Keiji Inafune won PAX Prime 2013, no contest. If you attended PAX and didn't go to his panel, you missed out on being able to personally witness the biggest middle finger to ever be waved in Capcom's general direction.
Look at that thing. LOOK AT IT. My god we're beautiful.
In fact, I'd go so far as to say that Dtoiders are the sexiest people at any industry event. E3? Check. gamescom. Czech. PAX? You bet your ass, check. And because we're so sexy, we love taking pictures of each other. ALL. THE. TIME. And this year's PAX Prime was no exception!
So please enjoy this gallery of community photos, courtesy of Mr. Gobbldigook and Meanderbot! Got any other photos to add to the gallery? Drop the link in the comments and I'll upload them!
I hope Compulsion Games is able to build an audience for Contrast. While this may be a puzzle-platformer, its subject matter is darker, more adult than what you might normally associate with the genre. Caitlin and Spencer ca...
It's been heartwarming to see gamers embrace Shantae and developer WayForward as a whole these past few years. Before fans get too lost in the Kickstarter-funded Half-Genie Hero, there's Shantae and the Pirate's Curse for the 3DS eShop, which we got to play at PAX Prime 2013.
Mash through the text, Tony. Mash it!
Formerly known as Audiosurf Air, Audiosurf 2 made an appearance at PAX Prime 2013's Indie Megabooth, and the team was really pushing the new wakeboard mode, wearing life vests and adorning the booth with a custom board.
After visiting with the developer and having a go with the wakeboard (on a Björk song, because *swoon*), I can say that a lot of the trepidation that the community expressed after the first trailer showed up was unnecessary. Not everybody will like the wakeboard, but thankfully for those, there is more on offer with Audiosurf 2.
I feel comfortable going out on a limb to venture that PixelJunk Inc. will be the best game about intergalactic soup empires for a long while. I'd have felt fine with that declaration before my hands-on time with the game at PAX Prime 2013 -- the basis is a bit out there, after all. After being given a demo, I'd like to further suggest that PixelJunk Inc. will be a damn fine game regardless of its premise.
PixelJunk Inc. is the next installment in a long line of PixelJunk titles, but it's poised to be the best of the franchise. It's completely centered around the manufacturing and exportation of soup, but it's so much deeper than that. It'd be impossible to shoehorn Inc. into a particular genre of games, because it has serious elements of sandbox, real-time strategy, and tower defense.
At the beginning of the game, the objective is simple: make some soup. To do this, you might need to start building different facilities to streamline the process. As you gather more materials, it becomes simultaneously easier and more difficult. The operation has expanded, and you're now expected to manage the robot crew that's carrying out your tasks. You probably need to do some of the legwork on your own too.
Jim Sterling and Tony Ponce are easily the biggest Sonic fans on staff so it only made sense that I have them go play Sonic Lost World while at PAX Prime 2013. And as it turns out, there's some hope for the game.
Shovel Knight! It's pretty damn great. It's shaping up to be the ultimate retro feel-y game and both Jonathan Holmes and Spencer Hayes are really digging what they saw of the game this past PAX.
Yeah, that joke hasn't totally been beaten into the ground ... with a shovel.
We came, we sang, we conquered. Our PAX Prime 2013 karaoke party was a huge success, and easily one of the best parties we've ever thrown at a PAX. We're going to do it up even bigger for future PAXs. Until then, here's a couple of videos to see what you missed.
Jim Sterling and Dale North checked out Lightning Returns: Final Fantasy XIII while at PAX. Well, Dale did, Jim slept in. But it's okay, he didn't really miss much as Dale described. The only good thing we can expect out of ...
Spencer Hayes and I got some quality time with Techland's Dying Light and we both came away pretty surprised from the experience. The game features a day and night cycle, and the day time stuff we played was pretty average. We knew what to expect, especially after playing games like Dead Island, another open world zombie game from Techland.
But then the night time stuff came up and holy crap the game gets super intense. More importantly, Dying Light becomes way more fun. The zombies transform in runner style zombies like the ones from Left 4 Dead and they become relentless in chasing you down. My heart was seriously racing as I tried to escape the horde, so they've certainly nailed down the horror aspect.
For a while now, I've had the urge to play a Spy Hunter-like game. (But not, oddly enough, an honest-to-goodness, actual Spy Hunter -- trust me, I've tried.) I'm starting to look toward Twisted Pixel for a helping hand.
I'm slowly recovering from a wild and crazy PAX weekend. I've been to PAX East twice in the past, but this was my first time attending Prime. It was beyond a doubt the most emotionally polarizing con I have ever attended, fil...
"I'm a burning piece of wood. I'm going to punch a robot. He's going to hate that."
Jonathan and Spencer played Knack at PAX Prime 2013 and, from the sound of it, this may not be quite the PlayStation 4 launch title some of ...
The sheer spectacle of Bayonetta 2has me on board for this Wii U exclusive, and that's to say nothing of the hair. Oh, that magnificent hair. It's everywhere!
It was getting late in our PAX Prime 2013 journey when Hamza and Jim recorded their thoughts on the new Platinum Games title, as you can probably tell, which is why their attempts to talk about the game resulted in strange words being uttered. The subject matter of Bayonetta 2 certainly wasn't making their job any easier.
So, I'm a jerk for having not played The Legend of Zelda: The Wind Waker to completion. That much became clear after my hands-on time with the upcoming HD re-release for Wii U at PAX Prime 2013. The lines may have been ridiculous, but much of that insanity was due to the sweet t-shirts Nintendo was giving out, I'm pretty sure.
While this seems like an obvious buy for me, our Wind Waker veteran Spencer wasn't so sure. In addition to the visual polish, there are tweaks to Hero Mode, your sailing speed, the Triforce shards, and other appreciated but not exactly substantial additions -- a tougher sell for someone who has played through the original GameCube release many times.
We both agree that there are other titles in the Zelda franchise we would've preferred get the HD treatment before Wind Waker, which still holds up quite well to this day and can be emulated and further prettied up on PC if you're into such things.