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Okami

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Okamiden trademarked for US (hooray!)


Feb 17
// Jim Sterling
Good news for those longing to hear about a North American Okamiden release. Capcom has recently trademarked the game in the United States, all but confirming that the DS sequel to Okami will be hitting the land of the round ...
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Hideki Kamiya, director of Devil May Cry, Viewtiful Joe, Okami, and Bayonetta should be feeling pretty good right now. Bayonetta was one of best selling games in Japan this year, and chances are it will also do pretty well in...

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New Okamiden trailer is ZOMG SO CUTE!


Nov 26
// Jim Sterling
So far, Capcom has been rather stingy when it comes to showing footage of Okami sequel Okamiden in action. Fortunately, that miserly attitude has been made up for with a nice three-minute trailer that looks absolutely bloody...
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Okami Vans will make your jaw drop


Oct 01
// Colette Bennett
Um ... COOL. That is all I can say about these Okami-themed Vans, which are the latest project from the fine peeps over at Kyozo Kicks. Not only are the shoes beyond awesome, but I really like the sentiments in the artist's m...
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TGS 09: Prepare your envy for this sweet Okamiden fan


Sep 24
// Colette Bennett
I've been a sucker for Okami's art style since the very first time I laid eyes on it, and while all I personally own from the game is the beautiful official artbook, I've always hoped to get my hands on more.  I had inte...
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TGS 09: Okamiden debut trailer is full of cute


Sep 24
// Hamza CTZ Aziz
Okay, Okamiden, stop being so cute! No, I take that back! Hurt me with your cuteness.Yeah, so Okamiden is ridiculously cute. Chibiterasu, the main wolf pup hero works together with a human kid in the trailer as they take on b...
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TGS 09: Capcom brings along life-size Okamiden statues


Sep 23
// Topher Cantler
[As originally posted on Tomopop] Well, this was almost embarassing. Hamza pointed out to me the latest post on Kramez's blog over at Capcom-Unity, featuring these lovely Okamiden statues. Which, as it turns out, are life-siz...
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Take a look at Capcom’s Tokyo Game Show goods


Sep 18
// Hamza CTZ Aziz
Capcom is going to have some awesome new merchandise on sale at Tokyo Game Show next week. Everything -- from the T-shirts, lunch boxes, calendars and more -- all look pretty nifty! The merchandise is of course gaming related...
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Q: Okami and MadWorld should be embraced by the public


Sep 15
// Jim Sterling
Everybody knows what happened to Okami. It was a critically acclaimed game by Clover Studios, but no matter how much respect and praise it won for its beautiful art style and interesting gameplay, the mainstream consumer didn...
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New Okamiden gameplay trailer featur ... D'AWWWW


Sep 08
// Topher Cantler
Damn this game is cute. I know that's been said endlessly about Capcom's new Okami title for the DS, but I haven't said it yet, so I'm saying it now. It's f*cking cute. Look at the yappy little puppy, doin' stuff. Anyway, her...
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Okamiden gets small screenshots, tiny video


Sep 04
// Jim Sterling
It's not the size that counts, it's the cuteness of the puppy, and Okamiden has one adorable little doggy. Is it doggy or doggie? Who cares?We have a tiny collection of even tinier screenshots for your enjoyment this morning,...
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Okamiden trailer get! Check out Capcom's TGS wares


Sep 03
// Jim Sterling
Capcom has opened its Tokyo Game Show Web site and it's full of lovely things, chief among them being the first ever gameplay footage for Okamiden, the DS sequel to Okami that everybody with a soul is excited for. It's not mu...
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Okamiden's little wolf puppy is the cutest thing EVER


Sep 02
// Jim Sterling
Okamiden news is starting to flow like wine ever since Famitsu announced its existence. We had a load of details this morning, and now a full magazine scan has appeared online, revealing main character Chibiterasu to the worl...
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Loads of Okami DS information


Sep 02
// Jim Sterling
By now you should all be well aware that Okamiden, a sequel to the critically acclaimed PS2 game Okami, is heading to the Nintendo DS. Now there's a whole wad of information for you to gorge yourselves upon like the greedsome...

New Okami game coming to the DS

Sep 01 // Hamza CTZ Aziz
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Earlier this month, Capcom trademarked the word Okamiden leaving many to believe that Capcom would finally be making a new Okami game. Well, turns out it was true! Okamiden is featured in the latest issue of Famitsu and you ...

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Okamiden to be revealed in next week's Famitsu


Aug 27
// Topher Cantler
There have been rumblings as of late, regarding something called "Okamiden," which Siliconera first discovered upon poking through some of Capcom's trademarks. The company was found to own the rights to the word, an...
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Failsauce in effect: Okami strategy guide suffers the same fate as Wii cover


Apr 28
// Colette Bennett
Uh, Capcom design people? We know you were probably in a rush to get Okami out, and it's a port, so maybe you think the majority of the game's inital sales have already come and gone, and you guys are really busy over there, ...
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Capcom to offer 3 new Okami slipcovers to replace the watermark-riddled ones


Apr 23
// Jordan Devore
In order to make amends for the Okami Wii box art fiasco, Capcom is sending out replacement slipcovers to those who purchased the game. There are 3 covers to choose from, one being the box art you have right now (sans IGN wat...

Destructoid Review: Okami (Wii)

Apr 20 // Jonathan Holmes
Okami (Wii)Developed by Clover Studio and Ready at Dawn StudiosPublished by CapcomReleased April 15, 2008Okami has already been reviewed to death, but a game this fantastic can always use a little more praise. The first thing that will blow your mind about the game are the visuals. Okami is the definition of excellence in visual design. The amount of punch Okami packs with its simple, PS2-era graphics truly puts other developers to shame. The game's look could best be described as "ink-shading", a modification of cel-shading, except with a much needed infusion of class. Okami is a fully animated, classical Japanese ink painting. It's a feast for the eyes unlike anything else in the visual art world, video game or otherwise. Part of what makes the visuals so effective is the way they match the game's scenario so perfectly. Okami's story follows the sometimes light-hearted, sometimes planet-altering exploits of Amaterasu, the Japanese sun goddess. The whole thing plays out like a cross between Princess Mononoke and Bruce Almighty. Though most of the people you encounter throughout the game see Amaterasu as just a regular wolf, the goddess is secretly improving all of their lives in ways big and small. Killing the demons plaguing the land is part of it, but so is causing the sun to come out to help an old lady dry her laundry, and fixing the waterwheel on the mill of the local sake brewery. Like the "happy points" system from the cult hit Chibi Robo, being a helpful wolf goddess in Okami accumulates "praise points" that can be spent on increasing your life meter and other stats. It's a surprisingly satisfying diversion to take a break from the Zelda-inspired overworld and dungeon-exploring grind to instead do some simple favors for the people of Nippon. Beyond these philanthropic diversions, Okami is structurally identical to a 3D Zelda game. Puzzle-filled dungeons containing huge bosses that require weapon specific strategies to defeat, a huge overworld to explore, and items to collect; all the staples that have made the Zelda series great. In fact, there were times while playing Okami that I was shocked to not hear the signature "puzzle solved" jingle found in the Zelda games, as I was subconsciously convinced that it was Zelda I was playing.  The major diversion Okami takes from the Zelda blueprint is the replacement of the sub-weapon system with something called the "celestial brush". In a process normally reserved for touch screen-enabled gaming, Okami gives the player the ability to break the fourth wall by drawing on the game's world, vastly altering it in the process. There are over twenty different brush techniques in the game, ranging from the "viewtiful" ability to slow time, the above-mentioned hookshot, and the ability to create fire, ice, lightning, bombs, and multiple other attacks and skills. Fans of the latest Zelda outing on the DS who have never played Okami should do so, if just to see how much Phantom Hourglass borrows from the game. The celestial brush is one of Okami's greatest strengths, but the way it was implemented in the original PS2 edition may have been part of the reason behind the game's tepid reception. When it's time to draw on screen, the entire game freezes, changes from a full-color to a sepia-toned presentation, and a giant brush appears on screen. It's not the most immersing gameplay concept ever conceived. On the PS2, the lack of immersion that comes from the "brush play" side of Okami is a larger issue due to the way the brush is controlled. While the PS2 controls are precise, they inadvertently ruin the real purpose of the celestial brush; to provide the player with the sense that they are a god sitting in their home, viewing a real world on their television where they can create miracles with the wave of a hand. Instead, the DualShock controls only provide the player with the sense that they are playing a video game where the action stops every few seconds, forcing you to leave the game world and instead use your thumb to move a brush around the screen. Okami on the PS2 is still incredible, but it takes hours to adjust to this inherent control flaw and the way it kicks you out of the game.This brings us to the Wii port of Okami. The difference between this build of the game and the PS2 original is enormous. While the PS2 brush controls were sluggish and distancing, they were incredibly easy to perform. Drawing a perfect line in Okami with the analog stick was a simple as pressing the stick in the desired direction. In this way, Okami's PS2 controls were the equivalent to the auto-aiming found in Resident Evil 2; dummy-proof, but stagnant, with no capacity to provide a sense of mastery or skill building. On the Wii, you will screw up your brush techniques for the first few hours you play because (gasp) the game actually requires some skill. This isn't due to the controls being poorly implemented. It's because painting a straight line in real life is quite hard. That's why man created rulers. Once you develop the skill (and the muscle memory) to effectively make a straight line in the Wii edition of Okami, it becomes second nature. This actually causes the game to move much faster on the Wii than on the PS2. The brush on the PS2 build of the game would only move at a specific, predetermined speed. On the Wii build, the brush moves as fast as your hand moves. Those with skills will be whipping out brush techniques with lightning speed, far faster than possible on the PS2. Actually, the slower your brush strokes in Okami on the Wii, the more likely you are to mess up with a shaky, squiggly line. Again, just like in real-life painting or drawing. In the end, though, a game's controls are not about how easy they are or fast they are, but about how well they immerse and engage the player. That is why this Wii port of Okami was necessary. Creating brush strokes with your arm and seeing the 1:1 results on-screen builds a real feeling of connection between the existence of the player on one side of the screen, and the game world on the other. Where Okami's controls on the PS2 only worked to build a wall between players and the game, the Wii controls actually break the wall down.  Also worth a quick mention are how the motion controls work in Okami's more basic functions, like melee combat. Again, the PS2 build of the game's controls are decidedly easier. Button mashing yields huge, skill-free combos on the PS2's Okami, where the Wii build's motion controlled attacks require strict timing to perform. The trade-off is again between ease and depth, with the more mindless but simple controls to be found on the PS2, and the more skill-intensive but difficult controls on the Wii. That being said, if you loved the way Okami played on the PS2, you will likely find the motion controls on the Wii port to be initially jarring at best, frustratingly difficult at worst. If Ready at Dawn and Capcom really wanted to create the ultimate version of Okami, they would have allowed for classic controller and/or GameCube controller support. This "classic" or "easy" mode would have made Okami on the Wii the inarguably perfect version of the game. But as it stands, the Wii port is still the superior cut, with its more accurate and responsive controls, widescreen support, and slightly enhanced visuals (whites are whiter, brights are brighter), not to mention the $40 price tag.In closing, Okami is a must-have title for anyone who has ever loved a Zelda game, a Clover Studio game, or any time-intensive 3D adventure game. The only people I would advise against buying Okami are those on the extreme left or extreme right of the "casual/hardcore" gamer divide. Okami for the Wii is too complicated and demanding for the Wii Sports crowd, while hardened "gaming gladiators" may find the title's requirement of skills beyond "excellent eye/thumb coordination" to be too much for them. If you can handle a traditional adventure game that requires both a thirty- to fifty-hour time-sink and engaging in some actual, physical movement, then buy Okami on the Wii. It's one of the best games to come along in years, and arguably the best adventure game on the console, period.Score: 9.0 (Negligible flaws. Otherwise very, very good; a fine example of excellence in the genre.)
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Ever since it was released on the PS2 back in 2006, gaming journalists have ranted that Okami is the closest one can get to a 3D Zelda game on a non-Nintendo console. Two years later, the comparisons between that huge Nintend...

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Oopsies: IGN watermark on the cover of Okami


Apr 20
// Hamza CTZ Aziz
You Internet Matlocks sometimes amaze the hell out of me. Over on NeoGAF, a Wii Okami thread started up and it was pretty innocent enough until user bob digi pointed out a horrible fact. Right by Amaterasu's mouth is the IGN ...
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Capcom launches ridiculously sexy Okami art site


Apr 03
// Nick Chester
Say what you will about will about Clover Studios' Okami (and what else can you say other than "It's totally sweet"?), but there's no arguing that the game is simply gorgeous. The watercolor-style cel-shaded graphic...
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New screens and video of Okami Wii


Feb 19
// Jordan Devore
Hooray for great games being ported to the Wii that are actually improved by the transition from regular ol' gamepad to Wii Remote! Here's hoping that all of the people who missed checking out Okami on PlayStation 2 will be e...
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Okami for the Wii is nearly finalized...do you care?


Feb 11
// SRVSLPS
While answering a few questions on the Capcom Unity forums, Capcom's senior director of strategy, Christian Svensson had a few things to say about the Wii's port of Okami -- and it appears to be a port in the literal sense. W...
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Capcom speaks on how Okami for Wii came to be


Nov 16
// Colette Bennett
There has been much to-do about Okami's Wii incarnation, from excitement over its announcement to cynicism bordering on elderly crankiness in regards to the Wii version being more or less a port. Whatever your take, if you ha...
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Okami for Wii = Internet WAAAAR!


Oct 25
// Jim Sterling
Everybody knows that the Internet is serious business, and nobody knows that better than Capcom, it seems. After the news broke about Okami heading to the Wii, many fans were ecstatic, but a fair number were far more cynical ...
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Ready at Dawn developing the really real Okami for the Wii


Oct 19
// Nick Chester
It was inevitable, and the rumors finally were confirmed a few days ago -- Okami is indeed coming to the Wii. The beautiful PlayStation 2 title seemed like a perfect fit for Nintendo's console, with its brush stroke mechanics...
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It's about time! Okami for the Wii confirmed


Oct 18
// Chad Concelmo
Let me get this out of the way first … woo hoo!Eurogamer is reporting that Capcom has (finally!) announced it is bringing its critically adored PlayStation 2 game Okami to the Nintendo Wii in spring 2008....
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Tori-Emaki screensaver is more fun than most PS3 games


Oct 05
// Colette Bennett
Common reaction to that title above is going to be "Stop bitching about PS3, bleh bleh bleh." Great thing is, since I'm a Games Journalist (also known as: hack), I can bitch about it all I damn please. Snark aside, ...
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Seeds officially changes their name to Platinum Games


Sep 28
// Colette Bennett
Quick recap just in case you don't already know (but I trust most of you Dtoid regulars know quite well), Seeds is a game company made up of several major members of the now-defunct Clover Studios. It seems Seeds has decided ...






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