Turn 10 Studios is still attempting to win back disappointed Forza fans following its launch of Forza Motorsport 5 in November. In an open letter, creative director Dan Greenawalt has announced more changes for the game relat... read
While my default is to rally against microtransactions, some of this data comes from consoles adopting free-to-play schemes wherein you're paying for an aesthetic thing or still paying much less money than you would for a ret... read
Apple has agreed to provide full refunds to consumers in a settlement with the Federal Trade Commission. Apple is paying a minimum of $32.5 million over complaints from consumers that incurred charges when kids would spend mo... read
Dale dug Forza 5, but the Xbox One launch title has been met with the most varied reviews in franchise history. However, creative director Dan Greenawalt, in an interview with Eurogamer, said he is "not really driven by Metas... read
And it still took over 20 hours!
Twitter user @dol_goemon, a Dengeki Online staffer, has Bravely Default: For The Sequel, which released in Japan, Europe, and Australia last week -- it's releasing in North America next year. ... read
Angry Birds Go! has soft launched over in New Zealand, and Pocket Gamer is giving a nice little break down of how the game plays. Their hands-on has discovered that the game is heavy on microtransactions, one of which include... read
Implementing temporary programs to hold players over for permanent changes If you've been playing Forza Motorsport 5, you're probably very familiar with the game's awful microtransactions. If not, basically the game uses tokens you buy in-game that can be used to purchase cars if you don't have enou... read feature
In an interview with Kotaku about about the 2014 software lineup for Xbox One, Microsoft Studios head Phil Spencer commented about the state of microtransactions on the console. Games like Ryse and Forza 5, which cost full pr... read
Sony was really excited to show off its new "in-game credits" for Gran Turismo 6 in a recent blog post. These credits "will be purchasable through PS Store or your friendly local retailer". It's a system of made up curre... read
In a 4Gamer interview with Pokémon art director Ken Sugimori and director Tetsuya Watanabe translated by Siliconera, the topic of premium DLC came up. It doesn't take much effort to imagine how, in the right (wrong?) h... read
Bravely Default is coming to the United States next year, the UK on December 6. Not only that, but we will be getting an enhanced version of the original game, Bravely Default: For the Sequel. They even managed to make the na... read
Avoid them, if you want The fact that Grand Theft Auto Online has microtransactions -- which Rockstar has come out to confirm today -- bothered some people far more than I would've expected. Considering how ambitious the base multiplayer experience ... read feature
Some sleuthing by a Redditor trawling through Grand Theft Auto V's warm, numerical entrails has revealed files pointing to something called "cash cards" of various denominations ($100,000 up to $1.25 million). There is also t... read
It seems that after its initial crowdfunding success, there's no stopping Star Citizen. Chris Roberts' super-ambitious space sim just hit the $17 million mark and now there's stretch goals for $19 million. However, fans have ... read
The long and storied history of Microsoft's invented Xbox Live currency MS Points has finally come to a close. Despite standing by the system as recently as last October, an update today has phased out what the community has ... read
[Update: Microsoft has released a statement addressing exactly how microtransactions will work in Ryse.
“The progression system in ‘Ryse: Son of Rome’s’ cooperative multiplayer experience offers player... read
It's time to talk about why "optional" microtransactions in games aren't really optional, and why they're especially gruesome in games we already paid for at retail.
The rise of "free to play" elements in games that are not ... read
Asian regions will get the in-game store first When Blizzard said it was exploring potentially adding microtransactions to World of Warcraft in "certain regions," speculation quickly pointed to that being code for "Asia." Good job, everyone who suggested that! After admit... read feature
A "100% XP Buff" item that references the "5.4 In Game Store" was discovered on the World of Warcraft Public Test Realm, prompting players to ask Blizzard what the deal is on the forums.
"We are currently exploring the possib... read
I had long since deleted Curiosity from my iPhone after spending admittedly far too much time (see: more than five minutes) tinkering with the cooperative game about chipping away layers of a massive cube. But now, here I am,... read
Considering the game's unforgiving difficulty and meaningful character losses, it's all too easy to imagine a mobile version of XCOM: Enemy Unknown that runs wild with microtransactions in a hugely successful way. Thankf... read
Ridiculous Fishing is a game that looks ripe for microtransaction exploitation, but developer Vlambeer has opted instead to charge a flat $2.99 and let the chips fall where they may. The studio's belief that free-to-play mode... read
Fee-to-pay extra coming tomorrow If you were worried fee-to-pay microtransactions were going to become the norm ... prepare to be justified. Activision has announced it'll be jumping aboard the bandwagon tomorrow, introducing incremental buy-me-ups for Call ... read feature
Electronic Arts was in hot water recently on their views of microtranscations coming to everything they do in the future. Well the company looks to be backtracking a bit as EA's CFO Blake Jorgensen clarified what they meant a... read
While I really don't think there's anything inherently wrong with free-to-play games, they can definitely be problematic -- especially when a developer places the mental pummeling of customers above gratifying gamep... read
'Companies exist to make money' As we noted yesterday, former Epic man Cliff Bleszinski took some time to defend the controversial use of microtransactions in retail games, sticking up for it on the basis that companies exist to make money. I rarely turn do... read feature
Designer Cliff Bleszinski has shared his thoughts on the microtransactions and the backlash they receive, arguing that game companies exist to make money and if people don't like them or their practices, they can vote with th... read
[Update: According to TheSixthAxis, EA's CFO "misspoke" on the subject of game prices, and is actually expecting games to cost between $49 and $59, rather than the $69 he original talked about. Don't worry, they can always ma... read
"We are investing in the long term by investing in our fans." Why would a developer offer a free 1.6GB expansion pack to its game?
Steve Piggot, Torn Banner president and lead designer of Chivalry: Medieval Warfare, asks why not?
"For us, our primary goal -- and I know people say this a... read feature
Jimquisition's had it wrong all this time. Videogame companies exist to make money, so it was foolish to ever suggest their anti-consumer policies are awful, reckless, and deserving of criticism.
That was all sarcasm, just then. read
Dead Space 3 features an exploit which allows players to circumvent the game's microtransactions by acquiring infinitely spawning items. While Electronic Arts has no intention of removing the feature, an intellectual pro... read
Electronic Arts claims that the infinite items exploit in Dead Space 3 is "not a glitch" and that the publisher has "no plans to issue a patch to change this aspect of the game." Responding to a Forbes inquiry, an EA represen... read