This week is all gamescom, but if we turn out attention towards a couple weeks in the future for a moment, the creator of Final Fantasy and Mistwalker head Hironobu Sakaguchi is going to do a panel at PAX Prime on A...
With PAX Prime '14 just around the corner, the convention's organizers announced The PAX 10 -- a group of ten independent games that the show designates as "must see." Varying greatly in genre, style, and platform, these ten ...
Max and I thought it would be a good idea to keep everyone posted on our goings-on. This was spurned by many, many people wondering why we've been filming in Max's actual kitchen. We answer this question, and some y'all haven't even thought of yet.
In the video above, you can find out why Max went to Comic-Con for one day, why Max is going to be out of the country for two weeks, and who will be on our PAX Prime 2014 panel. Oh yeah, by the way, Destructoid is presenting a panel at PAX, hosted by Max, myself, and various personalities from around the internet.
Do you have every intention of being in San Antonio from January 23-25 for PAX South? Well, badges are on sale now, so you might want to scoop one up right away. You know how these things tend to go.
Weekend passes are $65, w...
Gearbox's Mikey Neumann will be opening up PAX Prime 2014 with his Storytime Session. Mikey has worked at Gearbox for 13 years, and has created the stories for such games as Borderlands, and Alien: Colonial Marines. Mikey's o...
Last week, tickets for PAX Prime 2014 went on sale. The four-day passes were sold out within minutes. The rest were gone in less than two hours. This happens every year, but it seems like the speed becomes more and more unbel...
[Update 2: All passes are sold out. Better luck next time?]
[Update: Four-day passes are already sold out. Less than 10 minutes this year. Still daily passes available for $35 each.]
PAX Prime 2014 tickets are on sale now. Da...
We have been keeping our eyes on Chasm for a long time now. Ever since it initially showed up, it looked like it checked off all the right boxes to be a retro dream game. It has procedurally generated dungeons, Castlevania-esque inventory and map management, and absolutely gorgeous pixel art.
Upon starting up the demo at PAX East, all of that was there. I delved into the demo with reckless abandon, and was promptly killed by a wayward slime. Hmm. As it turns out, Chasm requires a bit more caution and care than expected. One missed jump can land protagonist Daltyn in a spike pit, but more frequently, one mistimed sword slash can leave him open to attack.
While scoping out titles in the Indie MEGABOOTH at PAX East, I ran into long time Destructoid community member Andrew Benton, and we continued to look at games together. Dyscourse was on my list to play, so we both started up the demo on separate computers.
Though my experience with the choose-your-own-adventure style game was neat enough on its own, the real magic came afterward. After talking with Andrew, I learned that we experienced wildly different stories, despite starting in the same spot and being presented with the same challenges. It highlights Dyscourse's main strength: it varies significantly based on the player's choices throughout the many-branched narrative.
Subnautica is the next game from Unknown Worlds, the creators of the Natural Selection series. It's a sharp departure from their prior first-person shooter/real-time strategy hybrid offerings as Subnautica is an open-world un...
When I was talking to one of the developers of Extrasolar on the show floor at PAX East, I said something that I now regret. "This looks like something I would really like, but might not appeal to a ton of other people." He responded gracefully, simply saying that they have a healthy number of players, and a good percentage of players see it through to the end.
To be fair, the presentation of Extrasolar in the Indie MEGABOOTH was intentionally muted. There, it was shown as a simple exploration game on an extrasolar planet. The player tells the rover where to go, and after a set amount of time it sends back a photo. The intrinsic value of that alone was enough to get me started, and I urge others to sign up for it now to experience it as intended. If you need further convincing, then keep reading. Prepare for minor spoilers.
PAX East was completely bonkers this year. There was a marked decrease in big publisher representation, with Microsoft showing strictly old stuff and Nintendo and Sony bowing out completely. The indies more than made up for it though. In past years there were relatively distinct boundaries between the Indie Megabooth and the rest of the show. This year, it was like the Indie Megabooth was the entire show. It just didn't seem to end. Even when you ventured into booths run by relatively large publishers like Cartoon Network, Adult Swim Games and Devolver Digital, it was still all indie stuff.
This made it impossible to see everything at the show, but we tried anyway. That's how we ended up with 30 interviews this year, conducted over a day and a half. The video we have here with Bounden, the Twister+Sonic+Ballet game, with hunky developer Adriaan de Jongh (Game Oven) and starlet Caitlin Cooke, is the last of those interviews. We did our best to see everything, but we failed. I was so excited to interview the developers of A Hat in Time, Treachery in Beatdown City, Hotline Miami 2, Transistor, Gods Will Be Watching, Actual Sunlight, and all the rest, but it didn't happen. Still, the playlist above should give you something of an idea of what it's like to try to meet every available game developer at PAX East 2014, so that's better than nothing.
With board games continuing to increase in popularity, it is no surprise that there has been a lot of crossover between that space and videogames. Not only are a lot of board games being adapted or reimagined digitally, but some developers are trying to merge the two, creating games that function in both the digital and physical worlds at the same time.
Prodigy is one such game, but what really sets it apart from titles like Eye of Judgment or Golem Arcana is that it aspires to be more than just a board game about tactical combat with videogame flourishes. It looks to be equally inspired by traditional videogame RPGs, with elements like exploration and narrative focused on as well.
Here's some great news for your Monday morning: PAX East was a success for gamers with disabilities charity AbleGamers. They managed to raise $33,635.07 at the event, which more than doubles last year's total.
I recall that t...
Chris Roberts and his team on Star Citizen were at PAX East to show off Star Citizen's dogfighting module. You may have watched this footage already, but now it's in super hi-def and the crowd isn't totally drowning out the audience this time around either.
I need this game all over me.
Last weekend during its panel at PAX East, Firaxis announced the next big project for the Civilization franchise: Civilization: Beyond Earth. After the announcement, Destructoid took some time to talk to some of the designers behind bringing the strategy series into space.
Lead Designers David McDonough and Will Miller were present for the interview along with Systems Gameplay Designer Anton Strenger. The designers discussed the inspiration behind Beyond Earth, some of the world building systems, and the possibility for crossover with other Firaxis science fiction properties. Read it below!