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2:30 PM on 09.12.2014

Gigantic's alpha sign-up is live, you should probably get on that

If you're anxious to get an early start on Motiga's stunning new online team action game Gigantic, then I've got good news for you. The alpha testing phase has begun and the company is actively recruiting play...

Rob Morrow

12:00 PM on 09.12.2014

Blocktacular shooter Minimum leaves Steam Early Access, gets reduced price for launch

Atari and Human Head's MOBA-like third-person shooter Minimum is now out of Early Access, and to celebrate the event, the game's price has been reduced to $4.99 until September 17. New features available at launch inclu...

Rob Morrow



Grand Theft Auto V current-gen will launch on November 18, PC version coming next year photo
Grand Theft Auto V current-gen will launch on November 18, PC version coming next year
by Chris Carter

[Update: Rockstar has confirmed these details alongside of a November 18 release date for PS4 and Xbox One, and a January 27, 2015 date for PC. You'll get $1,000,000 in-game bonus cash if you pre-order, new vehicles are in, and GTA Online will have an increased player count (up to 30).]

According to a leak from an attendee of the GameStop Manager's Conference in Anaheim California, the current-gen rework of Grand Theft Auto V is going to be massive. After seeing 30 minutes of gameplay, the attendee gave us a few details, such as "completely reworked foliage," "insane" draw distance increases including traffic flow and lights that aren't pre-rendered from a distance (like they are on Xbox 360 and PS3), and a completely redone water system.

Animal counts and texture work is reworked, and Rockstar allegedly stated that they wanted to improve animal interaction a la Red Dead Redemption. For all these improvements to really take shape, development was supposedly started before GTA V's release.

New content was briefly mentioned such as a new set of songs and more radio stations -- this was already confirmed previously by an in-game DJ voiceactor who stated that she was going back to the studio to record more voicework.

No release date was given other than "soon." Of course, a lot of this could be pure hype, but it's nice to hear about details like real-time traffic and light effects.

GTA V *NEXT GEN* Impressions from the GameStop managers conference [NeoGAF]

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8:00 PM on 09.11.2014

There's a Donkey Kong Country mod for Doom

I sometimes forget just how crazy Doom modders can get. Here's a firm reminder. This is a total-conversion mod by DooMero that, well, you see ... it's the Donkey Kong Country experience rebuilt in GZDoom. Which is to say it'...

Jordan Devore

4:30 PM on 09.11.2014

Killer collaboration: Payday 2 is getting Hotline Miami DLC

Overkill Software and Dennaton Games are teaming up for Payday 2 DLC based on Hotline Miami. It's unclear what all is included here beyond a heist -- they can get away with offering the slimmest of details and we'll still be ...

Jordan Devore



Metal Gear Solid V pre-TGS tease: Quiet jumps from a helicopter, goes invisible photo
Metal Gear Solid V pre-TGS tease: Quiet jumps from a helicopter, goes invisible
by Steven Hansen

...And that's it. Well, there are some angry raccoon eyes at the end, too. 

Wait. Clearly the soldiers see the helicopter above them. And Quiet doesn't even turn invisible until she's mid-fall. Why even turn invisible at that point? To show off? It's like a needlessly flashy version of the Ghost in the Shell intro, which I would link except that it has boobs and also I can only find the Ghost in the Shell 2.0 video with CGI that makes my eyes sad.

I hope I have GitS on DVD somewhere because I really want to watch it now.

But I did just notice the handcuffs so maybe she was being carted away from Mother Base for some reason and then decided to show how cool she was when the helicopter is in the air? Who knows. I want this game

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12:00 PM on 09.11.2014

League of Legends getting arena-like Ascension mode

Riot Games revealed a new ogame mode this week for League of Legends -- Ascension. You'll basically be working together to defeat Xerath, located at the center of the map. Once defeated, you'll earn extra stats, a ...

Chris Carter

6:00 AM on 09.11.2014

Revolver 360 RE:ACTOR shoots up PC tomorrow

Revolver 360 RE:ACTOR launches its attack on PC tomorrow for $9.99, Playism announced today. The shoot-'em-up comes by way of doujin studio Cross Eaglet, and is most notable for its eponymous swivel mechanic. The t...

Kyle MacGregor



Nicalis kicked my ass again with Castle in the Darkness photo
Nicalis kicked my ass again with Castle in the Darkness
by Jordan Devore

After checking out The Binding of Isaac: Rebirth at PAX Prime, I spent a decent chunk of time with another upcoming Nicalis project, Castle in the Darkness. It's a challenging platform-adventure PC game that feels all too appropriate given the company's prior involvement with 1001 Spikes.

Admittedly, words like "challenging" and "difficult" get thrown around often -- too often -- when describing games that aren't afraid to test players. But good lord, Castle in the Darkness was tough. I must have died 50 times during my playthrough, and that's being conservative.

Part of that has to do with your limited health -- a few hits is enough to do you in, at least early on -- and your knight's movement, which takes getting used to. He's quick, super quick, and his initial sword attack doesn't extend very far. It was frustrating at first to come to terms with all of this, but I suspect the fast pace will feel great with sufficient practice and muscle memory.

The game's structure is exploration-based in that you'll hit switches and acquire items that will allow you to reach previously inaccessible areas. There's also going to be a ton of bosses, based on what I played. That damn owl from the trailer gave me hell. Expect gear upgrades, too.

Castle in the Darkness is rather clearly inspired by NES classics in the genre, particularly Castlevania, which I don't consider to be a negative. Maybe you do. Either way, I'd suggest getting your hands on it before casting any final judgments. Could be pretty cool at the right price.

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5:00 PM on 09.10.2014

Joylancer, the love letter to the Game Boy, will hit Early Access in October 26th

[Update: the Steam listing page is live right now.] Joylancer has been on my radar for quite a while now. It's an independent production that seeks to recreate the great feeling of the Game Boy era, with a solid platforming ...

Chris Carter



After two straight hours of Fortnite, I'm a fan photo
After two straight hours of Fortnite, I'm a fan
by Jordan Devore

When Epic first announced Fortnite, I was on board based on the premise of defending player-made forts from monsters. But that was a couple of years ago. Things change.

My interest had been waning up until recently, when I got to spend two hours with the "action building" game during PAX Prime. Mechanically, it's like a mix of the third-person shooting and trap-laying defense of Orcs Must Die! with the scavenging and construction of Minecraft.

Pretty damn good combination, then.

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3:30 PM on 09.10.2014

Counter-Strike Nexon: Zombies is out of control

As previously covered, Counter-Strike Nexon: Zombies is a real game. It's not out yet, but it will be out on Steam soon enough -- an open beta is scheduled to go live on September 23. I was already toying around with the idea...

Jordan Devore

3:00 PM on 09.10.2014

Kodoku Chronicles hits Kickstarter and Steam Greelight

Kodoku Chronicles by Carnivore Games is a horror visual novel which focuses on the terror and dangers that lurk on Kodoku Island. In fact, you've probably already seen it before -- Dale called it "groooooosssss." I looked at ...

Brittany Vincent

2:30 PM on 09.10.2014

Double Fine's Hack 'n' Slash 1.0 has been released on Steam

Hack 'n' Slash by Double Fine Productions had its beginnings during Amnesia Fortnight 2012, in which it received the most votes of any concept to be made into a full game. Now, it's finally complete, having left Steam Early A...

Brittany Vincent





2:15 PM on 09.10.2014

Half of PC gamers will wait for a sale before buying games

If there's one phrase you get used to hearing when talking about PC games, it's "I'll wait for a bundle or sale." It's common knowledge if you wait a while, you can get a better price through places like Steam, Green Man Gami...

Alasdair Duncan

1:30 PM on 09.10.2014

Try not to think about cantaloupe while playing The Evil Within

I get such a kick out of seeing how things are made, especially when the people making said things are having a blast. This behind-the-scenes footage for The Evil Within is exactly what I'm talking about. We're given a glimp...

Jordan Devore