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11:00 PM on 09.18.2014

Former Final Fantasy devs team with European studio on JRPG Zodiac

French developer Kobojo has announced a new game, Zodiac, made in collaboration with frequent Final Fantasy composer Hitoshi Sakimoto (Final Fantasy Tactics, Final Fantasy XII), series scenario writer Kazushige Nojima (Final...

Steven Hansen


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Terra Battle In-Game Giveaway

Celebrate the launch of the Terra Battle Download Starter campaign by following them on Twitter to receive 5 Energy to get a jumpstart once the game launches. Developed by the legendary Final Fantasy creator, Hironobu Sakaguchi, Terra Battle launches in October..






Hardline 29: Destiny's lukewarm reception, first taste of Smash Bros., and the world is a vampire photo
Hardline 29: Destiny's lukewarm reception, first taste of Smash Bros., and the world is a vampire
by Jordan Devore

Hardline is back! For this week's episode, Max filled in to speak with me and Bill about Destiny and how the game fails to live up to Bungie's pedigree in some areas. Super Smash Bros., on the other hand, is just plain great, even if the 3DS demo is on the short side.

Max also became obsessed with Goat Simulator clones on the App Store and shared his idea for a potential Duke Nukem / Aliens crossover game that would be amazing, in the right hands.

For the audio-only episode, you can subscribe on iTunes and RSS or download directly.

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Horseback riding and takedowns abound in this 21-minute MGSV demo photo
Horseback riding and takedowns abound in this 21-minute MGSV demo
by Brittany Vincent

Previously we had a glimpse of Quiet's escapades with the full version of the Metal Gear Solid V: The Phantom Pain teaser posted earlier this week. Now feast your eyes on this 21-minute gameplay demo straight from TGS 2014.

In the video, Quiet and Snake are infiltrating an outpost in what looks to be a jungle biome rather than the desert, and we finally get to see more of Quiet in action. I don't know about you, but I was waiting for an abundance of gameplay like this, and it's looking solid. Get it? I crack me up.

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Bloodborne comes west on February 6 photo
Bloodborne comes west on February 6
by Kyle MacGregor

Bloodborne will launch across North America and Europe starting February 6, Sony has announced. The PlayStation 4-exclusive from Demon's Souls developer From Software will also receive an $80 collector's edition, which includes an ornate case, art book, and a digital soundtrack. 

Along with the news comes a new trailer that provides a peek at the title's online functionality.

Bloodborne Coming 2/6/2015 to PS4, Collector’s Edition Detailed [PlayStation Blog, PS Blog EU]

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Final Fantasy XV TGS 2014 Trailer is pretty sharp photo
Final Fantasy XV TGS 2014 Trailer is pretty sharp
by Alessandro Fillari

TGS 2014 is already off to a big start with the release of a brand new trailer for Final Fantasy XV. Much to the disappointment of many, it was absent from this year's E3 and gamescom shows, but the nearly three-minute trailer aims to make up for the lost time.

In this trailer, we get to see our heroes travel around outside of the city in a rather expensive car -- which by the way looks be to be fully controllable. Their trip down the scenic route shows off some massive wildlife and other foes looking for a fight. But our heroes are more than up for a challenge, and they even display some clever team focuses attacks.

It's a pretty sharp trailer, which isn't a surprise. Square Enix knows how to make its games look stunning, and this trailer certainly does a great job of showing that. With TGS already underway, we can expect to hear some more info about the state of FFXV, and hopefully when it will be released.

Stay tuned to Dtoid for more info from TGS 2014 as it's released.

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Playthrough: Destiny's Mars has cars, but not a single hot dog in sight photo
Playthrough: Destiny's Mars has cars, but not a single hot dog in sight
by Bill Zoeker

I've come down with a bad case of Dumpster Mono, and Max Scoville is terrified of germs, so he made me stay home so he could play Destiny and call it 'work'. But, without my responsible guidance, he got tricked into playing co-op with a man named Steve, who he thought he knew, but turned out to be a complete internet stranger. That doesn't stop Max from missing a lot of shots, and misreading pertinent information. 

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Max and Bill must kill the Moon-Princes photo
Max and Bill must kill the Moon-Princes
by Max Scoville

Man, Destiny. I seriously can't remember the last game that I felt so ambivalent about, but was so completely hooked on. Here's me and Bill dicking around on the Moon and discussing our general thoughts on the game, and killing the Moon-Princes with a big dumb sword.

Is it a "Let's Play?" I don't know. But we're enjoying ourselves, and maybe you'll enjoy watching our enjoyment.

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BioWare's multiplayer action-RPG Shadow Realms looks fast and fun photo
BioWare's multiplayer action-RPG Shadow Realms looks fast and fun
by Jordan Devore

BioWare had my attention with those live-action teasers building up to Shadow Realms, but I've not kept up with the four-versus-one "modern" fantasy role-playing game since it was proper unveiled. If you're in a similar boat, here's Max Scoville and Mike Cosimano talking about it at length.

My general reaction so far is "Huh. That could be cool." I'm not sold on the episodic nature of the game, but a guy in a suit fighting fantasy creatures? Yeah, that's all right.

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Metal Gear Solid V pre-TGS tease: Quiet jumps from a helicopter, goes invisible photo
Metal Gear Solid V pre-TGS tease: Quiet jumps from a helicopter, goes invisible
by Steven Hansen

...And that's it. Well, there are some angry raccoon eyes at the end, too. 

Wait. Clearly the soldiers see the helicopter above them. And Quiet doesn't even turn invisible until she's mid-fall. Why even turn invisible at that point? To show off? It's like a needlessly flashy version of the Ghost in the Shell intro, which I would link except that it has boobs and also I can only find the Ghost in the Shell 2.0 video with CGI that makes my eyes sad.

I hope I have GitS on DVD somewhere because I really want to watch it now.

But I did just notice the handcuffs so maybe she was being carted away from Mother Base for some reason and then decided to show how cool she was when the helicopter is in the air? Who knows. I want this game

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Videogames Are Stupid! Watch Dtoid's PAX panel right here photo
Videogames Are Stupid! Watch Dtoid's PAX panel right here
by Bill Zoeker

We decided for this year's PAX Prime panel, we would let our very own Max Scoville just do whatever dumb garbage he wanted to come up with. The result was: "Videogames Are Stupid: The Inherit Silliness of the Medium." Enjoy this recording, in which the people running the panel A/V equipment at PAX managed to blow out the audio, and listen to us wing an hour of talking about how absurdly stupid our favorite form of entertainment is.

Max and I were joined by: Brian Altano, of IGN and The Comedy Button; Anthony Carboni, of We Have Concerns; Adam Kovic, from Machinima's Inside Gaming, and Jack DeVries, formerly at IGN and now something of an Internet vagrant.

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Not-review: Brady Games Ultimate Street Fighter 4 Official Bible photo
Not-review: Brady Games Ultimate Street Fighter 4 Official Bible
by Jonathan Holmes

Fighting games are about more than competition. At their best, they are about taking the most simple of design concepts (be better at hitting someone than they are at hitting you) and using game theory magic to somehow evoke years of replayability and depth. 

For years, fighting game strategy guides didn't even come close to doing justice to the games they covered. No matter how insightful and knowledgeable the writers of those guides were, the limits of print excluded them from doing too much more than giving out some basic strategy, combos, and overview of how the game's system works. 

The internet changed all that. There are now countless places to learn just how deep most fighting games can go. If print strategy guides are to serve any purpose at all in the future we're living in, it's going to have to deliver something special. It's going to have to curate information with an expert eye, delivering only the information that you need, relieving you of the burden of wading through reams of irrelevant information online. It's going to have to be equally accessible to both veterans and beginners. It's going to have to give you insights that you just can't find anywhere else. 

With few exceptions, Brady Games' Ultra Street Fighter IV Official Bible does all that and more.

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The best stuff on Destructoid this week [9/6] photo
The best stuff on Destructoid this week [9/6]
by Steven Hansen

What are you going to cook this weekend? I've been on point. Parmigiana di pollo, arroz y salsa verde para tacos, carne asada tacos, guacamole, pesto, roasted chicken and bell pepper, burgers. Going to do up some more fresh pesto this weekend because I don't want the pine nuts to go south ($20 for a bag!)

You should cook something, too.

Lot of post-PAX previews and general clean up this week, along with a follow up piece of ace investigative reporting. 

Here's last week's post. Let's begin anew.

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

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Here's the entire Bayonetta 2 Nintendo Direct, check out the Star Fox costume photo
Here's the entire Bayonetta 2 Nintendo Direct, check out the Star Fox costume
by Chris Carter

I'm still surprised that Nintendo is pushing Bayonetta 2 as hard as it is when Wonderful 101 matched their brand effortlessly, and they barely promoted it. As I've said in the past, every time I've seen this game demoed by a Nintendo representative, it's extremely awkward as they kind of look away when Bayonetta is being sexual and shrug their shoulders when something really violent happens. Like, am I supposed to enjoy it at that point? Too bad, I'm loving it.

Anyway, Bayonetta 2 got a Nintendo Direct last night, which revealed a few big developments. Most notably, Rodin is playable in Tag Climax mode, and there's a Fox McCloud costume now. Check out the full broadcast above.

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Of course we checked out Far Cry 4's elephant booty physics at PAX photo
Of course we checked out Far Cry 4's elephant booty physics at PAX
by Brett Makedonski

Prior to this video being shot, Max may have taken a double dose of the assorted pills that truckers use to drive 36 consecutive hours. I can't be sure. It wasn't my day to keep track of him.

But, the point you should take away from this is how realistic that elephant's ass (probably) looks. With booty physics like that, it's no wonder Far Cry 4 ended up as one of our top games of PAX Prime.

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Dead Island 2 PAX impressions photo
Dead Island 2 PAX impressions
by Jordan Devore

Having only seen Dead Island 2 and not played it yet, I'm in agreement with Max here. It does look like a decent-enough zombie game, and a much better take on the property than Riptide .. but it's still Dead Island. There comes a point at which you've simply had enough.

The southern California setting and warm tones are lovely, though. Big fan of those.

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Assassin's Creed Unity and Rogue PAX impressions photo
Assassin's Creed Unity and Rogue PAX impressions
by Jordan Devore

I'm not sure how Max had this much energy in the middle of PAX Prime to speak in front of a camera about Assassin's Creed -- for over eight minutes, no less -- but he did. What a champ.

Conceptually, I like the sound of chasing (and being chased by) assassins in Rogue, and the return of naval combat with enhancements is pleasing. Same goes for the great auks.

Still, between the two, I imagine folks tend to be more interested in Unity, what with it being current-gen and all.

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