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Mortal Kombat

Easy fatalities photo
Easy fatalities

Mortal Kombat X's fatalities too hard? Pay to make them easy


You're killing me
Apr 14
// Brett Makedonski
Fatalities are, in most people's opinion, the coolest part of Mortal Kombat. In a franchise about ruthlessly beating up your opponent, fatalities are when these games are at their most brutal -- a blood-drenched pot of gold a...
Mortal Kombat X photo
Mortal Kombat X

Get murdered in Mortal Kombat X live tonight on stream!


Four arms, four cocks, you do the math
Apr 13
// Jed Whitaker
[Update: Stream is over. Cassie Cage is the best character confirmed.] Tonight marks the launch of the ultra-bloody Mortal Kombat X, and I'll be taking on anyone who dares fight me live on our Twitch channel. I'll be playing ...
Mortal Kombat X photo
Mortal Kombat X

Where is our Mortal Kombat X review?


We'll be testing online play first
Apr 13
// Chris Carter
Mortal Kombat X's review embargo is up, but we're not quite ready to pull the trigger just yet. Many aspects of the game aren't fully operational including some online modes, and select facets of the Faction War fea...
Mortal Kombat X Krypt photo
Mortal Kombat X Krypt

Mortal Kombat X's first-person Krypt mode returns, with new enemies and equipment


A perfect way to get me to unlock everything
Apr 13
// Chris Carter
Mortal Kombat X will be available tomorrow for the PS4, Xbox One, and PC platforms, and you'll definitely want to boot up the Krypt a few rounds of exploration. Just like the 2011 reboot the first-person view is back, w...
Fatal 8 Results photo
Fatal 8 Results

Mortal Kombat X Fatal 8 tournament ends with a bang


Good? Bad? I'm the guy with the gun
Apr 12
// Nic Rowen
Dominique “cR|Sonic Fox” McLean shot and stabbed his way through the competition to become the first official Mortal Kombat X tournament winner this weekend. Sonic Fox dominated the ESL hosted Fatal 8 tournament a...
Weekend deals photo
Weekend deals

Weekend Deals: $46 GTA V for PC, $399 Alienware Alpha


Sorta Steam Machine
Apr 11
// Dealzon
Update 5/12: GTA V is now 20% off with a new coupon code. See details below: It feels like we've been writing about GTAV PC deals forever. Its almost as if the game has been delayed time and time again. Hmm... On Tuesday next...

Which low tier character will I waste my time on in Mortal Kombat X?

Apr 11 // Nic Rowen
When it comes to NetherRealm's fighters, I've been in top form. I took one look at Noob Saibot, the ninja-by-way-of-Darth-Vader, and decided to main him in Mortal Kombat 9. He was fiddly and awkward at close range, while being outclassed by more dynamic zoners at full screen where he was supposed (?) to dominate. Sure, his X-Ray move was undeniably dope, but when would you ever get a chance to use it when you were so busy eating Cyrax bombs and Kabal's aerial energy blasts? In Injustice, I mained Lex Luthor from day one and never looked back, even when facing ten game (and higher) losing streaks. Lex was a giant lug of a fighter with all the size and sluggishness of a grappler and none of the damage to back it up. He was a finesse character, based on set-ups and smart use of his hyper armor in a game where the most popular characters could evaporate half a health-bar with one combo and had moves specifically designed to ignore hyper armor. I doomed myself to living under Kryptonian tyranny and had only myself to blame. So which piece of deadweight will I pick up in Mortal Kombat X? Which character will I fall in love with early and stick by, despite it becoming increasingly apparent that they are absolute garbage? What kind of destructive co-dependent relationship will I get tangled up in this time? Quan Chi Quan Chi is a dark sorcerer shitbag that nobody likes, both in the fandom and in the series' narrative. He is a universally reviled toady, unsuccessfully scheming behind the back of whatever master he is currently serving like an incompetent, bald Starscream. The contrarian streak in me that identifies with underdogs finds these qualities strangely endearing (this is also why I'm doomed to fail). Quan has a couple of bizarre fighting styles that rely on the clever use of a summoned bat-demon or cheeky portals to force the opponent into mix-up situations and generally be an annoying jackass. He also has a variation that uses weird glyphs and symbols on the ground for a variety of effects, such as nullifying projectiles or pumping up his damage. Because that kind of gimmick couldn't possibly be a pain in the ass to try and use while Lui Kang pelts you with fireballs and bicycle-kicks right? Another trick-based finesse character that requires a lot of momentum to get going and can be shut down with a strong offense? Sounds like Lex all over again -- sign me up? I don't know, maybe I just have a thing for bald guys.   Jax MK 9's Jax had quite the character arc in the meta-game. He was one of the weakest members of the roster on release, but a few, possibly heavy handed, patches and buffs suddenly thrust him to the top of many tier lists. A real rags-to-riches story (or a great example of why fighting game players hate patches). Skilled Jax players could be a nightmare to deal with, hassling opponents from a distance with earthquakes and projectiles while utterly dominating up-close with powerful grabs and terrifying damage. Later patches toned him down a bit and in the end Jax retired as a respectable, but not spectacular kombatant. I'm not really interested in any of that. I honestly have no idea if Jax will be a ridiculously powerful demigod of command grabs in MK X, reduced back to his meek early MK 9 low tier hero status, or find some middle balance between the two extremes. I just think he looks awesome. Jax is a guy who pummels ninjas to death with a pair of robotic arms, which has been scientifically determined to be the coolest possible way to beat a ninja to death. He has a distinguished dash of salt and pepper in his beard, and the kind of preoccupation with cigars that I'm sure Freud would have something to say about. Or maybe not, considering he likes to alternatively snuff those cigars on his robotic fists, or the bloody neck-stump-turned-ashtray of his opponent. Jackson Briggs has it going on. If I can age half as gracefully (and cybernetically) as Jax, I'll die a happy man. I know it's an odd criteria, but if basing my fighting game character choices on aspirational life goals is wrong, I don't want to be right. Kotal Kahn Kotal Kahn is my wild card. He's a new character, so there's no telling if he'll be good or bad. On one hand, he was built with MK X's unique systems and play style in mind instead of being re-tooled to fit the mold. It's entirely possible he'll be an utter wrecking machine of sun-worshiping bad-assery. On the other, he hasn't had umpteen iterative appearances to figure out his place in the food chain, so maybe longtime favorites like Kung Lao will mop the floor with him using established fundamentals (such as -- hat throw, hat throw, hat throw, dive kick). This is all irrelevant. I've got my eye on Kotal because he looks like some kind of Aztec war-god, and that's pretty tough to beat aesthetically. Why would I want to throw a silly bladed hat at someone when I could fry them with divine sun beams, or cut their heart out with one of those cool wavy cult daggers? Kotal also as a variation where he carries around one of those crazy tribal swords that is basically a wooden board with a row of razor sharp sharks teeth inset along the edges, which seems like the worst thing mankind ever devised to cut another person in two with. It would be like being paddled by a frat brother and devoured by Jaws at the same time, two of my recurring nightmares condensed into one horrific device. I don't know how Quan, Jax, and Kotal will shake out. Going by my track record, the fact that I'm expressing any interest in them at all pretty much dooms them (so maybe you'll want to take this article as a cautionary tale and stay clear of them). Or maybe they'll turn out to be awesomely powerful specimens and I'll be retroactively accused of tier-whoring whenever I select them. It will be interesting to find out in a few months when people have had a chance to dig into MK X and test their might. Until then, I'd be interested to hear what characters you're excited about. Do you plan on sticking with the tried and true like Scorpion and Raiden? Will you embrace the next generation of fighters and take selfies with Cassie Cage and her crew? Or are you going to be that one freaky dude who mains Ferra/Torr from day one and beats everyone down Master Blaster style? At the end of the day, tier placement really doesn't mean much, what matters is your skill and enjoyment. As long as you're having fun and improving your game, any character is the right choice.
Low tier heroes photo
You do it to yourself, you do, and that's what really hurts
They say you should never marry for love, but I always do. Every single damn time. I guess you could call me a romantic. If you felt like being less charitable (and possibly more accurate), you could call me a scrub. I couldn...

Won't somebody think of the children?

Apr 09 // Nic Rowen
[embed]290207:58107:0[/embed] Thankfully, I had a secret weapon to get MK off the black list in my home. Aside from being a nightmarish murder simulator, I knew that MK was also fucking ridiculous; a fact all those self-serious senators stumping on the public decency ticket always seemed to forget to mention. Despite all the media hubbub, my mom was, thankfully, still inclined to give me the benefit of the doubt and listen to reason. We struck a deal, I'd be allowed to rent the neutered, bloodless SNES version under the condition that she would watch as my brother and I played it. If she felt it was too violent for our sensibilities or somehow mentally damaging, she would banish it straight back to the Netherrealm of Blockbuster Video and the veto would stand. In the end she didn't watch for more than an hour before realizing that MK was just too stupid to be considered harmful. When you break it down, MK is a game about karate men fighting each other one-on-one to save the world from a four-armed claymation monster and his boss who looks suspiciously like Lo Pan from Big Trouble in Little China. Even the famed gore of the series, when not breathlessly described by a dour parental advocacy spokesperson, was too dumb and cheap looking to take seriously. The production values on those original fatalities were a joke, character sprites awkwardly sticking into and through each other at angles and depths that don't line up quite right. The obvious cost-cutting steps of re-purposing animations and sprites stole a certain degree of gravitas from the executions. MK 1 has the same disarming flimsiness of a student film effort about zombies. It's hard to take stumbling freshmen in thrift store clothes splattered with red food coloring seriously -- the effect is more slapstick than sinister. My brother and I were left alone to throw fireballs and exchange uppercuts with the understanding that we weren't to tell anyone we were allowed to play MK (because who wants to have to explain that to the other moms) and that any attempt to actually rip a sibling's heart out would result in a summary grounding. I thought it was a pretty fair compromise. I felt mature. I was proud that I was able to hold my ground and defend a piece of media I thought was being unfairly vilified. But more than that, I was gratified that my mom believed in my ability to separate fantasy from reality. To know my own boundaries and limits and be able to compartmentalize what was totally rad in a game, but horrific in real life. Which is why I feel like the biggest, shittiest hypocrite in the world when I worry about kids playing MK X. It makes me feel like a crusty old man shaking his fist at those damn kids for doing the exact same thing he did when he was younger. I want to be able to extend the same charity, the same vigorous defense I gave MK 1 to MK X of the difference between fantasy and reality. But holy shit, have you seen this game? It is CRAZY. The way bones snap and break during x-ray moves, how skin will peel and tear to reveal musculature and ligaments, the fully detailed models of organs and intestines that are ripped apart and strewn about during fatalities, it's just so -- ewww. You can't say the game is too silly to take seriously anymore. If anything, if I were a kid now trying to convince my mom to let me play MK X, I think I'd probably focus on how it would be a great way to study up on human anatomy for biology class. Now don't get me wrong, this isn't the twist ending where I say it turns out all those senators and other finger wagglers from back in the day were right all along. They were wrong (and hysterically stupid) then, and they're wrong now. I still don't think MK X is intrinsically harmful. I don't think that the kids who weasel their way into playing it (and I absolutely guarantee they will) and watch Scorpion cut Sub-Zero's face off to let his brains slide out on the pavement will turn into a generation into of serial face-slicers. But I also know I'd hesitate to let a nine-year-old play MK X, especially a nine-year-old I was in charge of raising and ensuring didn't turn into a complete sociopath. I also know I'd probably feel a certain brand of ugly judgmental smugness, a lofty “tsk, tsk,” over any parent or guardian who didn't. There is a disconnect there that I can recognize but have trouble explaining, even to myself. Because at its core, I don't think MK X is really all that different from MK 1. Ed Boon is honestly just making the same game he has been making for 20 years. I don't think he is a different person now, that over the past two decades he really has taken the villain's part and is trying to corrupt young minds. The tone and intention of the MK series hasn't really changed at all, it's still all about silly ninja-men killing each other in completely ludicrous ways. But the technology behind that intention HAS changed. With two decades of graphical advancement and a production budget that dwarfs the cost of anything imaginable in 1992, MK X has reached a point where the fatalities and violence really ARE as gory and disturbing as the moral hand-wringers always claimed. This is the source of that disconnect for me. I've always defended the MK series as campy fun under the guise of gritty violence, and I still absolutely believe that is true. While the fatalities are not as outwardly silly as Johnny Cage uppercutting a guy so hard three heads pop off, they still rely on a completely over-the-top kind of violence that goes so far it loops back to comedy. When Kano cuts open his opponent's ribcage mid-match, only for his victim to promptly stand back up and continue fighting like nothing happened, I think there is still a sort of winking-at-the-camera comedy there. “Don't worry, none of this is too serious.” But the joke isn't as plain to see anymore, and it's even more difficult to articulate to others. There is a small shitty part of me that worries that kids won't “get it.” Ironically, part of the technological advancement that has made MK X slightly uncomfortable compared to its predecessors also ensures that there has never been an easier time for kids to circumnavigate any attempts to keep that material away from them. I mean, not that any of those efforts have ever worked. When I was a kid trying to play MK in 1992, my back-up plan if mom did ban the game was to just sneak off to the arcade or go over to a friend's house who had slightly less strict parents and play it there. Now, thanks to downloads, YouTube clip reels, and streaming Let's Play series, kids won't even have to leave the house to sneak a peek at a few fatalities. And overall, it's probably for the best. You can't stop culture or technology. Games will get gorier and crazier, and kids will find their way to them younger and younger. If little Johnny is going to eventually see a bisected brainpan or a perforated liver in full anatomical exactitude, he might as well see it in MK X; a game that is ultimately stupid and non-hateful (and I mean that in the most affectionate sense). So won't somebody think of the children? Well I have, and it's complicated and uneasy and difficult, but at the end of the day the old tricks are probably still the best tricks. Kids will play MK X, and it's going to be a little fucked up. But with proper parental oversight and a good explanation of boundaries and the divide between fantasy and reality, it shouldn't be anymore harmful than watching a 16-bit Johnny Cage awkwardly stick his foot kinda, sorta, into another digitized sprite. With that off my chest and out of my brain, I can get back to feeding Quan Chi to a buzzsaw-hat -- guilt free.
MK X Gore photo
Decapitations for the YouTube generation
When I was a little boy, Mortal Kombat was a tough sell around my home. Like most pre-adolescents of the era, I was darkly attracted to the idea of ninjas and movie stars decapitating each other in bouts of gladiatorial comba...

Mortal Kombat X photo
Mortal Kombat X

Milk the kow: Mortal Kombat X mobile version out now


Fatalities for your pocket
Apr 08
// Robert Summa
If you're planning on getting Mortal Kombat X, then you should know there is a mobile version of the game that will offer rewards for the main game and it's available now on iTunes. If you're not a fan of tying mobile versio...
Gross photo
Gross

Welp, Cassie Cage has a jaw-dropping (hah) selfie fatality in Mortal Kombat X


Gross
Apr 08
// Steven Hansen
God damn millennials and their social media. Just last week a police officer was telling me how social media is incredibly helpful in solving local crimes (muggings, burglaries). What the hell do kids think they're doing pla...
Mortal Kombat montage photo
Mortal Kombat montage

Mortal Kombat X Fatality and X-Ray montage


For all you sick spandex fans out there
Apr 07
// Glowbear
For those of you who prefer to watch from the sidelines or simply check out what moves are possible with your roster, we've got a cheery video showcasing seven minutes of Mortal Kombat X Fatalities and X-Ray moves. My poor delicate constitution. Mortal Kombat X: All Fatalities and X-Rays So Far in 1080p 60fps [IGN]
Goro trailer photo
Goro trailer

Remember, Goro is a Mortal Kombat X pre-order bonus


And paid DLC down the line
Apr 07
// Steven Hansen
I don't remember unlocking Goro in the Mortal Kombat 4 N64 port and that's about as far as I got with the series. Well, aside from a weekend spent with a rented Mortal Kombat Versus DC, but I'm sure plenty of voi dig th...
Mortal Kombat X photo
Mortal Kombat X

Hope you aren't sick of seeing Mortal Kombat X trailers


No? Good, here's another
Apr 06
// Brett Makedonski
[Update: Added a "making of the trailer" trailer, because trailers.] The PR account executive slowly walked through his boss' door. His eyes were shifted down so as to avoid the unnerving gaze of the senior PR manager; his b...
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat's selection screen sure has changed over the years


Mortal Kombat X's full select screen revealed
Apr 03
// Brett Makedonski
Different people have wildly different experiences with fighting games. Someone who's unskilled won't have near the same involvement as someone who's mastered its systems. But, there is one constant across anyone who tries th...
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X will have rotating free DLC characters, like League of Legends


So far there are four
Apr 02
// Chris Carter
If you're picking up Mortal Kombat X but don't feel like shelling out for the DLC, I don't blame you. The good news is that according to an interview with Angry Joe, Ed Boon has confirmed that all four current DLC characters ...
Mortal Kombat X Cowboy photo
Mortal Kombat X Cowboy

Cowboy Erron Black revealed for Mortal Kombat X


The good, the bad, and the bloody
Mar 27
// Jed Whitaker
Erron Black is the hot new Clint Eastwood-like character revealed in the above trailer for Mortal Kombat X. He's like a cooler gun-slinging version of Stryker, the silly cop character from earlier Mortal Kombat games. So when do we get to see Nightwolf appropriately kill Erron Black? Because that needs to happen stat, you hear me Netherrealm Studios!?
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X's TV advert channels the schoolyard spirit


Flagpole, 3 pm
Mar 27
// Brett Makedonski
Who could forget those special playground moments as a child? Maybe you're shootin' hoops are playing kickball, when you hear some kid scream "FIGHT!" at the top of his lungs. You drop everything immediately, because if you ...
Mortal Kombat X photo
Mortal Kombat X

Russian Mortal Kombat X trailer reveals evil Liu Kang


Yo dawg, I heard you like throats
Mar 26
// Jed Whitaker
Liu Kang has been revealed for Mortal Kombat X today by Maxim Russia, of all places. This story trailer features Bo Rai Cho and Raiden discussing the lost souls of Liu Kang and Kung Lao, as well as some throat-ripping a...
Game News Haikus photo
Game News Haikus

Game News Haikus: Battlefield Hardline, Banjo-Kazooie, Final Fantasy XV, and more


Zen distilled stories
Mar 23
// Darren Nakamura
Last week we took a break from the usual poetic news recaps to highlight our favorite games from PAX East, but now we are back in the swing of things. You can check out all of the past episodes on the Game News Haikus YouTub...
Mortal Kombat X photo
Mortal Kombat X

Yup, it's official, Predator will be in Mortal Kombat X


Oh, and also Liu Kang
Mar 20
// Robert Summa
Earlier, we told you that Predator was likely to be included in Mortal Kombat X -- but only if you were willing to pay the extra price for the Kombat Pack. Now, confirmation has come that not only will Predator be included w...
Scanners.gif photo
Scanners.gif

Mortal Kombat X punishes quitters with head-exploding Quitalities


Scanners.gif
Mar 20
// Steven Hansen
Mortal Kombat X recently showed off an Ermac fatality that is actually pretty dang icky. Do check it out if you're not the squeamish sort. Less visceral -- and, wow, isn't it great when a series is so over the top an explodin...
Predator Mortal Kombat photo
Predator Mortal Kombat

Xbox Store slip confirms Predator for Mortal Kombat X


As a DLC character
Mar 20
// Steven Hansen
I've watched Predator, Predator 2, and Predators in the last week at the behest of people who've felt these were good ideas (the first idea was a fine idea, the subsequent decisions less fine). Predator 2 is a mess and Preda...
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X has a giant spider and nope nope nope nope nope


Burn it all down, we're done here
Mar 17
// Brett Makedonski
Mortal Kombat X has simply gone too far this time. Look, we've put up with Scorpions and Reptiles for decades because they aren't actual scorpions and reptiles. They're just bipedal dudes fixin' to rip someone's spine ou...
Literally visceral  photo
Literally visceral

Uh, ew: Ermac's Mortal Kombat Fatality is disgusting and visceral


Visceral...literally
Mar 16
// Steven Hansen
Congratulations, Mortal Kombat X. I didn't expect to be briefly surprised and grossed out by a Fatality this side of Y2K and JNCO jeans, but you've done it. This is pretty gnarly. Look at all that viscera. I'm calling PETIO (people for the ethical treatment of inner organs: let's keep our insides inside). It's even better in enormous GIF form.
MK X ballpunching photo
MK X ballpunching

Johnny Cage proves he can still do the splits in 7-minute slice of Mortal Kombat X's story mode


Still a cocky son of a gun, too
Mar 13
// Nic Rowen
If you hate spoilers, you might not want to watch this clip. But, for anyone curious about Mortal Kombat X's story mode, this seven-minute chunk of decapitations and helicopter acrobatics should give you an idea of what to e...
Jason in Mortal Kombat X photo
The horror icon is in
Warner Bros. Interactive has just confirmed that Jason Voorhees, classic Friday the 13th horror icon, is in Mortal Kombat X as DLC. You'll be able to buy the Kombat Pack at launch for $30, which allows access to fo...

Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X doesn't lose any brutality in its mobile version


Practice your tapping
Mar 12
// Brett Makedonski
Just because it's running on devices that aren't as powerful as PC or consoles, doesn't mean that Mortal Kombat X tones down the violence for its mobile version. No, judging by this gameplay video, all the skull-crunchi...

Mortal Kombat X brings back some familiar faces for Story Mode

Mar 12 // Alessandro Fillari
Mortal Kombat X (PC, PS4 [previewed], PS3, Xbox One, Xbox 360)Developer: NetherRealm StudiosPublisher: Warner Bros. Interactive EntertainmentRelease date: April 14, 2015 I think we were all pretty shocked by the culling of the majority of the Mortal Kombat roster in the last game. Many of the central characters that have been with the series for the long haul were killed off unceremoniously during the story, which was crazy because it was permanent. And although descendants and new variations of the characters are set to return, the cull was about giving Mortal Kombat a fresh roster for its next installment. During our hour spent with MKX, we saw quite a bit of the game's content, and even a few surprises that we can't share at this point. But I'll let Abel explain his thoughts on the future of MK. Abel: So let's get the big news out of the way: Johnny Cage is back! NetherRealm hasn't lost its touch with Story Mode. Like Mortal Kombat before it, Mortal Kombat X breaks its story into chapters, each following a specific character. It's absolutely the best storytelling in the genre, allowing you to play with most of the roster while delivering a cohesive narrative. We've come a long way from beating arcade modes with every fighter and trying to piece together the events. During our preview, we only got our hands on chapter one starring Johnny Cage. It was a great chapter though, packed with character reveals -- we got to fight against Scorpion, zombie Jax, and Sub Zero, as well as Shinnok. Oh, and Fujin is back, tearing armies up with his bestie Raiden. If I had to pick a gripe though, I was not a fan of all the choreographed fights in this chapter, some of which dragged on to the point of annoyance. I'm all for kicking back and watching Johnny Cage beat the stuffing out of Scorpion as a helicopter goes down, but there came a point where these scenes would drag on so long as to actively annoy me that the real fight hadn't started yet. The quick-time events didn't help much either, especially considering that success or failure in them had no bearing on the real fight, like they did in Injustice. Here's to hoping Johnny's chapter is the only one like this. [embed]288771:57744:0[/embed] Alessandro: I was a big fan of the previous MK's Story Mode, so it was exciting to see them continue on with that. What surprised me most was that chapter one with Johnny Cage essentially served as the epilogue for what happened in the ending with Shinnok and Quan-Chi in MK9.  It only takes place about a year or so after that story, and by the chapter's end it seemed to have the MK9 storyline wrapped up for the most part, which will lead the way for MKX's central story (which is set over the course of 25 years). But I suppose this goes along with this game being a somewhat clean break from the mythos into something new.  Abel: A new mythos will definitely be welcome, and from the recent story trailer and what we've played, it seems headed firmly in that direction. If I had one fear before playing Story Mode, it's that MKX would retread the stories of MK4 through Deception, the same way MK9 covered MK1-3. Alessandro: After Deadly Alliance, I felt that the series maybe got a bit too away from itself, and just went for a more 'kitchen-sink' approach. As in they threw in everyone from past and present into the story at once. A lot of the content and characters felt like filler, and catered more to the ridiculous side of Mortal Kombat. That's not necessarily bad, but I appreciate that the series is going for a more leaner and refined approach now. MK9 did a lot to help bring it back, and I'm really pleased with MKX following suit with its gameplay. Abel: HEY!!! I liked Chess Kombat, but you're right, combat is king in MKX. This was my third time playing MKX, and what struck me most was how comfortable the combat felt. None of the combos you spent time mastering in MK9 will translate, but familiarity with those games will be a leg up. With returning characters, a lot of the special moves either have the same input as MK9 or a similar logic. Down-back-something for a teleport, down-forward-something for a projectile, etc. What has changed the most though are projectiles and teleports, both of which feel much more punishable. Projectiles in generally all feel much slower than MK9, with lots of telegraphing to boot. Make the mistake of missing with your opponent nearby, and you're open for a big punish. Same goes for teleports which, when thrown out in a pinch, more often than not led to me and Alessandro trading hits.  Alessandro: I basically stuck with my favorites, Sub-Zero and Ermac. The variations system made them feel familiar, but still pretty fresh. I think this system will add a lot of nuance for the characters, as each style will completely change their modus operandi. Interestingly enough, the variations were locked during Story Mode, so it seems like they'll switch between the styles during the chapter's narrative for specific moments. I also really dug the fact that it's taking cues from Injustice for the meta-leveling system. You got experience and koins for completing matches in Story Mode, which could be invested towards factions and other rewards. I appreciate that it's all connected together. Abel: Speaking of connectivity (SEGUE!), NetherRealm announced a Mortal Kombat X iOS version, not unlike what was done for Injustice. By "not unlike" I really just mean "the exact same thing." Combat is the same tap for light attacks, swipe for heavy attacks, then build up meter to unleash a super move or X-Ray attack. Characters all come as cards and fight in teams of three with bronze, silver, and gold variations of each. You upgrade your cards, improve their stats, and fight your way up increasingly difficult ladders. Again, it's exactly the same. The monetization plan is the same too, offering a store to purchase new characters cards or energy to fight. The most interesting thing are the unlocks you can get by linking your WBID to your app and full game. The Batman Beyond suit in Injustice was amazing, so here's to hoping MKX will have similarly cool rewards. ----- Our time with the MKX came to a close after our hands-on with the mobile devices. We definitely wanted to give the versus mode another shot, as we obviously only scratched the surface of the game's content, but it's probably best we left at that point. Thankfully, the game is not too far off. I'm hoping that NetherRealm keeps a tight lid on what's in store for Mortal Kombat X till release. With new characters being shown off so often, I worry they're likely giving away too much. Regardless, we're plenty excited about what MKX has to offer. Abel totally geeked when Fujin appeared with Raiden to fight off Quan-Chi's forces, and I can tell that there will be plenty of those fan-service moments that diehard MK players will enjoy. For me, Story Mode in MK9 was the best the fighting game genre has ever had, and with the upcoming game pushing that even further, it's looking like we're in for something really special next month.
Mortal Kombat X photo
Heeeerrre's Johnny!
It's been less than a year since its reveal, and we're already rapidly approaching the release of Mortal Kombat X. After its predecessor essentially rebooted the franchise with a return to 2D-style combat, many fans got a new...

Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X announced for mobile platforms


iPad, iPhone, and Android in April
Mar 02
// Chris Carter
Warner Bros. Interactive has announced that come April, Mortal Kombat X will make the jump to the mobile platform. It won't be a full brawler however, as it takes the form of a "card battling hybrid," which you can check out...
MK X story trailer photo
MK X story trailer

There is a lot to unpack from this Mortal Kombat X story trailer


It's like a very bloody version of Where's Waldo
Feb 27
// Nic Rowen
Ostensibly this story trailer for Mortal Kombat X is supposed to set the stage for the latest generation of Earthrealm warriors' struggle against the forces of Outworld, but we all know what the real hype is about -- charact...

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