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PlanetSide

PlayStation 4 photo
PlayStation 4

PS4 will get DC Universe Online and PlanetSide 2


There's plenty more where that came from
Jun 05
// Jordan Devore
Sony Online Entertainment will be represented on the PlayStation 4 with the likes of PlanetSide 2 and DC Universe Online. "DCUO was the first MMO available for PlayStation 3, and its thriving community is proof that we can c...
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PlanetSide 2

PlanetSide 2's latest update introduces new assault buggy


It's called the Harasser
May 03
// Hamza CTZ Aziz
Game Update 08 is now live in PlanetSide 2. The update introduces a brand new vehicle called the Harasser Assault Buggy which lets up to three players cruise around on the map. There's a 360 degree turret mounted to the top,...
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SOE

SOE's internal games will all use PlanetSide 2's engine


The company 'can easily pump out new MMOs in the future'
Apr 08
// Jordan Devore
Even if you haven't played PlanetSide 2, the sheer scale of it all matched with the visual fidelity is fairly impressive. Of course, it helps that there is a good game to back up the MMO's looks. The engine that made PS2 ...
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NVIDIA cards

NVIDIA offering free-to-play game credit with video cards


PlanetSide 2, Hawken, and World of Tanks
Feb 11
// Jordan Devore
Those in the market for a graphics card might want to take NVIDIA up on its new offer, which throws in $75 to $150 worth of free-to-play currency with select purchases. For the GeForce GTX 650 / 650 Ti, the company will inclu...
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MLG

PlanetSide 2 competition heats up with MLG partnership


Year-long collaboration between SOE and MLG
Jan 25
// Jordan Devore
Sony Online Entertainment and Major League Gaming have announced a new partnership to bring free-to-play MMO first-person shooter PlanetSide 2 closer to the latter organization's audience of competitive gamers. In the coming ...
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PlanetSide 2 getting some good fixes this month


January 30th, mark your calendars!
Jan 11
// Patrick Hancock
PlanetSide 2 is going to get a little bit sweeter at the end of this month, courtesy of Sony Online Entertainment. The patch will hit January 30 and contain a lot of pleasant fixes for the game. You can read about them a...
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All hail PlanetSide 2's Vanu Sovereignty!


All other factions are totally lame
Dec 11
// Patrick Hancock
It's no secret that Vanu Sovereignty is the best faction in PlanetSide 2. I mean c'mon, they're purple and have energy weapons. You were aware that purple is the color of royalty, right? Meanwhile, red and black are colors a...

Review: PlanetSide 2

Dec 07 // Patrick Hancock
PlanetSide 2 is a first-person shooter unlike any other out there. Well, except maybe the first PlanetSide. Three factions fight over three gigantic continents for map and resource control, and once you join a faction, you're thrust straight into the action. There is some minor importance as to which faction you choose, as each has their own pros and cons. These aren't explicitly stated when creating a character though, so sometimes you'll end up in a faction that doesn't fit your specific playstyle. You are allowed to create as many characters of whichever faction you like, however, so if you decide that the Vanu Sovereignty isn't the best for sniping and you want to switch, you can do exactly that. The differences between the factions aren't anything ridiculous, but they will alter the way you play, albeit slightly. There are six classes to choose from, each with their own specialties and customization options. The Light Assault uses a jetpack to access areas other classes cannot; the Infiltrator can cloak and fills the traditional sniper role; Medics can revive and heal allies (duh); Engineers can fix vehicles and structures; Heavy Assault is great at destroying vehicles and structures; and finally the MAX is essentially a walking tank, a slow killing machine that's not easy to take down. One of the biggest issues facing PlanetSide 2 is the fact that it doesn't do a great job of explaining the many systems at play. It is entirely possible for someone to play the game for hours on end and not fully comprehend something as simple as how Certifications, the in-game currency, are accumulated. There is a pretty good series of YouTube tutorials from the team, but they are easy to overlook. The only reason I saw them, in fact, was because I was exploring the launcher as the game patched. [embed]239960:45988[/embed] Each continent is broken up into small hex-shaped segments, each with its own base(s) and benefits. Captured areas will give their owning faction a resource boost and sometimes an added bonus, like reducing vehicle costs or turret heat. It becomes easier to capture areas that border ones your faction already owns, so going deep into enemy territory in an attempt to steal a key area will often prove fruitless. On top of that, captured areas that aren't connected to your faction's territory won't gain any benefits, so there is really no point in capturing them anyway. The problem is that many times, a faction will do a great job of taking over a set of territories, only to have them taken back within the next 24 hours. It gives the impression that what you do doesn't really matter, since before long your achievements will more than likely be reversed. Resources are split into three groups: Aerospace, Mechanized, and Infantry. They are gathered over time at a rate based on how many locations on the map your faction controls. Resources are spent on both air and ground vehicles, the MAX class, and infantry items like grenades. It is always important to remember to spend resources, since any time spent not gaining resources (in other words, playing while maxed out) is essentially wasted. Traveling around with a squad of friends while achieving small, but manageable goals is an absolute blast. The game doesn't necessarily encourage coordinated team play, but I sure as hell do. Working together in such a hectic environment is a very sublime experience. On the flip side, however, I've never felt as lonely in a massively multiplayer game as I do while rolling solo in PlanetSide 2. Without a competent squad and teamwork you can't get much done around the map. The other major issue is the lack of any overarching goals within the game. Sure, each faction wants to control as much of the map as possible, in order to gain more resources and perks, in order to…control more map. When you step back and consider why you're capturing that base, it all seems so pointless. It's a constant tug-of-war with no real consequences or end game.  Now, let's chat a bit about the free-to-play model, since it's such a huge part of the game. There are tons of weapons, weapon enhancements, abilities, and upgrades to acquire with Certification Points. They are, arguably, the only reason to keep you playing due to the aforementioned lack of any long-term goals. You can finely tune each class to your liking, turning an Infiltrator from a traditional sniper into a close-range invisible nuisance, if you wish. The rate at which you gain Cert Points depends largely on how you perform. You'll acquire Cert Points over time, even when logged out, at a rate of roughly one-per-hour. One Cert Point is also awarded for every 250 experience points, the latter of which are doled out for just about anything you do. Although I felt as if I was doing well, my Certification gain was painfully slow and weapons cost way too much. At a casual rate of play, unlocking a single new weapon for a single class may take you a week or two, even if you forgo important upgrades like health and armor. Many new weapons cost 1,000 Cert Points to acquire, though some are as cheap as 100 or 250, and the initial slate of basic health and armor upgrades can cost as little as 1 point. There is a system in place to test a weapon out before purchasing, which is absolutely necessary in this game. It doesn't give you the best description of each weapon, leaving you to otherwise guess as to its effectiveness. Trials last for 30 minutes, each weapon has a testing cooldown of 30 days, and weapon trials can only be activated every 8 hours. You can, of course, just spend real cash money on Station Cash and get items much more quickly. As to whether or not it's "pay to win," well, it's tough to know for sure right now. Yes, there are a bunch of cosmetic items to spend Station Cash on, but if a player chooses to spend real money on a weapon, they can then use the Cert Points that would have been spent on that weapon to improve their abilities and character, giving them a bit of an edge. You cannot, however, spend real money to upgrade things like health or abilities. To the game's credit, the starting weapons feel more than capable of mowing dudes down. With more time comes more people with more upgrades, though, and only time will tell how balanced each item is. There is no use beating around the bush: you're going to want a powerful machine to run this game at some of the better settings. My computer is far from top-of-the-line, but playing on medium-low settings gave me a comfortable framerate during all but the most chaotic of scenarios. It didn't look as pretty as the screenshots, but it was far from ugly. More amazing than the graphics is watching as each battle unfolds. Storming a base with a squad while air vehicles whiz overhead and turrets bombard tanks is an experience unlike any other. Especially since you know that every single one of those planes, each and every tank, and 100 percent of those turrets are being controlled by real people. Honest-to-goodness human beings! Buildings are definitely repeated, as layouts in various areas of each continent will look very familiar. It doesn't feel cheap or lazy, though, and is almost a necessity for a playing area as large as PlanetSide 2 offers. It helps when taking over buildings, since it isn't necessary to memorize hundreds of building layouts and you'll soon grow familiar of the layouts available. PlanetSide 2 is a wonderful experience, but I really wish it weren't a free-to-play experience. If perhaps it was given a legitimate price tag and had a more traditional unlocking system, it would feel more open to the player. The free-to-play model does serve as one of the few motivations in the game, however, since there are no real long-term goals to be seen. When you step back and ask yourself "Why?", there is no clear answer. Despite these shortcomings, it would be a mistake not to recommend PlanetSide 2 to anyone who thinks their PC can handle it. Being a part of huge battles, the likes of which games like Battlefield 3 only dream of, is not to be understated. If there's a better free-to-play game to have a short-term fling with, I have yet to play it. Just don't expect any sort of meaningful commitment.
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Unmatched scale
There are moments while playing videogames that make you step back and say "Good golly" or "Gee whiz" or even "Hot damn!" Then there are the moments that render you absolutely speechless. PlanetSide 2 offers both of these, an...

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Latest PlanetSide 2 trailer asks you one simple question


Can your FPS do thi-WUBWUBWUBWUBWUBWUB
Nov 26
// Brett Zeidler
Well, the new PlanetSide 2 trailer started out well enough. I mean, it showed off some mechs, tanks, and there was even a helicopter sighting. Alright PlanetSide 2, you have my attention. "CAN YOUR FPS DO THIS?," i...
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Friday Night Fights: Black Ops II and PlanetSide 2, too!


Nov 16
// mrandydixon
Tonight is a HUGE night for multiplayer gaming! Not only did one of the biggest multiplayer titles of the year launch this week with Call of Duty: Black Ops II, but King Foom went and challenged the developers of PlanetSide 2...
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PlanetSide 2 beta drawing to a close


So jump in now and let me kill you
Nov 14
// Fraser Brown
With the launch of PlanetSide 2 close enough so that I can smell it, the beta will lamentably cease on Friday. Don't fret, however, as that's three days of large-scale combat left, and then on November 20 the game itself will...
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Black Widow Company featured in new PlanetSide 2 trailer


...wait, who's Black Widow Company?
Nov 06
// Brett Zeidler
PlanetSide 2 has a new trailer today, and it's all about Black Widow Company. Who are they? Beats me, but they sure do know how to put on a show. I can't really tell what was going on in the video most of the time, but ...
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The DTOID Show: Halo, Hitman, & THE MINIBOSSES!


Plus: Wii U headset thingies! Or something.
Oct 19
// Max Scoville
Today's Destructoid Show is actually very special: We had a musical guest in the studio -- The Minibosses! If you're unfamiliar, these guys cover old bleep-bloop Nintendo videogame chiptunes, except they do it using real...
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PlanetSide 2 launch set for late November


Third continent incoming
Oct 19
// Jordan Devore
Some of you have undoubtedly been enjoying the PlanetSide 2 beta for a while now, but there comes a point after the initial wow factor, for any game, when you grow tired of having to deal with the annoyances of unfinished sof...
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Destructoid's PAX Prime 2012 Community Choice Winner!


Sep 04
// mrandydixon
On Friday we asked you in the community to vote for your favorite games of PAX Prime 2012. After four fun-filled days of ballot-casting and only a few thousand hanging chads, the results are in! And the winner is...

gamescom: PlanetSide 2 blew my mind

Aug 19 // Hamza CTZ Aziz
I have this thing where I like to know how long it will take to get from one side of the world to the other on foot. Usually no one can ever answer my question because no one ever wants to try it out. Josh Hackney, Executive Producer over at Sony Online Entertainment, at least told me he's gotten across a map on a ATV, which took him about ten minutes to do. The fastest jet in the game will take you around two minutes, and he tried demonstrating that for me. It was really cool seeing battles happening all over the ground as we were flying across the level. Sadly we weren't able to make it all the way as a enemy plane ended up taking our jet down.  [embed]229438:44071[/embed] The game will be simple enough for anyone to just jump right in to go shoot at things. But there's also going to be a level of strategy involved where you will have to real plan, and design your loadouts appropriately. While it's great that it'll be easily accessible, I think players ignoring the larger aspect of the game will be doing a real disservice to themselves. The fun here will be working with others as you try to conquer everything you can. Things evens gets as complex as having to create different loadouts for the day and night cycle. Your daytime loadout won't cut it when you have to get around in the darkness of the night.  PlanetSide 2 is also a free-to-play first-person shooter, so you can use in-game money you've earned or real cash to buy things for your characters. The team is being really careful with what they let players buy with actual cash. Specifically, you can spend your money (in-game or real) on equipment that act more like side-grades for your characters, and you can also spend real money on cosmetic items. Otherwise, actual weapons and vehicles will only be purchasable through the in-game currency.  There's a lot on offer with PlanetSide 2, and I'm looking forward to playing with thousands of others at once. 
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This might sound weird, but the biggest thing that impressed me about PlanetSide 2 was the map. Don't get me wrong, the gameplay and all that's on offer is pretty great. But the scale of everything is just insane when I was ...

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PlanetSide 2: Death is no excuse


Jul 28
// Fraser Brown
PlanetSide 2 is looking pretty damn nifty, and I can't wait to have something to mix up my free-to-play diet of Tribes and numerous RPGs. To show off the game at ChinaJoy 2012 SOE got Blur to make a CGI trailer, because noth...

PlanetSide 2 is a connected experience

Jun 13 // Conrad Zimmerman
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Tara Long spoke with PlanetSide 2's creative director, Matt Higby, and senior art director, Tramell Isaac, just as the show was wrapping up for the year. In this interview from the Sony Online Entertainment booth, Tara gets ...

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The DTOID Show: Our favorite games of E3 2012!


Jun 11
// Tara Long
What a week it's been! DTOID and Rev3Games combined have released a total of over 40 videos since last week, with 18 more to come over the next few days. Needless to say, we're exhausted, so before we left the beautiful smog...

E3: Free-to-play PlanetSide 2 impressed us

Jun 07 // Daniel Starkey
Patrick Hancock I have absolutely no experience with the first PlanetSide game. I knew about it, but I was pretty young and probably still used AOL. Apologies if I just made you feel old. I do play a ton of first-person shooters, though, so jumping into PlanetSide 2 still came naturally. The classes don’t depart very much from the ones you’d see in something like Battlefield 3, save for perhaps the MAX, a large armored unit with no vertical movement. I ended up mostly playing the Light Assault, with his ever-so-handy jetpack, and the Medic, which allowed me to heal and revive my buddies on the field. What really captured me was the 64-square-kilometer map. We were playing in one tiny section of the larger world, and when I hopped in an airplane and just flew east I could only think about how amazing it will be when there are smaller firefights going on all along the ground that I can drop in on. The idea of such a large, constant battlefield has me really anticipating PlanetSide 2. I’d bet that this will be one of the free-to-play titles that will remain on everyone’s hard drive for a long time.Ryan PerezI'm absolutely in love with PlanetSide 2. Ever since I saw it at this year's GDC, I've been anxiously awaiting the chance to get my hands on it. And considering how I loved the first game, it's pleasing to see someone finally giving it the sequel I felt it deserved -- not to mention carrying on an MMO subgenre that makes total sense. I was very impressed with the level of customization that's featured in PS2. Not only do you have several weapons to unlock -- plus the upgrades for each one -- but your skill tree is separated into several different categories, with multiple choices within them, giving each class many different roles to play. Playing as a big-assed heavy soldier can have you either equipping anti-personnel weapons for foot soldiers, or flak cannons to deal with those pesky eair vehicles.Then there's the stealth, which I can't wait to sit down and experience on my own time and really get to know. The original PlanetSide had some sweet stealth gameplay; nothing was more gratifying than hopping onto your cloakable four-wheeler, driving to a hot spot and hacking the enemy post. After seeing some of the old-fashioned, intense gunplay, I know stealth trolling will be a blast. And to add to the awesomeness of all this, the game will be totally free.Am I sold? You bet your ass I am.Daniel Starkey PlanetSide 2 took me by surprise. I went into it dreading the appointment, and left pretty excited. The variety and scale of the maps is patently ridiculous. In the short game we played, there were about a dozen different airships flying overhead, harassing positions, and dogfighting for aerial control, and that's not exactly common.My primary concern is with the longevity of the play model. It's difficult to see how they might develop what they have into the all-important "end-game content." While tanks and planes are great, larger war machines or heavily entrenched bases would give players a more distant goal to work towards, hopefully inspiring guild formation and activity. Then again, plenty of non-MMO shooters have done just fine with less content and less customization for quite some time without any problems, so chances are good that I'm making mountains out of molehills. We're all pretty excited to see where PlanetSide 2 goes and we really hope the free-to-play model works here. Look for the beta to open within the next few months, with a full launch later this year.
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Ryan Perez, Patrick Hancock, and I all got about 30 minutes of hands-on time with PlanetSide 2 earlier today. As a free-to-play MMOFPS from Sony Online Entertainment, PlanetSide 2 is set to enter a rapidly crowding market. Wh...

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Getting down with the Wagner in PlanetSide 2


May 26
// Raz Rauf
Sony Online Entertainment is getting ready to get epic yet again with their upcoming MMOFPS PlanetSide 2. They claim thousands of players will be able to take part in enormous ground and air battles across massive contin...

GDC: Conquering worlds for free in PlanetSide 2

Mar 07 // Ryan Perez
PlanetSide 2 (PC) Developer: Sony Online Entertainment Publisher: Sony Online Entertainment Release: TBA I got your disease. The only way I could get my hands on Mass Effect 3 today was by trading in four other games. Honestly, since I've been living the vagrant lifestyle of a college student (though I graduated f*ckin' years ago), the idea of playing a game at no cost has been getting sweeter and sweeter. In fact, free-to-play MOBA games took up more of my time in 2011 than any other genre. So you can imagine my ecstasy when I learned that PlanetSide 2, a game I actually anticipate, won't take a single dime from me (unless I want it to). The only things that will require cash are the usual experience boosts and custom skins -- that's it. Like a lot of other developers out there, SOE doesn't believe in "pay to win," so any of us poor sods won't be at a disadvantage against the other responsible people with real jobs and a steady income. If you've ever been curious to experience first-person shooters on a grander scale, or if you're a fan of MMOs and would like to try something a little more persistently chaotic, at least now you know that you won't have to sell your other kidney to do so. It's tough to say whether or not there's a market for MMOFPS games, because ... well, there technically isn't one. The original PlanetSide didn't do terribly well, so the genre never went anywhere subsequently. What followed was missed opportunity for companies to capitalize on a fairly obvious and brilliant idea. Thankfully, SOE is taking another shot at it (pun intended), and cult fans will be pleased to know that plenty of what made the original game great will be in this follow-up. Players will pick from one of the original three factions: the authoritative and tyrannical Terran Republic, the rebellious and crafty New Conglomerate, or the tech-savvy and cult-like Vanu Sovereignty (mine). All three groups not only feature their own visual identities, but the hardware they sport provide distinguishable gameplay elements; Conglomerate weapons pack a punch but suffer from bullet drag, whereas the Vanu utilize energy rounds that travel straight to their target, however don't do as much damage as traditional ammo. Speaking of hardware, vehicles play just as large of a role in PS2 as they did in the original game, if not larger. While infantry are required for the inner-workings of a base or capture point, an entire fleet of tanks can make short work of outer defenses. Believe me when I say "fleet," because players can freely creep up to enemy strongholds with squads of gunships -- dozens of them. Queue "Ride of the Valkyries." What makes such epic possibilities even more appealing is the fact that PlansetSide 2 features a completely persistent world map. Each continent provides several marked, resource-laden areas for enemy factions to invade, capture and control -- distinguished by the color of the faction that owns them. Attack and defend as you please; nothing is planned or scripted. This made the conflicts in the original game much more personal than most other shooters around today, and I can imagine the same will be said about this upcoming sequel. I can't completely ignore what other, more confined shooters did right that the original PlanetSide did wrong. Games like the Modern Warfare series ushered in a new standard for online shooters with customization and RPG elements. It added a new degree of depth to online play, and was the main reason so many people kept going back for more. Likewise, such elements have made their way into PlanetSide 2, where they feel even more welcome. Over the course of the game, you acquire both experience and in-game currency that go towards new weapons, vehicles and upgrades. While the typical additions can be expected (red dot sights, different ammo types), infantry can benefit from varying armor classes, stat-boosting implants, special abilities, and a variety of large and small firearms. I'm anxious to see if roles play as large of a part in PS2's gameplay as they do in other MMOs (i.e. tanks, healers, straight DPS). Customization also extends to vehicles, as well. Airships can either be outfitted with missiles to make short work of ground targets, or use fast-firing rail guns to help keep the skies clear. Tanks can be equipped with better armor, heavier-hitting shells, or better innards for speed sake. Before you know it, SOE might give players the ability to name their beasts of destruction. I imagine "Bertha" would be a popular pick. PlanetSide 2 is definitely a game for people who have wanted to take the fast, action-packed gamelpay of first-person shooters onto an even more vast battlefield. As someone who enjoyed the first game, I can say that fighting a war without barriers is something that really can't be replicated in any other genre. While my thirst for open-world warfare was nary sated over these past several years, it's good to know that SOE decided to provide fans like myself with a tall drink of water. Anyone else with a dry mouth and a desire for something new and refreshing should definitely keep an eye on PlanetSide 2.
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First-person shooters lend themselves incredibly well to vast, open environments, so it's almost criminal that we don't have more games taking that to the level the original PlanetSide did. A normal session of gameplay involv...

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PlanetSide 2 introduces the Sky Lance


Feb 25
// Fraser Brown
  MMOs are so vast and laden with content that it's sometimes easy to forget how much work goes into individual objects. PlanetSide 2 Senior artist, Roel Jovellanos, walks us through one of his designs, a prototype anti-...
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That's So MMO!: Wee Warriors


Sep 17
// David Moore
Howdy, MMO cowpunchers! I was waylaid by an exploding snake trap last week and was unable to join you. That means we’ve got some catching up to do. Let’s get down and dirty with the week in MMO news!  
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New PlanetSide 2 screenshots and concept art


Aug 21
// Joshua Derocher
People in space shooting each other. Do I really need to say anything else? PlanetSide 2 is an open-world, massively multiplayer, first-person shooter (we need a catchy acronym for that) from Sony Online Entertainment. Sony j...

Introducing That's So MMO!, a weekly MMO news column

Jul 09 // David Moore
  “Battle of the planets” - SOE has been busy shuffling its deck. After killing off one eight-year-old game, Star Wars Galaxies, they’re pumping new life into another eight-year-old game with the confirmation of a long-rumored sequel to PlanetSide. PlanetSide 2 doesn’t yet sport a release date, but Sony is promising that “technology” has now caught up with their original “vision.” Those looking for a space age Call of Duty, with customizable players and weapons, may want to enlist.   “Let the blood flow freely” - Funcom’s barbaric MMO Age of Conan has gone free-to-play. If you have any desire to quaff mead with brazen wenches, ride exotic beasts and behead your sworn enemies, now would be a good time. Check into AoC’s “Unchained” offering and commence with the slurping and slaying.   “Raid Aid” – You may have heard about World of Warcraft’s new “Starter Edition”, which allows prospective players to fire up a character and reach level 20 without time constraints. What’s new and fabulous for the subscribed faithful? Patch 4.2 introduced a Dungeon Journal containing locations, loot tables and boss abilities for all instances in the game. Your need to Alt-Tab out of WoW for tips & tricks has just decreased.   “Origin Story” – EA’s recently announced Origin digital download service will be the only way to obtain a digital client for Star Wars: The Old Republic when it launches later this year. No Steam for you! If you are worried about lack of content in SWTOR, simmer down. EA Games President Frank Gibeau has stated that each character class in SWTOR offers 200 hours of fresh gameplay. Let’s see: 8 classes x 200 hours = like … a bazillion hours! Not bad.   “Trails and tribulations” – With the new "Waves of Madness" Update 1.3 certain shards (servers) in Rift have been re-designated as “Trial” servers. These Trial shards will be destinations for the waves of incoming newbies sampling the game with trial accounts and promotional offers. What does this mean for paying players with characters already living on these shards? Eviction notices!   “Macro not micro?” The just introduced “Incarna” patch for EVE Online brought with it the Noble Exchange (NeX), or “Item Shop.” Many players are up in arms at the high prices and possible future introduction of non-vanity items, such as ships and powerful guns, which could unbalance gameplay, favoring those with thick wallets. Player protests are ongoing. Stay tuned.   “Opening the gates of Hell” – T3 Entertainment has remade Hellgate: London and are inviting interested adventurers to jump into the fire with the debut of the Hellgate Global Open Beta. Is this formerly derided and failed game now worthy of your time? Hey, it’s free-to-play. You’ve got nothing to lose by burning your shoes with a download.   That’s going to do it for this time around worldly ones. I’ll see you next week with the latest and greatest in Massively Multiplayer. Keep it logged-in.
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[Editor's Note: Hey, everyone! I would like to introduce David Moore. He has run the site gamebunny.com for the past ten years and co-runs torwars.com, a site focused on all things Star Wars: The Old Republic. Basically, he i...

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New Destructoid Episode: Battlefield Reefer Madness Leak!


Jul 08
// Tara Long
Happy Friday, Destructoid readers! Before you head out to your local pub or sporting event, why not take approximately 13 minutes and 27 seconds out of your day first to catch up on some video game news? First up on tonigh...

First details: PlanetSide 2

Jul 08 // Nick Chester
SOE's first step towards bringing PlaneSide to a new generation is a fresh coat of paint and an all-new engine, Forgelight, which it designed in-house with the MMOFPS in mind. Years in planning and design, Higby explains that it has only been recently that the team feels that technology has caught up to the PlanetSide 2 experience it has been imagining. The reveal trailer for PlanetSide 2 effortlessly demonstrates that from a surface visual standpoint, SOE appears to be meeting its goal. Higby calls Forgelight "revolutionary," and seems genuinely wowed at the type of visuals they're able to push within the MMO space. "I mean, we're talking 2011, triple-A FPS graphics quality," he says, "[but] in an MMORPG."   [embed]205551:39803[/embed] As for the gameplay itself, if you're familiar with PlanetSide, you're going to feel right at home with the sequel. The pace is quicker, bringing it up to speed with more modern shooters, but the core gameplay -- thousands of players combating each other in real time on enormous maps -- remains decidedly unchanged. The new systems the team has added are a direct result of lessons learned from running the PlanetSide service over the years, as well as player feedback. New the PlanetSide 2 will be battles for both territories and control of resources found within them. "[This] allows players to basically fight over more than just facilities," Higby explains, "it turns every square inch of the game's terrain into contestable, valuable real estate." Because of this, battles are always moving, you're not repeatedly fighting in the same spaces. What was yesterday's secured territory could be today's battle zone hot spot. Because of this living, evolving battleground, every map in the game has been handcrafted to that "every square inch" can support PlanetSide 2's gameplay. This new territory control system gives players a new motivation in fighting for and securing valuable resources which can be used for upgrading weapons, skills, vehicles, and more. "The way that empires are able to control resources and control territory is really going to dictate how successful they can be in the game," Higby explains. PlanetSide 2 will also feature a skill certification tree, one that uses an offline time-based growth method that Higby likens to the one used in EVE Online. Even still, these skills will be locked to a "battle rank" which a player can only progress through gameplay. But within that ranking, Higby says there's a massive amount of player customization. "The skill tree is extensive, to say the least," he says. The game's 15-plus vehicles will have their own skill tree; over 20 weapons can be customized and re-purposed based on a player's preferences. That extensive customization, Higby says, starts with choosing your faction from the jump. All three empires -- the Terran Republic, the New Conglomerate, and the Vanu Sovereignty -- will all be making a return. The differences between the three factions will be evident, with your choice having a dramatic impact on how you'll play the game. "Not only will the tools that they use to accomplish goals be different," Higby says of the factions, "but the techniques and the strategies and the tactics that they use and employ will be different, as well." The final piece of the customization puzzle will be PlanetSide 2's new class system, with different roles unlocking depending on how you progress through your skill trees. Once unlocked, players will be able to switch seamlessly between them, based on how they want to (or need to) play at any given time. If you're a support-style player, you'll lean towards a medic or an engineer. Want to get dirty and in on the action? You'll lean towards a heavy assault class or the game's Mechanized Assault Exo-suits (or MAX, for short). "All that customization is really about letting players create a soldier that fits their play style and can still feel useful and part of the battle," Higby says. "That's really a super important tenet to our game." PlantSide 2 will also feature missions that drive the action. While many missions will be generated from within SOE, veteran players will have the opportunity to drive original mission content to the world, as well. "Doing missions and playing through the mission system is going to be a way that, on our end, we help to balance the population and ensure that everybody's gameplay experience is really fun," Higby tells us. "But it's also a way that players all be able to coordinate large groups, coordinate large battles. If they have a critical defense that needs to be done, they'll be able to create a mission that players will be able to be routed there easily." Interestingly, you'd think the "2" in PlanetSide 2 would indicated a direct sequel, but Higby explains it differently. "PlanetSide 2 is kind of a revisiting of the original PlanetSide," he says. "So yes, it's in the same setting; it's on Auraxis, it's fighting over continents, and we have lots of diverse landscapes. [But] a lot of the [story] events are going to be sort of re-imagined." That's truly what this sequel seems to be shaping up as: the PlanetSide players have come to know and love, re-imagined for modern gamers. While SOE is keeping many of the fine details of the game close to its chest, the overarching theme with PlanetSide 2 certainly seems to be give players more of what they want. "PlanetSide has an enduring and dedicated fan base," Higby points out. "People are really nostalgic about PlanetSide, and they want to have that experience again." There are still a lot of unanswered questions surrounding the MMOFPS, chief of which is pricing structure. At this time, SOE isn't ready to says whether PlanetSide 2 will follow a traditional MMO monthly fee model or got he increasingly popular free-to-play route. SOE's also not ready to talk about specific release timing details, and Higby says it's "a bit premature to speculate" about beta timing. Back in December of last year, SOE president John Smedley did hint that current PlanetSide subscribers would be the first in line.
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It's been eight years since Sony Online Entertainment first shipped its massively multiplayer online first person shooter PlanetSide. It was a game ahead of the curve in terms of its scale, and has yet to truly been rivaled i...







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