Quantcast
Destructoid: Videogame News & Community

DestructoidJapanatorTomopopFlixist



DESTRUCTOID, EST. IN 2006, IS AN INDEPENDENT NEWS COMPANY. WE ARE GAME CRITICS. OUR COMMUNITY IS RAW, VOCAL, AND HARDCORE <3
Support Dtoid by becoming a Huge Member


Win your choice of console from Destructoid! in Destructoid's Hangs on LockerDome








Dtoid is...

Hamza Aziz
Chief Executive
Dale North
Editor-in-Chief
Max Scoville
Video Warlock
Steven Hansen
Features Editor
Chris Carter
Reviews Director
Jordan Devore
News Editor
Andy Dixon
Community Manager
Niero G.
Founder

Editors
Meet the team

Our sites
Flixist
Japanator
Tomopop

Contact Us
Suggest News
Advertising
Privacy
Contact Us



Unlike with most fungi, I enjoyed Mushroom 11 growing on me photo
Unlike with most fungi, I enjoyed Mushroom 11 growing on me
by Darren Nakamura

Mushroom 11 caught our eyes about a month ago, with its unique puzzle gameplay hook: the globular green collection of fungal cells is not directly controlled by the player. Instead, players simply click or tap to "erase" cells, while the mushroom has the curious capability to regrow a new cell for every destroyed cell.

It is one of those ideas that seems so elegant that it is surprising nobody had ever thought of it before. With that core mechanic applied to physics and engineering puzzles, Mushroom 11 is shaping up to be one to watch closely.

view full story + comments


9:53 AM on 04.13.2014

Penny Arcade announces PAX South

Penny Arcade heads Mike Krahulik and Jerry Holkin have announced "PAX South," a brand new expo to be held in San Antonio, Texas. Not many details were given outside of those parameters, but my guess is it'll function jus...

Chris Carter



Chop up and equip your enemy's body parts in Severed photo
Chop up and equip your enemy's body parts in Severed
by Hamza CTZ Aziz

Severed is the next game from DrinkBox Studios, the creators of Mutant Blobs Attack and Guacamelee! Severed follows a distraught warrior trying to piece together a mystery, such as how she wakes up missing part of her arm. You'll be exploring an open world, taking on enemies through gesture-based controls in first-person, and along your quest you'll gain new powers by severing and attaching your enemies' body parts to yourself.

The nonlinear aspect in this dungeon-crawler adventure will give you control over the upgrade paths, allowing you to take on a variety of enemies with different strengths and weaknesses. As the developers explained it to me, think Severed as a cross between Mega Man, Infinity Blade, and Mike Tyson's Punch-Out

view full story + comments


8:30 AM on 04.13.2014

Our top 10 must play games of PAX East 2014

Despite an overall smaller show than in years past, PAX East still had a great amount of games worth seeing. A big reason for that was the Indie MEGABOOTH, a segment of the show that's slowly getting bigger with each passing ...

Hamza CTZ Aziz



Astebreed is a bullet hell shooter where you fight aliens as a janitor photo
Astebreed is a bullet hell shooter where you fight aliens as a janitor
by Brett Makedonski

There's no shortage of weird and unique game concepts at PAX East's Indie Megabooth. That's par for the course, though; show after show it goes that exact same way. Whereas some titles rely solely on their strangeness to make a name for themselves, others pair it with solid gameplay to strengthen their hand. Edelweiss' Astebreed falls into this latter category.

First and foremost, Astebreed is a bullet hell shooter, and it doesn't skimp on this aspect. At all times, the screen is full of imminent threats while you reciprocate. The arsenal at your disposal consists of two sets of ranged attacks each with a focused subset such as a conical strike, as well as a melee ability. Enemies constantly keep coming as the scene presented kind of twists and winds along in a "2.5D" way.

The most important aspect that Astebreed gets right is that while everything on-screen is completely hectic, the reference point always stays fixed enough so that you're in control of the character. Often times games like this will move in unpredictable directions, causing a frustrating sensation like it's resisting you. That's not the case here, as it all controls well.

view full story + comments


4:18 PM on 04.12.2014

Titanfall's first DLC is Expedition, comes out in May

During Respawn's PAX East panel on the development of Titanfall the team announced its first new DLC, Expedition, which takes place after the story (it had one) of Titanfall. Shown off in the above screen is Swampland, where ...

Steven Hansen

2:00 PM on 04.12.2014

Here are Destructoid's PAX East 2014 plans!

Update! Our meetup dates/locations for Friday and Saturday have changed. (E&C is now on Saturday.) See below for more details! PAX East 2014 is just a week away in two days TODAY! As is the case every year, the Dtoid comm...

Mr Andy Dixon

1:40 PM on 04.12.2014

Evolve has changed to allow for more customization

The very core of Turtle Rock's Evolve revolves around the four versus one premise, and even though it's only been two months since we last saw it, the "one" side of things has since undergone some changes. The developers...

Brett Makedonski

1:05 PM on 04.12.2014

Cooperative multiplayer mode coming to Nuclear Throne

Today at PAX East, Vlambeer's Rami Ismail announced that their latest game, Nuclear Throne, will feature cooperative multiplayer. The mode will allow for up to four players to play simultaneously, either locally or over ...

Conrad Zimmerman

12:00 PM on 04.12.2014

Civilization explores the final frontier with Beyond Earth

We knew Firaxis would be announcing a new game at their panel this morning at PAX East, and now we know what the team has been working on. Civilization: Beyond Earth is taking the series past future tech and into space explo...

Darren Nakamura





11:45 AM on 04.12.2014

Pixel Noir: How about a 16-bit noir pixel-style JRPG?

SWDTech is drawing quite a crowd at their PAX East booth this weekend, where they're debuting their JRPG-inspired 16-bit noir detective game, appropriately named Pixel Noir.   Coming to PC, Mac, Android, iOS, PS4, and Vi...

Dale North

10:40 AM on 04.12.2014

Come to our Disney Fantasia: Music Evolved event at PAX East!

Reminder! This is happening tomorrow afternoon! As for today, come be part of the group community photo at 3PM today, and the Elephant & Castle tonight for some karaoke!  Destructoid is teaming up with Harmonix, Disn...

Hamza CTZ Aziz



Below is a hardcore game that you'll want to take your time with photo
Below is a hardcore game that you'll want to take your time with
by Brett Makedonski

Ever since Below was teased at Microsoft's E3 press briefing last year, it's been one of the titles that I've been most intrigued by. The art style and the fact that Capy Games was the developer were the two main reasons for my interest. Okay, those were the only reasons, because pretty much nothing else about Below has been revealed.

Capy's finally showing Below off at PAX East, and it is nothing like I expected it to be. That aside, my excitement remains completely intact.

When I see an artistic indie title, I subconsciously assume that it's an inviting game. It might not necessarily be easy, but something that anyone can eventually get the hang of. Below doesn't look to be like that, as it's a procedurally-generated rogue-like that's meant to appeal to the hardcore demographic.

view full story + comments




The Evil Within isn't looking very evil so far photo
The Evil Within isn't looking very evil so far
by Dale North

A behind-closed-doors play session for upcoming survival horror game The Evil Within wasn't as evil as I hoped it would be. I still have high hopes for the next game from Resident Evil vet Shinji Mikami and his new studio, Tango Gameworks, but the two gameplay sessions I saw today at PAX East seemed to draw a bit too much on his past works, and not enough on the freaky stuff.

Some of the imagery from the new trailer had my hopes up, but we didn't see much of that in our demo today.

view full story + comments


4:00 PM on 04.11.2014

Watch Chris Roberts play Star Citizen's Dogfighting module

Here's designer Chris Roberts playing a bit of Star Citizen ahead of PAX East, complete with the audience losing its shit over some rather silly things. Not that I blame them -- there's an immense amount of excitement built ...

Jordan Devore



Hyper Light Drifter's co-op mode will have you dying over and over photo
Hyper Light Drifter's co-op mode will have you dying over and over
by Brett Makedonski

Hyper Light Drifter is on the top of a lot of people's lists of most anticipated games. For good reason, too. The quick-paced, action-RPG with a retro aesthetic looks like it's going to be an absolute pleasure to play. If you're not familiar with it, Alessandro wrote a preview of the build we saw at GDC.

Heart Machine has a new experience to show off for PAX East. Hyper Light Drifter has a cooperative mode that we hadn't gotten to try before. It's basically a horde mode with endlessly spawning enemies. However, unlike most co-op endeavors, your partner could very well be more trouble than he's worth.

view full story + comments