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Peter Molyneux

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Molyneux

Peter Molyneux: Fable III was a trainwreck


He admits he'll never make his perfect game
Feb 26
// Brett Makedonski
Peter Molyneux has a well-deserved reputation within the gaming industry of being an overly excitable and dramatic guy. It seems that those characteristics follow him in defeat, too. Speaking to Develop at Casual Connect...
Peter Molyneux photo
Peter Molyneux

Peter Molyneux says GODUS is 'invest-to-play'


The man does come up with great soundbites
Feb 17
// Alasdair Duncan
After weighing in on the backlash against EA's latest Dungeon Keeper drama, Peter Molyneux has been talking to Pocket Gamer about how he plans to implement a different kind of free-to-play model for his god game, GODUS. ...
Peter Molyneux photo
Peter Molyneux

Peter Molyneux questions the new Dungeon Keeper


Fabled developer weighs in
Feb 08
// Wesley Ruscher
EA's recent mobile reincarnation of the classic Bullfrog Productions strategy game Dungeon Keeper, has undoubtedly received its fair share of criticism over the passing week. Our own Chris Carter called it "...a hol...
GOG.com photo
GOG.com

Theme Park is now on GOG.com


and as a result, I feel really old
Dec 09
// Alasdair Duncan
Whilst looking at the newly-created page on GOG.com for Theme Park, I was shocked by the revelation of its original release date of 1994. Was Bullfrog's seminal management sim really that old? In fairness, looking at screensh...
Charlie Brooker photo
Charlie Brooker

You should watch Videogames Changed the World


Helps if you're in the UK though...
Dec 01
// Alasdair Duncan
Following on from 2009's Gameswipe special, acerbic critic and former PC Zone writer Charlie Brooker has delivered another excellent videogames program this time on Channel 4. How Videogames Changed the World is a two-hour sp...
Godsmacked photo
Godsmacked

Godus' god getting 'uncapped' piece of profits


Peter Molyneux's god game coming to Steam early access this week
Sep 09
// Steven Hansen
When Peter Molyneux's Curiosity cube was tapped away, we learned its winner would be god in 22cans' upcoming Godus. Much like in our Real World, religion pays for those at the top. Speaking to Rock, Paper, Shotgun in an inter...
Creepy Smurfs 2 trailer photo
Creepy Smurfs 2 trailer

The Smurfs 2: The Video Game stars evil Peter Molyneux


Black & white & blue
Jul 20
// Steven Hansen
The Smurfs 2: The Video Game isn't your typical licensed movie game chaff, thanks to what appears to be an appearance from 22 Cans' Peter Molyneux as iconic Smurfs villain Gargamel. Molyneux of course is known for the Fable ...
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Peter Molyneux is your PAX Prime 2013 keynote speaker


Are you going?
Jul 02
// Hamza CTZ Aziz
Penny Arcade announced that Peter Molyneux will be hosting the story time keynote presentation for PAX Prime 2013 this year. Yeah that's pretty much all the news there is for that. Oh, and here's Peter reviewing iPhone fart ...
GODUS photo
GODUS

Molyneux's GODUS allows players to overthrow their god


And take a cut of his paycheck
May 30
// Brett Makedonski
Peter Molyneux's at it again, but this time, his lofty game idea hinges on the behavior of Bryan Henderson, an 18-year-old university freshman from Scotland. Henderson won Molyneux's Curiosity contest by clicking the gam...
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Nazi Robots, Scary Chainsaw Guys & Sonic The Hedgehog


The Destructoid Show lands a gnarly kickflip
May 28
// Max Scoville
Look out, here comes today's Destructoid Show!  Today, we talk about Wolfenstein: The New Order and The Evil Within, both of which were previewed by the valiant and swarthy Hamza Aziz. Sonic: Lost World looks surprisingl...
Curiosity photo
Curiosity

Molyneux's Curiosity completed! Cube contents reveal!


-cue Zelda Opening Chest music-
May 26
// Jason Cabral
Finally, after seven months, fans have finally reached the center of Peter Molyneux's Curiosity. The lucky tap was done by Bryan Henderson of Edinburgh, and was revealed by Molyneux earlier today on Twitter. Bryan, being an ...
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Molyneux: Xbox 360 won this gen, now must beat Apple


22 Cans founder says wacky things
May 21
// Jim Sterling
We all know Peter Molyneux lives in a gumdrop world of magic and make-believe, but perhaps none of us realized he was so far gone as to live in a world where Nintendo and Sony apparently don't exist. According to the 22 Cans ...
Next Xbox photo
Next Xbox

Molyneux: Next Xbox needs to focus on games first


Fable creator wants Microsoft to tone down the "all-in-one media hub" shtick
May 02
// Tony Ponce
Former Microsoft Games Studio director and current mobile developer, Peter Molyneux, is anxious to learn more about Microsoft's next Xbox, set to be unveiled on May 21. However, he fears that Microsoft might be playing up the...
Curiosity photo
Curiosity

Curiosity's secret will soon be revealed


What's in the cube?
May 01
// Jordan Devore
Curiosity recently found itself back in the news due to some in-app purchases that let users add or remove large groups of blocks from the experimental game. It's back once more, and thankfully, the end is nearly upon us; we'...
Curiosity photo
Curiosity

Curiosity goes a bit mad with new in-app purchases


A 'war of attrition' will ensue, hopes Molyneux
Apr 19
// Jordan Devore
I had long since deleted Curiosity from my iPhone after spending admittedly far too much time (see: more than five minutes) tinkering with the cooperative game about chipping away layers of a massive cube. But now, here I am,...
You suck! photo
You suck!

Ultima creator thinks other designers 'really just suck'


Can't tell if hubris or fair criticism
Mar 20
// Steven Hansen
Richard Garriott, known for creating the venerable Ultima series and sometimes known as Lord British, had some harsh truth bombs to rain down on his contemporaries. Speaking with PC Gamer, Garriott said, "I’ve met virtu...
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War for the Overworld brings back Dungeon Keeper gameplay


Kickstarter project is fully funded and then some
Jan 04
// Alasdair Duncan
If you're looking at the current batch of Kickstarter projects as a way for people to bring back genres and titles that have fallen from favour over recent years, then War for the Overworld might interest you. If you've been...
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GODUS Kickstarter meets all but final stretch goal


Linux version happening, but no OUYA support
Dec 22
// Jordan Devore
I was happy to see GODUS do well on Kickstarter if for no other reason than it will be interesting to watch unfold, and really, it seems like Peter Molyneux needed this for his own well-being. Since we last checked in, the ca...
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GODUS passes funding threshold, introduces stretch goals


Cheer up, Peter
Dec 20
// Jordan Devore
With less than two days to go, 22cans' GODUS has reached its funding goal of £450,000. The studio has since cooked up some stretch goals and, despite how close the timing ended up being, at least the first couple should...
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Molyneux: Wii U is 'good' but not 'great'


Peter still confuzzled by two screens
Nov 30
// Jim Sterling
22 Cans founder Peter Molyneux is casting his cynical eye toward the Wii U a second time, this time saying that the system is merely good, but not great, and failing to cope with two screens. He maintains it's a confusing sys...
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Peter Molyneux talks GODUS and the impact of his promises


Designer won't stop believing
Nov 22
// Jordan Devore
Following the Kickstarter launch of GODUS, a self-described "innovative reinvention of Populous" from developer 22 Cans, Peter Molyneux has spoken with Rock, Paper, Shotgun about how the new game is a step forward for the gen...
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Molyneux struggles to see Nintendo do anything amazing


King of Promise Land not impressed by Nintendo's promises
Nov 09
// Jim Sterling
His Royal Highness, the Lord King of Promise Land, has issued a majestic decree that Nintendo is not doing anything impressive to his noble eyes. Claiming the Wii U does nothing to make him rush out and buy it, the creator of...
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The DTOID Show: Wii U, Halo 4, Uncharted & Curiosity


What's in the cube?!
Nov 07
// Max Scoville
Tara's back on today's Destructoid Show! Aaaaaand considering the fact that yesterday was the Presidential election as well as the release of Halo 4, news is a bit on the slow side.  Speaking of Halo 4, that whole XBL se...
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22 Cans' Curiosity - What's Inside the Cube? out now


Molyneux brings us MS Paint 2: The Dickening
Nov 06
// Jim Sterling
Peter Molyneux's latest flight of fancy -- Curiosity - What's Inside the Cube? -- is now available to download for free on iOS, with an Android version promised soon.  In case you're not caught up with the mad idea, it's...
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Molyneux is nearly ready to unleash Curiosity


Curiouser and curiouser...
Oct 31
// Chris Carter
Remember that Peter Molyneux game that was supposed to "change the world?" You know, Fable? Then Fable 2? Then Fable 3?I kid, I kid. But seriously, Peter "not on rails" Molyneux is now once again promising great things, as hi...
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The DTOID Show: Wii U, Last Guardian & Zombie Nuketown


Aug 27
// Max Scoville
Here's today's Destructoid show! Because we do that every monday! Big news: Someone posted an image on the Call Of Duty: Black Ops II Facebook, and it's about zombies. Some accessory company might've leaked the Wii U release ...
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Molyneux's latest, Curiosity, has been delayed


Aug 23
// Chris Carter
What's inside the cube? We'll know soon, but not just yet, as Peter Molyneux and his new studio 22 Cans have just delayed their latest project, Curiosity, until September. As a consolation prize for the delay of this ama...

E3: Fable: The Journey is not on-rails, kind of

Jun 10 // Brett Zeidler
[embed]229167:44008[/embed] I'm dropped into a later point in the game, five years after Fable III. The Corruption that had plagued Albion before is back, and it has taken up shop in The Spire. Taking the role of Gabriel (an "accidental hero"), I find myself in his horse carriage, escaping from an unknown entity. I set off by reaching my arms out and snapping the reins on my two horses. As we travel, every once in a while we are faced with a choice to either go left or right. Obstacles get in the way, and the only way to avoid them is by directing the horses left by pulling in my left arm and stretching out my right, and vice versa for turning right. After traveling alongside a few different wooded areas and around a huge mountain bend (which you can fall off and die), I pick up quite a few experience orbs and sprint-extending objects. Eventually, Gabriel comes to a stop after he spots something in the woods and out comes a defenseless, frightened Theresa. This is something we've never seen from her character before and it's something we'll be seeing quite a bit in the end product. Theresa gets in the carriage and we head off in a hurry as the Corruption comes out of nowhere, surrounding us in no time at all. I whip my horse into motion and we're well on our way to get the hell out of there. The Corruption attempts to swallow us and block our path, but it's nothing I can't handle after mastering the reins from earlier. After a mix of strategically snapping the reins like crazy and grabbing a plethora of sprint extenders, we escape the Corruption at the end of the first part of the demo. Like Fable II and III, Lionhead wants the player to create an emotional bond with an animal companion in the game. Before, it was with the dogs. Now, you have two horses. To help create this bond, Lionhead made it so that if you're too harsh on your horses and force them to sprint too hard and fast, you will eventually see scars appear on them. I remember how I managed to escape the Corruption earlier and, while it was essential for survival, a sense of regret overcomes me. Our carriage rolls up in front of a giant ancient door that has two orange and blue orbs each. Gabriel gets out and stands in front of the door. This is where we learn to use our two spells. In the left hand, a blue spell will appear once raised (or right, if you're right-handed). I clear the two blue orbs by pushing my hand forward at the door. Well, after I miss by a mile a few times and embarrass myself, of course. After a few shots, I've got the hang of things, though. Now for those orange orbs. I have to first pull out the blue spell and turn it into a fire spell. There's two ways this can be done: first, you can wave your hand from right to left quickly or you can utilize the voice capabilities of the Kinect. Yelling "Fire!", "Fire spell!", "Flame on!" or any variant of a fire-related term you can think of will turn it into that orange glowing ball of flame. I make quick work of the last orbs and Theresa lets me know she'll wait outside, leaving me to brave the unexplored cave. Gabriel starts into the cave and almost immediately he's attacked by Hollow Men. They're a bit too close for comfort, so I raise my right hand to bring up the push spell and give myself a bit of breathing room. I can also use the right-handed spell like a whip to latch onto the Hollow Men and rip apart their limbs piece by piece. Or one can just shoot repeatedly at the enemies, as you do. After a couple waves of Hollow Men, Gabriel makes his way up a short flight of stairs and reaches his hands into an altar that contains a shallow pool of water. This is how the player will receive new spells throughout the game. The spell I'm given is activated by reaching behind my head, as if I'm holding a javelin. This makes a spear appear. Yeah, I'm ready to rid this cave of Hollow Men. While spearing a wave of Hollow Men on a cliff above me, my terrible aim gets on my nerves. I found out that you can apply an "after touch" to your spell that you cast. If timed correctly, this can turn your horrible aiming into stylish kills. I finally make my way to the end of the cave, where a giant rock troll is residing. He sends handfuls of hollow men and throws rocks at me, which I can either block, push back, or dodge by leaning left or right to find cover. I eventually spot a giant sword conveniently placed above the troll's head. One spear was all it took to make the sword stab the troll like a hot knife cutting into an ice cream cake. To put him out of his misery, I latched onto the sword with my right-handed spell and pulled it further into his back and watched the life fade from his neon-blue eyes. Being a Fable game, The Journey involves exploring. Even though you cannot explicitly pick every step you take, you can pick paths, slow down, speed up, figure out new ways to handle each combat encounter, and explore the many ways to interact with your own spells. Even though the game is only 10-15 hours long, Lionhead is creating the biggest Fable they've ever made. The Kinect controls were hard to get used to at first, but once I was comfortable with them I felt overtly powerful I could handle anything with the palette I was given.
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Lionhead Studios is no stranger to making spin-offs for Fable. The first was an Xbox Live Arcade tie-in with Fable II called Pub Games, which was a collection of mini-games that appeared in the game and would allow you to car...

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Peter Molyneux and the curious case of the £50,000 DLC


Jun 07
// Fraser Brown
Peter Molyneux can't simply make a game; it has to be an experiment. With Fable, it appears that he wanted to see how interaction would work when you were restricted to farting or doing a chicken dance. Maybe there was more t...
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Hey guys! Here we are again! Today's show, we talk about how Kickstarter is the hottest thing on the web right now, and how Tim Schafer's Double Fine Adventure raised 3.3 million dollars, and how inXile's Wasteland 2 is in th...


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