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Ninja Gaiden

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The Destructoid Show throws its hands in the air
Hey hey! It's Friday. Woo. So, today's Destructoid Show, in a nutshell: The Last Of Us is a good game, Kiefer Sutherland has replaced (?) David Hayter as Snake in Metal Gear Solid V, Respawn Entertainment's top secret next game is Titanfall, Yaiba: Ninja Gaiden Z looks ridiculous, Diablo III on consoles has a launch date, and the Microsoft answers a few more questions about the Xbox One.

Yaiba: Ninja Gaiden Z photo
Yaiba: Ninja Gaiden Z

Yaiba: Ninja Gaiden Z trailer takes a page from MadWorld


"Honor and death go together like hot sauce and my balls!"
Jun 07
// Tony Ponce
GameTrailers has the exclusive debut trailer of Yaiba: Ninja Gaiden Z, the zombie-infested Ninja Gaiden spin-off being handled by the trinity of Team Ninja, Spark Unlimited, and Keiji Inafune's new studio Comcept. Damn, does...
Super Mario Crossover 3.0 photo
Super Mario Crossover 3.0

Super Mario Crossover 3.0 is just around the corner


Third major version of the star-studded fan game coming in May or June
Apr 28
// Tony Ponce
Three years ago as of yesterday, indie dev Exploding Rabbit's Super Mario Bros. Crossover was unleashed online, and the reception couldn't have been warmer. For the benefit of the unfortunate few who haven't heard of this da...
New releases photo
New releases

New releases: The Defiance experiment begins


Plus Cities in Motion 2, Sang-Froid, and Evoland
Apr 01
// Fraser Brown
Happy deceit and prank day! It's April Fools, so you might not feel like you trust can these new releases, I might just be making them up and laughing at you. But fret not. I'm a traditionalist, and that means April Fools en...

Yaiba: Ninja Gaiden Z: A cyborg ninja zombie killer

Mar 27 // Dale North
First off, the name: Yaiba is the name of the main character of this title, and its character means "blade" in Japanese. Pretty fitting for a ninja, right? As for his backstory, details were light in this early look. We do know that he's Ninja Gaiden protagonist Ryu Hayabusa's arch-enemy, and that the two will meet in this game, though it's not clear if they'll fight or not (we hope so). Inafune says that Yaiba is "very out there" and "crazy sometimes," and that he contrasts nicely to the cool and deadly Ryu. Interestingly enough, both Inafune and Hayashi liken the relationship between these two ninjas to Vegeta and Goku of the popular manga Dragon Ball. Inafune says that Yaiba is like Vegeta in that he thinks he can take on the ultimate weapon, but always loses. Obviously, they're putting Ryu and Goku in the same category. The two ninjas have had conflicts in the past, but Hayashi said that we'll have to wait until E3 to learn more details on their past. Yaiba isn't your typical ninja. He has a cybernetic arm and eye, replacing a limb and an eye that were cut off/out by Ryu. Inafune didn't go into details, but did say that Yaiba will use cybernetic abilities in this game.  We know from the "Z" in the name that zombies play a big role in Yaiba: Ninja Gaiden Z. Inafune draws on his zombie game experience gained in making the Dead Rising games to pull in some of the challenge that they provide. Expect to mow down waves of undead in sometimes funny situations. Inafune also said that he intends to work in some of the comical, fun elements from zombie culture into Yaiba, giving us some funny moments to break up the grim zombie slashing. For example, Yaiba can kill a zombie and then yank off his arms, using them as nunchucks.  The game is fashioned to look like an American comic book. We were first shown comic pages that were supposedly showing pieces of the story to drive this point home. Later we were told that these pages were made up of visuals directly from gameplay, which was surprising from how detailed and comic-like they were. Seeing early gameplay in action, Yaiba really does look like a moving comic book with its heavy, black outlines, dark coloring and shading. The clip we were shown showed third-person slashing-style combat not unlike that of a Ninja Gaiden game, though it had a lighter vibe given that zombies were being ripped apart instead of standard enemies.  We noticed that, while most of the combat was your standard third-person action, some clips showed side-scrolling fighting not unlike the first Ninja Gaiden game. In a bloody romp through what looked to be an infested industrial area, we also spotted some kind of aiming system prompts, and plenty environmental pick-up weapon use. I enjoyed watching many of the silly finishing moves used on the zombies, all of which were delightfully gory. After showing off the game, Inafune told a story about how he had always wanted to do a Ninja Gaiden game in his own style. It just so happened Tecmo Koei had been thinking about making a zombie/ninja game, too. After some initial dealings it was clear that Inafune would give them someone with zombie experience. Inafune also gave them one other twist that helped it all come together: mechs. They did not touch on how mechs would work into the formula, though. Hayashi says that we can expect hands-on opportunities with Yaiba: Ninja Gaiden Z at E3 this year. Let's hope it works out to be as cool as it sounds.
Yaiba first look photo
Inafune and Hayashi reveal first details
A game about acyborg ninja zombie killer that happens to be the arch-enemy of Ryu Hayabusa? Where has this game been all my life? Actually, we heard about it last year -- it's called Yaiba: Ninja Gaiden Z. We've heard nothing...

Ninja Gaiden photo
Ninja Gaiden

Ninja Gaiden 3: Razor's Edge demo out now for 360/PS3


Sure, why not
Mar 12
// Jordan Devore
The PlayStation 3 and Xbox 360 ports of Ninja Gaiden 3: Razor's Edge are due out on April 2, but before full release, Team Ninja has put out a demo for this updated take on the action title. The demo itself features gameplay ...
Ninja Gaiden 3 trailer photo
Ninja Gaiden 3 trailer

There's gore galore in this Razor's Edge trailer


New trailer for the 360/PS3 version of Ninja Gaiden III: Razor's Edge
Mar 08
// Chris Carter
In case you didn't get a chance to play the slightly better Wii U port of the underwhelming Ninja Gaiden 3, you'll have your chance soon on the Xbox 360 and PS3 come April 2nd. This version will basically be the same as the ...

Review: Ninja Gaiden Sigma 2 Plus

Mar 01 // Chris Carter
Ninja Gaiden Sigma 2 Plus (PlayStation Vita)Developer: Team NinjaPublisher: Tecmo KoeiReleased: February 26, 2013MSRP: $39.99 I'll be blunt -- this version of Sigma 2 is locked at a maximum of 30 frames per second, and at times (especially in the game's AI partner based Tag Mode), it doesn't even reach that. Somehow, Team Ninja managed to regress from the beautiful port of Ninja Gaiden Sigma Plus like it has never developed for the Vita before, and I can't explain it. The first Sigma Plus did run at 30 FPS, which sacrificed the integrity of the original a bit, but it ran consistently at 30 FPS -- Sigma 2 ... not so much.During the single-player campaign it mainly happens when there's lots of action on-screen, but in Tag Mode with an AI companion, it's extremely noticeable and borderline unplayable. In a fairly absurd move, I turned off the game's gore, turned up the camera speed, and the framerate improved a little bit, but treating a Vita port of an old release like it's a PC game on a low-end rig is a bit ridiculous. To add insult to injury, the franchise staple option of Japanese audio is mysteriously missing from the game, as is multiplayer in any form. Unlike the PS3 version of Sigma 2, there's no option to play online, or even local co-op for Tag Mode. This feature was quietly removed for no real reason, so be aware of it if you're looking to grab this game to play with friends on the go. I wouldn't go so far as to say co-op is essential to the Ninja Gaiden franchise, but it was a fun ancillary addition in Sigma 2, and it makes no sense to remove it from a supposedly enhanced Vita port. Team Ninja needs to get working on a patch very, very soon to fix the framerate, dual audio, and lack of co-op options, as they're absolutely essential to the experience and cripple this port. Outside of those major problems, however, the game is pretty much the exact same as Sigma 2. It has all of the content, all of the same enemy layouts, and it's still very much a Ninja Gaiden game. Just like Sigma 2, the initial difficulties have been toned down a bit. This is fine by me, considering the barriers to entry for new fans have been lowered, and the higher difficulties still possess a decent challenge. Sigma games are a different experience from the originals, and they've served their purpose just fine. Locales are varied and beautiful looking, and enemy types and boss fights are extremely fun to engage and figure out. Like the original Ninja Gaiden, NG2 offers some of the most iconic and challenging boss fights in an action game to date. All of the controls on the Vita work exactly as intended, with an easy on-screen tap for readying ranged weapons. I had no problem at all getting Ryu to do what I needed to do outside of fighting the framerate. When the game actually ran at its maximum framerate, combat was fast, fluid, and enjoyable just like it's always been. The camera is improved from the first game, but then again I never really had an issue with it in general. In terms of actual new content, there is Ninja Race mode, but it's not very fun. The main issue is that during the "race," you'll have to constantly stop and battle enemies in preset arenas before progressing. Essentially, Ninja Race just functions as a slightly modified Time Attack mode. What Team Ninja could have offered instead is a literal race through arranged portions of the game with few if any holdups, and original content. Instead, it feels like numerous parts of the game were just lazily copied and pasted with a timer thrown in.On top of the technical issues, there's barely anything new that's been added here to justify another purchase. It's a shame, because I really enjoyed the original Ninja Gaiden 2 and Sigma 2. Team Ninja really missed the opportunity to add a killer feature like the ability to replay Time Attack missions with extra characters or enhance Ninja Race, which would have justified a double/triple-dip. With the removal of content like Japanese audio and online co-op, this game doesn't offer enough to truly justify the "Plus" in its name. Team Ninja really needs to get its act together going forward, or the Ninja Gaiden series will be beyond repair.
Ninja Gaiden Sigma 2 Vita photo
Sigma 2 Minus
After the extremely sour-tasting Ninja Gaiden III that was, in my mind, a disaster in nearly every way possible, it's a bit hard to trust Team Ninja without Tomonobu Itagaki at the helm. Nonetheless, Team Ninja is still extre...

Ninja Gaiden smartglass photo
Ninja Gaiden smartglass

Ninja Gaiden 3 on 360 will feature Smartglass integration


Syncronize YouTube videos
Mar 01
// Chris Carter
Tecmo Koei has confirmed that in addition to the new content that was added to the Wii U version of Ninja Gaiden 3: Razor's Edge, the Xbox 360 version of the game will be getting Smartglass support. Basically, this version of...
Ninja Gaiden Vita photo
Ninja Gaiden Vita

Ninja Gaiden Sigma 2 Plus launches today with new trailer


Izuna Drop into the Vita version
Feb 26
// Chris Carter
Koei-Tecmo keeps on riding that Ninja Gaiden I and II gravy train with the release of Ninja Gaiden Sigma 2 on the Vita -- a game that's an enhanced portable port of a release from 2009, which was a port of the Ninja Gaiden s...
New releases photo
New releases

New releases: Brutal Legend makes PCs metal


Plus Dynasty Warriors 7: Empires, Etrian Odyssey IV, and Star Wars Pinball
Feb 25
// Fraser Brown
Monday has once again snuck up on us like an unfortunate rash you got from a really good weekend. Don't worry, there's cream for that! And much like a soothing medicinal balm, the new releases of the week are here to cure wh...
Ninja Gaiden Sigma 2 Plus photo
Ninja Gaiden Sigma 2 Plus

Ninja Gaiden Sigma 2 Plus on Vita: New screens, details


Don't be a Hero
Feb 12
// Dale North
The sequel to Vita the Ninja Gaiden franchise launch title is coming later this month. Ninja Gaiden Sigma 2 Plus drops February 26, complete witha new cast, new features, boss battles and more. Tecmo Koei dumped a bunch of ne...
Razor's Edge photo
Razor's Edge

Ninja Gaiden 3: Razor's Edge confirmed for PS3 and 360


Dismemberment is back on Xbox 360 and PS3
Feb 06
// Jordan Devore
The recent retailer listing for Ninja Gaiden 3: Razor's Edge on PlayStation 3 and Xbox 360 was correct, unsurprisingly. Tecmo Koei has confirmed these ports as legitimate and announced a planned retail and digital-distributio...
Razor's Edge on PS3 / 360 photo
Razor's Edge on PS3 / 360

Ninja Gaiden 3: Razor's Edge outed for PS3 / 360


Well, that was fast
Feb 05
// Tony Ponce
Not even three months since Ninja Gaiden 3: Razor's Edge landed, we already have evidence that PS3 and 360 ports of the enhanced Wii U port are on the way. Japanese retailer Rakuten has let slip that Razor's Edge will drop fo...
Ninja Gaiden 2 Vita photo
Ninja Gaiden 2 Vita

Ninja Gaiden Sigma 2 Plus summed up in latest trailer


Videogames can be pretty ridiculous, sometimes
Jan 30
// Jordan Devore
It's back! The trailer for Ninja Gaiden Sigma 2 Plus Chris posted about the other week is now available in English. Funny enough, before remembering why this footage looked so familiar, I remarked to myself that Team Ninja j...
PlayStation Plus Update photo
PlayStation Plus Update

Ninja Gaiden, Section 8, Madden dropping on PS Plus


Get it? Section 8 is dropping? Oh, never mind...
Jan 28
// Kyle MacGregor
Sony is currently offering a 15 month PlayStation Plus subscription for the price of 12. But that's an investment for the forward-thinking man. What have they done for us lately? Well, that 13 for '13 sale was pretty nea...
Ni no Kuni photo
Ni no Kuni

New releases: Ni no Kuni arrives at last


Plus The Cave, ShootMania Storm, and more
Jan 21
// Fraser Brown
It's Monday, and that can only mean one thing: it's the beginning of another week of new releases! And what a great week it is, most notably containing the release of the long awaited Ni no Kuni, Level-5 and Studio Ghibli's ...
Ninja Gaiden photo
Ninja Gaiden

Ninja Gaiden Sigma 2 Plus gets a fancy gameplay trailer


I'm still on the fence
Jan 18
// Chris Carter
Ninja Gaiden Sigma 2 Plus is on the way, and to celebrate, Tecmo Koei has a new gameplay trailer ready for eye consumption. Of course, that stupid armadillo boss is back, and I can hear the sounds of my controller hitting th...
Razor's Edge photo
Razor's Edge

Ninja Gaiden 3: RE is Australia's first game rated R18+


You finally did it, Australia
Jan 11
// Jordan Devore
It was a good day when Australia's R18+ rating was passed for videogames, paving the way for adults to purchase games that might have previously either been edited for content or refused classification. Of all the games that ...
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New releases: Anarchy Reigns and not much else


Start the year off with a chainsaw
Jan 07
// Fraser Brown
Have you suitably recovered from bringing in the New Year? I hope so, because the first new releases of 2013 are upon us, and they may require your attention. This week's offerings aren't particularly bountiful, but you will...
Ninja Gaiden Z photo
Ninja Gaiden Z

Yaiba: Ninja Gaiden Z development consoles detailed


Set for 360 and PS3
Dec 25
// Chris Carter
Remember Ninja Gaiden Z? That weird spinoff game where the chief goal is to kill the franchise hero Ryu Hayabusa? Although details on planned platforms have been scarce, leading some to believe it was a next-gen project, it s...
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Dead or Alive 5 Plus headed to Vita this March


And some Ninja Gaiden Sigma 2 screenshots
Dec 06
// Jordan Devore
While the initial announcement made the rounds a few days ago, Tecmo Koei has given more details on Dead or Alive 5 Plus for PlayStation Vita. Scheduled to launch in March 2013, this version will naturally offer touch-based m...

Review: Ninja Gaiden 3: Razor's Edge

Nov 13 // Jim Sterling
Ninja Gaiden 3: Razor's Edge (Wii U)Developer: Team NinjaPublisher: Tecmo KoeiRelease: November 18, 2012MSRP: $59.99 To its credit, Ninja Gaiden 3: Razor's Edge demonstrates how aware Team Ninja is of the original game's faults, since the studio really has done its best to fix those areas that let it down so badly in March of 2012. Variety has been ramped up, along with greater intensity from enemies, and a decent offering of fresh content. At face value, Razor's Edge goes out of its way to be the game Ninja Gaiden 3 should have been. For a start, combat is granted a higher degree of challenge with more aggressive opposition. While they're still not quite the smartest cats in the cradle, NG3's perpetually angry soldiers at least spend a little less time queuing up to receive their blood-drenched retribution from Ryu's hungry blade. Guarding and dodging now have a greater emphasis, evoking memories of older Ninja Gaiden titles, and making the game slightly more challenging.  Downloadable weapons from the original release, plus two new ones in the form of the Dual Katanas and Lunar Staff, are available during the course of the campaign without having to wait for them to appear on a digital marketplace, meaning Ryu will not be stuck with his sword for the majority of the experience. The added weapon variety is also accompanied by an all-new upgrade system, where Ryu can spend karma to gain new combo moves, special abilities, and enhance Ninpo magic attacks. By spending Karma, players can gain more health, the ability to self-heal, and cool (if useless) moves such as combat throws and head stomps.  [embed]238412:45740[/embed] Ryu's magic red arm, which allowed him to instantly kill opponents in the original release, has been given a few alterations as well. Although he can still use it to absorb souls and slaughter folk, he can't execute quite so many at a time, and the "cinematic" camera angles accompanying each kill have been toned down somewhat. In addition, those slow moments where Ryu would be overcome by his curse and trudge through a room one-hit killing everything have been removed entirely, replaced by dream-sequence arenas where Ryu basically just fights even more opponents in a gray, blurry, nightmare realm.  In addition to the original game, Ayane boasts two playable chapters of her own. As one might expect, she's nimble and unconventional in her attacks, wielding a pair of blades and tossing explosive kunai at her enemies. That said, her opponents are all made up of those found in Ryu's story, so while her moveset can provide a bit of a break, it's ultimately just more of the same.  More of the same, unfortunately, is what holds the whole package back. For all its genuine (and appreciated) attempts at evolution, Razor's Edge is still, at heart, the same messy soup of repetitious carnage. It might be a bit more difficult, but combat is still impossible to follow onscreen, as enemies surround Ryu and the button-mashing frenzy renders everything a blur. Level structure remains the same -- our hero walks down a corridor, hacks his way through an arena of predictable foes, and then walks down another corridor, from the beginning of the game to its dreary end. Rather than provide dramatic changes in any way, the Wii U iteration instead attempts to take several small steps forward. A lot has been improved, by a tiny amount. You can see evolution in almost every aspect of the game, but the evolution is only slight enough to be vaguely detected, rather than openly and instantly appreciated. This is not what the game required, as it was in dire need of significant fixing on a grand scale, not a microcosmic plethora of amendments.  Ninja Gaiden 3 is fundamentally mediocre, and Razor's Edge can only do so much to solve that. The new weapons and playable character help, but when combat remains a sloppy serving of soulless anarchy and level structure is as trite and unimaginative as its always been, the changes mean very little. In fact, given how boring the combat gets, one could make a fair argument that giving us more of it is something of a bad idea. The ultimate result of the changes is that the game simply drags on longer than it used to, which largely equates to the same amount of tired contempt per game.  Ninja Gaiden 3's online mode makes its return, though I must add that, at the time of writing, the Wii U is unable to go online. Looking through its solo challenges and offerings, however, it's all pretty much the same as last time, and last time was absolutely awful. You can read our original review to see what I thought of the pointless disaster that was NG3's attempts at versus play. When using the GamePad, Razor's Edge keeps it subtle, using the screen to display attack combos at a glance, and providing virtual buttons at the edges for players to touch and access such things as the inventory, upgrade menu, Ninpo attacks, and Ninja Sense. Pleasantly, all these items can also be accessed using the Pad's buttons, allowing players to use whatever feels more comfortable to them. If you're stuck in a level, you can press the Ninja Sense icon on the touchscreen or hold in the right stick. It's up to you, and I wish more developers would use these new input ideas to encourage versatility rather than force something on the user.  The GamePad is surprisingly comfortable and convenient to wield in one's button mashing endeavors. The wider play surface is appreciated for a game that encourages thumb cramps so enthusiastically, moreso than the optional Pro Controller input. While many may feel that Nintendo's optional peripheral is the preferred way to play Ninja Gaiden, the cramped design of that particular controller is nowhere near as usable as the spacious layout on the Pad. I'd recommend sticking with the Wii U's prime controller if you insist on playing this at all.  Like its first incarnation, Razor's Edge is visually unimpressive, and actually looks worse due to its capitulation on a fan-requested addition -- extra gore. While the power to dismember enemies has returned, it's clear from the outset that this feature was implemented with no elegance whatsoever. Limbs awkwardly fly off in a manner that suggests they were copied and pasted over the screen rather than ever belonging to the soldier they're falling from.  As enemies are reduced to kibble and torsos, they land awkwardly on the floor, frozen in peculiar angles and often wedged through solid surfaces. In all honestly, I'd rather the dismemberment remain out of the equation if the alternative is this laughable cut-and-shut job where gore reminds me of fake props found in 80's slasher movies.  Ninja Gaiden 3: Razor's Edge tried. It definitely did try, and nobody can take that away from it. However, nothing this Wii U release does can improve upon the core gameplay, which remains as dry, disaffected, and banausic as ever before. Razor's Edge gives us more, but when the original serving exceeded that which the player could stomach, "more" isn't a very tasty prospect. There are extra weapons, another playable character, and ultimately a greater level of content, but it all serves, in the end, to drag out what was already far too much of the same, vapid waste of time.  As it stands, Razor's Edge is a slight improvement of something that needed to be thrown away and started again from scratch. A turd, Team Ninja demonstrates, can indeed be polished -- but it still stinks.
Ninja Gaiden 3 Wii U photo
Disposable razors
Ninja Gaiden 3 was remarkable in its lack of remarkability. Team Ninja's ability to drop the ball with its franchise so spectacularly was damn near impressive, even if the result was a monotonous and exhausting slog thro...

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Ninja Gaiden 3: Razor's Edge Wii U dated Nov. 18


Exclusive features detailed
Oct 25
// Dale North
Ninja Gaiden 3: Razor's Edge will be released alongside the Wii U on November 18. This version of the game contains several Wii U exclusive features, including a new battle system and online multiplayer modes. Here's what you...
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Jimquisition: Monster Boobs And Plastic Children


Jimquisition happens every Monday!
Oct 01
// Jim Sterling
Oh, Team Ninja. Oh my dear, sweet Team Ninja. Oh my dear, sweet, misguided Team Ninja. Oh my dear, sweet, misguided, pervy, creepy, sleazy, weird, freaky, pervy, pervy, pervy Team Ninja. Your boobs are so bad. Your justification of said boobs are worse. Boobs. FYI, I fully admit today's episode is silly and quite possibly pointless. It was, however fun to make and I hope it is fun to watch.
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The DTOID Show: CoD Zombies, YAIBA, & Valve hardware?!


Sep 19
// Tara Long
Greetings, dear readers! Max is still out parkouring in Boston this week, so I forced Anthony Carbon to come on my show and make fun of Max with me instead. It worked out pretty well! We also talked about some video games, I...

Ninja Gaiden 3: Razor's Edge: Getting bloody with Ayane

Sep 19 // Dale North
Ayane loves to spill blood. Her first appearance in this demo is on a massage table, showing gratuitous side boob and hip in a massage session in Paris. Masked goons surround her outside as she receives her rubdown, but one manages to sneak in and hold Ayane at gunpoint. She's not at all intimidated as the attacker holds the muzzle of his semi-automatic to her face, but does take offense as he starts to tilt it down into her cleavage, pulling at the towel that she had covered herself with. Ayane reacts with over-the-top violence, slicing off limbs of the attackers cleanly. It's a bloodfest as the arterial content of all attackers rains up and out from her swift cuts. I got a real sense of just how sharp Ayane's blade must be with the speed and effortlessness of her attacks. These were quick but defined moves that felt really good on the Wii U Pro Controller.  A second section of the demo took Ayane out of the massage parlor and into the streets of Paris, where countless other attackers lay waiting. Even with Ayane's double blades and fast attacks I struggled to stay alive against the bullets, punches, blades and even missiles came at me from every direction. Area-effective specials and throwing blades helped keep attackers at bay, but individual enemies never go down easily in Ninja Gaiden games, and with this many to contend with, I was having trouble keeping afloat. Maybe I should have looked into the newly added Ninja Skills, which are unlocked by using earned karma.  But I held fast with what I had for this demo, pushing back with against seemingly endless circles of thugs with everything in my arsenal. I'm pleased to say that the combat in Razor's Edge hits that rare zone where things feel nearly impossible, and sometimes gets close to exhausting, but also somehow still manageable when you play at the very top of your game. The game makes you work your fingers and your reflexes in continual streams of battles that make you feel like you just barely survived. If you do manage to survive, it makes you feel like a really skillful player, and that always feels great. Even with the little time I spent with Ninja Gaiden 3: Razor's Edge, I got a good sense of the work that Team Ninja put into it in response to the fan criticisms of the previous version. I would need a lot more time with the game to make a stronger call, but it's already clear that Team Ninja has been hard at work here. Ninja Gaiden 3: Razor's Edge will be released alongside the Wii U console on November 18.
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I was able to give Ayane a go in upcoming Wii U game Ninja Gaiden 3: Razor's Edge tonight at a Tecmo Koei press event in Tokyo. Tecmo Koei said that they were only offering a playable demo at their event as what they had...

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TGS: Ninja Gaiden 3 brings the gore to Wii U in this clip


Sep 19
// Allistair Pinsof
Ninja Gaiden 3: Razor's Edge for the Wii U is shaping up to be the best version of the game with fan-requested tweaks, new ninja skills, free DLC, and other improvements. Here's a glimpse to tide you over until the game releases in the US on November 18.
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TGS: Ninja Gaiden Sigma 2 comes to Vita next year


Sep 19
// Allistair Pinsof
Team Ninja is bringing it tonight! Ninja Gaiden Sigma 2 Plus will come to PlayStation Vita next year. That's right, the OFFICIAL best Ninja Gaiden (fact!) will come to Sony's handheld. Here's hoping you can decapitate ninjas ...
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[Update: We now have the debut trailer, which you can see above. Prepare your mind to be blown.] At tonight's Tecmo Koei event in Shibuya, Keiji Inafune appeared to reveal that the "YAIBA" game we heard about last week ...


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