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7:15 PM on 03.08.2015

Weirdest thing at PAX East 2015: Mineplex freezing cold fan line

Videogame events are know for their strange sights, but after going to PAX or E3 for a few years, one can start to feel like they know what to expect. That sense of routine was thrown out the window this past Saturday while ...

Jonathan Holmes



Keep Talking and Nobody Explodes is a brilliant asymmetrical game photo
Keep Talking and Nobody Explodes is a brilliant asymmetrical game
by Patrick Hancock

In Keep Talking and Nobody Explodes, a game originally developed at a game jam, one player wears the Oculus Rift and sees a bomb that needs to be defused but doesn't know how to defuse it. Their partner only has a binder. Like, a real binder -- no Oculus Rift involved. The binder has all the steps needed to defuse the bomb, but the reader can't actually see the bomb.

It's a game about communication, and it is wonderful not only to spectate, but of course to play. It's really the only game on the PAX East show floor that keeps me coming back for more.

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I nuked the God of Lightning in Mayan Death Robots photo
I nuked the God of Lightning in Mayan Death Robots
by Patrick Hancock

There's been a lot of games that try to copy the success of titles like Worms or Tanks, but often come off feeling too derivative. "Yeah, it's like Worms, but not quite as good" has definitely left my lips a handful of times. Needless to say, I was a little cautious heading in to Mayan Death Robots after hearing such comparisons.

Thankfully, Mayan Death Robots is a unique twist on something that definitely owes its roots to Worms but truly feels like its own experience with innovations. It's exciting to play and exciting to watch, plus you can be a giant robo-monkey and throw banana bombs.

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10:45 AM on 03.08.2015

Borderlands characters are now in Dance Central Spotlight

Gearbox and Harmonix have worked together in the past with a dance section in one of last year's trailers for Borderlands: The Pre-Sequel. At the PAX East Inside Gearbox panel, Gearbox and Harmonix announced a new p...

Darren Nakamura





10:20 AM on 03.08.2015

Gearbox hints at the possibility for a new Brothers in Arms

At the Inside Gearbox panel today, Troy Baker and Laura Bailey were on stage promoting Tales from the Borderlands, when Baker went into a story about how he loved working on Brothers in Arms, and how the final cutscene felt l...

Darren Nakamura

10:15 AM on 03.08.2015

Tales from the Borderlands Episode 2 set to release week of March 17

Telltale's panel came and went with some fun stories of the studio's journey but nary an announcement of what the developer is doing now. Judging from the comments in just about every Telltale article that goes up, the second...

Darren Nakamura

9:50 AM on 03.08.2015

Borderlands: The Pre-Sequel: Claptastic Voyage comes out March 24

During today's Inside Gearbox panel at PAX East, Gearbox unveiled the trailer for the fourth piece of Borderlands: The Pre-Sequel downloadable content. The story content picks up after the end of The Pre-Sequel and leads into...

Darren Nakamura

9:30 PM on 03.07.2015

Vote now for Dtoid's PAX East 2015 community choice award!

Ah, PAX East. What a wonderful, sexy convention you are. Are you in Boston this weekend, hanging out with fellow Dtoiders and having a blast? If so, I am totally jealous! Luckily for me and the millions of others in my shoes ...

Mr Andy Dixon



Final Fantasy XV looks great and feels even better photo
Final Fantasy XV looks great and feels even better
by Kyle MacGregor

Even though the clock was ticking, it was difficult not to stop and smell the roses. I had a behemoth to hunt, but couldn't help myself. A gorgeous landscape teeming with majestic wildlife distracted me from my objective. I whiled away far too much time transfixed by the mosaic of stars painted across the night sky, exploring grottos and forest trails, and poking around a secluded outpost with a stable of Chocobos. I continued to do so until a tap on the shoulder reminded me to get back to the task at hand.

During a meeting with Square Enix today in Boston, the publisher gave me over an hour to delve into Final Fantasy XV: Episode Duscae, but it just wasn't enough time. I want to spend more time in this world, leaving no stone unturned, and now I find myself eagerly awaiting the opportunity to do just that when the demo launches alongside Final Fantasy Type-0 HD later this month.

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3:20 PM on 03.07.2015

Destructoid's PAX East 2015 schedule is here!

PAX East 2015 is happening RIGHT NOW! And just like years past, the Destructoid community is there in a big, big way. Did you make the trek to Boston this year? Then check out our daily meetup schedule below! And be sure to j...

Mr Andy Dixon

9:30 AM on 03.07.2015

Check out 20 minutes of Wolfenstein: The Old Blood in action

There's a $20 standalone expansion to Wolfenstein: The New Order, and it's called Wolfenstein: The Old Blood. You aren't nearly as excited about this as you should be. I've got just the remedy here. Check out 20 minutes of f...

Brittany Vincent

10:30 PM on 03.06.2015

Samus tries to interview Tim Rogers at PAX about Videoball

We've got a whole lot of PAX East 2015 coverage headed your way over the next week. On the video front, a lot of our coverage will feature Destructoid regulars like Jed Whitiker and myself talking to videogame developers and...

Jonathan Holmes

7:30 PM on 03.06.2015

Radio Dtoid LIVE from PAX East 2015 is happening!

[Dtoiders Nanashi and TheDustinThomas have once again agreed to assist us with a recording of Radio Destructoid live from PAX East! Now's your chance to be a part of Radio D history! --Mr Andy Dixon] It's that time once again...

nanashi



Planet of the Eyes is a treacherous place for Polaroid robots photo
Planet of the Eyes is a treacherous place for Polaroid robots
by Darren Nakamura

Crash landing on an alien planet is the worst. There's hazardous flora, deadly fauna, and even rock formations that seem to have some sort of blood lust. That just piles on top of the existential crisis of being a robot with an unknown purpose. Such is the existence on Planet of the Eyes.

I played through a couple of demo sections at PAX East. One showed off puzzles while the other demonstrated more action platforming. Both were rife with opportunities for robot death and dismemberment. At the very least, the planet is beautiful as it is repeatedly and mercilessly trying to kill me.

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4:30 PM on 03.06.2015

Penny Arcade would team up with Telltale on a Thornwatch game

In a question-and-answer session at PAX East today, Penny Arcade founders Jerry Holkins and Mike Krahulik got onto the topic of their fantasy IP Thornwatch, which Krahulik has developed into a tabletop game. In an offhand com...

Darren Nakamura







Downwell has a simple premise but it's damn fun photo
Downwell has a simple premise but it's damn fun
by Darren Nakamura

A glance at Downwell's tricolor palette in still shots doesn't really do it justice. Watching it in motion gives a better idea what it does, but not until actually playing it does it all click. It is built around a simple mechanic: press the button to jump; press it again in the air to fire gun boots downward.

The recoil doesn't act as a double jump exactly. No extra height can be gained from the shots, but the little protagonist's descent can be slowed. The catch is that the boots have limited ammunition in a magazine and reloading requires a stop on solid ground. Those simple mechanics produce a surprising depth in the trip down the well.

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