitlin Cooke chat about PAX East, why every videogame is basically Earthbound, and why Firefly is the best thing since sliced bread and nobody else should say anything differently ever. We also learn more about Conrad's regime over his imaginary island!
Listen to it via direct download or through iTunes.
This week, Hardline went into dangerous territory with a five-person show. It wasn't a disaster, but it sure could've been! (Well, it was, but for different reasons. Kidding. A little.)
Hamza Aziz, Steven Hansen, Dale North, and Brett Makedonski joined me to cover big stories of the past few days, like the PS Vita upping its PSP/PS1 game compatibility (temporarily, it turns out), what's new with Watch Dogs, and the Game Boy turning 25.
When we weren't being derailed by mysterious vacuum cleaner and hissing noises, we talked about Nintendo getting into season passes with Mario Golf: World Tour and how Dale has never bought downloadable content before, our thoughts on open-world games trying to do too much, and why we just can't get enough of speedruns.
This is the part where I'd link you to the audio-only version of this episode, but that's held up by some pending issues. It's YouTube only this week. Sorry!
This week on Hardline, I was joined by Steven "I hardly know her!" Hansen for a chat with Dale North and Brett Makedonski about the games they were able to play at PAX East. Below, Evolve, and Child of Light were among the frontrunners, and we spoke at length about Penny Arcade's decision to open up yet another convention, PAX South, in San Antonio, Texas.
Also, Dale talked trash about the Halo theme song. That jerk / hero!
For the audio-only episode, you can subscribe on iTunes and RSS. (Note: the .mp3 version will be later than usual this week due to gremlins. I'll update this post when it's up on the usual feeds.)
Two weeks in a row! Look at us go! On this episode of Hardline, my bests buds Hamza Aziz and Brett Makedonski joined me for a chat about Borderlands: The Pre-Sequeland our thoughts on the series more generally, Super Smash Bros. looking damn fine as of its recent Nintendo Direct showing, and the double-dip potential of The Last of Us Remastered for PlayStation 4.
Those were the main talking points this week, but we also hit the rather good Xbox 360 port of Titanfall, the positioning of Kinect this console generation, the possibility of a Kinectless Xbox One, Microsoft's original TV shows, and what is best in life. Hint: it's Hotline Miami 2.
We're still encountering some back-end issues on YouTube, so this episode of Hardline will once again be audio-only. Listen by subscribing on iTunes or RSS, or downloading directly.
Radio D is Dtoid's official community-focused podcast. Join Aaron "Mxy" Yost (Forums Admin), ConorElsea.com (US Community Manager), Kyle MacGregor (Contributor) and Mr Andy Dixon (when he shows up) as they talk about their fa...
Did I end the last episode of Hardline by saying we'd be back a week later if we weren't murdered and left in a ditch somewhere? And then we went two weeks without a follow-up?
Well, we aren't all dead -- just on the inside -- but we did bring on Destructoid contributor Brett Makedonski and Hardline producer Bill Zoeker to fill in for this recording.
Topics this week include April Fools' Day bringing out creativity for 24 hours, the Amazon Fire TV, Uncharted writer Amy Hennig joining Dead Space maker Visceral as creative director on an untitled Star Wars game, Square rethinking its JRPGs, Phil Spencer becoming head of Xbox, GTA Online adding heists, game jams gone wrong, and whether or not a fourth PAX is worthwhile.
Unfortunately, we've had some temporary technical issues getting this week's episode on YouTube, but we didn't want to make you guys wait for the podcast version. For the audio-only episode, you can subscribe on iTunes and RSS, or download directly here.
Radio Destructoid -- formerly known as Communitoid -- is Dtoid's official community-focused podcast. Join Aaron (Forums Admin), Conor (US Community Manager), Kyle (Contributor) and Andy (Community Director) as they talk about their favorite Dtoid community happenings!
It's been a while since we posted an update about Radio Destructoid -- like, for example, did you know we changed our name from Communitoid to Radio D? -- but that stops now! The gang will be recording a new episode in about an hour, and you can ask us questions right here!
Below are some links to the last few episodes, in case you missed them. As always, if you like what you hear you can subscribe to us on iTunes, follow us on Twitter and the Cblogs, join our Facebook group, and talk about us in our Forums! Also, we're looking for a new banner to use on iTunes, our Cblog, etc. If you've got the artistic chops and would like to win a free game from your Steam wishlist, read on for details!
This week on Podtoid, we talked extensively about video games, as well as Cheech & Chong, Tim Schafer, and Macauley Caulkin. But we also suffered some major technical difficulties, so we lost about an hour of the conversa...
Here we are again, my darlings. This week, Max Scoville, Jonathan Holmes, and Conrad Zimmerman discuss getting old, The Offspring, the collapse of society in the coming decades, and the fact that Spider-Man was touched as a child by a man named Skip. No, for real. Also, video games are mentioned briefly.
On this episode of Hardline, I was reunited with my good friends Steven Hansen and Hamza Aziz for a lengthy chat about Sony entering the virtual-reality headset market ahead of rumors that an announcement will happen next week at GDC. Is this destined to be another peripheral the company eventually abandons? We're worried that might be the case.
Other points of discussion include the Witcher 3 delay, DriveClub being a not-great racing game and going "back to the drawing board," Xbox Live's Games with Gold possibly improving down the road, the return of Flappy Bird, and the arrival of the illusive Frog Fractions 2.
Finally, the three of us recapped a few of the big reviews of the past week: Dark Souls II, Titanfall, and Final Fantasy X/X-2 HD Remaster. Steven said things about the Final Fantasy series which may or may not make you want to form an angry mob.
After a longer-than-normal hiatus, the gang is back together this week to discuss Max's trip to Japan, Jonathan's old dirty magazines, Caitlin's casting choices for The Last of Us movie, and Conrad's beard compatibility.
Get your direct download here, and as always, you can find us on iTunes.
What a news week! On this episode of Hardline, Hamza Aziz and Steven Hansen joined me in getting all excited for Rocksteady's Batman: Arkham Knight, wondering what caused Uncharted creative director and writer Amy Hennig to leave Naughty Dog, and recapping Konami's recent press showing of Metal Gear Solid: Ground Zeroes. There are no boxes!
We also flew through a bunch of smaller topics, including PS4 sales, Duke Nukem, and why we don't like attending review events (for reviews, anyway).
On this week's Hardline, I strapped in with Hamza Aziz and Steven "Hatesen" Hansen for a candid discussion about the challenges of writing effective game previews and why these articles aren't always as in-depth as everyone would like them to be.
We were also treated to a surprise visit from Dale North, who was thought to be too sick to appear on the podcast but hopped on anyway out of nowhere. Love you!
From there, the conversation turned to all of the Persona franchise release announcements, composing game music, whether Naughty Dog should do a Last of Us sequel or a new IP, the PS4's Japanese launch, and the only debate worth having: Aladdin SNES vs. Genesis.