Remember that awesome D-Arts Bass figure we told you about recently? That's not confirmed yet for folks outside of Japan, but his arch nemesis is!
Starting today, you can grab the D-Arts Mega Man figure at select outlets...
Some time ago, Archie Comics created the "When Worlds Collide" storyline, which brought Sonic and Mega Man together in one wacky continuity, across various comic lines.
IGN now has the scoop one new covers for the upcoming is...
[Update: The album was free, but I'm guessing the free download cap was reached. I forgot that Bandcamp does that sometimes. Must mean you guys are slamming the page!]
I think everyone on staff just sorta... crashed. Time to ...
After rockin' some kickass Mega Man X figurines for a while, Bandai decided to return to the series' classic roots with an OG Mega Man and Rush combo this past December. And because little boy blue was just so gosh-darn popul...
Capcom made the decision to bring Street Fighter X Megamansolely to PCs initially so that they could test the download count -- but despite the fact that they still could have tested it for Mac based systems, they never represented the platform.
As of yesterday however, a fan has brought it upon himself to port the game over to the Mac. The unofficial port is based on the 2.0 version of the game, which has all of the bells and whistles like passwords and the like. There are a few bugs (switch to windowed mode for better output), but it's a good start.
Toy modder Jin Saotome has come up with a pretty awesome homage for the big bad of the Mega Man X series himself, Sigma.
Jin took a bunch of parts from different toys, assembled some glass gems and metallic domes, and came up...
Though Street Fighter X Mega Man was a fairly decent romp, there were quite a few issues that held it back from being as good as it could be. The free "Version 2" update mentioned a couple weeks back will be ready for distribution on Capcom-Unity's Mega Man group page on Friday, and though it doesn't sound like it'll fix all the problems, it ought to address the biggest offenders.
I never bought the logic -- that the game was too short -- behind not including a password function in Street Fighter X Mega Man. With the exception of the very first Mega Man, every single game in the grand overarching franchise has either used passwords or a save feature. Even the short-as-hell, six-stage Dr. Wily's Revenge on Game Boy used friggin' passwords. This oversight has been corrected as of V2.
There is now a confirmation prompt before quitting or resetting the game. I intended to discuss this in my review, but I cut it out and forgot to re-add it later. For those unaware, pressing the ESC or F12 key used to immediately boot you out of the game without warning. Other tweaks include bug-fixing, improved controller support (we won't know by how much until Friday), and buffs to make the M. Bison fight a bit tougher.
After working on the project for a number of years, Rockman Corner reader "Ricardo" has finally finished working on his clay miniature figure line, featuring every single Robot Master ever from Mega Man 1-10.
I'm currently re...
Mega Man fans are in for one last treat in 2012 -- another Mega Man Christmas Carol fangame! After the first and second iterations, Sprites Inc. is back with a third title, which is a remixed version of the first one with the new engine.
Christmas Carol Remix features five difficulty levels, three characters, new content, and achievements, all on top of a remastered version of the first Christmas Carol. Of course, sick holiday chiptunes make a welcome return.
If you've been catching any of Red vs. Blue during the past couple of years, you'll have noticed that the boys at Rooster Teeth have stepped up their game big time. No longer restricting themselves to basic machinima techniq...
Capcom's treatment of the Mega Man franchise these past couple of years has been atrocious. When Street Fighter kicked off its 25th anniversary, Capcom clearly laid out its plans for the coming year, which included key software releases like Street Fighter X Tekken. All that the company is offering up for Mega Man is a free game that it didn't even make, and it's quite likely that the only reason we are even getting that is because of the Street Fighter connection.
That being said, Capcom could have done much worse than throw its support behind a fan game. For years, folks such as myself have championed the cleverness and resourcefulness of fans who made the games that the big developers were unable or unwilling to create themselves. Not bound by the direction of uptight men in ill-fitting suits, independent creatives are free to express their passion in the purest way possible. And for Capcom to officially sanction such a project sets a precedent that I only hope sends ripples through the industry.
As for Street FIghter X Mega Man, it's quite enjoyable and filled with wonderful ideas, even though the execution prevents it from being the best it can be.
Street Fighter X Mega Man just launched, and fans already have a number of criticisms ready: chiefly, the complete lack of a save or password option. Naturally, some fans were fairly confused at this oversight, and Capcom Se...
Exactly 25 years ago today, my favorite videogame hero of all time was born. Exactly 25 years later, my passion has never been stronger. He may have had some rough patches in recent times, but I've never forgotten the joy he's given me.
For my final anniversary celebration feature, I partnered up with LBD "Nytetrayn" of The Mega Man Network for a massive list of 25 "mega" moments in Mega Man history. Such a large undertaking couldn't possibly fit in a single article, thus we've split the duties between ourselves and each posted a portion of the list. Below you'll find a set of 12, while over on TMMN you'll find a set of 13.
If it wasn't obvious from the many musical references throughout the series, the Mega Man games are as much about excellent tunes as they are about tried-and-true action gameplay. He's not called "Rockman" for nothing!
But despite the ocean of quality jams spanning two and a half decades, people tend to only talk about the soundtracks of the more popular games, especially Mega Man 2. Do we seriously need another "Dr. Wily Stage 1" from Mega Man 2 arrangement? C'mon, guys! Expand your horizons!
With that in mind, the erudite Jayson Napolitano and I put our heads together to compile a list of ten awesome tracks from ten games that aren't Mega Man 2. Or Mega Man 3. Or even the first Mega Man X. Instead of a definitive "best of" list, we would like to offer up our choices as a primer to the expanded wold of Mega Man music.
Three and a half years ago, I foolishly dedicated an entire week to constructing a ginormous infographic of every single Mega Man game in existence. My Mega Man Game History chart was well received by several outlets, and I couldn't have been more pleased.
But with the 25th anniversary upon us, I felt it was time to expand upon the original chart, correct any errors or inconsistencies, and give the whole beast a nice spit shine. From the Blue Bomber's beginnings on December 17, 1987, to the upcoming release of Street Fighter X Mega Man exactly 25 years later, every installment of this venerable franchise has been represented.
Boys and girls, I give you Mega Man Game History Ver. 2.