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This is why I love Vib-Ribbon photo
This is why I love Vib-Ribbon
by Jonathan Holmes

Vib-Ribbon is a game by NanaOn-Sha (Parappa the Rapper, UmJammer Lammy) that was originally released on the PS1. It came to the United States for the first time just recently, by way of PSN. The original game allowed you to take the disc out of the PS1 and replace it with any CD. You could then play levels based on the sounds found on that CD. That's part of why the game has such minimalist visuals. The game's code had to be small enough to be stored in the PS1 on its own. Hence the black and white vector-based graphics. 

It's amazing how NanaOn-Sha was able to create such charming and memorable characters with just a few lines. Vibri, the game's star, is a lovable scamp with tons of personality. With this article, I will do my best to follow in his footsteps by using as few lines as possible in my effort to convey to you the joy of Vib-Ribbon.

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12:30 PM on 10.17.2014

I picked up the Excalibastard in Borderlands: The Pre-Sequel

There has been a bit of talk about an interesting legendary weapon in Borderlands: The Pre-Sequel that is in plain sight, but unavailable at first. Excalibastard is stuck in a stone in the area Stanton's Liver, and only those...

Darren Nakamura



I think I started developing Space Madness playing Borderlands: The Pre-Sequel photo
I think I started developing Space Madness playing Borderlands: The Pre-Sequel
by Bill Zoeker

Max and I finally made it to Pandora's moon, Elpis, in Borderlands: The Pre-Sequel. We're really spacing out at this point, but luckily I was bringing bad jokes and impromptu singing in full effect.

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1:00 PM on 10.16.2014

The Voice still looks like garbage, but I want to play it

Let it be known that I play any and all karaoke games, no matter how bad they are. Hell, I even bought Disney's Sing It because I thought there might be a couple Hannah Montana songs I could rock out to. But I think Activisio...

Brittany Vincent

12:00 PM on 10.16.2014

Destiny has so much lore, it's sad that almost none of it is in the game

In-game, Destiny's story is probably the worst part of the experience. Constant Dinklebot "defense" missions and short exposes during load screens are hardly what I'd call a narrative, but that's what Bungie ended up giving u...

Chris Carter

11:15 AM on 10.16.2014

Guilty Gear Xrd Sign dated for December 16 in North America

Aksys announced that fighter Guilty Gear Xrd -Sign- will be released on December 16 in North America, for both PS3 and PS4. That's just a couple of weeks after the Japanese release.  There will be standard and limit...

Dale North

6:30 PM on 10.15.2014

Saints Row: Gat Out of Hell leaves no deadly sin unchecked

Johnny Gat's not a good man. Powerful, but not good. That's why he uses each and every of the seven deadly sins to send all of those already dead to the after-afterlife. Most of them look like they deserve it, to be fair. Especially those nipple-rubbing demons.

Brett Makedonski



Review: The Evil Within photo
Review: The Evil Within
by Chris Carter

I grew up happily playing Shinji Mikami's games, and he's probably one of the most influential directors/producers that ever lived. I remember the first time I played Resident Evil, the day I bought Devil May Cry from EB Games, and the exact moment when my friend showed me God Hand.

All in all Mikami has worked on over 20 major games that have impacted the industry in some way. Even if The Evil Within is one of the worst in the bunch, it's still in good company.

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Max got turned on by my sexy cowlady in Borderlands: The Pre-Sequel photo
Max got turned on by my sexy cowlady in Borderlands: The Pre-Sequel
by Bill Zoeker

Max and I continue to grope around blindly in Borderlands: The Pre-Sequel. Hear us talk about space-related camp movies, and make NBA Jam references. Then Max gets really horny about videogames. Oh, and we shoot psychopaths or whatever...

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12:00 PM on 10.15.2014

Bungie recommends re-installing Destiny if the patch is giving you issues

Bungie rolled out a controversial patch recently (which wasn't even that big, honestly, as auto-rifles are still really effective in PVE), and some users are reporting issues with the game after picking up the download. The d...

Chris Carter

11:15 AM on 10.15.2014

Yeah, so that Tears to Tiara II review...

PS3 RPG Tears to Tiara II came out...yesterday. So, where is the review?  [cringe] That's my fault. It's busy season here at Destructoid, so I'm wrapped up with multiple reviews as of late. It's nowhere near Chris Carte...

Dale North



I whipped everyone in the first 15 minutes of Borderlands: The Pre-Sequel photo
I whipped everyone in the first 15 minutes of Borderlands: The Pre-Sequel
by Bill Zoeker

Max and I jumped into Borderlands: The Pre-Sequel so we could hang out with Sp'Australians (Space Australians), and look for Moon Wizards. Max doesn't really care for Borderlands, but I'm a big old dork for it. At least we can agree it's more interesting than Destiny.

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2:30 PM on 10.14.2014

Happy The Evil Within Day, you bloody goblins

Well, it's finally here -- the day when The Evil Within is upon us at last, and we get to see how this thing turned out. Not us, mind you; Bethesda wasn't so quick to forward us a copy for review. But, I can assure you ...

Brett Makedonski

12:45 PM on 10.14.2014

BRRUUAAAPPHH!

It's probably the 12-year-old in me that digs this new commercial for PAC-MAN and the Ghostly Adventures 2. Burping with force waves? Cool. Sound effect stand-ins for farts? Love it. The scream-y Ask Ketchum/Naruto voice over narrator? Tops, man.  Not going to lie: I've watched this more than once. I'm also pretty proud of my screenshot of the boy belching.

Dale North







Here's 26 minutes of Far Cry 4 gameplay with commentary photo
Here's 26 minutes of Far Cry 4 gameplay with commentary
by Bill Zoeker

Max and I got a chance to dick around in an almost-finished build of Far Cry 4, but unfortunately Max went home sick with an earache, so here's my playthrough, along with my impressions. And Max's dumb jokes.

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Far Cry 4 features a more dynamic and vibrant open world photo
Far Cry 4 features a more dynamic and vibrant open world
by Alessandro Fillari

Back in 2012, Far Cry 3 turned out to be a surprise hit for Ubisoft. It became the bestselling title of the series, appearing on many game of the year lists, and also created a rather excellent spin-off title. But with the announcement of Far Cry 4 back in May, many fans were pretty psyched to have a new game exploring another exotic locale, but also surprised to see something come so quickly.

With the reveal and release happening within six months of one another, it all seems like it has been going too quickly, and we've never really had the opportunity to digest something substantial for the game. Thankfully, Ubisoft agreed and allowed some extended hands-on time with the upcoming open-world shooter. After experiencing some time with the game's open-world, I can say that November is certainly going to be interesting month with this title coming to market.

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