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12:30 PM on 01.30.2015

Review: Gunman Clive 2

I don't think anyone, including the game's creator, expected Gunman Clive to be such a massive hit. As an homage to retro platformers it was a joy to play, and the ridiculously cheap base price made it easy to take the plunge. Gunman Clive 2 delivers pretty much everything you'd want out of a sequel, even if it doesn't push the envelope.

Chris Carter


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Mistwalker's mobile-RPG Terra Battle has surpassed 1.5 million downloads worldwide

Unlock new "adventurers" from iconic Final Fantasy character designer Yoshitaka Amano and a new scenario from Yasumi Matsuno, designer of Final Fantasy XII. Also, Terra Battle received the highly anticipated online co-op mode update that allows players to work together to clear stages and adds summons to the battlefield. More Info.




9:00 AM on 01.30.2015

Apotheon is coming soon on PC and PS4

Developer Alien Trap has announced the dates for the cool-looking platformer Apotheon -- February 3 on Steam and PS4. There have been a few delays within the process, but it's ready now and all set after Sony's approval...

Chris Carter

4:30 PM on 01.29.2015

2015's LEGO game lineup: Avengers, Jurassic World, mobile ports

This latest round of LEGO games will do wonders for Brett's Gamerscore. Several titles are releasing in 2015, including LEGO Jurassic World, which hits in June and spans all four films, and LEGO Marvel's Avengers, which is ou...

Jordan Devore

1:00 PM on 01.29.2015

Flippy platformer Antipole is coming to the eShop in DX form

It's been a while since we've heard anything about the Antipole franchise, a game that originally launched in 2011 on the DSi. It's about to get a whole lot more relevant though, since developer Saturnine Games is bringi...

Chris Carter

5:00 PM on 01.28.2015

Mutant Mudds Super Challenge coming to Wii U, 3DS

Renegade Kid has announced a new project, Mutant Mudds Super Challenge. According to studio co-founder Jools Watsham, the upcoming Wii U and Nintendo 3DS platformer isn't so much a direct sequel as it is  a "stepping sto...

Kyle MacGregor



Review: Gravity Ghost photo
Review: Gravity Ghost
by Darren Nakamura

[Disclosure: Ashly Burch, one of the voice actors for Gravity Ghost, previously created video content for Destructoid. As always, no relationships, personal or professional, were factored into the review.]

Traditional ghost lore states that spirits remain in the physical realm when they have unfinished business. That trope applies to Gravity Ghost's protagonist Iona. Less common are ghost stories about soaring between tiny planetoids to collect stars. So that's new.

It has been described in Internet shorthand as "like a 2D Super Mario Galaxy," but past the physics of elliptical planetary motion there is not a lot of similarity. Where Mario keeps on his toes to avoid traps and enemies, Iona's journey is a more zen-like experience of exploration and self-discovery. Gravity Ghost touches on some more serious themes and is more than just a platformer with unusual physics.

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2:00 AM on 01.24.2015

Gravity Ghost is pretty so I took a bunch of screenshots

I just finished playing through Gravity Ghost (expect a review later today), and as I tend to do with less action-focused titles or sequences, I took a lot of screenshots along the way. Not only does Gravity Ghost's planet-or...

Darren Nakamura

10:00 AM on 01.23.2015

Gravity Ghost story trailer hints at protagonist Iona's origin

In Gravity Ghost, the player controls Iona, who is a colorful ghost. The story is told through flashbacks, with scenes showing that Iona was not always a ghost. My scientist deductive reasoning tells me this: at some point s...

Darren Nakamura

1:30 PM on 01.22.2015

Devolver's latest murderfest RONIN slices into PAX South

In what seems like an unrelenting torrent of tantalizing announcements preceding PAX South, Devolver Digital has cranked the hype dial up another notch by announcing that it will publish RONIN, a new blood-soaked action...

Rob Morrow

11:30 AM on 01.22.2015

Castle in the Darkness leaps to PC on February 5

Castle in the Darkness, the next ultra-difficult platformer from Cave Story and 1001 Spikes publisher Nicalis, is poised to debut via Steam on February 5. The project was developed by Matt Kap, the lead artist behind Th...

Kyle MacGregor

8:30 AM on 01.21.2015

Gunman Clive 2 is on track for a January 3DS release

A few of us over at Destructoid are eagerly awaiting the old-west platformer Gunman Clive 2, which was slightly delayed in the US and in Europe due to some quality control. Everything is all clear it seems, as creator Be...

Chris Carter





12:00 PM on 01.20.2015

Ori and the Blind Forest jumps out of the woods and onto your screen on March 11

At gamescom this year, I found out that Ori and the Blind Forest isn't just a drop-dead gorgeous game; it's also quite the challenging, tight-controlling platformer. In less than two months, everyone can stop taking my ...

Brett Makedonski

8:00 AM on 01.19.2015

Sonic Boom Wii U gets a massive 1GB mystery patch

Sonic Boom: Rise of Lyric was a messy game, and it's taken far too long to patch it. After weeks of waiting though European fans have finally gotten a fix of sorts (it's not out yet in the US), but the problem is Sega hasn't ...

Chris Carter



Vagante wanders onto Steam Early Access photo
Vagante wanders onto Steam Early Access
by Rob Morrow

When we last reported on Nuke Nine's retro-inspired action platformer Vagante, the title was campaigning for funding on Kickstarter. After unfortunately falling short of its funding goal the developers have brought Vagante back as an Early Access title on Steam. Just goes to show, you can't keep a good game down.

Vagante was described as a "Spelunky-style RPG" by Rock Paper Shotgun's Graham Smith, and after recently having a go at it myself, I think that's an apt description. The emphasis here is on style, so if you're worried that the game is just a cheap knock-off of the treasured roguelike platformer, you'll be happy to know that Vagante is its own game entirely.

Admittedly, it does share some feature's with Mossmouth's title. Both have shops that appear within the level with randomized gear available for purchase. Levels are procedurally generated, complete with ladders connecting the different parts of the map. Even with these shared elements, Vagante still feels completely fresh to me because of its firm rooting in role-playing game design.

Each run through the caves offers new opportunities for loot. Some gear will be better suited to your character's class than others. Each piece has stat-effecting properties that can either compliment your build or degrade certain aspects of it. It's up to you to decide what you want to do. Higher Defense at the cost of losing a point of Dex? Entirely up to you.

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3:30 PM on 01.15.2015

Seasons after Fall is fiendishly cute, coming in 2016

Swing Swing Submarine, the talented studio behind well-received puzzlers such as Blocks That Matter and Tetrobot and Co., has been hard at work on its latest project, Seasons after Fall. The exquisit...

Rob Morrow

1:45 PM on 01.15.2015

Oddworld: New 'n' Tasty gets PC, Xbox One, PS3 release dates

Oddworld: New 'n' Tasty, the remake of the 1997 PS1 platformer Oddworld: Abe's Oddysee, hit PS4 last July. Now, it finally has a release date for some of its other planned platforms.  It is coming to PC, Mac, and Li...

Steven Hansen