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Dragon Quest Heroes photo
Dragon Quest Heroes

This is the best Dragon Quest Heroes trailer I've seen yet


Healix looks awesome
Aug 27
// Chris Carter
CGI-filled trailers often do a great job of building hype, but this gameplay-filled Dragon Quest Heroes video just does it for me. It shows a ton of characters doing their thing, provides a quick look at the English cas...
Guilty Gear Xrd photo
Guilty Gear Xrd

Players can vote for the next potential Guilty Gear Xrd character


Japan-only at the moment though
Aug 27
// Chris Carter
Still miffed that there weren't enough characters in Guilty Gear Xrd? Well, the Revelator update is getting Johnny and Jack-O, but it looks like more might be in the pipeline. Arc System Works is opening up a vote in Septembe...
THPS5 photo
THPS5

See if you recognize the skaters old man Tony Hawk has in his game


We want Rune
Aug 27
// Brett Makedonski
You know what they say about times. They are a-changin'. Someone put a bunch of young, hip-lookin' kids in old man Tony Hawk's video game. There's even a younger Tony Hawk, but his name is Riley. Those of you who cut your te...
Shovel Knight photo
Shovel Knight

Shovel Knight: Plague of Shadows looks wonderful


Free expansion coming soon
Aug 25
// Jordan Devore
Plague of Shadows looks like the perfect excuse to get back into Shovel Knight. It's a free expansion that remixes the game to tell an alternate story about the Plague Knight. Between his customizable bomb-based moveset and s...
PSN sale photo
PSN sale

PlayStation Network sale stretches the meaning of 'retro'


Cheap PS4, PS3, and Vita games
Aug 25
// Steven Hansen
The PlayStation Network is having a sudden sale with deals of up to 90% off (with PlayStation Plus) games. This "Retro" sale includes classic titles like Beyond: Two Souls (2013) for $8 and OlliOlli 2: Welcome to Olliwood (20...
Tokyo Twilight Ghost photo
Tokyo Twilight Ghost

Tokyo Twilight Ghost Hunters is getting a major update


New episodes
Aug 25
// Chris Carter
Tokyo Twilight Ghost Hunters is a nice little adventure game, and it's about to get even nicer. Arc System Works has announced that it's bringing a major update over for every platform -- PS3, PS4, and Vita. The update is cal...
FFXIV photo
FFXIV

Final Fantasy XIV getting a 24-man airship raid, Pokemon-like minion battles


And a whole lot more
Aug 25
// Chris Carter
Final Fantasy XIV is already a rather large game thanks to the Heavensward expansion, but it's about to get bigger come patch 3.1. It was announced that in addition to new story quests, a new beast tribe questline is coming, ...
Phantom Pain photo
Phantom Pain

The Metal Gear Solid V launch trailer is bittersweet


One week to go
Aug 25
// Jordan Devore
The first half of this launch trailer for Metal Gear Solid V: The Phantom Pain is a short, incomplete reminder of designer Hideo Kojima's legacy. It's sad, knowing what we know. Touching, even. Then a giant-ass mech with a gun on its crotch transforms a fiery whip into a sword and slashes cars.

Review: Madden 16

Aug 25 // Steven Hansen
Madden NFL 16 (PlayStation 4 [reviewed], Xbox One, PlayStation 3, Xbox 360)Developer: EA TiburonPublisher: EA SportsReleased: August 25, 2015MSRP: $59.99 Madden 16 makes an interesting opening gambit, once again going right into a game, this time a fabricated Super Bowl 50 starring the Cardinals and Steelers. No one wanted to watch that match up seven years ago (except me because of the Kurt Warner), but EA insists on framing this nostalgia-less, fake match up with Any Given Sunday editing, close ups on players, and even tepid, badly-acted football dialogue, the kind of jawing written by someone who has not played sport.  Fuck, is it boring. It introduces new (very simple) catching mechanics in painful slow motion setting up situations (oh, one of the teams is trailing!) we're supposed to have emotions in, like I have any stake in Fake Super Bowl 50, like I'm supposed to feel something when alleged rapist Ben Roethlisberger (who narrates later tutorials) tells his mates, "It's time to be the team we're supposed to be right now. Believe in the man to your left and to your right. It's our time right now" like he's reading commercial cue cards. At least the San Jose 49ers' digital Levi's Stadium field hasn't turned to pudding like the real one. This is what Madden is, though. In past years I have creatively ripped on the series for aggressive advertisements of real-world products, which this one seems to have toned down significantly (unless they're coming dynamically as updates post launch). But! Madden is a yearly advertisement for the NFL. From the start menu it encouraged me to share my information with the NFL, promising digital playing cards as a reward. This is what it means to have exclusivity rights to the only meaningful football league (because no one internationally gives a shit), the commodification of players. It is cool to see the increased likeness of Arizona's head coach whose fascinating neck folds and face-scanned pores have him looking like a corrugated version of Dana Carvey's turtliest member of the turtle club. [embed]307755:60128:0[/embed] In 2006 (that would make it Madden 07) I distinctly remember when I fell into the habit of abusing slot receivers instead of number one and number two wide receivers. This meant a lot of balls to the perfectly serviceable Kevin Curtis instead of two of the greats, Isaac Bruce and Torry Holt. The worst thing about those slot receiver posts, or crossing routes over the middle, has always been linebackers undercutting the passes for picks. Here is the scenario: a player looks reasonably open for a pass. It is a pass any NFL quarterback could make. It is a pass I, an idiot with bad knees, could make. You throw it with a nice arc over the front defensive layer and before the safeties. Madden has never wanted to give you that pass and it has taken near 10 years for the series to introduce "touch passing," a double tap that lets you drop balls into open zones. Ten years. Low and high throws are executed by holding L1 (high) or L2 (low) while passing. The passing game has seen the most new features added this year. Aside from the aforementioned quarterback stuff, there are three types of catches, done by holding one of three buttons while the ball is in the air en route to the receiver. The Aggressive catch (triangle) is for leaping catches and bodying cornerbacks. RAC (square) encourages the player to make a catch in motion and continue running up field, provided they're not about to be clocked. Possession catches (x) are for keeping feet in-bounds or making sure the receiver hangs on to a first down. These useful buttons encourage more user interaction during catches and also speak to a refined interplay between defensive backs and receivers. On the other side of the ball, you can have defenders play the ball (hold triangle) to go for an interception or deflection, or more conservatively play the receiver (hold x) to ensure you make a tackle and possibly knock the ball from them. There is much more realistic jockeying for body position and faithful physics so long as you don't stare too closely at the instant replays. Eventually you'll notice some similar, more dramatic catch animations (a particular one-handed one stuck out), but it is a plus on the whole for verisimilitude, for giving weight and feeling to awesome athletes interacting in a confined space. That's about it, though. There are some neat presentation additions (statistic graphics overlaid on players) and the menus are well laid out, though they are also pretty slow. Load times, too, are still a bit of a problem (and intrusive presentation elements are bothersome when running a hurry up offense). The insistence towards microtransaction-laden Ultimate Team and the new fantasy football-cribbed Draft Champions modes is useless. Throwing, catching, and defending throws have seen some welcomed, long-ignored additions that get a couple yards closer to faithful simulation. You can decide if that's enough. [This review is based on a retail build of the game provided by the publisher.]
Madden reviewed photo
Mildly deflated
I do feel, some, for Electronic Arts and the people responsible for making Madden every year. This is only my 4th year (out of  27 releases) covering it and I fear I may have peaked with last year's review. But like a fr...

Sony photo
Sony

Sony confirms Tokyo Game Show conference details


My "D" grade Japanese GCSE won't help much
Aug 25
// Vikki Blake
Sony has confirmed that its Annual Toyko Games Show conference will take place on September 15. The news was confirmed via a post on the Japanese PS Blog. Sony declined to present at last month's gamescom conference, sta...
Destiny photo
Destiny

Bungie teases Destiny The Taken King Exotics


Reveal will be on Instagram later today!
Aug 25
// Vikki Blake
Quick PSA for those that care: Bungie will be revealing some of Destiny: The Taken King's all-new Exotics on Instagram later today. Actually, it's Xûr, everyone's favourite worm-faced weekend trader, who's making ...
NBA 2K16 photo
NBA 2K16

NBA 2K16's latest trailer is predicated on a four-year-old hashtag


A bit late
Aug 24
// Brett Makedonski
"Winning!" That's what some marketer with tiger blood in his veins thought when he saw this NBA 2K16 trailer. "This is bi-winning. It wins here, and it wins there. This, now this makes all other trailers look like ...
Grow Home photo
Grow Home

You love Grow Home so much that it's free on PS Plus next month


Other PS Plus titles revealed, too
Aug 24
// Brett Makedonski
Grow Home entered the PlayStation Plus Vote to Play contest and it climbed, climbed, climbed in the polls. It climbed higher than any others. It climbed so high that it has left the stratosphere of games that cost money...
Attack on Titan photo
Attack on Titan

New Attack on Titan PS4 game is lookin' good


A shade or ten prettier than the 3DS one
Aug 23
// Kyle MacGregor
No offense to Attack on Titan: Humanity in Chains, which I'm sure Spike Chunsoft put a lot of hard work into, but this is more like it. This is the sort of Shingeki no Kyojin game I've been waiting for. This time around ...
Final Fantasy XIV photo
Final Fantasy XIV

Final Fantasy XIV tops 5 million registered users


That's a lot of Chocobos
Aug 22
// Kyle MacGregor
Final Fantasy XIV has amassed more than 5 million registered accounts across the globe since Square Enix released the popular MMO two years ago, the publisher announced this week. That figure doesn't quite rival market leader...
PSN flash sale photo
PSN flash sale

This PlayStation Network flash sale isn't terribly tempting


Same old
Aug 21
// Jordan Devore
Another PlayStation Network flash sale, another weird-ass header picture. Yep, I'm still on Parasyte. I was way late to playing Telltale's The Walking Dead and The Wolf Among Us adventure series, and I'm sure some of you read...
Madden 16 photo
Madden 16

EA goes way over the top to promote Madden


We didn't see this coming
Aug 21
// Brett Makedonski
EA Sports' promotion of Madden has largely been the same for years now. Gameplay trailers, new features, interviews with developers -- we've been there and done that. This is different. This is...weird. And, kind of amazing....
Destiny photo
Destiny

Is Destiny coming to PC? It seems like maybe


You must like static bags and zip ties
Aug 21
// Vikki Blake
Destiny might be heading to PC. A job posting on Bungie's website requires new staff to "evaluate PC hardware-specific features and ensure various systems work together across multiple PC configurations to provide a...
Nova-111 photo
Nova-111

What does time even mean anyway in Nova-111?


Find out for yourself very soon
Aug 20
// Brett Makedonski
Funktronic Labs' Nova-111 was the highlight of my BitSummit in 2014. It blends turn-based movement with real-time elements to make an action puzzler of sorts. All of this is to rescue 111 scientists. Just trust us -- it...
Metal Gear Solid V photo
Metal Gear Solid V

No pre-load for Metal Gear Solid V: The Phantom Pain on PC


Consoles can still pre-load though
Aug 20
// Vikki Blake
Bad news if you were hoping to get Metal Gear Solid V: The Phantom Pain all pre-loaded up on your PC in time for the September 1 launch -- Konami has confirmed that there's no pre-load available on Steam. "Unfortunately PC St...
WWE 2K16 photo
WWE 2K16

It's Fight Owens Fight with WWE 2K16's latest roster reveal and entrance video


You just gotta Bo-lieve!
Aug 18
// Brett Makedonski
WWE newcomer Kevin Owens has already had spats with John Cena, Cesaro, and Michael Cole, but he won't find any of them when he gets to the bottom of this ramp. That's because his entrance video for WWE 2K16 is in NXT wh...
Borderlands screenshots photo
Borderlands screenshots

Tales from the Borderlands: Escape Plan Bravo screenshots, we got 'em


Is episode five out yet?
Aug 18
// Darren Nakamura
Wow wow wow. This episode was so good, guys. I don't think I've ever given a 10/10 to anything on Destructoid before. Y'all need to play this series. For those who would rather just look at some pretty pictures, I have those ...

Review: Tales from the Borderlands: Escape Plan Bravo

Aug 18 // Darren Nakamura
Tales from the Borderlands: Escape Plan Bravo (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: August 18, 2015 (Mac, PC, PS3, PS4)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] Things were looking bad for Fiona and Rhys at the end of the third episode. Sure, Gortys found her first upgrade and the path to the Vault of the Traveler became clearer, but newcomer Vallory had the group pretty well pinned under her thumb by the end. Complicating matters was the revelation that the final Gortys upgrade isn't even on Pandora; it's up on Hyperion's moon base Helios. For a series known for fast travel between exotic locations and featuring interstellar travel as part of its lore, it's easy to forget just how infrequently anybody takes a trip off Pandora. Usually, denizens of the wasteland are stuck there. And so the first act of this episode involves the non-negligible task of actually getting from Pandora to Helios. The group grows as August and Vallory's henchmen ride along to ensure Rhys and Fiona don't try anything funny and Scooter hops in as the on-board mechanic. It's a pretty motley crew, well deserving of the '80s rock credits sequence rocket launch montage. [embed]306135:60017:0[/embed] Telltale continues to demonstrate its comedic mastery with Tales from the Borderlands. One of the funniest parts comes from a totally visual gag within the launch montage. It elicited more laughs with no words than some comedy games do with thousands. The written jokes here are on point too. Each of the characters brings something different. Gortys remains a highlight through the whole ordeal, even if she has fewer lines than she did in the previous episode. Fiona's sarcasm hits just the right notes. Handsome Jack is about as likable as a murderous psychopath can be. The plan that comes together even allows players to act like total assholes without having to feel too bad about it. The trip to Helios also allows for one of the most bizarre scenes in recent memory. Without spoiling too much: it's a classic Telltale quick-time event action sequence, but it involves a horde of Hyperion accountants and a lot of mouth-made sound effects. It isn't all laughs. The series has had its serious moments in the past, but Escape Plan Bravo will cement Tales into the overall Borderlands lore. It is no longer a side story on Pandora. It feels like its own proper entry in the timeline, with real effects on the world Gearbox built. It's a stark contrast with Telltale's other current series Game of Thrones. While the events in that series are important to the Telltale-designed protagonists, they aren't important to anybody else in that world. Telltale's characters and story in Tales from the Borderlands are important to Borderlands as a whole. I have to imagine there is at least a modicum of trepidation when handing over a franchise to another developer, but if Gearbox had any fears that Telltale wouldn't do right by Borderlands, those fears would be unfounded. If anything, it feels like Gearbox needs to hire the Telltale writers to consult on Borderlands 3. Escape Plan Bravo solidifies Tales as a must-play series for those interested in the Borderlands universe. I cannot wait for the last episode, The Vault of the Traveler. There is so much to resolve: Vallory, Handsome Jack, Vaughn, Gortys, the masked man, Felix, the vault. I'm stressing out just thinking about it all. There isn't much more to say without spoiling the best episode of Tales from the Borderlands yet. I laughed. I cried. I haven't been able to say that about a Borderlands game since Tiny Tina's Assault on Dragon Keep, or about a Telltale game since the first season of The Walking Dead. [This review is based on a retail build of the game provided by the publisher.]
Borderlands review photo
Encore! Encore!
[Disclosure: Anthony Burch, who consulted on the story for Tales from the Borderlands, was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.] Tales ...

Telltale Borderlands photo
Telltale Borderlands

Tales from the Borderlands Episode 4 trailer blasts off


'I was wired ready!'
Aug 17
// Darren Nakamura
Tales from the Borderlands: Escape Plan Bravo hits this week, so as is its custom, Telltale has released a trailer to pump audiences up for it. In Catch a Ride we learned Gortys's second upgrade was somewhere up on Heli...
Black Ops III photo
Black Ops III

This is how Black Ops III has the moves like Jagger


Aim for the heart if you feel like it
Aug 14
// Brett Makedonski
Wait. I don't actually know how Jagger moves. That dude is super old. It's probably not like this now that I think about it. Disregard the headline, but retain all the flashy running, hurdling, swimming, and boosting you can do in Black Ops III. That's what it looks like if you're good. If you're bad, it likely looks more akin to Mick Jagger running around a battlefield.
Spelunky record photo
Spelunky record

This Spelunky run through hell is astounding


Also record breaking
Aug 13
// Jordan Devore
The new world record for clearing Spelunky, including hell, is 3:44:411. Holy shit. Despite knowing this run by D Tea would end successfully, I still got nervous watching it all unfold. What can I say? Rapidly navigating randomized areas with a teleporter while shopkeepers run wild puts me on edge. Even at a slow pace, there's just so many ways to screw up in this game.

Turns out I'm still in love with Brothers - A Tale of Two Sons

Aug 13 // Brett Makedonski
Yet, the controls -- a scheme that's supposed to represent the bond between the siblings -- is as ineffective as ever. Again, I never got a consistent feel for how to operate the two in tandem. Everything would be fine for a moment until one veered into the wall, meaning I'd have to stop controlling one to focus on another and the whole harmony was ruined. I've felt this way the entire time, but it's such a testament to the rest of Brothers that a central mechanic can be this broken, yet the game is still superb. Brothers' relative ease softens the blow, but the vast majority of titles in this situation would be immediately relegated to a mediocre score and a short-lived legacy. Brothers has far exceeded that fate. With regard to improvements in this version, I'm not sure there are many. If memory serves correctly, I believe this re-release has a deeper palette of hues. Everything seems richer in color which enhances the experience. More notably, the Xbox One and PS4 re-release includes director's commentary, the soundtrack, and a gallery of concept art. Inessentials, but a nice addition for some people. [embed]305002:59971:0[/embed] The rub here is that nothing in the re-release is far and away better than the versions on legacy consoles or PC. That's sort of how it goes with games that launched later in the last-gen life-cycle -- there's a fair parity across those versions. Brothers doesn't feel like a game you need to play on current consoles. This investment is better reserved for those who missed it the first time 'round, or those who have a burning desire to shell out extra money in hopes that it encourages more titles like this to be made. For more in-depth analysis of Brothers - A Tale of Two Sons, read my review from the summer of 2013. If you need help with the game's Achievements or Trophies, check out my guide.
Brothers impressions photo
Impressions of the re-release
I may not have picked it up in two years, but I still remember every second of Brothers - A Tale of Two Sons. It's just that kind of game. It leaves you in a more fragile mindset than when you started. I don't care if that so...

Attack on Titan photo
Attack on Titan

Tecmo Koei's shonen crying simulator Attack on Titan shifts dev focus to PS4


Before, PS3 was the lead
Aug 13
// Chris Carter
Tecmo Koei's Omega Force is planning an Attack on Titan project, to be released on the PS3, PS4, and Vita platforms. Speaking to Dengeki, producer Hisashi Koinuma notes that this is the first time they are really fo...
Brothers photo
Brothers

Did you know the Brothers - A Tale of Two Sons kids have names?


Also, the game re-released today
Aug 12
// Brett Makedonski
It's been two years since I've played through Brothers - A Tale of Two Sons, but that's going to change tonight. The game just re-released on Xbox One and PS4. I bet I find it just as emotionally evocative and generally fanta...
Telltale Borderlands photo
Telltale Borderlands

Tales from the Borderlands Episode 4 out next week


Have some screenshots
Aug 12
// Darren Nakamura
From the announcement of the "crowd-play" event at PAX Prime, we knew Tales from the Borderlands: Escape Plan Bravo was imminent. I figured the event attendees would have advance knowledge and the rest of us would get it the ...

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