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Review: Call of Duty: Advanced Warfare: Reckoning

Aug 04 // Chris Carter
Call of Duty: Advanced Warfare: Reckoning DLC (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: Sledgehammer Games (Current-gen) / High Moon Studios (Last-gen) / Raven Software (Zombies)Publisher: ActivisionReleased: August 4, 2015MSRP: $14.99 ($50 Season Pass for four packs) Let's kick things off with Overload, the sexiest map in Reckoning. Taking place in a giant Middle Eastern hotel complex, it has all of the pizazz you'd expect, and more. It's a great mix of indoor and outdoor environments, with a layout that keeps you in the action while allowing you to have condensed firefights. It allows the Exo movement and jetpack mechanic to really breathe without confining it like some maps in the past have. It also has these little tesla coil things littered about, which are basic in their functionality (an area-of-effect jolt when shot), but very cool aesthetically -- plus, they sound really neat. Next up is Swarm, a map set in a ruined Korean city. It's nice to see the series return to a setting like this, as I enjoyed "Magma" in Black Ops II. There's plenty of windows to boost into and buildings to hide in, and the map lends itself to vertical movement well. They really go with the destruction theme, and there's a ton of detail present that I wasn't expecting. It's another great showing for Reckoning. Fracture is an ice level that reminds me of The Thing, in a good way. The backgrounds are very detailed, and the smaller, more intimate theme works to its advantage. It's basically all outdoors, which gives it a distinct feel compared to the rest of the DLC. Although Array from the original Black Ops is probably my favorite snow map in Call of Duty history, Fracture does the frozen sub-genre proud. Quarantine, the last of the four core maps in Reckoning, gives off a distinct Walking Dead TV series vibe, which I dig. It also feels like it has a Call of Duty 4 theme with its simplicity, but it's not as vertical as I hoped it would be. The general gist is that the arena is a testing site for experiments on primates, complete with tons of banana boxes and even a room full of live test subjects. It's a rather generic theme, but it must be said that I do enjoy playing it in the rotation. I wouldn't consider it a wasted slot. [embed]297123:59780:0[/embed] Now, onto the best part -- the zombie level. Following along with the narrative that saw the demise of John Malkovich's character (and the debut of Bruce Campbell), and his ascension into zombie-hood, Descent is one of the most unique zombie stages in the entire series (the one that featured mafia ghosts withstanding). It straight-up feels like you're in a Bond villain base, which is partially true as Malkovich is there to taunt you every step of the way as you navigate your path through an underwater testing site. As you make your way through each wave, various power-ups will start to appear at the top of the deck, which you can periodically gather. These range from standard stuff like turrets, to more interesting mechanisms like defensive AI robots that float around your character. Everything feels much more action-packed and desperate, with more firepower and abilities to match the more aggressive enemies. At times, Malkovich will teleport you to a room for a boss fight session of sorts, with different hazards to avoid (like laser grids above you, preventing double-jumps) and a variety of enemies to best in close-quarters. It's a sight to behold with four players, as power-ups are constantly appearing in this secluded room while you fight for your life. Again, intensity is what they're going for here, and it really works. I'd have to think about it for a while, but it may be the most fun I've had with zombies since first playing World at War. I mean, Malkovich actually says the line "The teleporters are mine now, bitch," to give you an idea of what I'm talking about here. At the end of the day, I'm happy with what Sledgehammer Games (and Raven) brought to the table with Call of Duty: Advanced Warfare as a whole. Though it'll be tough to dethrone the current kings of the franchise (Treyarch), I have more confidence in their follow-up than before, and I'm eager to see what they can come up with next. At this point Infinity Ward is a lame duck, and the odd developer out.
Call of Duty DLC review photo
Did John Malkovich just call me a bitch?
So here we are with the Reckoning DLC pack, the last add-on for Call of Duty: Advanced Warfare after Havoc, Ascendance, and Supremacy. All in all, it's been a great ride, and slowly but surely, each map pack has improved upon the last. It's great then that Advanced Warfare is going out with a bang with its best DLC yet.

Diablo photo
Diablo

Diablo's got wood in this awesome Tristram map


$150 though
Aug 04
// Chris Carter
Do you like wood? What if it had a map etched into it? Alex Griendling has crafted just that, and it features Tristram, the classic town from the Diablo franchise. The whole shebang is 18 1/2" by 14", and will run y...
Just Cause 3 photo
Just Cause 3

New Just Cause 3 trailer looks like silly, explosive fun


Bang, bang, you're dead
Aug 04
// Laura Kate Dale
I've never really been a fan of the Just Cause series, but this new trailer for Just Cause 3 shown at Microsoft's gamescom press conference taught me everything I need to know. Just Cause 3 is rock music, silliness, and over-...
GSG9 photo
GSG9

Rainbow Six Siege scmhoozes gamescom with German counter terror unit


Meet GSG9
Aug 04
// Steven Hansen
"Germany?" "That's...that's where we are!!!" [pulls pud over close ups of lil flags on the uniforms]
Cobalt at gamescom photo
Cobalt at gamescom

Cobalt, that arena battle game, is still a Microsoft exclusive


New trailer
Aug 04
// Chris Carter
Mojang has shifted gears a bit since the Microsoft aquisition, and is going to be publishing some more projects in the future. One such game is Cobalt, an arena battler, that will debut on PC, Xbox 360, and Xbox One at an undisclosed date. Based on the trailer above, it looks like a fun little romp. I could always go for the occasional arena title with friends.
Ark photo
Ark

Ark: Survival Evolved adds giant spiders to its dino-fest


Coming to Xbox One
Aug 04
// Steven Hansen
Bad name, but man Ark: Survival Evolved looks great. It's already playable on Steam in Early Access, but it's coming to PlayStation 4 and Xbox One early next year. Not sure if it can do as well there as it will on PC, where people who play stuff like DayZ tend to congregate, but, hey, name one more cool-looking dinosaur game coming out anytime soon. Really, if I'm missing one, let me know.
Thimbleweed Park photo
Thimbleweed Park

Ron Gilbert's Thimbleweed Park coming to Xbox One, Windows 10


'Use balloon animal with corpse'
Aug 04
// Kyle MacGregor
Today at Microsoft's gamescom conference in Cologne, Germany, The Secret of Monkey Island creator Ron Gilbert took the stage to announce that his upcoming adventure game Thimbleweed Park would be coming to Xbox One and W...
Metal Gear Solid V photo
Metal Gear Solid V

Konami does a cute 'act like a hero' Metal Gear Solid V commercial


Less than a month away, finally
Aug 04
// Chris Carter
Metal Gear Solid V is less than a month away. I know, right! It feels like we've been waiting for ages. To help celebrate that fact, Konami has a new Japanese commercial out that's similar to Arkham Knight's live action...
Mad Max: Fury Road photo
Mad Max: Fury Road

This new Mad Max trailer is kinda awesome


Check out the Strongholds along the way
Aug 04
// Vikki Blake
Warner Bros. has dropped an all-new Mad Max trailer.  This video gives us a glimpse of what to expect at the various "fortified garrisons, or strongholds, located throughout the open world of the post-apocalyp...
Rocket League ports photo
Rocket League ports

Psyonix eying other platforms for Rocket League


Y'all should play this
Aug 03
// Jordan Devore
Today's the last day to download Rocket League on PS4 for free through PS Plus. Jump on it! Success on PlayStation and PC has enabled developer Psyonix to grow its small team. That means good things for the future of Rocket L...
Kentucky Route Zero photo
Kentucky Route Zero

Kentucky Route Zero Act 4 is 'not canceled'


Christmas in August
Aug 03
// Mike Cosimano
Kentucky Route Zero developer Cardboard Computer has taken to its Twitter account to address the existence of the forthcoming Act IV. The developer is adamant that the game has not been abandoned, even though no concrete rele...
New Hi-Rez game photo
New Hi-Rez game

(Update) Hi-Rez announces tactical team-based shooter Paladins


Playable at gamescom
Aug 03
// Darren Nakamura
[Update: In an email with Destructoid, a Hi-Rez representative confirmed that Paladins will be free to play, but the developer is "still working out the specifics." To prognosticate for a bit, I would personally guess the mon...
Batman update photo
Brooding selfies galore
"Come to this gargoyle in the next 15 minutes if u want an ass kicking." I stopped playing Batman: Arkham Knight at 96 percent completion, Riddler challenges be damned, but today's update got me to pop the disc back in to mes...

Metal Gear Solid V photo
Metal Gear Solid V

MGSV: The Phantom Pain for PC moved up, Metal Gear Online delayed


MGO on PC set for January 2016
Aug 03
// Alessandro Fillari
With less than thirty days until Metal Gear Solid V: The Phantom Pain's release, Konami has still been keeping things close to the vest. Which is amazing, considering that the recent extended gameplay demos and videos show...

Review: Submerged

Aug 03 // Jed Whitaker
Submerged (PC [reviewed], PlayStation 4, Xbox One)Developer: Uppercut Games Pty LtdPublisher: Uppercut Games Pty LtdRelease Date: August 4, 2015 (PC / PS4 NA), August 5, 2015 (PS4 EU), August 7, 2015 (Xbox One)MSRP: $19.99Rig: Intel Core i7-3930K @ 3.2 GHz, with 32GB of RAM, Nvidia GeForce GTX 980, Windows 10 64-bit An immobile young boy with a gash on his abdomen and a young girl arrive on a boat to what looks to be a very tall church surrounded by water and the peaks of skyscrapers; the girl spots a parachute on the top of a skyscraper in the distance and decides to investigate. Upon hopping back in the boat and making her way to the structure without issue she slowly climbs to the top and finds an emergency ration that conveniently has just what she needs to help her brother.  Instead of scaling back down the skyscraper a cutscene plays showing the girl arriving back at the church and standing over her brother applying bandages. She then takes a nap before waking up and spouting off some random thing she needs to find to help her brother recover from his ailment, and sets off to scale another skyscraper. This cycle happens nine more times over the course of around four hours before a very predictable ending as unceremonious as the beginning. Maneuvering the boat between the top most portions of skyscrapers through the glistening ocean underneath you as dolphins, whales, stingrays and other wildlife make themselves known is awe-inspiring at first; then you realize everything kind of looks the same. The main buildings where rations are located have their own unique architecture from afar, but when scaling up them they all seem rather similar. [embed]297002:59765:0[/embed] Driving the boat isn't exactly thrilling and at times can feel rather clunky especially when trying to fit through tight spaces and bouncing off surroundings. A boost button gives one a bit of extra speed at the cost of making it even harder to control, but it isn't that useful as the game is open and exploration of basically the entire world is necessary. A map and periscope are provided to make exploration a bit easier; the map fills itself in while exploring, and the periscope can be used to locate rations, drawings and boost upgrades. Any items spotted with the periscope are marked on the map for easy locating. These tools combined make finding most everything rather easy, though they aren't exactly hard to locate to begin with. Climbing up buildings is the other main activity in Submerged, and it couldn't be more dull. Close-up views of cement walls of the girl shimmying along randomly placed ledges just to climb up and find another ledge to shimmy and climb; it is one of the utmost boring gameplay mechanics in any game ever, and it makes up a majority of time spent in Submerged. Occasionally there will be a drain pipe to climb while enduring an extremely annoying clunk sound each time the character's hands hit it, as if she were holding stones in her palms; luckily a minute climb up a ladder on the side of a crane at one point is more bearable. There are branching paths while ascending buildings where 60 collectable drawings can be found that tell the story of how the city came to it's watery demise. Each building that houses a ration will have a few of drawings, mostly on their own little side paths that are easy to spot. If a drawing is passed while ascending and the ration box is located you'll have to make the call whether or not it would be worth it to backtrack, as grabbing the ration will take you back to your brother automatically and  you'll have to re-scale the building otherwise. Since there are no fast travel points and the ration boxes can't be reused to go back to your brother it leads to tedious backtracking no matter which option is chosen, there just may be more or less of a trek.  The rest of the city story drawings can be spotted in small buildings tucked around the city. These small buildings are nearly identical to each other and just require climbing up one or two easy to spot ledges to get to drawings, and have clearly been used as an excuse to extend the length of a still short game.  Overall collecting all the drawings easily took more time than gathering all ten rations, and those who don't care about the story of the city will surely be able to complete the game in around two hours or less. I personally collected all the drawings and I still don't know exactly what happened to the city; the drawings equate to colorful cave paintings and leave a lot to interpretation. In hindsight, I'd recommend not fretting too much about collecting them at all. The main story is also told through similar drawings displayed with no real contextual in-game reason after collecting rations and going back to your brother. What little story here is so predictable and trope-ridden that it was hard to care about; a troubled family with an alcoholic adult and a protective older sister. I'm all for playing as a female character, but a girl in a post-apocalyptic world whose only trait is that she takes care of her younger male sibling just isn't interesting or original. The story has been done a million times over, and really the only thing original Submerged has going for it is the setting.  Within under ten minutes time you'll have experienced all the game has to offer; boring boating, equally dull scaling of buildings and peering out a periscope to find the next white and green building to climb. There is no failstate, no urgency, no combat, just moving from point to point and monotonously collecting shit. The story isn't interesting, the gameplay is boring, everything looks the same aside from a few landmarks, and the whole ordeal is over in no time. You're better off saving your money instead of sinking it on the titanic failure that is Submerged.
Submerged review photo
Drowning in monotony
Sometimes games take concepts from other popular titles and combine them into a beautiful mix -- this is not one of those games.  Was boating your favorite part of The Legend of Zelda: The Wind Waker? Do you play Unchart...

Review: World of Tanks

Aug 03 // Brett Makedonski
World of Tanks (PC, Xbox 360, Xbox One [reviewed])Developer: WargamingPublisher: WargamingRelease Date: July 28, 2015 (Xbox One)MSRP: Free-to-play (with microtransactions) Really, World of Tanks treads the line uneasily that all massively multiplayer online titles do: How do you make a game like this rewarding and nuanced for experienced players, yet inviting and engaging enough for a new audience? Extrapolating from that (and more importantly): How do you convert both Group A and Group B into dollar signs? Wargaming doesn't always do a great job of it, as its intentions often seem paper-thin. That aforesaid selfishness is where the moneymaking lies though, and it can come at the expense of the experience. World of Tanks on Xbox One gives people no reason to press forward except for personal gain. Being killed in a match means it's the end of that match as far as you're concerned. Sure, one could theoretically watch the rest of the round through the cameras of other players, but literally no one will do that. Instead, they'll head back to the garage, hop into another tank, and try again in a different match. This was my exact experience for much of my time with World of Tanks. After several hours of playing (but possibly more spent in loading screens), I checked my stats to see that I had a victory rate of just about 50 percent. That's not bad at all, but I had no idea. Worse yet, I didn't really care. I only cared about the currency dripfeeding into my account at the conclusion of each match. That's all World of Tanks wants us to care about. [embed]296821:59762:0[/embed] The last statement is made obvious by the way which Wargaming organically introduces players to some later-game content. During matches, it's not completely uncommon to come up against an opponent that seems literally invincible. Your ammunition will do next to nothing to it; it will dispose of you with the disdain of a Midwesterner swatting one of a thousand mosquitoes on a humid July night. That is your goal -- you want to be that guy. Make no mistake about it: World of Tanks is a continual left-to-right surge through a spiderweb of tanks you don't yet have, but might have very soon. Those first few come relatively quickly and the progression feels real. After that, everything gets slower. Each match contributes, but less so than before. Looking ahead through that web, some of it seems unattainable (or at the very least, extremely far off). World of Tanks wants your time or your wallet -- pick your poison. Fortunately, giving it your time isn't the worst option. World of Tanks can be rewarding. Every hit landed on another player is satisfying. Blowing them up is exponentially better than just damaging them. Surviving the entire match, destroying several on the other team, and/or capturing a base might just make you feel like you're General Patton. You start to think "I'm getting better. If I keep playing like this, those end-game tanks will be mine in no time!" These are the immutable highs of World of Tanks. It's simply enthralling when you set off on a literal warpath and cut down everything in your way. This is the meat of the game, and it's a prime cut. Excelling at tank-play against other humans feels very, very good. At this point, imminent defeat in the next match is all but assured. That's where World of Tanks is at its worst. Barring the progression frustrations, it's all too often that you'll feel like your opponents know something you don't. Their death machines are probably superior to yours, sure. Still, they'll angle their tanks in such a way that they never expose the weak part of the armor that you didn't even know was weak. They're really good, and you're not sure how to get to that level. The game doesn't teach you, and it doesn't seem like you'll ever learn on your own. It's very unintuitive. For everything that might appear impossible, what you do pick up on your own is invaluable. It isn't long before rushing in looks like a fool's game. Flank, hide, proceed with caution. These vehicles may be harbingers of destruction, but you can't treat them as such. Each minute movement actually means something when you're in the thick of it. These are the times when you'll feel a strategic sense in World of Tanks. Suddenly, things aren't so bad again. Everything seems possible, at least. And, that's what World of Tanks thrives on -- a cyclical mindset between frustration, slight progression, and back to frustration. There are intermittent spurts of elation peppered in occasionally in the event of an outstanding performance. Otherwise, it's right back to not quite understanding why others know more than you do. Which poison did they pick? Time or wallet? Or, heaven forbid, both? Anyone who truly appreciates World of Tanks won't need a review to guide them. They're already well beyond the long barrier to entry. Everyone else will likely find themselves similarly on the outside looking in. There might be something special to World of Tanks, but it's not something that's immediately apparent; it's something that only shows itself after a significant investment. The gameplay can be rewarding at times, but most won't have the patience (or the money) to ever get to that point. Thus, World of Tanks won't ever be more than a quick detour on the way to something that's easier to comprehend.
World of Tanks review photo
Pick your poison
World of Tanks is a selfish game. It acts selfishly in that it hides information from its players, expecting them to figure out any and all intricacies on their own. Similarly, it asks its userbase to roll into combat as...

Gears of War HD is fine, but why wasn't active reload its legacy?

Aug 03 // Steven Hansen
[embed]297093:59771:0[/embed] Fergusson calls Ultimate Edition "the first at its best." The team didn't want to update the gameplay to reflect every change brought about by the second and third sequel. It's a "balance between modernization and breaking Gears 1." You still can't move while downed, for instance, but you can spot enemies. Still, the ten-year-old game could use some cleaning up. Fergusson has talked about the slapdash putting together of the original. He noted that, "When you look at Gilligan's Island today, it's a terrible show that should never be watched." That it isn't really funny, "but Mary Ann was hot." This comparison doesn't make a ton of sense because Gears of War: Ultimate Edition is a tech overhaul. It's a shot for shot, line for line remake, like that Psycho with Vince Vaughn. An HD, visually remastered Gilligan's Island would still be Gilligan's Island. I played some Gears Ultimate last week in San Francisco. For shock value, they had Xbox 360s set up to play one round of multiplayer in the original. It is gritty and monotone. Characters feel appropriately like tanks and I struggle to discern between human and alien bug ground monster. This problem didn't go away completely when we switched over to Xbox One, but we can chalk that up to me being not particularly great. I think my team only lost one round, though the win piles were not me carrying folks. Here's a more important question: why is the gruff marine third-person cover shooter the thing that feels most copied from Gears and not active reload? Active reload is still so fucking good. It engages the player when they'd otherwise be waiting for an animation to finish, it has practical advantages, more button presses (in repeatable timing instances) makes for more rhythmic and fluid play. Why didn't everyone do this? The rest of it is still fun, too. The insult of walking patiently up behind a sniper and casually chainsawing them dead. The hulking movement and exploding heads. That one level with a killer train in between halves. And there are new additions like TDM, differing "competitive" and "social" matchmaking, 4K displays if you buy it on PC, additional content if you never played the original PC release. Playing Gears Ultimate will net you the previous Gears games when Xbox One sorts out its backwards compatibility, too, and you of course get early access to Gears 4 down the line.
Hands-on preview photo
Hands-on with the rebuilt Gears of War
Gears of War was not alone in ushering in an era of grimdark, of repetitive third-person cover-based shooting, but it ground our faces deepest into the dirt and grit. At one point an officer yells at prison-broke Marcus Fenix...

League of Legends photo
League of Legends

Turns out League of Legends' Gangplank isn't actually dead


Surprising absolutely zero LoL fans
Aug 03
// Laura Kate Dale
If you're a League of Legends player who enjoys playing Gangplank, you likely noticed very quickly when the character was completely removed from the game last week. During Bilgewater: Burning Tides, a huge story event for Le...
The Long Dark photo
The Long Dark

The Long Dark's 'Deep Forest' update changes almost the entire game


[Obligatory penis joke goes here]
Aug 03
// Joe Parlock
Since The Long Dark was successfully funded on Kickstarter back in 2013, we haven’t really heard much about it. A small update here, a little preview of what’s to come there, but other than that Hinterland has be...
Terraria photo
Terraria

More frequent updates are planned for Terraria


Also Terraria 2 and mod support?
Aug 03
// Joe Parlock
In an interview with PC Gamer, Terraria’s lead developer Andrew “Redigit” Spinks announced that going forward, there will be more frequent but smaller updates to the game. Talking about the recent 1.3 update...
The International photo
The International

The International 5, the largest eSports event ever, begins Monday


Almost 18 million dollars on the line
Aug 02
// Ben Pack
The International 5, Dota 2's largest tournament of all time, kicks off this Monday with two matches. With a prize pool of $17.8 million dollars on the line, TI5 will no doubt offer the highest level of eSports entertainment....
Steel Strider photo
Steel Strider

Doujin spin on Turrican, Contra coming to Steam


Steel Strider blasts off this fall
Aug 01
// Kyle MacGregor
Chances are you're unfamiliar with Astro Port, which is equal parts understandable and unfortunate. Japanese independent studios don't get lavished with attention (something we're trying to change), and Astro Port's wares are...
Grandia II HD photo
Grandia II HD

Here's what the Grandia II HD remaster looks like


Coming to PC later this year
Aug 01
// Kyle MacGregor
GungHo Online is putting some of that Puzzle & Dragons money to good use by remastering one of the best RPGs from the Dreamcast era, Grandia II. An enhanced version of the old classic is on its way to PC later this y...
SuperHot gameplay photo
SuperHot gameplay

SuperHot still looks super hot: new gameplay video


Time is on my side, yes it is
Aug 01
// Niero Gonzalez
Pitch: Mirror's Edge and Max Payne had a baby who must shoot its way out of an Ikea.  Destructoid's been following SuperHot since it got funded in record time back in 2013. Yesterday, a new gameplay ...
Rocket League photo
Rocket League

Think twice before quitting in Rocket League


Update punishes first to leave in ranked
Jul 31
// Jordan Devore
One of my favorite things in Rocket League is when someone tragically knocks the ball into their own goal and immediately leaves out of presumed embarrassment. Replays tell all. But that's in unranked play, where spots aren't...
PuniTy photo
PuniTy

You can play the Silent Hills teaser P.T. on PC now, sort of


Remade P.T. in Unity for PC
Jul 31
// Jed Whitaker
Konami may have pulled P.T. from PlayStation Network and canceled Silent Hills, but that hasn't stopped Farhan Qureshi from recreating the playable teaser in Unity for PC and releasing it for free. Qureshi is self-descri...
100K Achievements photo
100K Achievements

Good lord, there are 100,000 Achievements


2.79 percent of them are unobtainable
Jul 31
// Jordan Devore
According to TrueAchievements, 100,000 Achievements exist across Xbox 360, Xbox One, Windows, and other supported platforms. Think of all that sweet, sweet Gamerscore! Scale aside, I was most interested to hear what the top f...
Hue photo
Hue

Hue uses color to solve its puzzle platforming


ROY G BIV
Jul 31
// Darren Nakamura
Making objects disappear and reappear at depending on visibility has been done before, but Hue multiplies that idea by a factor of four. Instead of it being a simple light/dark dichotomy, backgrounds in Hue can be one of eigh...
Pretty good photo
Pretty good

Wreck up not-LA with the Grand Theft Auto V Iron Man mod


Pretty good
Jul 31
// Steven Hansen
Chest burst, hand missiles, floating/flight, rocket punches, bullets dinking off the suit -- this isn't just a cool costume mod. Seems suitably over-powered, but also like a better Iron Man game than most of the licensed tie-ins I've ever seen. Also him getting hit by the car made me laugh out loud. [Viia Eurogamer]
Spider versed photo
Spider versed

You're a spider in Spider and real-life weather changes the game


PlayStation 4, Vita, PC, and more
Jul 31
// Steven Hansen
I was going to get into my usual spiel about earning a subtitle, but Spider: Rite of the Shrouded Moon is actually a sequel to 2009's Spider: The Secret of Bryce Manor. So 2009's Spider gets a posthumous talking to for colon...

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