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7:00 PM on 12.16.2014

Natural Selection 2 creator's underwater adventure Subnautica hits Steam Early Access

Underwater games. I need more underwater games. Natural Selection 2 maker Unknown Worlds is doing its part with Subnautica, an open-ended exploration title that's been in development for around a year. It's now playable throu...

Jordan Devore

5:30 PM on 12.16.2014

Jagex and Hasbro terminate Transformers MMO

We never got a chance to see if there was more than meets the eye with Transformers Universe; Jagex and Hasbro shut down the free-to-play MMO today while it was still in beta. The move isn't entirely unexpected, as it may hav...

Brett Makedonski

5:00 PM on 12.16.2014

Shadow of Mordor DLC goes hunting, vomiting

Monolith released Lord of the Hunt today, the first add-on pack for Middle-earth: Shadow of Mordor. Yeah, the $10 DLC has a lot of the stuff you'd expect: new nemeses, new challenges, and even some guy named Torvin the ...

Brett Makedonski

4:30 PM on 12.16.2014

Brutal turn-based survival game NEO Scavenger out now

I kept seeing NEO Scavenger pop up Twitter yesterday, and now I know why: it's just come out of early access and is now available on Steam and GOG.com for $14.99 (Windows/Mac/Linux). This is a turn-based survival game, and an...

Jordan Devore

4:00 PM on 12.16.2014

So, Mad Catz is making a controller for Farming Simulator

Peripheral maker Mad Catz and Farming Simulator developer Giants Software are working on a range of Saitek-branded hardware for the PC simulation game we can't seem to stop talking about. The controller, which is planned for ...

Jordan Devore

1:30 PM on 12.16.2014

Hearthstone is out on Android in select territories

Hearthstone is now in its testing period for Android tablets in select territories. If you happen to live in Canada, Australia, and New Zealand (or have an account in any of those regions), you can download the game now on yo...

Chris Carter







GTA Online heists look good and sound even better photo
GTA Online heists look good and sound even better
by Jordan Devore

Alright, heists in Grand Theft Auto Online look terrific. It's been a long wait, and we're not done waiting just yet -- Rockstar says the free update for PC, PS3, PS4, Xbox 360, and Xbox One will arrive in early 2015 -- but at least we've got something to look at, finally. Eases the tension.

Speaking to IGN, GTA Online producer Imran Sarwar admits designing four-player heists "turned out to be a lot more difficult than we originally thought [and] took several passes from scratch." One challenge, he says, "is that unlike a heist in Story Mode, every player needs to feel central to the action at all times, and that's much more challenging than it appears."

The final design sounds cool. The leading player will have to put money down to set up a heist and won't receive a payout until the finale is finished, but they have control over the crew, their outfits, and their cuts. "Switching between the roles of crew member and heist leader will give players a totally different experience," says Sarwar. "Some missions have all players working as one unit, some require players to take on specific tasks like hacking or crowd control, while others require players to split into smaller teams to complete separate high value objectives."

Each heist, of which there are "five unique strands involving over 20 total missions," will culminate in a set-piece mission. "I don't want to spoil a whole heist," says Sarwar, "but a favorite would be the finale of an epic prison break where players come from different points on the map to join together at just the right time. It requires a pilot, a demolitions expert, and some undercover work to pull it off, and it takes real teamwork, the ability to think fast and a lot of communication to put all the pieces in place to extract the target flawlessly."

GTA Online Heists: New Trailer and Info [Rockstar]
Grand Theft Auto 5 Online Heists (Finally) Revealed [IGN]

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11:30 AM on 12.16.2014

I played Super Mario Bros.' World 1-1 as fat Sonic in Action Henk

If there's a level editor, World 1-1 from Super Mario Bros. will find a way. But before I get to that, there's a more pressing matter: fat action figures dressed up like Sonic the Hedgehog. Yes, we could use more of those in ...

Jordan Devore



Don't Starve Together works just as well as you'd expect it to photo
Don't Starve Together works just as well as you'd expect it to
by Chris Carter

Starting this week, you can buy into the Don't Starve Together beta if you don't have access already. It's $5 if you own the base game, and it comes with a gift code for the core package as well as two Together codes.

So how does it work? First you'll have to sign up for developer Klei's proprietary service with your email and date of birth. The process was kind of buggy, as the in-Steam browser constantly errored out and didn't display the right screen. I had to restart Steam twice, and then wait 15 minutes for an "instant" verification link.

Thankfully, everything was smooth sailing after that.

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8:00 AM on 12.16.2014

The Stein's Gate game is coming to Vita, PS3 in 2015

I haven't gotten around to the Steins;Gate game yet, but I absolutely loved the show from start to finish. Some people say it starts off a little slowly and ramps from there, but I loved the banter and buildup just as mu...

Chris Carter



Review: Lara Croft and the Temple of Osiris photo
Review: Lara Croft and the Temple of Osiris
by Darren Nakamura

Lara Croft and the Guardian of Light was a surprise hit for me. I had never been a huge Tomb Raider fan, but its focus on puzzles, asymmetric cooperative multiplayer, and replayability drew me in. It's hard to believe that was already four years ago.

Lara Croft and the Temple of Osiris (abbreviated as Lara Croft: TOO, which any word nerd will appreciate) picks up the torch from Guardian of Light, adding four-person multiplayer, new puzzle mechanics, and updated visuals. It has a great formula for success, but it slips a little in execution.

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6:00 PM on 12.15.2014

Doujin SRPG Rime Berta lands on Steam tomorrow

Rime Berta is coming to Steam tomorrow -- just in time for Hanukkah. The strategy role-playing game, developed by doujin studio Next-Soft Plus, draws inspiration from Final Fantasy Tactics, sporting terraced la...

Kyle MacGregor

3:30 PM on 12.15.2014

Creative Assembly sees opportunity in an Alien: Isolation sequel

[Update: As expected, Sega's official comment to Destructoid is "Creative Assembly is focused on their post-launch content for Alien: Isolation, and have no comment on plans for a sequel.] Without doubt, Alien: Isolation...

Brett Makedonski

2:30 PM on 12.15.2014

Assassin's Creed Unity season pass owners' free game is coming this week

As an attempt to make amends for the flubbed Assassin's Creed Unity launch, Ubisoft announced last month that it'd grant the Dead Kings story add-on for free to all Unity players. This put out the season p...

Brett Makedonski

2:00 PM on 12.15.2014

You defeated Games for Windows Live, Dark Souls Steam migration update out now

The long-time-coming update that replaces Games for Windows Live with Steamworks in Dark Souls: Prepare to Die Edition for PC is out today. Full instructions on how to transfer your achievements and save data are over here, b...

Jordan Devore



How did Destructoid's most anticipated games of 2014 come out? photo
How did Destructoid's most anticipated games of 2014 come out?
by Steven Hansen

Want to feel old? January 2014 was just about one year ago. That's one whole season of a TV show or a complete Earth's orbit around the sun. Way back then--I can hardly remember it in the shadow of the god awful year--the Destructoid staff did a list of our most anticipated games of 2014

And what suckers we were! Most of the damned things didn't even come out. Chris was right to go with sure-thing Dark Souls II. It would've been hard to mess up (or not release). And a few folks who picked things way back in the first Year of Luigi (AL) didn't follow up for various reasons, but be assured that Patrick Hancock was definitely happy with Super Smash Bros

It was a weird year of games, though, rife with big-name delays, big-name flops, and lovely games that came out of nowhere to end up being the most fun (like Invisible Inc.) Maybe 2015 will do right by us (or us by it). For now, let's look back. 

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