I’ve been interested in Aaru’s Awakening ever since its announcement captivated me with its hand-drawn art style. It’s pretty hard to pass up playing a game that looks the way Aaru’s Awakening does. From there, one can only hope that the mechanics draw players in enough to make it an enjoyable game. After all, we’re talking about videogames here, not paintings.
Aaru’s Awakening has a solid set of core mechanics that really make the player feel powerful, yet vulnerable at the same time. After playing through the demo at PAX East, I’m glad the game sucked me in with its art.
Turn-based tactical espionage. Those words were all it took to sell me on the idea of Invisible, Inc. Going into the PAX demo, I knew I would have to be cunning, thoughtful, and sneaky if I wanted to successfully steal intelligence and make it out alive.
As it turns out, I overestimated how cunning, thoughtful, and sneaky I am. Invisible, Inc. requires proper espionage; players who run in and try to blow stuff up like James Bond will not make it far. Even those who play cautiously will often find themselves in sticky situations, outnumbered and outgunned with no hope for a clean exit.
There's nothing quite like Trials and, after several games in the popular racing/platforming series, fans know what to expect from developer RedLynx: more of the same.
Yes, there will be a stupid, amazing theme song you'll hate yourself for letting get stuck in your head. There will also be moments of immense frustration made bearable by the eventual satisfaction of clearing that one particularly devious obstacle. And there will be bitter leaderboard rivalries as you fight to shave milliseconds off your best times.
Trials Fusion represents all of these things, and more -- occasionally to its detriment.
Our friends at NCSoft and Carbine Studios have hooked us up with 5,000 beta keys for their hot new MMO WildStar!
The beta weekend starts tomorrow at 7am and ends on Sunday at 11:59pm Pacific. To snag your code, just head on over to your code redemption page and click the button! Once you've got your key, go sign up for an NCSoft account if you don't already have one, then click the "Apply A Code" button at the top of a page. If you like what you see, head on over to the WildStar pre-order page and secure yourself early access to the full game in late May.
Have fun! And don't forget, fans who play the beta can earn free items for launch! For each day players log into the game between now and launch (during pre-order weekends as well as Open Beta), accounts will receive 3 Boom Boxes at launch. These boxes can be used once per day to receive a random assortment of possible goodies, including XP buffs, unique runes, weapons, housing items, unique costumes, mounts, and more!
Hidden Path Entertainment sure does know how to make some good videogames. Defense Grid and its expansion are a blast for any tower defense fan, but they've also done Counter-Strike: Global Offensive and Age of Empires I...
You wanna go to the moon with Putt-Putt or find missing kelp seeds with Freddi Fish? Get your wallets ready, because there's a whole slew of classic Humongous Entertainment games coming to Steam. And if you answered no to eit...
Anyone that has even the slightest bit of familiarity with Hotline Miami knows what defines it. The neon-swathed visuals, the gratuitous violence, the quick and unforgiving gameplay, and the blaring soundtrack all made the game as loved as it was. With regard to a sequel, any deviation from this formula would result in something that just wasn’t Hotline Miami.
So, Dennaton Games isn’t going to.
Judging by the build of Hotline Miami 2: Wrong Number that was at PAX East, the pieces are in place to give fans of the original more of what they want. The two stages on display showed off the exact style that many have come to know and love, but also expressed how Dennaton is ready to offer something a little new.
Longtime Destructoid community member AgentMOO's High Strangeness was back at PAX this year with a nearly done build. With the help of indie publisher Midnight City, High Strangeness is coming out late this year on PC and consoles.
Holmes and Ben "AgentMOO" Shostak talked about the "12- bit" adventure and enemies that get more nefarious and capable as you do when you switch to the 16-bit world.
Am I tripping, or does she seem way happier than usual, with softer eyes?
How about an Ulta Street Fighter IV Android/iPhone companion app that is just a makeup studio sim and you get to pretty up all the characters in the game?
Capcom Releases Ultra Street Fighter IV’s Opening Cinematic [Shoryuken]
Free Lives' Broforce is already out in the wild on Steam Early Access, playable to those willing to part with $14.99 in exchange for a super macho, explosion-filled action-platformer romp featuring such characters as Bromman...
An anthropomorphic purple rabbit from the future wants to become mayor and you're his campaign manager, which means murdering all of the competition and their supporters. "I think that's how politics works."
Well, it's close...
Get our own Jonathan Holmes and Action Button Entertainment's Tim Rogers in a room together and magic will happen. Here the two are at PAX East discussing Videoball, a "real-time strategy shooting sports game" that's far dee...
For all its popularity, there are parts of Steam that are clouded in mystery, especially when it comes to how many digital copies of a game are sold. Kyle Orland over on Ars Technica has done some poking around Steam user pro...
I played BaraBariBall over a year ago at GDC 2013 and it was fun as heck. I liked it BaraBari much. But it's still not out. Not yet, anyways. It's coming this year to PC, PS4, and PS3 as a part of the amazing Sportsfriends. ...
With Titanfall having been out on store shelves for a month now, it's become apparent that it could almost certainly use some tweaks and updates. In the interest of supporting the game through every step of its life cycle, ga...
Devolver Digital had a great showing at PAX East this year. Though Hotline Miami 2 might have had the most buzz going in, not long into the show people were shouting about Not a Hero. Developed by Roll7 (of OlliOlli fame), it could just be the next pixel shooter juggernaut.
Though its visuals are beautifully retro (complete with the neon pink and teal color palette that is in vogue right now -- though each of the game's five districts will have a different look), its gameplay takes cues from more modern shooters. Specifically, Not a Hero features a cover mechanic, and it punishes players who do not use it well.