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6:45 PM on 01.27.2013

The Mega Man D-Arts figure is now available in the US

Remember that awesome D-Arts Bass figure we told you about recently? That's not confirmed yet for folks outside of Japan, but his arch nemesis is! Starting today, you can grab the D-Arts Mega Man figure at select outlets...

Chris Carter

9:30 AM on 01.25.2013

Mega Man and Sonic comic arc gets sexy 16-bit covers

Some time ago, Archie Comics created the "When Worlds Collide" storyline, which brought Sonic and Mega Man together in one wacky continuity, across various comic lines. IGN now has the scoop one new covers for the upcoming is...

Chris Carter

6:30 PM on 01.23.2013

Rockman Forever album will put you in a 'trance'

[Update: The album was free, but I'm guessing the free download cap was reached. I forgot that Bandcamp does that sometimes. Must mean you guys are slamming the page!] I think everyone on staff just sorta... crashed. Time to ...

Tony Ponce

9:00 PM on 01.22.2013

Bass and Treble are next in Bandai's D-Arts Mega Man line

After rockin' some kickass Mega Man X figurines for a while, Bandai decided to return to the series' classic roots with an OG Mega Man and Rush combo this past December. And because little boy blue was just so gosh-darn popul...

Tony Ponce



Street Fighter X Mega Man unofficially hits Mac photo
Street Fighter X Mega Man unofficially hits Mac
by Chris Carter

Capcom made the decision to bring Street Fighter X Megaman solely to PCs initially so that they could test the download count -- but despite the fact that they still could have tested it for Mac based systems, they never represented the platform.

As of yesterday however, a fan has brought it upon himself to port the game over to the Mac. The unofficial port is based on the 2.0 version of the game, which has all of the bells and whistles like passwords and the like. There are a few bugs (switch to windowed mode for better output), but it's a good start.

You can grab the .dmg file here.

SFXMM v2 for Mac Port [/rMegaMan]

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The Street Fighter X Mega Man update is here photo
The Street Fighter X Mega Man update is here
by Chris Carter

Remember when Capcom released Street Fighter X Mega Man without a number of core features -- like, oh I don't know, a password or a save system?

Well, they had a change of heart, and now you can reap the benefits of fan demand as Street Fighter X Mega Man 2.0 is now out. In addition to a password system, there's also a neat Mega Man style prompt for quitting the game, better gamepad options, and a few other tweaks. I just tried it out and it seems to be working a-okay.

Why not check out my comprehensive guide if you need assistance, and Tony's review if you need help figuring out if it's worth your time?

In case you missed the link above, you can grab the update here (just hit the 2.0 download button).

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11:00 AM on 01.17.2013

This new custom Sigma figure is pretty badass

Toy modder Jin Saotome has come up with a pretty awesome homage for the big bad of the Mega Man X series himself, Sigma. Jin took a bunch of parts from different toys, assembled some glass gems and metallic domes, and came up...

Chris Carter



Street Fighter X Mega Man update dropping on Friday photo
Street Fighter X Mega Man update dropping on Friday
by Tony Ponce

Though Street Fighter X Mega Man was a fairly decent romp, there were quite a few issues that held it back from being as good as it could be. The free "Version 2" update mentioned a couple weeks back will be ready for distribution on Capcom-Unity's Mega Man group page on Friday, and though it doesn't sound like it'll fix all the problems, it ought to address the biggest offenders.

I never bought the logic -- that the game was too short -- behind not including a password function in Street Fighter X Mega Man. With the exception of the very first Mega Man, every single game in the grand overarching franchise has either used passwords or a save feature. Even the short-as-hell, six-stage Dr. Wily's Revenge on Game Boy used friggin' passwords. This oversight has been corrected as of V2.

There is now a confirmation prompt before quitting or resetting the game. I intended to discuss this in my review, but I cut it out and forgot to re-add it later. For those unaware, pressing the ESC or F12 key used to immediately boot you out of the game without warning. Other tweaks include bug-fixing, improved controller support (we won't know by how much until Friday), and buffs to make the M. Bison fight a bit tougher.

Does that sound satisfactory?

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7:00 PM on 12.31.2012

Mega fan recreates every Mega Man Robot Master with clay

After working on the project for a number of years, Rockman Corner reader "Ricardo" has finally finished working on his clay miniature figure line, featuring every single Robot Master ever from Mega Man 1-10. I'm currently re...

Chris Carter







Ring in the New Year with Mega Man Christmas Carol Remix photo
Ring in the New Year with Mega Man Christmas Carol Remix
by Chris Carter

Mega Man fans are in for one last treat in 2012 -- another Mega Man Christmas Carol fangame! After the first and second iterations, Sprites Inc. is back with a third title, which is a remixed version of the first one with the new engine.

Christmas Carol Remix features five difficulty levels, three characters, new content, and achievements, all on top of a remastered version of the first Christmas Carol. Of course, sick holiday chiptunes make a welcome return.

You can download it for free here -- just be aware that the creator is constantly tweaking the game with balance patches and bug fixes.

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10:00 AM on 12.22.2012

Hot! Rooster Teeth animator's sweet Mega Man X vid

If you've been catching any of Red vs. Blue during the past couple of years, you'll have noticed that the boys at Rooster Teeth have stepped up their game big time. No longer restricting themselves to basic machinima techniq...

Tony Ponce



Review: Street Fighter X Mega Man photo
Review: Street Fighter X Mega Man
by Tony Ponce

Capcom's treatment of the Mega Man franchise these past couple of years has been atrocious. When Street Fighter kicked off its 25th anniversary, Capcom clearly laid out its plans for the coming year, which included key software releases like Street Fighter X Tekken. All that the company is offering up for Mega Man is a free game that it didn't even make, and it's quite likely that the only reason we are even getting that is because of the Street Fighter connection.

That being said, Capcom could have done much worse than throw its support behind a fan game. For years, folks such as myself have championed the cleverness and resourcefulness of fans who made the games that the big developers were unable or unwilling to create themselves. Not bound by the direction of uptight men in ill-fitting suits, independent creatives are free to express their passion in the purest way possible. And for Capcom to officially sanction such a project sets a precedent that I only hope sends ripples through the industry.

As for Street FIghter X Mega Man, it's quite enjoyable and filled with wonderful ideas, even though the execution prevents it from being the best it can be.

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2:30 PM on 12.19.2012

Svensson responds to lack of passwords in SF X MM

Street Fighter X Mega Man just launched, and fans already have a number of criticisms ready: chiefly, the complete lack of a save or password option. Naturally, some fans were fairly confused at this oversight, and Capcom Se...

Chris Carter



The 25 most memorable Mega Man moments - Dtoid ver. photo
The 25 most memorable Mega Man moments - Dtoid ver.
by Tony Ponce

Exactly 25 years ago today, my favorite videogame hero of all time was born. Exactly 25 years later, my passion has never been stronger. He may have had some rough patches in recent times, but I've never forgotten the joy he's given me.

For my final anniversary celebration feature, I partnered up with LBD "Nytetrayn" of The Mega Man Network for a massive list of 25 "mega" moments in Mega Man history. Such a large undertaking couldn't possibly fit in a single article, thus we've split the duties between ourselves and each posted a portion of the list. Below you'll find a set of 12, while over on TMMN you'll find a set of 13.

Enjoy this trip down Blue Bomber lane!

[Header by Hitoshi Ariga for LEVEL magazine]

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Sound Card 011: Ten awesome, underrated Mega Man songs photo
Sound Card 011: Ten awesome, underrated Mega Man songs
by Tony Ponce

If it wasn't obvious from the many musical references throughout the series, the Mega Man games are as much about excellent tunes as they are about tried-and-true action gameplay. He's not called "Rockman" for nothing!

But despite the ocean of quality jams spanning two and a half decades, people tend to only talk about the soundtracks of the more popular games, especially Mega Man 2. Do we seriously need another "Dr. Wily Stage 1" from Mega Man 2 arrangement? C'mon, guys! Expand your horizons!

With that in mind, the erudite Jayson Napolitano and I put our heads together to compile a list of ten awesome tracks from ten games that aren't Mega Man 2. Or Mega Man 3. Or even the first Mega Man X. Instead of a definitive "best of" list, we would like to offer up our choices as a primer to the expanded wold of Mega Man music.

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Mega Man Game History Ver. 2: 25th Anniversary Edition photo
Mega Man Game History Ver. 2: 25th Anniversary Edition
by Tony Ponce

Three and a half years ago, I foolishly dedicated an entire week to constructing a ginormous infographic of every single Mega Man game in existence. My Mega Man Game History chart was well received by several outlets, and I couldn't have been more pleased.

But with the 25th anniversary upon us, I felt it was time to expand upon the original chart, correct any errors or inconsistencies, and give the whole beast a nice spit shine. From the Blue Bomber's beginnings on December 17, 1987, to the upcoming release of Street Fighter X Mega Man exactly 25 years later, every installment of this venerable franchise has been represented.

Boys and girls, I give you Mega Man Game History Ver. 2.

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