As we creep towards the one-year anniversary of Wii U's launch, players are readying themselves for the second-generation lineup of games that will hopefully make up for the rather dull spring and summer months. But with upco...
Retro City Rampage is coming to the 3DS, and everyone's favorite nine foot tall beardless viking Jim Sterling wasn't sure he'd be down with that. The game combines GTA-style open world criminal behavior with low-res, sprite-...
Are you a good person? I like to think I am, but I guess I don't really know. "Good" is a relative term, and the line can become muddled pretty quickly. Everything's circumstantial, and it doesn't take long for self-preservation to kick in when the going gets tough. Maybe I'm not as good of a person as I thought. Maybe sometimes I'm a monster.
Vagabond Dog's first title, Always Sometimes Monsters, aims to analyze this concept in great depth. The role-playing game eschews standard RPG tropes in favor of a position that anyone can sympathize with -- real life. It might not be a situation that everyone's personally experienced, but it's one that's within the realm of reason. As a downtrodden writer on the brink of eviction, you find out that the love of your life is ready to marry someone else, and you set out to do everything in your power to put a stop to it. Damn anyone that gets in your way. Sometimes, you're a monster.
It's obvious that relationships play a large part in Always Sometimes Monsters, and Vagabond Dog gives players the freedom to explore. More interesting than your love interest is the way in which others will react to you and your partner. Straight, white couples might have an easy time; interracial gay couples won't be treated with the same kindness by everyone. Sometimes, they're monsters.
In the world before the internet, secrets and weirdness seemed to lie around every corner. Now that information is being exchanged by everybody everywhere at all times, it's a lot harder to feel like there's any mystery left...
Last week, we asked you to pick your favorite game of PAX Prime 2013. Today, the results are in!
I wish I could say it was a close call, but the rest of the games on the show floor apparently decided to phone it in compared to...
During this past weekend, I had the pleasure of sharing some screen time with Marcus Beer, known to GameTrailers viewers as the Annoyed Gamer. In this crossover video, we discuss preview events (and why I don't do them), independent developers, and the classic problem of industry overspending.
I hope you enjoy watching it almost as much as I enjoyed making it, ahur hur hur!
I ran into Jonathan Holmes on the PAX Prime 2013 show floor and not a minute later he had me trying out the 2DS with Jim Sterling hugging me dearly. Attempting to play a game and talk coherently with a camera watching your every move is a challenge on its own, but this was a new experience for me. And no, we don't have an HR department.
The system's shoulder buttons aside, there wasn't much to complain about -- especially at the lower, $129.99 price point. Nintendo is targeting a younger demographic with the 2DS and I think the device will serve them well. You may just end up liking it, too.
Jonathan and Tony were able to play some Aban Hawkins & the 1001 Spikes at PAX Prime 2013, including testing out guest characters in the new cooperative mode. The original release on Xbox 360 was tremendously fun in that familiar masochistic way, and based on how this video went, I'm utterly convinced co-op will be the way to go.
There's fun to be had, even in death. Nicalis' Tyrone Rodriguez was there to tell us about the new characters -- there are going to be more than a dozen in the final version, with varying abilities -- and offer a bit of moral support. Eventually, they brought Tyrone (and PlayStation's Shane Bettenhausen) on to show us all how 1001 Spikes is done. Dibs on Nyx of NyxQuest fame, is all I can say. Or maybe President Thompson -- I adore Tempura of the Dead.
The game's coming to Wii U, 3DS, PlayStation Vita, and PS4, so no excuses. We need to play this.
"As a child, of course, I watched lots of Kamen Rider, so I love that show, but I unfortunately cannot definitively say that I have experience being the masked rider. But I may at one time or another have worn a mask and a suit that was breakaway and gone into my nude form!"
That is an actual question I got to ask the outspoken former Capcom producer during an interview on Sunday, September 1, at the Grand Hyatt hotel smack in the middle of PAX Prime weekend. I never thought I would score the privilege of meeting my game industry hero in person, much less twice in just under three months. For all my whining and moaning, I really am a fortunate guy.
I maintained my composure long enough to make it through our half-hour session, during which I probed Inafune's brain about the recently announced Mighty No. 9 and other gaming happenings. Of course, I also came armed with a few Mega Man queries, the answers to which are nothing short of mind-blowing. Where does the nickname "Inafking" come from? Why does Mega Man's helmet have an exclamation mark on it? And why do the series' characters sometimes look like they're flashing gang signs?
Keiji Inafune won PAX Prime 2013, no contest. If you attended PAX and didn't go to his panel, you missed out on being able to personally witness the biggest middle finger to ever be waved in Capcom's general direction.
Look at that thing. LOOK AT IT. My god we're beautiful.
In fact, I'd go so far as to say that Dtoiders are the sexiest people at any industry event. E3? Check. gamescom. Czech. PAX? You bet your ass, check. And because we're so sexy, we love taking pictures of each other. ALL. THE. TIME. And this year's PAX Prime was no exception!
So please enjoy this gallery of community photos, courtesy of Mr. Gobbldigook and Meanderbot! Got any other photos to add to the gallery? Drop the link in the comments and I'll upload them!
I hope Compulsion Games is able to build an audience for Contrast. While this may be a puzzle-platformer, its subject matter is darker, more adult than what you might normally associate with the genre. Caitlin and Spencer ca...
It's been heartwarming to see gamers embrace Shantae and developer WayForward as a whole these past few years. Before fans get too lost in the Kickstarter-funded Half-Genie Hero, there's Shantae and the Pirate's Curse for the 3DS eShop, which we got to play at PAX Prime 2013.
Mash through the text, Tony. Mash it!
Formerly known as Audiosurf Air, Audiosurf 2 made an appearance at PAX Prime 2013's Indie Megabooth, and the team was really pushing the new wakeboard mode, wearing life vests and adorning the booth with a custom board.
After visiting with the developer and having a go with the wakeboard (on a Björk song, because *swoon*), I can say that a lot of the trepidation that the community expressed after the first trailer showed up was unnecessary. Not everybody will like the wakeboard, but thankfully for those, there is more on offer with Audiosurf 2.
I feel comfortable going out on a limb to venture that PixelJunk Inc. will be the best game about intergalactic soup empires for a long while. I'd have felt fine with that declaration before my hands-on time with the game at PAX Prime 2013 -- the basis is a bit out there, after all. After being given a demo, I'd like to further suggest that PixelJunk Inc. will be a damn fine game regardless of its premise.
PixelJunk Inc. is the next installment in a long line of PixelJunk titles, but it's poised to be the best of the franchise. It's completely centered around the manufacturing and exportation of soup, but it's so much deeper than that. It'd be impossible to shoehorn Inc. into a particular genre of games, because it has serious elements of sandbox, real-time strategy, and tower defense.
At the beginning of the game, the objective is simple: make some soup. To do this, you might need to start building different facilities to streamline the process. As you gather more materials, it becomes simultaneously easier and more difficult. The operation has expanded, and you're now expected to manage the robot crew that's carrying out your tasks. You probably need to do some of the legwork on your own too.
Jim Sterling and Tony Ponce are easily the biggest Sonic fans on staff so it only made sense that I have them go play Sonic Lost World while at PAX Prime 2013. And as it turns out, there's some hope for the game.