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Rocket League DLC photo
Rocket League DLC

The DeLorean is coming to Rocket League

On October 21, 2015, of course
Oct 12
// Patrick Hancock
On October 21, 2015, the date Marty McFly went to in Back to the Future Part II, Rocket League will be getting some movie-flavored DLC. The DeLorean and a "Burnt Rubber" rocket trail will be added into the game for a me...
Broken Arrow photo
Broken Arrow

Call of Duty: Black Ops III unlocks all campaign levels from start

'Unlocking level system is [archaic]'
Oct 12
// Steven Hansen
If the (expected) seven hours it takes to finish Call of Duty: Black Ops III's single-player campaign is too much of a time commitment, note that you can just skip right on to the end of the game. (And if you're on PS3 or 360...
season PASS photo
season PASS

Star Wars Battlefront has a $50 season pass

Burn it all to the ground
Oct 12
// Brett Makedonski
No! No, no, no! We were doing so well, Star Wars Battlefront. We had that open beta that anyone could play, with nothing locked behind a pre-order wall. Gameplay looked like fun, and we got a bunch of amusing clips out of it....
America the bootyful photo
America the bootyful

Your tax dollars at work! Official United States Army game out of two year beta

America's Army: Proving Grounds
Oct 12
// Steven Hansen
America's Army: Proving Grounds, the official game of the United States Army. Ahem. The official game of the United States Army. Official game of the United States Army. Official game of the United States Army. Is out of beta...
Xbox One controller photo
Xbox One controller

Xbox One wireless controller capability comes to PC next week

Cutting cords
Oct 12
// Brett Makedonski
At GDC this year, Phil Spencer announced that sometime in 2015 people would be able to use their Xbox One controllers wirelessly on their PC. It seems as if Windows 10 was a big part of those plans. Now that the operating sys...
Star Citizen photo
Star Citizen

$92 million space game gets Luke Skywalker, more Hollywood actors

Story mode cast, latest gameplay
Oct 12
// Steven Hansen
Star Citizen, the massively crowd-funded, ambitious space game, has seen a rough patch this year of missed release windows and a more recent lawsuit threats against a media outlet, but there's also a video game in developmen...
Sports games are funny photo
Sports games are funny

NBA 2K: Jerk Kobe, teammates smacking each other, and the best dance moves

I could go for some jerked kobe
Oct 12
// Steven Hansen
NBA 2K16's been out for a while now and since both baseball season and football season are already over and there's nothing to watch, here is a collection of things people have shared from NBA 2K16 that have amused me over the past two weeks. Here's a cheeky, old man Kobe stealing a high five.
Windjammers 2 photo
Windjammers 2

You can play Windjammers 2 right now (kinda)

The closest we'll get to a sequel
Oct 12
// Myles Cox
Windjammers on the Neo Geo has to be probably one of my favorite multiplayer experiences of all time. Unfortunately if you'd like to actually play it today it's going to cost you hundreds of dollars as well as a plethora of ...
Overlord photo

Overlord puts on a clinic in being evil

Despicable You
Oct 12
// Brett Makedonski
The Overlord series again makes a trip to Hell in little more than a week. Kind of sudden, eh? Extended stays in the Underworld aren't things that get rigorously planned out and marked on calendars for months to come. O...
Battlefront photo

The Star Wars Battlefront beta has been extended by a day

More time to test their server load
Oct 12
// Chris Carter
Star Wars Battlefront kicked off its beta last week, and is currently still running. It was supposed to end today actually, but publisher Electronic Arts has revealed that the program will be extended until Tuesday. They...
The Park photo
The Park

Check out this new teaser for upcoming horror, The Park

Press Right Click to Callum
Oct 12
// Vikki Blake
Funcom has released a behind-the-scenes video showcasing gameplay of upcoming horror game, The Park. Funcom's first foray into single-player storytelling for a decade, The Park tells the tale of Lorraine, a "rough around the edges" mother looking for her missing son, Callum. The search takes her through the environs of a creepy-ass Amusement Park.

Review: System Shock: Enhanced Edition

Oct 10 // Patrick Hancock
System Shock: Enhanced Edition (PC)Developer: Looking Glass Studios / Night Dive StudiosPublisher: Looking Glass Studios / Night Dive StudiosReleased: September 22, 2015MSRP: $9.99 The first thing to address is what has actually been updated in this "enhanced" version. Since buying the Enhanced Edition comes with the original, it was easy to compare the two, despite me never playing it previously. The updated version's aesthetic is just overall better. The game sounds and looks much better, with smooth textures and crisp audio.  Controls are also much more user-friendly. Pressing the E key will switch between locked and free mouselook, which is a huge upgrade compared. Players will be going back and forth rather frequently, so having this process streamlined is a godsend.  The atmosphere of System Shock is always touted as one of its strongest points. The physical atmosphere can be creepy at times, with blood sprawled on the wall spelling messages of help and warning, but some of the music tracks just kill any sense of dread or fear in the player. It's certainly not bad music, but it doesn't quite fit in with the overall aesthetic and feels....funky. Like, ToeJam and Earl funky. There are also a TON of sound effects that are often played on top of each other. The resulting cacophony of noise is anything but pleasant. Hell, just fighting a couple of cyborgs results in the "BEEBAPOBEEBAPO" of the enemies layered on top of the sounds of the player's weapon of choice, which is rough to listen to. Don't get me wrong, there are moments where the sound is the strongest factor, but the lousy parts are just as memorable, and for all the wrong reasons. [embed]313454:60689:0[/embed] Despite being over 20 years old, System Shock plays rather well, though it has its quirks. The movement is a bit janky, like the fact that moving diagonally is way faster than simply going in a straight line. The user interface is easily maneuvered, and I recommend that players use the fullscreen mode -- it minimizes most of the interface and increases the visibility of the environment. Plus, with the updated textures, things don't look horrible when they take up the entire screen. Combat is simple and easy to understand. Since switching between free and locked mouselook is a button press away, it's quick to adjust to various combat situations. Using the user interface to switch weapons may take some getting used to, but it's not complicated to figure out and eventually becomes second nature.  Generally, the question of "Why don't I just buy and mod the original version?" comes up. To this, I say good luck finding it! System Shock: Enhanced Edition is, for all intents and purposes, the only way to play the original game if you don't happen to already own it. Even if the old version were available, the enhanced version is at a great price and packs in all of the common mods to make the game much more enjoyable. Perhaps the best part about System Shock, which is naturally still part of the game, is the ability to customize the difficulty in every aspect. Combat, puzzles, missions, and Cyberspace can all be altered to a difficulty of zero to four. Combat and puzzles are rather self-explanatory, while lowering the mission difficulty removes plot elements and changing the Cyberspace difficulty alters the time limit and challenge of those segments. While certain aspects of System Shock don't hold up in today's world, a surprising amount of them do. New players, like myself, can jump right in and have a very enjoyable experience, full of atmosphere and action. The enhanced version is exactly what it claims to be, and makes the game way more playable than the original version. If you've ever been curious about the first title in the System Shock series, now is the best time to jump in!
System Shock review photo
I've never played the original System Shock. I understand how important it was to the RPG and FPS genres as a whole, but I was five years old when it came out, which is slightly too young to appreciate it. I've played the sec...

Cryptark impressions photo
Cryptark impressions

Cryptark is the sci-fi roguelike you've been waiting for (if you don't own a PS4)

Interstellar small business woes
Oct 10
// Nic Rowen
I’ve always loved space truckers. Working Joes plugging away at what amounts to a mundane job for them in a fantastic sci-fi setting that seems crazy to us terrestrial-bound 21st century cavemen. I also harbor great aff...
Rise of the Tomb Raider photo
Rise of the Tomb Raider

The history of Lara Croft

In video form
Oct 09
// Zack Furniss
Rise of the Tomb Raider will be ready for your nasty hands in a month. Brett had some time with it at gamescom, and came away feeling that it was "just as cinematic, dramatic, and action-filled as we'd expect," which, as...
Super Battlefront photo
Super Battlefront

Star Wars Battlefront looks so good as a 16-bit game

Thank the Force
Oct 09
// Brett Makedonski
Enjoying that Battlefront beta? It seems like plenty of people are thrilled to play in a Star Wars universe that looks as good as this one does. Bear with me here, but Battlefront has a pleasant charm to it if...
Holy shit! photo
Holy shit!

Now *that's* how you defuse a bomb

Learn from the best
Oct 09
// Jordan Devore
Keep Talking and Nobody Explodes is a game about defusing bombs. And teamwork. One person is presented with a randomized bomb that no one else can see or touch. The other players are blind, but they have access to the game's ...
Half-Life 3 confirmed? photo
Half-Life 3 confirmed?

Did Valve just leak a file for Half-Life 3 in a Dota update?

Eight years after episode two
Oct 09
// Jed Whitaker
Valve has apparently pushed a file to Dota 2 Reborn called "hl3.txt" that includes a bunch of code that can be viewed here. Most interesting are the references to virtual reality, procedural generation, and what looks li...
Battlefront beta photo
Battlefront beta

That's how Luke Skywalker dies, huh?

Good clips from the Battlefront beta
Oct 09
// Brett Makedonski
I always imagined he'd go out with a bang. You know, something real epic. He's done so much Big Stuff in his life, it feels like he deserves to go out like a hero. Well, all that hopping is pretty heroic, I guess. Springy little bastard.
Battleborn technical test photo
Battleborn technical test

Battleborn closed 'technical test' coming soon to Shift members

On PC, PS4, and Xbox One
Oct 09
// Darren Nakamura
You know Gearbox's Shift? It's that service Borderlands players signed up for in order to get keys to the golden chests in Sanctuary and Concordia. It also probably watches you sleep and alerts Randy Pitchford any time you sa...
Dark Souls III photo
Dark Souls III

PS Plus members in the US can download a Dark Souls III beta now

But it's not quite ready to play
Oct 09
// Brett Makedonski
Prepare to die again, this time in a possibly buggy fashion. From Software is conducting a network stress test for Dark Souls III on PlayStation 4 in the very near future. This amounts to an open-ish beta, and the barrie...
Friday Night Fights photo
Friday Night Fights

Friday Night Fights - F**k Cancer Edition

Game with the Dtoid Community!
Oct 09
// Mike Martin
Our own very lovely, community member Glowbear has written a book. Titled Magpies and Shifty Sheep, the book is available on Amazon. All proceeds will be donated to Cancer research. Go support Glowie and help fight cancer. Unless you like cancer? DO YOU LIKE CANCER? I dated a cancer once, weird girl but she grew on me. Let's go play some games together!

Review: Metal Gear Online

Oct 09 // Chris Carter
Metal Gear Online (PC, PS3, PS4 [reviewed], Xbox 360, Xbox One)Developer: Kojima ProductionsPublisher: KonamiRelease: October 6, 2015 (Consoles), TBA 2016 (PC)MSRP: $59.99 (PC, PS4, Xbox One) $49.99 (PS3, Xbox 360) / Included with MGSV As previously mentioned, Metal Gear Online only has three modes currently. There's a decent amount of variety within those gametypes, but the issue is how everything is playing out right now in the game's meta. In essence, players often aren't using any form of stealth (outside of Cloak and Dagger, which forces one team to do it), or aren't going for the objectives in general. Instead, most games end up being slugfests and devolve into team deathmatch situations. That's not to say that these basic strategies aren't handily countered by players who have the know-how, it's just what's happening. While it's not wholly the fault of the designers, Metal Gear Online doesn't do a great job of facilitating objective play, as the whole thing is kind of a laissez faire situation. That both excites and concerns me. On one hand, I love that MGO is just as vague as Phantom Pain. Instead of spelling out every facet for players, you'll have to just figure out everything on your own, from advanced tactics to the best way to counter enemies. On the other, I'm not confident in Konami's ability to effectively police and update the game in the slightest. It's very possible that there could be a ton of content from Kojima's team waiting to be pushed out in waves over the course of the next year. But since this is all speculation, we only have what's currently in MGO to assess, and it's lacking in areas, chiefly how servers are handled -- or, I should actually note, a lack of servers. It seems as if the game is P2P based, which creates all sorts of issues for players. First off, hosts can remove people from the game, and if they disconnect, everyone gets booted with no XP or rewards. It's egregious to say the least, and not something you really see in a major shooter in 2015. [embed]314621:60673:0[/embed] Then you have issues like the party system not actually placing you on the same team as your party constantly, or the basic inability to join a friend's game in progress through a quick menu option. Thankfully the microtransaction element hasn't bled through for MGO (yet?), but cosmetic equipment is too expensive currently, as it would take hundreds of games to earn some of the higher-up rewards. I would be more okay with the expensive price of gear if the aforementioned booting issues were rectified with dedicated servers. Now, the gameplay is still superb. That's due in part to the fact that it's literally Phantom Pain, online, which is completely fine by me. Every movement is fluid, gunplay handles like a dream, and the sheer flexibility of the engine makes for some breathtaking moments. Aiming, running, and dolphin diving feels better than pretty much every shooter on the market right now. It's crazy how it feels like a natural extension of my adventures with Venom Snake, and how all of my training instantly pays off online. When you distill it down to individual matches, Metal Gear Online is just fun to play. You can boot up a session, and provided that you don't have any connection issues, generally enjoy yourself, even if a lot of people are ignoring objectives. It's a rush to use stealth effectively and have an enemy run by your prone body completely, then dash up to them, choke them out, and Fulton them. Getting to use the Snake and Ocelot special loadouts from time to time is a joy as well, as are all of the little Easter eggs and details locked within MGO. I've seen a lot of complaints that the Walkers are overpowered, but I've found them easy to deal with. Not only are they incredibly easy to spot (and show up on the radar), but they can be swiftly taken out with a quick sniper shot or a few well-placed bullets. Plus, both sides get them, so it's not like one team is at a disadvantage -- people just need to learn how to counter them. For the most part I don't think balance is an issue for MGO -- it's the technical side that drags things down. Even though we don't review what might be (could you imagine how cool it would be to see co-op Metal Gear missions? Now we may never see the day), I'm still torn with the current state of Metal Gear Online. I wouldn't necessarily recommend picking up the entire Metal Gear Solid V package just for online play, as it still has a lot to prove. I'm pulling for it to get better, but I don't trust Konami.
Metal Gear Online photo
It's not over yet, Snake
I've spent a considerable amount of time this week with Metal Gear Online, and despite my initial positive impressions, I'm having some big-picture issues. In short, I'm not sure how long this train is going to be chugging along, especially when you take Konami's recent history into account.

15GB patches photo
15GB patches

Are you okay with 15GB patches for console games?

They're no longer stress-free machines
Oct 09
// Chris Carter
Remember the retro days where console games worked, and they couldn't be patched (and subsequently fixed?). Yep, I do, but I was also a PC gamer during that same time period -- I had the good fortune of meeting friends from a...
G2A photo

G2A gets salty about Riot dropping League of Legends sponsorship

What did they expect?
Oct 09
// Chris Carter
In case you haven't heard, Riot Games recently ended its sponsorship with G2A, a third-party key distribution site -- a move G2A calls "heavy-handed and potentially damaging." The thing is, this partnership ended in part due ...
Star Wars Battlefront photo
Star Wars Battlefront

EA opens more Stars Wars Battlefront PC servers

Trooper or a rebel?
Oct 09
// Vikki Blake
Electronic Arts are opening more PC servers to cope with demand for the Star Wars: Battlefront open beta. In a recent tweet, the official Star War: Battlefront said that owing to "a lot of interest around the beta," it will s...
Ark: Survival Evolved photo
Ark: Survival Evolved

Ark: Survival Evolved hits two million sales

Open the door, get on the floor...
Oct 09
// Joe Parlock
Ark: Survival Evolved has been a bit of a runaway success. Adding dinosaurs to normal survival game mechanics obviously appealed to a lot of people. So many people, in fact, that developer Studio Wildcard has announced on its...
Street Fighter V photo
Street Fighter V

A closer look at Street Fighter V's new fighter

Laura Matsuda
Oct 08
// Jordan Devore
I don't understand what's going on with Laura's dual hairstyle and likely never will. But it doesn't even matter! She's still a cool addition to the Street Fighter V roster. We already showed you her debut trailer, so how abo...
Fungal Asshole photo
Fungal Asshole

Indie dev's angry rant demonstrates the stress after being Kickstarted

Or is it all satire?
Oct 08
// Jed Whitaker
Having never heard of Elysian Shadows -- a 2D RPG that was Kickstarted for PC, mobile, Ouya, and even Dreamcast -- I stumbled across the above video of one of the developers, Falco Girgis, seemingly going off. Apparentl...
Shovel Knight photo
Shovel Knight

Shovel Knight's Xbox One retail version is in limbo due to publishing policies

And that's not all
Oct 08
// Jordan Devore
Yacht Club Games has hit some snags with the retail versions of Shovel Knight. For starters, the studio has abandoned plans for a physical copy on Xbox One this holiday. "We really gave it our best effort, but unfortunately, ...
Killing Floor 2 photo
Killing Floor 2

Next Killing Floor 2 map takes us to the Black Forest

You always need a spooky forest
Oct 08
// Zack Furniss
Killing Floor 2's last major update brought two new maps, two new perks, and all sorts of necessary improvements. It's still in Steam Early Access, and each chunk of new content is bringing it closer to full release. So ...

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