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Mega Man photo
Mega Man

Would you listen to Mega Man music on vinyl?


I would!
May 18
// Chris Carter
If vinyl is your thing, you'll soon be able to jam out the rockin' beats of Mega Man. Capcom and SpaceLab 9 are getting together to debut "The Best of Mega Man 1-10," which will be available "exclusively at Hot Topic" (haha) ...
Guitar Hero Live photo
Guitar Hero Live

Guitar Hero Live adds tracks from Alt-J, Judas Priest, and more


Ctrl-Q
May 12
// Mike Cosimano
The first 24 tracks in the Guitar Hero Live soundtrack have been announced, and we must face a dark truth: the latest entry in Activision's venerable rockstar simulation franchise sure does have a lot of tracks without h...
Planet  X photo
Planet X

SoundShapes vet back for PS4/Vita/PC ryhthm defense Loud on Planet X


Tegan and Sara and Metric!
May 05
// Steven Hansen
A bunch of Canadian hepcats, including talent from the lovely SoundShapes, have teamed with a bunch of indie bands (one of 'ems called "Fucked Up"!) for a Plants vs. Zombies tinged rhythm game, Loud on Planet X. It's already...

Review: Cosmophony

May 05 // Darren Nakamura
Cosmophony (Android, iPhone, PlayStation 3, PlayStation 4 [reviewed], PlayStation Vita, Wii U)Developer: Bento StudioPublisher: Bento StudioReleased: May 5, 2015 (PlayStation systems)MSRP: $4.99 The setup is about as simple as it gets. Fly/glide/hover/whatever down a seven-lane tube. Avoid smashing into obstacles. Optionally shoot black triangle "enemies." That's about it. There are a couple of different measure for success. Getting through a level without dying is enough to unlock the next level. Doing that while destroying every black triangle along the way is worth a full rating. Each level can be played in Practice Mode or Normal Mode. Aesthetically, Practice Mode takes out the color and some visual effects, but the big difference is that it allows the use of checkpoints and gives the ability to fast-forward or rewind to replay tricky sections. Normal Mode is the real deal: make it through a level from start to finish; any mistake means restarting from the beginning. [embed]291451:58420:0[/embed] Cosmophony's unique hook is that it functions as a rhythm game, but the reliance on rhythm is hidden at first. In the early levels, there is a lot of room for error. Firing a shot at nothing carries no penalty and timing is irrelevant as long as moves are made before crashing. Often I would take out enemies before they were even on screen by spamming the fire button knowing which lane they would be in. That changes by the third level. There is still a little bit of leeway allowed for certain decisions. There is space to overshoot, moving three lanes left instead of two. However, after playing and replaying the same sections a few times, it dawned on me that every button press corresponds to a musical element. It's not just the shooting, but also the movement. Once that became clear, I was able to reach the zen state of concentration where my fingers were doing what they were supposed to be doing before my conscious brain could tell them. So few games hit that sweet spot, where the sound and light and difficulty all come together to create an intense mental experience. Level three of Cosmophony does that for me. Sadly, that falls apart for me at the fourth level. The difficulty ramps up consistently across the levels, but it goes too far to be enjoyable. Where previous levels allowed room for minor error and contained lighter sections for the player to refocus, it turns into a relentless exercise in rote memorization and execution. I was no longer finding my happy place where time slows down; I was only finding frustration. Cosmophony is like a firework. As it's flying up and sending out sparks, interest builds. Once it detonates it's an awesome show of color and sound. After that it's over and everybody goes home. It's short and intense, but it stops being interesting once it oversteps the line between fun and frustrating. I played it and enjoyed it until it felt unfair, and now I probably won't ever touch it again. [This review is based on a retail build of the game provided by the publisher.]
Cosmophony review photo
The difficulty sure ain't phony
I had been lulled into a false sense of security. I finished the tutorial and the first level of Cosmophony with a perfect rating in about 15 minutes. "Four more levels of this?" I thought. "Child's play." Cut to an hour and ...

Hotline Miami 2 music photo
Hotline Miami 2 music

Download this free track off the Hotline Miami 2 OST


'The Way Home' by Magic Sword
Apr 29
// Jordan Devore
I've stopped playing Hotline Miami 2: Wrong Number, but the soundtrack hasn't gone anywhere -- well, not all of it. I said I'd play the songs on repeat until I grew sick of them and, yep, that has mostly happened. But these t...
Music photo
Music

Silky smooth Game Music Lullabies Volume II out now


Featuring Final Fantasy, Majora's Mask, and more
Apr 28
// Jordan Devore
[Disclosure: Jayson Napolitano, the producer of Game Music Lullabies Volume II, previously wrote for Destructoid. As always, no relationships, personal or professional, were factored into this news post.] It seems like I was...
Laura Shigihara photo
Laura Shigihara

Laura Shigihara does a song for Animal Crossing's cafe pigeon Brewster


No mention of pigeon milk in the song
Apr 23
// Darren Nakamura
I always love a good Laura Shigihara piano/vocal piece. Though she is probably best known for the iconic credits song from Plants vs. Zombies, these days when her name comes up I mostly think about To the Moon's haunting "Ev...
Music photo
Music

Drift away with Chrono Trigger and Game Music Lullabies Volume II


Listen to a sample of 'Scattering Blossoms'
Apr 16
// Jordan Devore
[Disclosure: Jayson Napolitano, the producer of Game Music Lullabies Volume II, previously wrote for Destructoid. As always, no relationships, personal or professional, were factored into this news post.] "Aquatic Ambiance" w...
Final Fantasy photo
Final Fantasy

Watch the London Symphony Orchestra do Final Fantasy... in 3D!


Just imagine the Chocobo racing theme
Apr 16
// Joe Parlock
We here at Destructoid sometimes get a bit distracted by the crasser things in life. When we’re not making sweet love with fictional wrestlers, we’re wanking off cars, but we’ve got to have a bit more class ...
Bloodborne photo
Bloodborne

Official Bloodborne Soundtrack available to pre-order, releases April 21


"Rom only knows what I'd be without you..."
Apr 08
// Stephen Turner
I'm terrible at Dark Souls, and I'm too broken to play Bloodborne, but at least I can always appreciate the amazing score as the phrase "You Died, Ya' Feckin' Ejit!" seeps into view for the trillionth time. Thankfully, for mu...
Animal Crossing jams photo
Animal Crossing jams

Set your life to Animal Crossing jams with this free Chrome extension


New songs by the hour
Apr 06
// Jordan Devore
Life is better with Animal Crossing's hourly music playing in the background. I knew this, thanks to a website we covered years ago that does the heavy lifting, but had forgotten. While that site is still up (and remains one ...
PlayStation music photo
PlayStation music

Sweet background music: Spotify on PS4 is a worthwhile addition


Out today under the PlayStation Music banner
Mar 30
// Jordan Devore
Depending on who you ask, Spotify is a good to awful music streaming service. I've stuck with it for years and don't have too many complaints. The new PlayStation Music initiative, which is powered by Spotify and replaces Son...
Hotline Miami 2 photo
Hotline Miami 2

I'm going to play the Hotline Miami 2 soundtrack on repeat until I'm utterly sick of it


It's the only way
Mar 17
// Jordan Devore
If there's one thing we can all agree upon re: Hotline Miami 2: Wrong Number, it's that Dennaton Games did an exceptional job matching songs with the tone and feel of specific levels. This series wouldn't be what it is -- a ...

Videogame characters that look like David Bowie

Mar 14 // Jim Sterling
BalthierFrom: Final Fantasy XIIResembles: Heathen Bowie Balthier is a 22-year-old Hume sky pilot who, in Final Fantasy XII, pilots an airship known as the Strahl. He also looks like David Bowie.  With the swept back hair and relatively un-flamboyant look, at least as far as Final Fantasy characters go, Balthier resembles Bowie as he was in the early millennium, particularly with the release of 2002's Heathen album. You'd actually be surprised by the sheer number of Final Fantasy characters that look like David Bowie, of which we've included but a fraction in this article. Still, I think you'll find that Square Enix has been quite rightly represented. Eva/Big Mama From: Metal Gear Solid 4: Guns of the Patriots Resembles: Old Bowie Eva made her first appearance in Metal Gear Solid 3: Snake Eater, then a young woman, and a double agent who helped Naked Snake complete his mission. In MGS4, Eva returned, significantly older and operating under the codename of Big Mama. She also looks like David Bowie.  This is a similarity we have actually pointed out before, but it needs to be repeated that Eva as she appears in MGS4 is a dead ringer for the modern David Bowie. The sort of crusty, slightly monstrous creature that he is today. It's the kind of old age that tells you the person was definitely attractive once, but that very fact has made look somewhat creepy in later life. A living paradox. Bowie's face is a paradox. Poison From: Final Fight Resembles: Ziggy Stardust Bowie Poison is a famous videogame character from Capcom's Final Fight series. Originally conceived as a woman, the American release of Final Fight saw Poison relegated to the status of crossdresser, since it wasn't considered "cool" to hit women in America, much to Ike Turner's surprise. Poison has since gone down in history as one of gaming's most notorious transgendered characters. She also looks like David Bowie. Our very own Niero nominated Poison for the list. The red hair and tight fitting clothes certainly make her a worthy contender, and since the only other character fit to represent Ziggy Bowie, we stick by our choice. While Kratos' facepaint is spookily Stardustesque, Bowie's hair is too legendary for us to have a bald man on this list. We take our work far too seriously for that.  Kefka From: Final Fantasy VI Resembles: Ashes to Ashes Bowie Kefka is hailed not only as one of the greatest Final Fantasy villains, but as one of the best videogame villains of all time. The maniacal clown of Final Fantasy VI gained noteriety for such diabolical acts as poisoning an entire village, and generally being a nihilistic psychopath with a hatred of all things. He also looks like David Bowie. Kefka looks very much like Bowie in his clown getup for the video and promotional material of hit single "Ashes to Ashes." While Kefka has never rounded up all his New Romantic buddies from the pub to walk in front of construction equipment for a few hours, I think he would have ... if he wanted to.  Albert Wesker From: Resident Evil series Resembles: Thin White Duke Bowie Albert Wesker is the treacherous villain from Capcom's Resident Evil series. A sinister double crosser who will stop at nothing to gain power and influence, Wesker has exploited everyone in his shady dealings with Umbrella, the T-Virus and Las Plagas. He also looks like David Bowie. Wesker most closely relates to Bowie's soul-influenced alter ego, The Thin White Duke, with slicked back hair and smart, dark attire. It also helps that Wesker blatantly sounds like David Bowie as well. In fact, I'd go as far as to say that Wesker is David Bowie, and nothing you can say will prove otherwise.  Liquid Snake From: Metal Gear Solid Resembles: Space Oddity Bowie Liquid Snake is the villain of Metal Gear Solid, and one of Solid Snake's most hated rivals. A clone of legendary soldier Big Boss, and believing himself to be genetically inferior to his brother, Liquid is a tragic figure, whose sense of jealousy and rage sought to ultimately be his undoing. He also looks like David Bowie. With the long hair, Liquid can only resemble Bowie as he looked right back in his formative years, and we have chosen "Space Oddity" Bowie as the likely match, though really any long-haired Bowie will do. They also have the English connection, which is very important, as well as both of them being as camp as Christmas.  G-Man From: Half-Life series Resembles: Absolute Beginners Bowie G-Man is one of gaming's most enigmatic individuals. The apparent "employer" of Dr. Gordon Freeman, he is always watching the Half-Life hero's adventures from a distance, always just out of reach, before arriving at the critical moment to meddle in the physicist's affairs. He also looks like David Bowie.  While the G-Man lacks Bowie's blonde hair, we would be wrong to not bring up the fact he looks very much like Bowie did in the movie Absolute Beginners. The similar hairstyle and near-identical clothing is enough to convince me that Gordon Freeman's mysterious string-puller has modeled himself after Britain's glamtastic songsmith. I can't believe you're still reading this.  Zidane Tribal From: Final Fantasy IX Resembles: Neoclassicist Bowie Zidane Tribal is something of an anomoly among Final Fantasy heroes. First of all. he's actually happy, and not the whining, moaning, prissy bitch that Square Enix consistently fawns over. He also looks like David Bowie. Zidane is very much like Bowie at the end of the last century. The hair is still long, but with a distinctive neat-and-floppy style, just before it went short. The cheeky Tantalus member also has a very Bowie-esque nose, which would help him get to the finals of any "do you look a bit like David Bowie?" competition. He does look a bit like David Bowie. Probably.  Kane From: Shining Force Resembles: Labyrinth Bowie Kane is a general of the Runefaust army, and you know he's an antagonist because you don't call join an organization called Runefaust and expect to be fighting for the good guys. A noble fighter but also incredibly merciless. He also looks like David Bowie.  Topher directed me toward this one, and I simply had to include this terrifyingly uncanny resemblance to David Bowie in his finest role -- the Goblin King Jareth from Jim Henson's The Labyrinth. So far, we have no photographic evidence of Kane's tights, so we can't see if he also share's Bowie's threateningly gargantuan wad. I'd like to think nobody can quite match the Duke in that department, though. Boz From: Omikron: The Nomad Soul Resembles: David Bowie as he might look in a videogame God, he looks and sounds just like him!
Bowie lookalikes photo
Bowie's face is a paradox
[From our Golden Archives: here's our most popular story of the day back in 2009. -N] David Bowie, born David Robert Jones on January 8, 1947, is an English musician, actor, producer and arranger. Having been active in the en...

Octodad LP photo
Octodad LP

Make eye contact with this super cute Octodad vinyl


(That's what average human dads do, right?)
Mar 13
// Jordan Devore
To distract myself from the incessant sports talk happening in Destructoid chat this laid-back afternoon, I've been staring at the wonderful 7" Octodad: Dadliest Catch record. What a cutie. Nice to see Young Horses stick with...
Ori and the Blind Forest photo
Ori and the Blind Forest

Ori and the Blind Forest is great, experience one of the best parts now


Let it hit your ears, then your brain, then your heart
Mar 12
// Brett Makedonski
There's not a lot of negative criticism that can be levied against Ori and the Blind Forest. It just does everything so well. Tight platforming, unique mechanics, a gorgeous aesthetic -- everything melds together to make an a...

Harmonix Music VR could supplant Audiosurf for me

Mar 12 // Darren Nakamura
Harmonix had two zones on display at PAX East. One was a serene beach scene and the other was an on-rails trip through a constantly changing techno landscape. I chose the latter, and loaded up The Foo Fighters' "Everlong" for my run through. It works a bit like those old school music visualizers in that it reads the characteristics of any song and generates visual content from it. The mini environments were designed; I saw birds flying, giant structures, and other recognizable elements. However, their behaviors and appearances are determined procedurally. I actually had to ask about that last bit, because some sections of the visual content synced up so well to the audio that I wasn't sure if the transitions were built specifically for the limited library on display. During the long snare roll build up near the end of "Everlong," it kept switching between various scenes. The switching increased in frequency until the crescendo when the guitar and vocals come back in, at which point it stuck with one scene that was more colorful and alive than it had been previously. It was incredible. When it was over, it was strange to take off the VR headset. By the end, I definitely felt like I had been in another place, and removing the headset transported me back to the show floor. As a way to enjoy music, I haven't ever experienced anything else like it.
Harmonix Music VR photo
A new way to experience music
Audiosurf is more than seven years old now (wow), but it still holds a place as a desktop icon on my computer. I still play it regularly. The thing is, I almost never play it on any setting other than Casual with Mono. It is ...

GTA photo
GTA

New radio station coming to GTA V


But only on PC ... for now
Mar 06
// Robert Summa
Rockstar remains busy improving and tweaking Grand Theft Auto V. With the impending arrival of heists, they also have plans to add another radio station -- except only on PC at first. I guess us console peasants are going to ...
Videogame music photo
Videogame music

New Dj CUTMAN album of remixed videogame music out now


33 excellent songs for your earholes
Mar 01
// Ben Davis
Web musician Dj CUTMAN has created a ton of awesome remixes of videogame music over the years. Today, he released his newest album, Volume III, compiling selected works from 2012-2015. There's a lot of great stuff in here, re...
SNES Chiptunes photo
SNES Chiptunes

Chiptuner team elix make the Super Nintendo do things I never thought it could


All I can think about now is Johnny Mnemonic
Feb 23
// Jason Faulkner
There's nothing that quite replicates the gritty '90s synth of the Super Nintendo's Sony SPC700 sound chip. Electronic dance music team elix, consisting of cTrix and ferris, have developed a music track creator, so that chip...
Startropics music glitch photo
Startropics music glitch

StarTropics music glitch fixed after 25 years


The bass is finally picked up
Feb 22
// Jason Faulkner
There's a sub-community of emulation fans out there dedicated to disassembling and modifying the arcane code of yesteryear's classics. Brad Smith, a.k.a. rainwarrior, is one such individual, who after hearing the errors in t...
Project Ukulele photo
Project Ukulele

David Wise and Grant Kirkhope join Project Ukulele


Kameo's Steve Burke, too
Feb 16
// Jordan Devore
I need to take some deep breaths here. Former Rare developers are creating a spiritual successor to "those fondly remembered platforming adventures we built in the past," and they've brought on Grant Kirkhope, David Wise, an...
Tron photo
Tron

Giorgio Moroder says he's scoring a new Tron game


Whoa, what? Yes!
Feb 16
// Jordan Devore
Giorgio Moroder is back and I can't fully express how happy that makes me. In a word: ridiculously. Since contributing to Daft Punk's Random Access Memories, the legendary record producer has kept busy: he's been DJing, worki...
Jake Kaufman VR album photo
Jake Kaufman VR album

Jake Kaufman's VR music album Nuren is up on Kickstarter


The New Renaissance
Feb 14
// Darren Nakamura
Late last year, Jake "virt" Kaufman left WayForward to strike out on his own. Since then, he has hinted about a big project he envisions. It looks like Nuren: The New Renaissance is that project. A collaborative project betw...
Dale sings Tomodachi photo
Dale sings Tomodachi

Maybe, baby, Dale North is the one for me


How will I know unless we take a chance?
Feb 13
// Darren Nakamura
Ah, that smooth, buttery voice. Those luscious harmonies. That pixelated plaid shirt. That is our friend (and former Editor-in-Chief) Dale North. He has taken the default lyrics to the ballad "Maybe, Baby" in Tomodachi Life ...
Hyrule Warriors photo
Hyrule Warriors

The Majora's Mask music in Hyrule Warriors is so damn catchy


*Idles on map screen and awaits death by moon crash*
Feb 05
// Jordan Devore
I know it's early, but anyone else dig into the Majora's Mask DLC for Hyrule Warriors yet? I've played about an hour of it today and I'm loving the Termina map, especially its music, embedded above. So upbeat despite that ac...
PlayStation song photo
PlayStation song

Remember that time Eiffel 65 sang about PlayStation?


'My Console'
Feb 03
// Jordan Devore
You know Eiffel 65 for the international sensation "Blue (Da Ba Dee)," whose music video looks like it was ripped straight from a videogame, but did you know the Italian Eurodance group also put out a song about the original...
Mega Ran contest photo
Five copies up for grabs
Originally a commission by a hardcore fan, Mega Ran Com: Mission, was recently unlocked for the general public, and we've got five digital copies to hand out to lucky readers! To enter to win, just leave a comment in the...

Destiny music photo
Destiny music

This Destiny guitar medley is pretty rockin'


I think we can all agree it has great music
Jan 28
// Chris Carter
One of the best soundtracks I listened to all year was easily Destiny. For all the problems that the game had, it was a joy to listen to, especially while in orbit waiting for a group or a connection. Guitarist Ryan Abu...
Spotify on PS4 photo
Spotify on PS4

Sony partners with Spotify, shutters Music Unlimited


PlayStation Music app coming to PS4, PS3 this spring
Jan 28
// Kyle MacGregor
Spotify is coming to PlayStation Network this spring, Sony and Spotify announced today. The streaming service will launch via a new "music destination" called PlayStation Music, which will allow users to link their PSN accoun...

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